Grand Bazaar: "Receive 1
Amenity for every Luxury resource this city has improved." What about duplicates? i.e.If a city has three improved cocoa tiles, does it get 1 extra amenity from cocoa or 3?

Play by clould does this I believeCan I play this with a friend but with only one of us online at a time?
I have a friend that wants to play this with me, but due to our schedules, we can't both play at the same time. Could we have a game together where I make a move without him being online, and then he can make a move when I'm not online? I envision sort of a chess-like situation where the board always exists, but we only come to the game individually when it is our turn.
Solar and wind power:
Yes.Or will he be moving back to my capital?
Trade routes have 15 land and 30 water to my knowledge. My understanding is it goes by tiles not MP, so railroads don't help extend range.lSo does the trade route range consider improvements like railroads? If I have a city on land, 17 tiles away from my city, but I make railroad on 4 of those tiles, can my trader reach there?
Also it seems like my inland city, even with a harbor, cannot reach cities via sea trade route? I thought traders can embark from harbors. (my destinations are more than 15 tiles away if that matters, but sea route range should be 30 right?)
To add to the last question - if the harbor is 2 tiles away from the city center it starts, then does the trader have a range of 13 or 28 from the harbor?
Yeah (as I said I have a harbor, which is unlocked by Celestial Navigation), but my trader from my inland capital cannot go sea route even if that city have a harbor, so I'm thinking if it's a range issue - does the trade go 13 or 28 tiles over the sea if harbor is 2 tiles away from it's start?Have you researched Celestial Navigation? That's required for sea routes. Cartography if it involves crossing oceans.
28 or 30, to my understanding.Yeah (as I said I have a harbor, which is unlocked by Celestial Navigation), but my trader from my inland capital cannot go sea route even if that city have a harbor, so I'm thinking if it's a range issue - does the trade go 13 or 28 tiles over the sea if harbor is 2 tiles away from it's start?
28 or 30, to my understanding.
Does the recipient city have a harbour? I looked up a guide, and apparently the recipient city has to have a harbour to set up a sea route with it.
My aid request win actually prevented Cleo from winning another one of them
2 Newbie Questions:
1. With how important certain early wonders are such as Pyramids and often Petra, why is Monument to the Gods not considered a superior Pantheon? You get the +% policy card early to couple with it and if you go Autocracy for whatever reason, the production bonus is huge. Even though I don't often go Autocracy, I find myself almost always going Monument and the Policy Card unless I'm doing Domination. Can someone explain to me why this isn't the common dominant strategy?
2. Bonus resources, I can't tell if there's something I'm missing here. As far as I can tell, a bonus resource just means that I can do a unique improvement to that tile and there is either an extra food or production on that tile from the start. The resource doesn't "exist" like a strategic or luxury resource correct? I get confused when people say things like "harvest a bonus resource" or "if you settle on a bonus resource you automatically get the resource". This just means that the extra production or food that was on that tile is maintained as a city center or added to the harvest yield # correct? You don't "get" the resource anywhere.
Thanks in advance.