ROTQM8 - Rune Oaths Terrify Quarrying Midgets

okay, so what? just keep moving and building warriors while the settler finishes? Try not to "pull a Rex?'

got it.
 
okay, so what? just keep moving and building warriors while the settler finishes? Try not to "pull a Rex?'

got it.

If, by "pull a Rex," you mean, "write a quality report," then no, go right ahead. It might be a little unusual for you, but we'll survive the shock.
 
While we're waiting, what do you want to do with the great scientist we just popped? Between Financial, Kilmorph, and Prince, I think our science slider will stay pretty high. So in general, Academies are probably the best choice. Maybe we should just drop an Academy in the capital, even if it's not our best long-term commerce city (the capital looks more like a production city to me.)
 
The Amurite foe came out of the west.
Slinking their way out of enemy lands
Towards Dave's Place they came



Out went the call for heroes built short
Five heeded the call
Three had no name.



Stoneguard Stronginthejohnson was one
Fancier of woodsprites they said
But his axe held much fame.

"Hurrah" said the people.
"We will be saved."
But then they reflected.
"Where the frack is Dave???"

Right up to the walls the enemy crept.
Then Stoneguard Stronginthejohnson
Threw down the first



Then another was down and another again
The dwarves were like gods
And their axes did thirst



Until there were no more just blood on the ground
Dave's Place was saved
And lifted from curse.

"Hurrah" said the people.
"We are now saved."
But then they reflected.
"Where the frack is Dave???"


In other news...

We now have an Academy in the capital



My main story was going to be about the adventures of Gloin son of Groin but that might have to wait for another time.





And BTW, where the frack is Dave? Did I miss his passing somehow? :confused:
 

Attachments

  • ROTQM8 AD-0174.CivBeyondSwordSave
    209.9 KB · Views: 79
Sorry guys, but I was sick from Thursday to Sunday and had to stay in bed where it's healthier than in that rough world outside. I'll play and report tonight.

Imhotep

no really, i've just been super-busy and then truly OoP this past weekend so sorry for the delay, and thanks for skipping me.

Out went the call for heroes built short
Five heeded the call
Three had no name.
i love this line!
 
So are you going to take it now, slackhero?
 
So are you going to take it now, slackhero?
no, i'm tired.

Do you want next go pholk?

If so, take it away, if not Jet is back UP.
no really, i've been getting home super-late and have no time at the moment, so a skip would be best this time round. by the time it gets back to me, i will be on coast-mode in my job.

just need the last, final push this next 10 days.
 
174 looks like we're kicking bottom in research and are lacking most in production. I'm tempted to research Arete, but instead I set it to Drama (17 turns between us and Kandros) so that we can bulb Sanitation and grow faster (thereby working more production tiles, among other things).

I also switch to Pacifism so that we can pop the Prophet we're farming in the capital earlier.

Queue the capital to 1. build a Thane for a fast border pop in the city we're about to settle 2. finish the Soldier of Kilmorph he has queued, before finishing Barnaxus.

Set some units to block the approaches from the east (blocking barbs) and set a unit to finish exploring the peninsula between us and Sabathiel.

IBT our named, heavily promoted warrior guarding our southeastern barb border, who just popped a named, promoted spider from the dungeon and is at less than half health, who I cleverly moved on to the hill on my first turn, dies to the spider. Just call me


175 I admire the previous players' nads (what can I say, they're at eye level) for exploring Sabathiel's territory with a warrior, but I want to withdraw that unit so as not to rack up unnecessary war weariness. So I start to do that, pillaging roads on the way.

179 I indulge in a why-not spazz and explore the barrow on the desert tile between us and Sabathiel, after having killed the skeleton that guarded it. I'm rewarded with the plagued promotion on the exploring unit. I send him to garrison AHEM Visibility.

180 lay down a filler city. It's in a good spot though, I'd say.


182 Kandros says

And I'm like, oh. Duh.

188 In an effort to do something less tactically dumb, I remember to switch Kandros off Drama, so that the great artist goes to us.

189 Golly. We win Drama, and get a great artist - four of them, actually.

(Ignore the Malakim lady hiding behind them. She's always hanging around. That's what you get when you research Drama..... groupies.)
Anyway, they bulb Biology. I mean Sanitation. You heard me: our superstar rock band invents indoor plumbing. That's just how the Luchuirp roll. I start Archery, for Lumbermills.

194 Archery. We're target-practicing lumberjack sanitation engineers, and we're OK. We rock and roll all night, and we party every day.

I'm thinking Arete next. Not only will it pimp our mines, but it will let us rush buy and trade in our large surplus of $$$ for hammers, which we could use more of.

200 Finish Barnaxus, the legendary marvel of ancient golem technology.
Spoiler :

204 expedition to farm XP for Barnaxus.

I mean, to avenge the death of Shorty McHero Warrior Dumbass Dungeon Explorer Guy.

207 the Arete civic kicks in, and I hit our first rush buy (finishing the Settler in AHEM Visibility). Next turn we could rush buy the settler I started in the capital, and then with 6 cities we could get 6 Golden Hammers from our world spell, if that sounds good to y'all. I'd suggest adding them all to AHEM Visibility.

To whom concerned*, the way to do that is to send a unit - a cheap fast one, like a scout - to each city, pick up the hammer, go to the destination city, and delete the unit, leaving the hammer in the new city. Then turn the hammer unit into an Engineer in the city. You can also use Golden Hammers for +1 strength on some unit, but I think that's pretty piddly compared to the 2 hammers and 3 GPP you get by making them into an Engineer specialist.

Also to whom concerned*, what we want to do with Barnaxus is farm him to Combat V, then retire him to the capital. Our Golem units get a strength bonus for each combat promotion he has.

* the noobs on the team
 

Attachments

  • ROTQM8 AD-0207.CivBeyondSwordSave
    233.4 KB · Views: 67
I see the save, but no sign of Dave. I'll open it up and take a look tonight. Probably won't play tonight, though.
 
Dave, a Eulogy
(Adapted from The Cremation of Sam McGee by Robert W. Service)

There are strange things done in the midnight sun
By the dwarves who moil for gold;
The Mountain trails have their secret tales
That would make your blood run cold;
The Southern Lights have seen queer sights,
But the queerest they ever did see
Was that night at the foot of Mount Stay Put
When I made a Dave fricassee.​

Now Dave, you see, was from Ithral'i, where the wind she warmly blows.
Why he left his home in the temple to roam ‘round the tundra, Dave only knows.
He was always cold, but the land of gold seemed to hold him like a spell;
Though he’d often say in his homely way that “he’d sooner live in hell.”

On a gloomy day we were mushing our way down the Barnaxus trail.
Talk of the gas! that Dave would pass, it stabbed like a driven nail.
If our nostrils we’d close, then our nose hairs froze till sometimes we couldn’t tell;
It wasn’t much fun, but Dave was the one to always complain of the smell.

And that very night, as we lay packed tight in our robes beneath the snow,
And the golems were fed, and the stars o’erhead were dancing heel and toe,
He turned to me, and “Stoney,” says he, “I’ll cash in this trip, I guess;
And if I do, I’m asking that you won’t refuse my last request.”

Well, he seemed so low that I couldn’t say no; then he says with a sort of moan:
“It’s the cursed cold, and it’s got right hold till I’m chilled clean through to the bone.
Yet ‘taint being dead—it’s my awful dread of the icy grave that pains;
So I want you to swear that, foul or fair, you’ll cremate my last remains.”

A high priest's last need is a thing to heed, so I swore I would not fail;
And we started on at the streak of dawn; but God! he looked ghastly pale.
He crouched on the sleigh, and he raved all day of his home in Ithral'i;
And before nightfall a corpse was all that was left of Dave, the Holy See.

There wasn’t a breath in that land of death, and I hurried, horror-driven,
With a corpse half hid that I couldn’t get rid, because of a promise given;
It was lashed to the sleigh, and it seemed to say: “You may tax your brawn and brains,
But you promised true, and it’s up to you to cremate those last remains.”

Now a promise made is a debt unpaid, and the trail has its own stern code.
In the days to come, though my lips were dumb, in my heart how I cursed that load.
In the long, long night, by the lone firelight, while the huskies, round in a ring,
Howled out their woes to the homeless snows—O Gods! how I loathed the thing.

And every day that quiet clay seemed to heavy and heavier grow;
And on I went, though the golems were spent and the grub was getting low;
The trail was bad, and I felt half mad, but I swore I would not give in;
And I’d often sing to the hateful thing, and it hearkened with a grin.

Till I came to the foot of Mount Stay Put, and a derelict cabin lay;
It was jammed in the ice, but I saw in a trice a sign said “Dwarvs Go Away.”
And I looked at it, and I thought a bit, and I looked at the frozen friar;
Then “Here,” said I, with a sudden cry, “is where I will build my pyre.”

Some planks I tore from the cabin floor, and I lit the furnace fire;
Some coal I found that was lying around, and I heaped the fuel higher;
The flames just soared and the furnace roared—though the worksmanship was shoddy;
Then I burrowed a hole in the glowing coal, and I stuffed in Dave's whole body.

Then I made a hike, for I didn’t like to hear him sizzle so;
And the heavens scowled, and the undead howled, and the wind began to blow.
It was icy cold, but the hot sweat rolled down my cheeks, and I don’t know why;
And the greasy smoke in an inky cloak went streaking down the sky.

I do not know how long in the snow I wrestled with grisly fear;
But the stars came out and they danced about ere again I ventured near;
I was sick with dread, but I bravely said: “I’ll just take a peep inside.
I guess he’s cooked, and it’s time I looked;” . . . then the door I opened wide.

And there sat Dave, looking cool and calm, in the heart of the furnace roar;
And he wore a smile you could see a mile, and he said: “Please close that door.
It’s fine in here, but I greatly fear you’ll let in the cold and storm—
Since I left my perch, with the holy church, it’s the first time I’ve been warm.”

There are strange things done in the midnight sun
By the men who moil for gold;
The Mountain trails have their secret tales
That would make your blood run cold;
The Southern Lights have seen queer sights,
But the queerest over which Dwarves still rave
Was that night on the foot of Mount Stay Put
I cremated beloved Dave.​


Fin


Okay, so I really have a hard time following all the sh*t they stuffed into FFH, so I'm really just here for the color commentary. I played up to the first major decision and quit.

On turn one, some tech came in and I chose Smelting for the role-playing. Plus, it reveals iron and we have to quary something, right? But, browsing the list, I see Message From The Deep.



That sounds fu**ing AWESOME! What is it and how the hell can it be something you research? Anyhow, so back to smelting, I didn't realize until I looked at the screenshots, that I never asked whatsisname to research it.



Sorry. Anyhow, I sent our kick-ass uberhulk over the mountain to eat a wolf when this bear showed up. No problem. Wait, bears are 5 strength? When did that happen? Anyhow, I ran back over the mountain, next player should note that a bear is very close.



I sent our shiny new dwarf colony down to where all the warriors are. Is that where we want the new city? I didn't settle as I'm very uncertain about everything in this game. What's mana?



Finally, Lita The Witch burst forth from the capital. I don't know what to do with her, so I stopped.



I set AHEM to build a scout for that Hammer deal-y, but that's really it. Sorry for the crappy set, guys. I suck.
 

Attachments

  • ROTQM8 AD-0210.CivBeyondSwordSave
    236.9 KB · Views: 74
That sounds fu**ing AWESOME! What is it and how the hell can it be something you research?

Well, you can research stuff like Liberalism in classic BTS.

As the tooltip says, it founds the Octopus Overlords religion, which is build on Lovecraftian themes.

I didn't settle as I'm very uncertain about everything in this game. What's mana?

Mana is a resource that your adepts and mages can turn into Fire, Death etc. mana when you discover Knowledge of the Ether. It helps with numerous magic stuff.
 
Rex's first turnset: 15 turns
second turnset: 5 turns
third turnset: 3 turns
At this rate your next turnset will be 1 turn! :lol: Play on. Here are some suggestions for tender dwarflings. Obviously you should season this with your own blend of gross stupidity.
* research Warfare (build Form of the Titan in the capital and National Epic in AHEM Visibility), then Code of Laws (adopt Aristocracy), then Knowledge of the Ether (start building Adepts in the capital)
* Use the prophet for a shrine. Fire the priests in the capital. Run specialists only in AHEM Visibility.
* send Gumby back to the western border to farm XP while defending
* settle wheat/fish where you said, then fish/cow/copper (build forts 1E and SSE of fish/cow/copper to defend that border while we take out Dain), then 2 more filler cities 4E1S of the capital and 4E1S of AHEM Visibility.
* cash rush monuments in cities that don't have them
* when the capital finishes its settler, build the Bambur unit
 
Top Bottom