Had a lighthouse pillaged by barbarians and sent a builder to repair but once on the hex no option to repair. Wa'ss'up???
You don't repair things you build via the city with builders: you repair them with your city.
 
An AI player declares war on me, then later offers a peace treaty. Are there warmongering implications from rejecting such a proposal?
 
Unanswered questions:

Why does it say "next turn" when not all players (like my scouts) have moved?
How can I toggle through my units?
Why can't I change the resolution of the game?
It's something firaxis needs to fix when it comes false "next turn".
You can toggle through units if you add a hotkey in a way described in this reddit thread - https://www.reddit.com/r/civ/comments/58q3qj/psa_guide_on_how_to_enable_wasd_andor_other/
Maybe you can't change resolution because you have windowed/fullscreen mode setting - not sure which one won't let you change resolution.
 
Please if anyone knows about this - it's riding my ocd - are bonus cards like production towards builders +30% bugged or i don't understand how it works? I have 6 hammers working on the map and 30% of that should add 1.8 hammers into building worker but it doesn't show any bonus (just say 6 working the map) when i hoover over the little cog - on any turn of building my worker. If this doesn't work it makes no sense to use this card - or did i miss understood how these mechanics work?
 
Kinda baffled by a few things, are there in-depth guides to districts, amenities, food, trade-routes etc.?
 
Kinda baffled by a few things, are there in-depth guides to districts, amenities, food, trade-routes etc.?

There are guides for Amenities and Housing. More will undoubtedly be published, but the game is new and some may want to wait for the first patch, which will undoubtedly change some things (like hopefully killing the sell-unit-for-gold and chop-features-outside-your-borders exploits).
 
Thanks, I'll check those out.

One quick question while I'm here though, do you have to work district tiles?
 
You do not have to work district tiles to get the district and building benefits. Some district buildings include specialist (citizen) slots that enable you to obtain even more yield by assigning a citizen to work those buildings.
 
Trying again since I still have no clue about it...many thanks if someone can help me!

I'm totally confused about how to get a Tourism (culture) victory, as descriptions in the 'pedia are very short. Since it says I can get Tourism through culture and Great Works, I focused on that. A lot (running over 155 culture a turn). But I'm at a very low 70 Tourism in the mid-ADs, and it only goes up very slowly with Great Works. Japan, who doesn't have much culture and never even recruited someone for a Great Work, is ahead of me with over a 100 Tourism a turn. Is it all about religion? What's the connection between religion and tourism? I have no idea at all.
 
Are the effects of overlapping district benefits cumulative? Say you're a city within 6 tiles of multiple factories...
 
Are the effects of overlapping district benefits cumulative? Say you're a city within 6 tiles of multiple factories...

Yes; if your city center is within 6 hexes of 3 factories; you'll get the production bonus of all three factories.
 
So I am about to get started with Civ 6 having played Civ 5 for awhile.
I recall on Civ 5 "CarlsGuides" was excellent and really helped me get the hang, any similar resources for a newbie to 6?
Thanks
 
Please if anyone knows about this - it's riding my ocd - are bonus cards like production towards builders +30% bugged or i don't understand how it works? I have 6 hammers working on the map and 30% of that should add 1.8 hammers into building worker but it doesn't show any bonus (just say 6 working the map) when i hoover over the little cog - on any turn of building my worker. If this doesn't work it makes no sense to use this card - or did i miss understood how these mechanics work?
I'm not sure your question is clear. The bonus should reduce the number of turns it takes to produce a builder, (assuming that 30% x number of turns required is more than 1) and should be unrelated to how many builders you have.

What I don't know is: 1. Does the bonus card need to be active before you begin production? 2. Is any bonus progress made while the card is active kept or lost if you remove the policy before a builder has been completed?
 
Those show if you have specialist citizens working district tiles (eg 2 production per specialist working the industrial zone), not adjacency bonuses.
Ah. Makes sense. When you order the production of a district, the map highlights tiles where it can be placed and shows adjacency bonuses there. It also shows stars, obviously representing something military, but I don't know what they mean exactly.
 
I'm not sure your question is clear. The bonus should reduce the number of turns it takes to produce a builder, (assuming that 30% x number of turns required is more than 1) and should be unrelated to how many builders you have.

What I don't know is: 1. Does the bonus card need to be active before you begin production? 2. Is any bonus progress made while the card is active kept or lost if you remove the policy before a builder has been completed?
Since nobody was answering i tested a little myself - what i realized is that UI doesn't show added production for some things and for some things it shows. Sometimes if you have card it will show +1 hammer from that, but sometimes even if you have card it won't show any bonus but behind the scene the bonus is actually applied, and i'm sure of that because it changes the number of turns to finish build if you add or remove card. That was what i was asking.
For your questions - 1. No it doesn't have to be active before you begin production. 2. Everything is kept because the bonus is already applied in the form of added hammers. But you need to keep card at build end if you want special stuff like 2 extra charges or whatever like that. But bonus production is kept for sure if you use card for example just half of the build.
 
Can somebody explain how districts work? Does every city have to have industrial district, and entertainment disctrict etc?
 
Can somebody explain how districts work? Does every city have to have industrial district, and entertainment disctrict etc?

You can have different districts in different cities. If you have an industrial district in City A, you can make industrial buildings in City A. If you want industrial buildings in City B, you need to make another industrial district in City B.
 
One policy gives +2 gold for all trade routes. Does it mean both internal and external? In civ V similar policy with similar words didnt gave gold from routes to your own routes to own cities
 
Back
Top Bottom