Espionage. An enemy spy is doing it to you. Put one of your spies in or adjacent to your industrial district on counter-espionage. Select civics cards to enhance your counter-espionage and/or reduce their espionage capability.
Thank you. I've mostly ignored spies because of how often you have to assign them.
 
The religion you founded must be the majority religion (have your religion symbol on the city banner) in a majority of the cities owned by each major civilization (i.e., ignoring city-states).
 
Where can I see what type of artifact is? If it is barbarian, germanic etc? It doesnt say on great work screen
 
When i trade something for luxury resource i don't have is there any screen i can actually check that i have that luxury? It seems that i don't see it in list of my luxuries or on my side of trade screen even if i know that i got it in trade couple turns before?
 
bug or not:

Tedy, USA my enemy - i got alot of luxury resource (city spam) and after turn 120 i start trade with USA. First trade he offert me 45g per turn for my resource but max what he can offert was 113g per turn... i take 45g. Next turn i connect another luxury and trade again... he offert me 30g but again i look on max and... 130g per turn. Now i cheat with trade... after couple try he offert me 110g per turn so i accept. 2 turn later i trade again and... his MAX was again 130g per turn...

This is bug??

I try this with other civ but if i take max gold per turn what they offert after another trade they got 0g per turn.

This was my first game again USA (always random enemy).
 
Is it my problem or someone also experiences the same: the AI seems to be very aggressive against the CSs. They invade and conquer CSs like no tomorrow. It isn't like that in CIV 5. Any idea?

Does it mean that the AI looks for expansion out of existing states/civs rather than using her own settlers?
 
Have a quick question here hope someone would help. My PC is VIVO-PC and the Audio chipset is Realtek. When I was in-game, the sound was broken, like lots of interference, how it can be solved?
 
Where is the best spot for my next settlement?

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Hi all,

many years ago I used to play civ3, now after seeing an add about the release of civ6
I have started playing it, so far I am loving it but waiting for a patch that solves the
many exploits, bugs, etc. At the moment I am playing emperor level and will move to
immortal soon.

There are some things that I do not understand, but the most intriguing for me at the
moment is railroads. It seems that there is no railroads, so even in modern times
with all techs researched my units need many turns to travel through the country.
Is there a way to make road speed faster? Am I missing something?

Thanks.
 
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There are some things that I do not understand, but the most intriguing for me at the moment is railroads. It seems that there is no railroads, so even in modern times with all techs researched my units need many turns to travel through the country. Is there a way to make road speed faster? Am I missing something?

That is correct. There are no railroads in Civ VI, just roads that update (provide faster movement) in later eras. The updating of roads in your territory requires no action on your part -- entering a new era automatically upgrades existing roads to reduce movement costs.
 
Where is the best spot for my next settlement?

View attachment 458740
At the moment, I'd go south in the hex SW of the stone; it would bring within the working range several more tiles than the north side of the river; particularly in light of that city already founded by the Yellow player. (The northern location causes too loose settlement with that Yellow city; and it causes triple warmongler penalty to raze and relocate AI cities to better fit your settlement pattern.)
Note that this southern location also allows you to immediately work two stone hexes rather than just one, so it's a better location even in the near term. Finally an internal road to the southern location would be a slightly better jump off point to attacking that yellow city to begin with.

In addition, if it's still the Ancient era; I would definitely wake up that swordman on the southern edge of the screen shot and declare a surprise war on that yellow background - green foreground player in order to steal that unescorted settler.
 
It's a simple question. Are the Civ VI huge maps bigger than Civ V huge maps?

No; Civ VI Huge map is only slightly larger than Civ V large map size.
VI Large map is slightly smaller than Civ V large.
VI Standard map size is slightly larger than Civ V Standard
VI Small map size is only slightly smaller than Civ V Standard.
VI Tiny map size is only slightly smaller than Civ V Small.
VI Duel map size is slightly larger than Civ V Duel.
 
I don't like not being able to save at certain times as I have to do it next turn and forget and then it is five hours later and my bladder is sore.
 
The game does keep autosaves (one for each of the last ten turns by default). Nothing we can do about your bladder though.
 
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