No. You only have the raze option when you take a city by force.

The same goes for liberating a city. Do NOT try to liberate a city-state (like Zanzibar) through a peace deal.
 
One policy gives +2 gold for all trade routes. Does it mean both internal and external? In civ V similar policy with similar words didnt gave gold from routes to your own routes to own cities
If it says all trade routes, then it means all trade routes. So yes, both domestic and international ones

Also to add to that, the cards that strictly say "international" trade routes refer to both trade routes with other civs and city states seemingly
 
Trying again since I still have no clue about it...many thanks if someone can help me!
On Culture Victory. Just google it. I did and there was a video of a guy explaining it. Basically, get as much culture as you can. Then as much Tourism as you can. It's something like you need to have more Tourism than other nations Culture per turn or something. But googling it came up with tons of good stuff about it.
 
What do I have to do in order to unlock corps and armies?
From what I found online, you need to enter the Renaissance era for Corps and the Modern era for Armies.

But I am in the Renaissance in the game I'm playing right now (or at least I THINK I am - how can I tell?) and I can't combine any units.
 
What do I have to do in order to unlock corps and armies?
From what I found online, you need to enter the Renaissance era for Corps and the Modern era for Armies.

But I am in the Renaissance in the game I'm playing right now (or at least I THINK I am - how can I tell?) and I can't combine any units.

Corps/Fleet requires the civic Nationalism (Industrial Era). Armies/Armadas require the civic Mobilization (Modern Era).
 
Please if anyone knows about this - it's riding my ocd - are bonus cards like production towards builders +30% bugged or i don't understand how it works? I have 6 hammers working on the map and 30% of that should add 1.8 hammers into building worker but it doesn't show any bonus (just say 6 working the map) when i hoover over the little cog - on any turn of building my worker. If this doesn't work it makes no sense to use this card - or did i miss understood how these mechanics work?

At least for the 50% settler production, it's just a display bug--the extra production is hidden. I've got a city producing 10 hammers with settlers costing 120 hammers--without the policy, it says it will take 12 turns, which makes sense, 120/10=12. Add the policy and wait 1 turn for it to take effect, and the city still says it's producing 10 hammers and settlers still cost 120 hammers--but now it says it will only take 8 turns to produce--suddenly 120/10=8, showing it's really producing 15 whatever the screen says.
 
Is anyone aware of any bugs when it comes to 100% (or x%) bonuses when producing units? I swear when i put slinger in production with bonus card i don't see any addition to hammers on any turn, and when i put galley with x% to naval units i didn't see any bonus either...but i did see added hammers when building heavy chariot with bonus card for that units. Am i miss understanding something about what kind of unit galley or slinger are? I thought galley and slinger are naval and ranged units and should get their bonuses... i was kinda confused testing this, so please enlighten my ignorance, what am i missing?

Check for hidden production--select to build one of the units, and divide the "adjusted cost" (the number at the bottom of the unit card on the production screen) by the city's claimed production to get the number of turns it would take to build without the bonus. If it says it's going to take less turns to build than that calculation, you're getting the bonus, it's just not showing it. I can confirm this happens with the 50% settler production card. Also, at least some cards don't see to take effect until the next turn.
 
But I am in the Renaissance in the game I'm playing right now (or at least I THINK I am - how can I tell?) and I can't combine any units.

Rest your mouse on the right side of the compass looking thing in the lower right of the interface (where you usually see the exclamation point or spinning globe). The tooltip should show what era you are in.
You can also look on the Tech and Civic trees, on the wallpaper background.
 
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Anyone knows details about how trade routes add +% tourism bonus vs other civilization?

I can't figure out exactly how these mechanics work because i sometimes get +% vs civilization i have a trade route with and sometimes i don't. I can't figure out what is the trigger that actually turns this modifier on - open borders, number of routes, location of route, diplomatic relation, diplomatic visibility - i can't figure out what exactly, almost seems random when this +% tourism from trade route is applied.
 
How are apostle promotion options determined? For a while I thought it just gave you two random choices from the list, but in one game it looked like it was just giving me the full list to choose from, and in another game it started giving me nothing but Heathen Conversion with no other options, until it stopped giving me promotions at all (even though it showed my experience as full).
 
I can't build a Seaside Resort on my Breathtaking (6) coastal plains tile.

My builder removed the plantation from the cotton - so what's the problem??
 
How are apostle promotion options determined? For a while I thought it just gave you two random choices from the list, but in one game it looked like it was just giving me the full list to choose from, and in another game it started giving me nothing but Heathen Conversion with no other options, until it stopped giving me promotions at all (even though it showed my experience as full).
I don't know about the heathen conversion thing, but the Yerevan city state sovereign bonus is "Your Apostle units can choose from any possible promotions instead of receiving a random promotion."
 
Do AI Barbs ignore AI settlers in the water?

Peter (AI) has a catapult with a settler in the water, and for the past 4 rounds a barb Quadrireme is around, but not shooting anybody. I imagine if my units were in the water they would be dead by now.

difficulty immortal.
 
I can't build a Seaside Resort on my Breathtaking (6) coastal plains tile.

My builder removed the plantation from the cotton - so what's the problem??
I don't think you can build it on luxury resource, only on resources that can be harvested and thus eliminated from map. You can't harvest luxury resource.
 
I don't know about the heathen conversion thing, but the Yerevan city state sovereign bonus is "Your Apostle units can choose from any possible promotions instead of receiving a random promotion."

Oh, that's awesome. Explains that, then.
 
I am looking for inland/external traderoute bonuses - e.g. what does contribute to the values? (and are those values in the UI correct?

I tried finding a table in the civiliopedia, but had no luck so far.
 
Correct, but you just have to have one more envoy than the next nearest civ to be suzerain (assuming you have the minimum 3 envoys -- no one us suzerain until someone has 3 envoys)
 
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