Grand Bazaar: "Receive 1 Amenity for every Luxury resource this city has improved." What about duplicates? i.e.If a city has three improved cocoa tiles, does it get 1 extra amenity from cocoa or 3?
 
I am in Atomic Era and empires have Tier 3 governments like Fascism, Communism etc.

I was looking at the 'heart' icon on diplo screen that shows the modifiers, but there is no negative modifier for having a different Tier 3 government, while it reads on civilopedia that it should have -20 .

Am I missing something or is it a bug? Can you get them shown?
 
Can I play this with a friend but with only one of us online at a time?

I have a friend that wants to play this with me, but due to our schedules, we can't both play at the same time. Could we have a game together where I make a move without him being online, and then he can make a move when I'm not online? I envision sort of a chess-like situation where the board always exists, but we only come to the game individually when it is our turn.
 
Can I play this with a friend but with only one of us online at a time?

I have a friend that wants to play this with me, but due to our schedules, we can't both play at the same time. Could we have a game together where I make a move without him being online, and then he can make a move when I'm not online? I envision sort of a chess-like situation where the board always exists, but we only come to the game individually when it is our turn.
Play by clould does this I believe
 
If you are playing Scythia, and you build the War Department in your Government Plaza, do the healing bonuses stack? Or is it useless for them?
 
I was playing as Kupe and both me and Cleo had 18 diplo points each with 3 aid requests ready to finish. I only had enough gold to win one of them.

In the end, I won one and Cleo won one (the third was actually targeted to Cleo, so she could not have won that one). My aid request win actually prevented Cleo from winning another one of them, so in the end, we both finished with 20 diplo points. I was declared victorious in the game...I guess ties go to the human in Civ VI!

Anyway, my question is this...what if Cleo had won two of the aid requests to finish with 22 diplo points and I only won one of them to finish with 20. Would she be considered victorious in the game (and me defeated)?
 
Solar and wind power:

1) can I draw power from them if they are in the 4th ring?

2) is the power distributed between cities?
 
I was in a war with China taking his cities, but I couldn't take his builders? I could move around them but the outline of possible movement formed around them and I couldn't enter their tiles (I could travel clear around them, I was using knights that were right next to them who hadn't been used at all in those turns). I'm not sure how long this was going on for, but previously I had been able to capture his other builders, and a couple of turns later I was able to capture them.

Any thoughts on why I couldn't capture them during those turns?
 
If I send a spy to a city that's being attacked, and the city is conquered when my spy is on their way, then does the spy still go there? Or will he be moving back to my capital? I believe it's the latter, just want to confirm.
 
So does the trade route range consider improvements like railroads? If I have a city on land, 17 tiles away from my city, but I make railroad on 4 of those tiles, can my trader reach there?

Also it seems like my inland city, even with a harbor, cannot reach cities via sea trade route? I thought traders can embark from harbors. (my destinations are more than 15 tiles away if that matters, but sea route range should be 30 right?)

To add to the last question - if the harbor is 2 tiles away from the city center it starts, then does the trader have a range of 13 or 28 from the harbor?
 
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So does the trade route range consider improvements like railroads? If I have a city on land, 17 tiles away from my city, but I make railroad on 4 of those tiles, can my trader reach there?

Also it seems like my inland city, even with a harbor, cannot reach cities via sea trade route? I thought traders can embark from harbors. (my destinations are more than 15 tiles away if that matters, but sea route range should be 30 right?)

To add to the last question - if the harbor is 2 tiles away from the city center it starts, then does the trader have a range of 13 or 28 from the harbor?
Trade routes have 15 land and 30 water to my knowledge. My understanding is it goes by tiles not MP, so railroads don't help extend range.l

Have you researched Celestial Navigation? That's required for sea routes. Cartography if it involves crossing oceans.
 
Have you researched Celestial Navigation? That's required for sea routes. Cartography if it involves crossing oceans.
Yeah (as I said I have a harbor, which is unlocked by Celestial Navigation), but my trader from my inland capital cannot go sea route even if that city have a harbor, so I'm thinking if it's a range issue - does the trade go 13 or 28 tiles over the sea if harbor is 2 tiles away from it's start?
 
Yeah (as I said I have a harbor, which is unlocked by Celestial Navigation), but my trader from my inland capital cannot go sea route even if that city have a harbor, so I'm thinking if it's a range issue - does the trade go 13 or 28 tiles over the sea if harbor is 2 tiles away from it's start?
28 or 30, to my understanding.
Does the recipient city have a harbour? I looked up a guide, and apparently the recipient city has to have a harbour to set up a sea route with it.
 
28 or 30, to my understanding.
Does the recipient city have a harbour? I looked up a guide, and apparently the recipient city has to have a harbour to set up a sea route with it.

Lots of potential recipient are coastal so they don't need a harbor I believe. Anyway I found this trade route from an inland city with a harbor confusing.
 
It seems like Privateer cannot raid cliff tiles, but Norway's unique ability will allow naval melee units to raid them. Can anyone confirm this? Is it (that Norway's naval melee can) intended or a bug? My money is on the latter.
 
My aid request win actually prevented Cleo from winning another one of them

I don't understand what you're saying here. There was 3. You both won one and she couldn't win the 3rd, so I assume a 3rd party won that? So how did you prevent her from winning anything (other than your win, which put you at 20, prevented her from winning both to put her at 22 and leave you at 18...which is obvious). Just a confusing statement.

But anyway, no, she would NOT have won if she got to 22. You are somewhat right that "the human player wins in a tie"....what actually happens, is the human player always goes first in a single-player game. At the start of your turn, the game checks if you won any victory type for any reason. Since you had 20 DV points, you won. It doesn't matter how many points Cleo had; at the start of her last turn she had 18, and that's all that matters. So in the game's eyes, she never had more.

Also, kudos to playing DV with Kupe! :) That's what I do too, mainly because all that free culture he gets early makes him build the Statue of Liberty quicker than anyone else. (It's also easier to meet all civs, being able to traverse ocean tiles from turn 1.)
 
2 Newbie Questions:

1. With how important certain early wonders are such as Pyramids and often Petra, why is Monument to the Gods not considered a superior Pantheon? You get the +% policy card early to couple with it and if you go Autocracy for whatever reason, the production bonus is huge. Even though I don't often go Autocracy, I find myself almost always going Monument and the Policy Card unless I'm doing Domination. Can someone explain to me why this isn't the common dominant strategy?

2. Bonus resources, I can't tell if there's something I'm missing here. As far as I can tell, a bonus resource just means that I can do a unique improvement to that tile and there is either an extra food or production on that tile from the start. The resource doesn't "exist" like a strategic or luxury resource correct? I get confused when people say things like "harvest a bonus resource" or "if you settle on a bonus resource you automatically get the resource". This just means that the extra production or food that was on that tile is maintained as a city center or added to the harvest yield # correct? You don't "get" the resource anywhere.

Thanks in advance.
 
2 Newbie Questions:

1. With how important certain early wonders are such as Pyramids and often Petra, why is Monument to the Gods not considered a superior Pantheon? You get the +% policy card early to couple with it and if you go Autocracy for whatever reason, the production bonus is huge. Even though I don't often go Autocracy, I find myself almost always going Monument and the Policy Card unless I'm doing Domination. Can someone explain to me why this isn't the common dominant strategy?

2. Bonus resources, I can't tell if there's something I'm missing here. As far as I can tell, a bonus resource just means that I can do a unique improvement to that tile and there is either an extra food or production on that tile from the start. The resource doesn't "exist" like a strategic or luxury resource correct? I get confused when people say things like "harvest a bonus resource" or "if you settle on a bonus resource you automatically get the resource". This just means that the extra production or food that was on that tile is maintained as a city center or added to the harvest yield # correct? You don't "get" the resource anywhere.

Thanks in advance.

1. Most of the people who are going to talk strategy and care about stuff like that are people who play on Deity, and it's not very easy to get most wonders when you play Deity. When you do go for a wonder, you sacrifice a LOT to get it...and often fail. That's probably the main reason people don't think Monument to the Gods is very good. But for another reason, there's just so many better pantheons to use that there is no reason to get this. Religious Settlements and Fertility Rites are just amazing and should always be your first priority but even other pantheons like take City Patron Goddess for example, are way better. City Patron Goddess doesn't just help you in the early game, but helps you all game and is better and better the more cities you have and more districts you build. Divine Spark helps you get a religion which can otherwise be hard if not impossible depending on circumstances. And even something like Lady of the Reeds and Marshes could just straight up be better (and there's other similar ones).

2. You are correct that bonus resources give extra yields and can have a unique improvement for even more. Harvesting a resource removes the resource from that tile, but gives the city an immediate flat boost. For example, harvesting wheat means that tile gives less food the rest of the game but you get a lot of food at once. It's not a practice I do too often, but that's what it means. As for settling on a bonus resource, you're right; you get the bonus from that tile (but you can't improve it). It's not an actual resource you have somewhere, like bonus or luxury resources are.
 
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