About Maya unique ability...English is not my first language so it says bonus for cities within 6 tiles. Does it mean that maximum number of tiles between cities is 5 to get the bonus or can there be 6 tiles between cities?

It can be 6

EDIT : Let me rephrase. Your cities have to be at max 6 tiles from capital. So yes, 5 free tiles between capital and new city, which is placed on the 6th
 
Is there an easy way to organise citizens in a city? I can't work out how to stop citizens working on one tike and swap them to another without aimless clicking. What am I missing?
 
Aside from border expansion (which I presume comes from culture?), is there any way to access resources outside your territory? I have a few 'dead zones' in my empire, a couple of which have resources. In C3C, a worker could build an outpost to tap into such a resource. Anything like that in C6?

No. But one of the early Great Merchants can seize three tiles. As long as culture envelops the tile you get the resource, even if the city cant work it.
 
With the release of the game there have been multiple threads already covering recurring questions, so lets try to find them a place.

Civrules put it ever so well in the Civ4 Quick Answers thread, so lets leave it at what he wrote:

I just purchase the New Frontier on Steam. As I usually do, I open Civ 6 and go to additional content then enable the new DLC Mod. However its not appearing. Is there a new way to imstall this?

Moderator Action: Moved to Civ6 forum. leif
 
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No. But one of the early Great Merchants can seize three tiles. As long as culture envelops the tile you get the resource, even if the city cant work it.

Note that not even culture bombs (rare in this game) can acquire tiles more than 3 away from your city.

Is there an easy way to organise citizens in a city? I can't work out how to stop citizens working on one tike and swap them to another without aimless clicking. What am I missing?

If you click on a city, there's an option there. "Manage Citizens", I think? Click that. Now on you can control them. By clicking a tile, you tell a worker to work it and it's locked (whether a worker was there or not). Click again to unlock (this won't necessarily stop them from working it, just that they don't HAVE to). Your city's turns until growth or production isn't updated by swapping citizens around; you'll have to click any of the buttons telling them to focus or not different things (food, production, gold, etc.) before it'll show that.

Of what significance is my capital city in Civilisation VI, and is there a way to change it?

Your capital has your palace (lots of benefits) and is the city that everyone else needs to conquer to win a domination victory. Capitals are also the only cities benefitted from the first level of friendship from city states, and various things in game reference your capital. Many civs have bonuses and maluses pertaining to your capital's continent vs other continents.

The only way to change your capital, besides playing as Dido, is if it's captured. If this happens, another city will automatically become the capital, gaining all of its benefits including the palace. The only thing that won't change in this case, obviously, is the city required to conquer for domination victory.
 
When I form a corps or an army, how it is determined which of two tiles new unit would take? As I've experienced today, sometimes it's extremely important.
 
When I form a corps or an army, how it is determined which of two tiles new unit would take? As I've experienced today, sometimes it's extremely important.
Select whichever unit is on the tile you want, then select the corps/army button, the other units tile will highlight in green with arrows pointing towards the first unit. Clicking on the highlighted button will merge that unit into the one on the tile you wanted.
 
If you click on a city, there's an option there. "Manage Citizens", I think? Click that. Now on you can control them. By clicking a tile, you tell a worker to work it and it's locked (whether a worker was there or not). Click again to unlock (this won't necessarily stop them from working it, just that they don't HAVE to). Your city's turns until growth or production isn't updated by swapping citizens around; you'll have to click any of the buttons telling them to focus or not different things (food, production, gold, etc.) before it'll show that.

Appreciate the reply but doesn't quite answer what I was getting at. I'd like to know how I can specifically tell my citizens to stop working a particular tile, like in Civ IV by clicking on that particular tile, and then assigning them where I want them to go. When I click an empty tile, it removes a citizen from a seemingly random (lowest yield?) slot to place into the new slot.

I suppose my question simply is: how do I remove citizens from their slots without immediately reassigning them?
 
Select whichever unit is on the tile you want, then select the corps/army button, the other units tile will highlight in green with arrows pointing towards the first unit. Clicking on the highlighted button will merge that unit into the one on the tile you wanted.
Sorry, but it's just plainly wrong. I've seen a lot of cases where it was quite oppositely.

In current game: I have an infantry corps adjacent to enemy Ravenna city center, heavily damaged corps, which I want to save. Because of being adjacent as well to Ravenna's encampment (which is at 0 fortification strength, but still), it can't move more than one tile, which isn't enough to leave enemy fire range. So I order it to heal, just in case. Then I remember I have full-healed infantry unit fortified just a few tiles to north. I activate this infantry, move it adjacent to the corps and make an army. Which is born at the corps tile.
But I am still not happy with the result, so I reload.
This time, I start with moving the corps one tile to north, then move non-corps infantry adjacent to it, then make an army. And, pay attention: this time the army is born at non-corps tile.

So, what's the rule?
 
Select whichever unit is on the tile you want, then select the corps/army button, the other units tile will highlight in green with arrows pointing towards the first unit. Clicking on the highlighted button will merge that unit into the one on the tile you wanted.
Sorry, but it's just plainly wrong. I've seen a lot of cases where it was quite oppositely.
Don't know what to tell you. What version & ruleset of the game are you playing? Are you not seeing the little white arrows indicating which direction the units will merge? Because I can tell you that in my current game on version 1.0.1.501 GS, I must have formed 4 dozen or so corps/armies/fleets/armadas and that's exactly how it works.
 
Appreciate the reply but doesn't quite answer what I was getting at. I'd like to know how I can specifically tell my citizens to stop working a particular tile, like in Civ IV by clicking on that particular tile, and then assigning them where I want them to go. When I click an empty tile, it removes a citizen from a seemingly random (lowest yield?) slot to place into the new slot.

I suppose my question simply is: how do I remove citizens from their slots without immediately reassigning them?

In that case...I don't think you can.
 
My game has just stopped working. It's been working fine for days, even earlier today, but now it crashes on the very first "please wait" loading screen on start up. I've verified integrity of files, restarted my computer, and did some googling and found Windows Defender is often a culprit. I made sure Civ VI had access but it still crashes on start up. Any ideas what's going on? My game is completely worthless at the moment.
 
Sorry, but I have looked and searched: how do I send an envoy??? I have the icon that says "one envoy available" but for the life of me I can't see how to use it. Been Civing since 1991 but new to VI.
 
Game score question.

how do I maximize score?

The highest score on the in game leaderboard is 2500. Apparently someone got over a million?

I thought maybe it was due to speed, so I managed to win a deity duel very quickly, but my score was crap.
 
Sorry, but I have looked and searched: how do I send an envoy??? I have the icon that says "one envoy available" but for the life of me I can't see how to use it. Been Civing since 1991 but new to VI.
Click the city-state button in the top right corner.
 
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