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Alliances can be great, you should definitely use them:

- military alliance gives a bonus to units when fighting a common enemy
- cultural alliance stops cultural pressure from that AI, makes you keep or build cities that you would otherwise lose to loyalty
- research alliance helps you catch up to the science leader
- religious alliance helps keep your religion (a little) easier against a religiously strong neighbor
- economic alliance brings in some nice extra cash and gets you some more city states bonuses later on

All, except military, give some extra yields on trade routes. That's never bad. One of the nice uses of alliances is also that you can use them to lock in peace with an AI. Oh, and they will almost always pay you to get an alliance with them.

There's more to this, google it if you want to know more. :)
 
Is there an alliance strategy guide? I never really bother with them, am I missing much?
Wisselbanken card and Democracy bonuses stack to +6 food and +6 production per trade route to your ally.
One of many possible examples: you've found a nice unsettled spot far off your lands, with nice luxuries or strategics, but covered in -20 loyalty, make a cultural alliance with neighbouring civ, and jumpstart your new colonies with food and production boosted trade routes, which will also bring in more culture from the alliance for faster border growth. If that's a new continent and you settle it with Golden Hic Sunt Dracones dedication, with some additional chopping the newly acquired region will be up and running in no time.
 
Doesn't Wisselbanked get obsolete with Suffrage? I don't think it stacks.
 
I was playing a Culture Game awhile back getting +2 Science for every Writing Work of Art and Relic.
I can't find or remember how I was getting that...
City State, Religious Choice, Great Person, Wonder... I know someone here knows??

EDIT: Ok sorry... I figured it out... it was Suzerain of Babylon!!
 
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Wisselbanken card and Democracy bonuses stack to +6 food and +6 production per trade route to your ally.
One of many possible examples: you've found a nice unsettled spot far off your lands, with nice luxuries or strategics, but covered in -20 loyalty, make a cultural alliance with neighbouring civ, and jumpstart your new colonies with food and production boosted trade routes, which will also bring in more culture from the alliance for faster border growth. If that's a new continent and you settle it with Golden Hic Sunt Dracones dedication, with some additional chopping the newly acquired region will be up and running in no time.
Like it, especially good with England :)
 
- sometimes they're actually non-existant -- I'm looking at you, Mary Leakey...

Apologize for reviving an old thread... but Does Mary Leakey's boost to artifact tourism not work!?

Moderator Action: Please do not necro old threads. This post is moved to the Quick Questions & Answers thread. -- Browd
 
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Playing a game where I liberated 4 City States but don't see them in the list anymore?
What happens when you Declare a Liberation War and Liberate CS's now?
It seems like something has changed from last year?
 
When you build a district on top of a tile with bonuses (eg 2 food, 1 science or whatever) does the district bonuses stack on top or does it replace those bonuses?
 
When you build a district on top of a tile with bonuses (eg 2 food, 1 science or whatever) does the district bonuses stack on top or does it replace those bonuses?
You lose the tile yields, but in case there is any yet undiscovered strategic resource in it, once you research it, it will yield the appropiate amount. However, it will not count towards the eurekas.
 
Two more questions.
In the yields section at the top of the screen there is a suitcase with a number. The descriptor says its tourism (makes sense) but I couldn't figure out what it exactly means, nor how it is derived since it doesn't seem to match any of the other numbers. What does it mean exactly? And how does it relate to the Culture Victory?

Second question, how is your score calculated? What things do I have to push in order to maximise my score?
 
Two more questions.
In the yields section at the top of the screen there is a suitcase with a number. The descriptor says its tourism (makes sense) but I couldn't figure out what it exactly means, nor how it is derived since it doesn't seem to match any of the other numbers. What does it mean exactly? And how does it relate to the Culture Victory?

Second question, how is your score calculated? What things do I have to push in order to maximise my score?


1st: It is directly related to the culture victory: your tourism is the defining factor for reaching the culture victory. PotatoMcWhiskey recently did a good explanation how the culture victory works on youtube.

2nd: Go to the victory tab and look at score. There's a small button to the right that shows the details of how everyone's score is calculated. You will see that it's things like: territory, wonders, religion, era score, science and civics.
 
Can you only have one religions faith building in your holy site?
I conquered a capital that already had a Stuppa in in, and converted it to my religion. I can't figure out why it is not letting me build my religions Meeting House.
Any reasons I am overlooking? Thanks.
 
Can you only have one religions faith building in your holy site?
I conquered a capital that already had a Stuppa in in, and converted it to my religion. I can't figure out why it is not letting me build my religions Meeting House.
Any reasons I am overlooking? Thanks.
Yes, just one is allowed.
 
Hi everyone! Merry X-Mas! :) Question about CANALS and their benefits to trade routes: Can someone give me an example of how much crossing a canal increased their trade route revenue? I'd love it if someone had the experience of having a potential trade route to a certain city being worth X amount, and then finish the canal / Panama Canal and check how much more the new trade route is worth now...
The description is left vague, just stating that it "increases" it. Since the canal - or even more the Panama Canal Wonder - is a big investment to build, I'm curious whether it's actually worth it... Or if it's moreso because it looks cool, and therefore "just for the memes" ;)
Thanks!
 
Hello,


I just finished multiplayer game with a friend and one thing has me confused. Towards the later parts of the game, I could make domestic trade routes which would yield nice amount of gold. That option was not there in the beginning, since I could only trade for gold with other powers or city states. My friend told me that he could not trade domestic for gold even in late game.
I have no idea what causes the gold yielding domestic trade. Online I found the info that it should be available only for international trade. Could somebody explain?

Thanks in an advance.
 
Is there a good intro/guide/tutorial to modding? I had a look around but couldn't find anything like a detailed instruction manual that explains how the data structures and the UI are set up and how they should be modified. One way is to look at various files and mods and guess but it would be much simpler with a guide.
 
Hello,


I just finished multiplayer game with a friend and one thing has me confused. Towards the later parts of the game, I could make domestic trade routes which would yield nice amount of gold. That option was not there in the beginning, since I could only trade for gold with other powers or city states. My friend told me that he could not trade domestic for gold even in late game.
I have no idea what causes the gold yielding domestic trade. Online I found the info that it should be available only for international trade. Could somebody explain?

Thanks in an advance.
There there are policy cards that gives you some gold for each of your domestic trade routes (Caravansaries +2, Triangular Trade +4, Ecommerce +10, if you didn't notice it until the end, it was probably ecommerce). There might be other ways, but that's the way that comes to mind to me. Your friend probably used different Policy Cards and so didn't get that advantage.
 
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