I am practicing dom victory in the new GS expansion, and I see mixed answers when I look this up. Do Siege and Rams affect cavalary?
 
I am practicing dom victory in the new GS expansion, and I see mixed answers when I look this up. Do Siege and Rams affect cavalary?

Yes. Teaching the horses to climb the siege towers is a bit tricky, but the impact is pretty potent. More effective, though, to just strap a ram onto the horse and charge in. Plus a ram on one side of the city knocks holes in the walls for the horses on the other side of the city, too. You'll need to ask the dev team how - even better, why - this works, but it does.
 
Thanks Canuck.

Next question. The game is telling me that I have insufficient Oil resources and my Artilleries are SUFFERING for it. But...I am doing +15 per turn and my army is -9 per turn. I also have a stock of 44 right now...Do I lose oil each attack or something?
 
If AI launches exoplanet expedition, is the only way to stop their victory to eliminate all their cities? Or achieve some other victory condition before it arrives?
 
Screenshots aren't working so I can't show you but I had Gilgamesh as my opponent and he had an unimproved hill tile giving him 1 science as well as food and production - what could cause that?

Adjacent natural wonder? Or perhaps he has researched Bronze Working and the tile has Iron, but you haven't researched that tech and can't see the iron.
 
What exactly does "Listening Post" do by "increasing diplomatic visibility by x level"? What is diplomatic visibility and what does it do?

What does "Gain Sources" do by operating at x levels higher for y turns"? I read somewhere that it increases the chance for success for other spy missions; is this correct?

Where can I find info about spy missions (Civilopedia seems not to be forthcoming regarding)?

Thanks,
 
Diplomatic visibility is when you click on their civ what you know about them. it can include I believe things they are doing, seeing what is built in cities, and I think at some point you get a military bonus for knowing their movement. Spy can increase it as can other things like trade route and alliance I believe.
Yes gain sources means higher percent success for things. I pretty much always do that first with an offensive thing unless the spy has a promotion for the specific thing I want to do.

What exactly does "Listening Post" do by "increasing diplomatic visibility by x level"? What is diplomatic visibility and what does it do?

What does "Gain Sources" do by operating at x levels higher for y turns"? I read somewhere that it increases the chance for success for other spy missions; is this correct?

Where can I find info about spy missions (Civilopedia seems not to be forthcoming regarding)?

Thanks,
 
Sorry for being a pain and repeating myself but if anyone knows this I'd be happy to hear it 'cause it just bugs me big time:
Any idea why I cannot harvest the sheep here? Bug, Known issue or something else?

Spoiler I know the wrong builder is highlighted, nevertheless I cannot harvest the sheep! :( :

Have you researched the tech that allows harvesting sheep? (Animal Husbandry)
 
So my son tried Civ and he was enjoying it which I'm really happy about as it's a million times more constructive than Fortnite imo! However, he's got into a bad situation in his game and I wonder if there's a way out (no save game to get back to).

He basically took every single city he conquered and never raised anything, now has some serious amenity problems. Loads of barbarians in tanks showed up because he's been ignoring all the displeased cities for too long. He has about 30+ cities under his control! Is there a way he can basically get rid of some of the cities?

This is vanilla Civ 6. I'm thinking there might be no way out of this situation.......
 
Could try gifting cities with particular problems (war weariness, etc.) to AI civs. But they may reject the gifts.
 
Hi, I'm trying to purchase builders but getting the message 'there are too many units of this type in this location'. My builders have all been used and I have none. Is there a limit on the number of builders you can purchase? Thanks...
 
You probably have a civilian unit in the city. Units of the same class cannot be stacked, so you cannot purchase the builder until you move the other unit out of the city. This includes settlers and great people, as well as military engineers.
 
You probably have a civilian unit in the city. Units of the same class cannot be stacked, so you cannot purchase the builder until you move the other unit out of the city. This includes settlers and great people, as well as military engineers.
Yes, I do have great people in my cities waiting. I'll move them out. Thanks!..
 
Anybody knows how Sovereignty Resolution in the World Congress actually works? "+100% of the City-States' yield type when sending Trade Routes to a City-State of this type." So what happens when the militaristic CSs are chosen? Thanks
 
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