Does a road on a tile prevent from building national park there?
If yes, how can I remove that road from my territory?

Roads do not prevent national parks.

If you think you should be able to build a national park somewhere, but can't, check whether all tiles belong to the same city; that is a requirement for national parks (don't ask me why...).
 
Roads do not prevent national parks.

If you think you should be able to build a national park somewhere, but can't, check whether all tiles belong to the same city; that is a requirement for national parks
True, it was two cities. Thanks.
(don't ask me why...).
Well, I just recently read a story about how having national park on disputable border of New York and New Jersey led to tremendous law issue...
 
Is there a minimum number of players to be able to experience emergencies? I've been playing dual and three player maps. In my 3-player game, I'll take a AI capitol with the expectation of an emergency being declared by the two ai players. I don't get an emergency against me. Also, when either AI attacks a City state, I don't see an emergency.
 
@shmily_dana I would've thought that at least 2 other players would be enough but I'm not entirely sure either. I'd like to hear an explanation about this too.

My question is do we know what the richest Native American tribes were? I'm suspecting that it could've been the Iroquois, Cree, or Comanche but I'm not sure. I tried to find this out myself on Google but the links would take me to info about the casinos, etc.
 
Is there a minimum number of players to be able to experience emergencies? I've been playing dual and three player maps. In my 3-player game, I'll take a AI capitol with the expectation of an emergency being declared by the two ai players. I don't get an emergency against me. Also, when either AI attacks a City state, I don't see an emergency.

They could have also both declined the emergency. Additionally, emergencies don't always pop up, so you might've just not gotten them for the city states. (also, the emergency appears when the city state is conquered, not when it's attacked)
 
Im fond of these forums but have a question/suggestion: I would be super interested in a thread or section on advanced tactics and experiments with new synergies (civs, governors, policies, builds) regarding Rise+Fall on immortal/deity level. Unless I missed something, it seems that the existing threads on R+F mostly contain posts with very basic observations and personal descriptions of good or bad games people had and it is difficult to find content that is interesting for advanced players.
 
Im fond of these forums but have a question/suggestion: I would be super interested in a thread or section on advanced tactics and experiments with new synergies (civs, governors, policies, builds) regarding Rise+Fall on immortal/deity level. Unless I missed something, it seems that the existing threads on R+F mostly contain posts with very basic observations and personal descriptions of good or bad games people had and it is difficult to find content that is interesting for advanced players.

Well, nothing is stopping you from making a thread yourself.
 
First game question;
How do you place, say, government plaza. I get a lot of color-coded options but none of them react to a click. Don't see anywhere else to make the choice. Ought to be trivial, but....
 
First game question;
How do you place, say, government plaza. I get a lot of color-coded options but none of them react to a click. Don't see anywhere else to make the choice. Ought to be trivial, but....

Uhm, the Government Plaza should be placed like any other district. If that's what you're doing and it's not working, please provide a screenshot.
 
Screenshot attached. The problem may be that, for some reason, the name of the district does not appear in the production queue. This is true, incidentally, for ANY UNIT as well (Is this a bug? Or does this happen for everyone?). Only if I close the production dialogue and reopen it does the name appear - usually. But in the case of a district , I can't close it because the program is waiting for me make a choice of a district, which I can't do, as said. Weird.
 

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Screenshot attached. The problem may be that, for some reason, the name of the district does not appear in the production queue. This is true, incidentally, for ANY UNIT as well (Is this a bug? Or does this happen for everyone?). Only if I close the production dialogue and reopen it does the name appear - usually. But in the case of a district , I can't close it because the program is waiting for me make a choice of a district, which I can't do, as said. Weird.

I see you're using CQUI, from what I can see in the thread here on the forums, it has not yet been updated for Rise and Fall, which may very well be the source of the error.
 
I see you're using CQUI, from what I can see in the thread here on the forums, it has not yet been updated for Rise and Fall, which may very well be the source of the error.
I have never heard of CQUI. Where do you see that I am using it? What about the missing name on the production queue when you click on a new item for production? Is that special for me or a general thing for everyone? If general, it must be a nuisance bug.
 
I have never heard of CQUI. Where do you see that I am using it? What about the missing name on the production queue when you click on a new item for production? Is that special for me or a general thing for everyone? If general, it must be a nuisance bug.

CQUI is by far the most popular UI mod, I thought you were using it because you had a Production Queue (which is one of the CQUI features people talk about most). So it won't be a CQUI bug, but rather a bug in whatever mod you use for the production queue, I think.

My apologies for the confusion.
 
CQUI is by far the most popular UI mod, I thought you were using it because you had a Production Queue (which is one of the CQUI features people talk about most). So it won't be a CQUI bug, but rather a bug in whatever mod you use for the production queue, I think.

My apologies for the confusion.
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?
 
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?

You're using a mod somewhere. The production queue is not in the base game, Rise and Fall or any official DLC's. Check the "Additional Content" folder.
 
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?

Problem solved. You were right. I did have the production queue mod installed, but it was six months ago and I didn't start to play until this week, so I had forgotten. Once I deleted it, everything worked. Thanks for taking your time to discuss this issue with me.
 
Question: I tried to build an industrial zone in my capital (population 8) and was told no, the minimum population requirement is 10. But I can build it in any of my smaller cities without any objections. Why is that?
 
@Rusty Nail You can only build one District per every 3 population except for your first one, which only requires one population. So a new District can be built @ 1, 4, 7, 10, 13, ... Do you already have three districts built in your city? If so, then you'll have to wait until you have 10 population to build another District (i.e. Industrial Zone, etc.).
 
@Rusty Nail You can only build one District per every 3 population except for your first one, which only requires one population. So a new District can be built @ 1, 4, 7, 10, 13, ... Do you already have three districts built in your city? If so, then you'll have to wait until you have 10 population to build another District (i.e. Industrial Zone, etc.).
Ah, then I understand. I have two now (besides the city center) and one more in the queue. Many thanks.
 
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