Resource requests?

Hi Traianus, nice looking Green Marble. Are you making the Civilopedia large and small for it too? You might want to Make the Resource smaller ...try 34 X 34 pixels at 72 or 300 pixels Resolution then copy and paste just the Resized Resource into the normal size frame. Note: Most game Resources are offset in on the Resource sheet more toward the Top Left of the Square. Check in the Game for the Resource Position in the Square before making the Shadows.
Also helpful to create palettes for the LARGE Strategic, Luxury and Bonus Resources that ONLY have the Background Colors. Then create the actual .pcx for each of those Large Backgrounds ONLY to use when you make a Civilopedia large .pcx of a new resource. This will keep the same exact Game Backgrounds on the new Resources. Since the Small Civilopedia .pcx files have a solid background, there is no need for this procedure for those.

There are x color shades on each Resource palette for the Background. Since we also apply Magenta 255, 0, 255 and Green 0, 255, 0 to the palette add these to the number of colors on the background palettes. Now because the Backgrounds also all have Pure white 255, 255, 255 and we will have the same pure white on the background of the new Resource as we make it...this can be ducted from the calculations for the number of colors we can use in the Resource and still keep the same backgrounds. Use 16 Million Colors when making the Resource and also when you paste it to the Backgrounds...use Pure White 255, 255, 255 as the Background for the new Resource as you make it and especially before pasting it to the background of the resource .pcx (set the pure white in the Background and Fill Properties Box so you will ONLY paste the New resource onto the Background .pcx).

256 colors minus background palette colors= x colors minus White= total colors besides white. (Note: after you reduce the Colors of the Resource to the number you can add to the background palette to equal 256 colors, edite the palette and then take a screenshot of the palette (Press ALT+ Print Screen) to get the palette Only and save as a .bmp to use with Pedit palette editor). Use Pedit to add those colors to the Background Palettes you make for the Resources. (Note: it is easier to just take screenshots of BOTH the Background palettes AND the Reduced color Resource palettes then open each .bmp palette image in Pedit and copy all colors to the black palette and save).When you add the new Resource colors, you don't add the Pure White again to the background palettes because it is already there. Save the palette as the Resource Name and Apply that palette (nearest color) to the 16 million color Resource that you already have positioned on the Background you made. Name and Save as .pcx. Hope this makes sense :) If you take the time to make the Backgrounds for the Large Resource Icons and then make the palettes which you take screenshots of and save as .bmp images of the palettes...this will speed up making the Civilopedia Icons that will all then have the same game backgrounds.

W.i.n.t.e.r, are you wanting just Civilopedia Icons for those as Techs or do you want actual Resources for the Map and the Resource Icons? The reason I ask is as a Resource, you would have Gears or Ships on Rails all over your game map if those are made as Resources.
 
Here is a zip with the Backgrounds and jasc (Paint Shop Pro) palettes for use in making the Large Strategic, Luxury and Bonus Resource Civilopedia Icons.

I made each of these palettes with 86 Colors for the Backgrounds. I added the magenta and Green to the palettes so that makes 88 colors on each palette.
You can create then Reduce your New Resource Colors to 169 colors because 256 - 88 = 168 but you will not be adding the White 255, 255, 255 that will also be part of the Color Reduction of your New Resource when you reduce the colors to 169 colors.

Hope this will simplify making the Civilopedia Large.pcx Icons and provide you a way to Keep the same Colors and Graduated shade Backgrounds for Any Resource you create for the Game.

This new zip has the actual Jasc palettes as well. Missed including them before.
 

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It being extremely hard to think of some distinctive nickel gfx, I made an icon in the form of the chemical sign of the stuff. Needless to say, I could massproduce this sort of gfx for other elements and compounds if people want it.

The prev file is a preview from inside the Editor.
 

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    nickel_prev.gif
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  • nickel.pcx
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Vuldacon said:
Hi Traianus, nice looking Green Marble. Are you making the Civilopedia large and small for it too? You might want to Make the Resource smaller ...try 34 X 34 pixels at 72 or 300 pixels Resolution then copy and paste just the Resized Resource into the normal size frame. Note: Most game Resources are offset in on the Resource sheet more toward the Top Left of the Square. Check in the Game for the Resource Position in the Square before making the Shadows.
Also helpful to create palettes for the LARGE Strategic, Luxury and Bonus Resources that ONLY have the Background Colors. Then create the actual .pcx for each of those Large Backgrounds ONLY to use when you make a Civilopedia large .pcx of a new resource. This will keep the same exact Game Backgrounds on the new Resources. Since the Small Civilopedia .pcx files have a solid background, there is no need for this procedure for those.

There are x color shades on each Resource palette for the Background. Since we also apply Magenta 255, 0, 255 and Green 0, 255, 0 to the palette add these to the number of colors on the background palettes. Now because the Backgrounds also all have Pure white 255, 255, 255 and we will have the same pure white on the background of the new Resource as we make it...this can be ducted from the calculations for the number of colors we can use in the Resource and still keep the same backgrounds. Use 16 Million Colors when making the Resource and also when you paste it to the Backgrounds...use Pure White 255, 255, 255 as the Background for the new Resource as you make it and especially before pasting it to the background of the resource .pcx (set the pure white in the Background and Fill Properties Box so you will ONLY paste the New resource onto the Background .pcx).

256 colors minus background palette colors= x colors minus White= total colors besides white. (Note: after you reduce the Colors of the Resource to the number you can add to the background palette to equal 256 colors, edite the palette and then take a screenshot of the palette (Press ALT+ Print Screen) to get the palette Only and save as a .bmp to use with Pedit palette editor). Use Pedit to add those colors to the Background Palettes you make for the Resources. (Note: it is easier to just take screenshots of BOTH the Background palettes AND the Reduced color Resource palettes then open each .bmp palette image in Pedit and copy all colors to the black palette and save).When you add the new Resource colors, you don't add the Pure White again to the background palettes because it is already there. Save the palette as the Resource Name and Apply that palette (nearest color) to the 16 million color Resource that you already have positioned on the Background you made. Name and Save as .pcx. Hope this makes sense :) If you take the time to make the Backgrounds for the Large Resource Icons and then make the palettes which you take screenshots of and save as .bmp images of the palettes...this will speed up making the Civilopedia Icons that will all then have the same game backgrounds.

W.i.n.t.e.r, are you wanting just Civilopedia Icons for those as Techs or do you want actual Resources for the Map and the Resource Icons? The reason I ask is as a Resource, you would have Gears or Ships on Rails all over your game map if those are made as Resources.
@Vulcadon, thanx 4 asking, mate- indeed, resources would be what I need- and don't worry, those are supposed to be preplaced :)

Btw. you mentioned tech icons... any chance someone would go as far as improvement/small wonder-making :D?
 
here are Tech Icons for Heavy Industry (IF wanted)... Preview and the zip file:

W.i.n.t.e.r. What do you want the Actual Resources for Heavy Industry to look like for the Map? and What Small Wonder or Improvement do you have in Mind?
 

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W.i.n.t.e.r said:
indeed, resources would be what I need-
... for the map general game map :) yes...

The wonder(s) are an International Airport SW and a High Seas Port SW, both SW to limit trade to fewer cities. Actualy the resources are meant for the high seas ports, only buildable if the resource is within the city's vincinity...

1_munich_airport.jpg

http://forums.civfanatics.com/showpost.php?p=2312995&postcount=42
 
Vuldacon said:
here are Tech Icons for Heavy Industry (IF wanted)... Preview and the zip file:

W.i.n.t.e.r. What do you want the Actual Resources for Heavy Industry to look like for the Map? and What Small Wonder or Improvement do you have in Mind?

Cheers :) (10 10 10!)
 
W.i.n.t.e.r, See If this will work for you. I tried many types of Gears but at smaller resolutions they all distort to much for use as a Resource on the game map.

Here is the Preview For the "Heavy Industrial" Resource Large and Small and the Techs Large and Small with the same basic pictures...in case anyone wants these as well.
 

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...here is the Heavy Industrial Resource and Tech zip. Note that I included the Shadow for the Resource as well. Read Me included.
 

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Ok. I used Vuldacon's excellent backgrounds and advice to finish my marble resourse. It's probably a little rough round the edges but I plan to do a black and a white version for Varwnos so I'll clear any problems then.
Edit-11/08/2005. I've redone the resource and I think it turned out a little better this time. I haven't had time to ingame test yet so I'm not sure how the shadow fares out. I'll have a look later.
 
Looks Good Traianus. hmmmm, is Marble a Strategic Or Luxury Resource? Even though it will not be a problem for anyone, it would be best to have the Resource palette loaded to the New Resource .pcx file. Just copy and paste the New Resource to the "resources.pcx" file...then copy and save the single Frame for use. One last point...it is helpful to check the resource in the game to varify the position then when you are satisfied, make the shadows. Generally, the Resources tend to be more toward the Top Left inside the Resource Frame rather than centered but the placement is really a matter of preference. I use an Offset Mine AND also keep the Resources a little above and to the left of the Mine area so the Mine will not cover the Resource...again a matter of preference. If a Resource is on a Mountain for example, it can look strange if not positioned well...best to check in the game to varify the position looks good...high, low, left, right...makes a difference. Shift the resource image inside the Resource Frame to change positions. Since the resolution is small, even a little shift makes a difference in the game.
 
The Last Conformist, I like that Natural Gas Flame ...It looks even better just a little smaller and without the Line under it in the Game IMO. I made some Civilopedia Resource Icons for it (IF Wanted)...Preview, screenshot and zip files:
 

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Vuldacon said:
W.i.n.t.e.r, See If this will work for you. I tried many types of Gears but at smaller resolutions they all distort to much for use as a Resource on the game map.

Here is the Preview For the "Heavy Industrial" Resource Large and Small and the Techs Large and Small with the same basic pictures...in case anyone wants these as well.
Ah, here it is :) must have missed it- been looking for this for a while... thank you for your good and precise work, Vuldacon :goodjob: gonna test its looks in-game now ;)
 
This "Global" Resource can symbolize Map making or World travel that would come from Ships in the beginning...or what ever you want it to represent. It is an early 20 century Globe that you can have as a Strategic or Bonus Resource. Both Large and Small Bonus and Strategic Resource Civilopedia files are included in the zip along with the Resource and Shadows...Rename and use as you like in your MOD.
...I will upload a Preview next post.

here is the Zip file:
 

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This is a preview of two new phantasy resources: griffon & medusa.
I have made them as civ2 units, but it will not be very difficult to turn them into civ3 resources :)
 
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