Show me your orders/battle plans!

One of my first attempts at playing a militant state fresh start, I had fun writing for it, but then someone torched my capital and then Abaddon left. Simple orders for a simple NES.
For those playing in my NES, I really expect such orders as mine for Many Colored Lands as for Civil Experiment, although I would say that I didn't but THAT much effort into these. :p
Spoiler 1 :
Terrance888 said:
Spoiler Stats :
Aisonia/Terrance888
Religion: Primitive Animism
Age: Early Bronze Age
Size: Tiny (1)
Colour: Purple
Economy: 1/1/0 (-0 upkeep)
Army: 2 Warrior (3)
Navy: 1 Curragh (1)
Confidence: Neutral
Culture: None
Projects:

Spending:
1 on 1 Archer (1.5) Unit
1 on Forge Project

Domestic
Forge Project
Spoiler as a project :
Basically, gives me more EP from winning battles because I melt down the captured weapons. Might also give me a + to strength, but I don't want it to be too costly.

I want to build bronze forges to produce better-quality weapons and armor, and to salvage captured bronze tools to replace the supply we usually get from trade. This will mostly start increasing economy, especially after winning battles, but also might increase strength.

Organization
As a semi-spartan society, we are organized miliarily.
At the top is the Strategon Council of Strategos, who are basically generals. Their numbers change based on promotion of Tacticans.
Below Strategos are the Tacticans, (Major/Captains) who each command either a detached section of an army, or 50 men. Therefore, there are currently 40 tacticans in the army, along with another 40 Luetenant-style officers for use as sargeants, and can be easily opened for promotion.
For the "Civilian" side of the story, there are Regional Protectors, Tribal Chiefs, and Urban Mayors. Generally, the Stratego of a city is also its Mayor, while smaller areas don't necessarily have their own Tacticans.


Military
1 Warrior Unit and 1 Archer Unit will attack south, seeking to conquer other Greek Cities and take their bronze. Newly conquered cities will not be enslaved but only decendants can receive full rights as Aisonians, conquered peoples are their own class. We will stop after we have taken at most 3 localized areas of power with 100 archer/300 warrior garrison each, and extras in the southernmost city.
The other Warrior will keep defending our northern borders.
Our Curragh will try for trade with the Byzantineish people.

Spoiler 2 :
Terrance888 said:
Aisonia/Terrance888
Religion: Primitive Animism
Age: Early Bronze Age (2/8)
Size: Tiny (1)
Colour: Purple
Economy: 1/1/1 (-0 upkeep)
Army: 2 Warrior (3) 1 Archer (1.5)
Navy: 1 Curragh (0.5)
Confidence: Neutral
Culture: None
Projects: Advanced Forges (2/5)

Spending
1 on Military Supplies
1 on Advanced Forges
1 on 1 Archer (1.5)

Economic Orders
Continue trade with that country at Constantinople
Continue to build and advance our Advanced Forges, feed them with the bronze of our subjugaged peoples!
Start assimilating the conquered cities as they slowly all get Aisonian citizenship. This allows them to form their own Tactican Bands or Strategos Companies to send to the main armies.

Military Orders
Army of Thrace (1 Warrior) will take the western settlement to the west of Aison. Since it isn't that far, no need to take aggressive risks which will cause it to be destroyed, march there and take it, garrison it, take the bronze, assimilate.
Army of Thebes (1 Warrior, 1 Archer, 1 Curragh) will march straight towards Athens (southern dot at end of peninsula) and avoid strong points with the Curragh; we want revenge! At Athens, we will try to capture any ships they have, and we will enslave the Athenians; no citizenship for them. However, any Athenian who surrenders before we reached the city will still receive the Greek but not Aison citizenship.
New Archer will defend Aison.

If we get a new city, make it the southernmost settlement I have right now, call it Thebes. This is because Thebes was already a powerful city before Aison conquered it, and as the central trade route of the Aisonian armies and conduct for Advanced forges (with some maybe built within the city itself) it will become the dominant city of central greece.

Spoiler 3 :
Terrance888 said:
Aisonia/Terrance888
Religion: Primitive Animism
Age: Early Bronze Age (3/8)
Size: Tiny (1)
Colour: Purple
Economy: 1/1/1 (-0 upkeep)
Army: 1 Warrior (3) 2 Archer (1.5)
Navy: 1 Curragh (0.5)
Confidence: Neutral
Culture: None
Projects: Advanced Forges (3/5)

2EP on Advanced Forges-> Complete
1EP on Campaign/Roads

Domestic
Slowly, the rest of the Greek Cities will be completely assimilated, as of now we didn’t really manage in their affairs as long as we ensured that they felt that they are Aisonian, but from now on our Conquests are over for the short term: We will solidify our hold and develop our nation.
In addition, continue to accept trade from Aostra and Therika.
Anyway, any leftovers from our logistics (Jeez, only 1 warrior!) will be spent building roads between our settlements to speed our armies.
Complete Advanced Forges, and we will perfect the technologies for using them. Most of them are still in Aision, but new forges will be built at other settlements as well.

Military
Our soldiers will march to that settlement across the peninsula, called Epirus. 1 Warrior (3). After that last conquest, we will just develop our lands.

Spoiler 4 :
Terrance888 said:
Spoiler :
Aisonia/Terrance888
Religion: Primitive Animism
Age: Early Bronze Age (3/8)
Size: Tiny (1)
Colour: Purple
Economy: 0/1/1 (-0 upkeep)
Army: 1 Warrior (3) 2 Archer (1.5) 3 Irregulars (0.5)
Navy: 1 Curragh (0.5)
Confidence: Neutral
Culture: None
Projects: Advanced Forges (DESTROYED) Thrakia (1/4) Boeotia (1/4) Dakapolis (3/4) Tenedopolis (2/4) Epirus (1/4)


Rename: Dominions
Spending: 1 for Illyrian Armor
1 for Training Irregulars into Warriors (if possible...)

Domestic:
It is a time of unity instead of division because we are united by Hatred of Aostra like Aisonia was united by the urge to expand. We will scavange the ruins of Aison for our large bronze deposits. (bronze melts... but it doesn't just flow into the ground!)

Military
Archers are stationed at: Thrakia, Dakapolis
Irregulars at each of the other areas: Watch for sea invasions and establish acivilian militia to keep watch.
Warriors->Dominion Hoplites (UU)-> Reconquer the Aison Ruins, then help rebuild connections between Thrakia and the rest of the Dominions.

As for defense against invasion, invading one area will give enough warning for other areas to unite, while raiding will be ineffective.

If any opening opens near Cornith/Pellopponesus, take it! (1 Archer 1 Irregular); try to scout first though

Only trust the Byzantine/whatever trade, and even then we will keep knowledge of our warehouses and stores secret; they sell directly to our shopkeeprs, they can stay on the "forgiener" bars and whore all night, bu tno going further!

Aostran merchants will be allowed to enter, but at night they will disapear and their ship captured. If they rely on a trading empire, they still must trade with us, and they are vurnerable.

If Aostra actually fights a war, raise volunteers and hold tight, with Irregulars advancing on Cornith and Hoplite close by to prevent ambush.
 
It's not over 'til it's over, Terrance :p
 
Nuke's Culture NES orders as Nannuk, a very fractious but militant order of warriors in Palestine which ranged far afield all over the place after their homeland is conquered. Eventually, they view their history as a cycle- conquest, subjugation, defeat, exile.
Spoiler :
Terrance888 said:
Nannuk Culture Orders
Spoiler :
1. Stability and Development
Sporting events and non-deadly combat is rising to the fore within the forced peace on Canuk Island. The power which the Kingholds is maintained by his hegemonic control of resources and trade. Rising population from successful agricultural practices once again lead to violence and despora, with ships borrowed from the king to do raids (like vikings, but less adept at shipcraft and more on laying waste to entire villages and nearby garrisons as well as liberating Nannuk slaves or planting spies)
2. Reconquesta
As our power builds and our population strives ever harder to fight back, King Serat finally agrees to a massive attack: after defeating the Ut armies, liberating Old Nannuk to the Herkan (Jordan) river. Taking a large army of his loyal followers, a fuedal army of Kanukan lords and their retinue, they hired Immaculate ships to take them to their homeland.
The invasion itself is to be brutal, but accept any who claim brotherhood a fellow Nannuk enslaved, hand them a weapon, and let them follow the infantry.


Military Formations are slowly advancing in this period.
The Phalanx is taken up from the Ut, but in Katadmut hands it is turned into an aggressive wedge meant to pierce and seperate. After which lieutenants are allowed to lead their own little bands from the main formation to engage in semi-single combat, blasting open formations with a stiff charge and fighting one to one where they have an advantage.
Their main weapons is the halbard/axe-spear used for glancing blows during the charge, a long dagger (short sword) and a curved dagger for close combat and a stiff battleaxe for bashing through armor. The lords would wear the entire set while his retainers might only hold the Halbard, Shield and a daggar. However, with all well conditioned for war even meager weapons can be deadly.

Auxillaries of Javelin-throwers and archers are available, but are simply ranged heavy infantry instead of skirmishers. Throwing either volleys or aiming, they serve to poke holes before the charge connects, protect the vulnerable flanks and plunge into the enemy flanks as reserves.

Ships of Katadmut contain a few well kept colony-ships, massive barges with small seats meant to hold household upon households. In addition, a greater number of more combat-worthy galley-style ships, with bronze tips for ramming and a weapon in the lap of every oarsman for capture combat. However, most transportships used for the invasion are hired from Immaculate.


Question: We are allowed extra cultures?

Spoiler :
Terrance888 said:
Culture Orders
1) With the massive loss of manpower, there will be less wars in the first half of the Era. Irrigation to supplement their already shrewd agriculture is becoming more and more common. This irrigation construction and maintenance also begins to hold larger groups together, or at lease spare them from duels to the death and just first blood or submission. (Clan->village->regions, we are going to Regions or something like that)
Goal: Increase Population and Stability
2) Mercenaries begin to act like Normans: They learn from their contractors (try to Learn Seige tactics) and they conquer in the name of their contractors. On the rise in this era is when gold runs short, they commander a conquest in their own name, or defeat the native garrison and declare themselves overlords.(ala Norman Two Sicilies). This will cause a fuedal-style government with proud, warrior-caste of Nannuks and the peasantry.
Goal: Glory in Mercenary conquests, Nannuk spreading alongside of Cayun colonies

Kanuka
1) Rebuild the fleet. Kanuka is a fleet-based state who has a small elitish army and an easily drafted population. The fleet will use new tactics, including seige engines on the colony ships.
2) 'Crusades' style wars at Nannuka lead by the Kanukans. All the Nannuk states contribute. This begin happening in the second half of the era.

Vanuka
1) Reconquer the Homeland. With Ut facing nomads, we can attempt to retake the Vanukan homeland in the lowland Anatolia. Remember to also defend our new conquests! Our new conquests will be ruled lightly, with Nannuk lords only caring about justice, taxes and conscripts (and they often settle their own clans on their new fiefs for man-at-arms style quality guards)
2) Seigecraft at Cekmek. The Nannuk are innovative. Yes, they do send mercenaries with Cayun. But when they return they give detailed seige knowledge. The next time we invade we will enforce a seige, use our new knowledge to batter the walls, and our extra food production to feed the army.

Shanuka
1) Grow the population. Irrigation and Immigration, as well as Assimilation of the natives.
2) War with Aegypt. Shanuka shall be a evenly-balanced Naval/Army along the African coast. This will allow them to raid deep into the delta for intel and bring supplies for campaigns. With the Nannuka at war and supply routes congested, they can at least fight and colonize their way to the bank of the delta.

Spoiler :
Terrance888 said:
Vanuka
+Unites in the face of opposition, with priests, chiefs, and administrators all supporting a pre-emptive attack.
-Basic Campaigns: Turyline March (takes forts at the passes so we can use them)> Rape of Kurdistan (Plowing the roads and burning the supplies in Northern Ut)>Capitualting Cayun (Take their homeland cities with seige)>Nannuka Campaign (March south from the curve)
-Basic Defense: Ultra-strong Militia, Guerilla Tactics, and Female Warriros

This is their main Priority... However...
Divided Hegemony
-With the rise of Seige Weapons, Vanu-Serat can start entrusting their nobles to establish fortified defenses and forges, only monopolizing seige weapons, high tech forges needed to create early beaten steel and any remaining international trade.
Steelworking
Work on it. We'll get it eventually


Shannuka
+Golden Age of Trade. Nannuk prove excellent guards (if you always paid them). They also begin building forts in Oasis in the interior of the Sahara to provide trade goods such as Tin, Incense, and Slaves.
+ Dissent
Some Admirals do not like this new outwardly peaceful nature enforced by the Admirals of Kanu-Hetas. They formed their own fleet and left along trade routes to attempt to establish their own kingdoms. They are not supported by Shannuka, but they keep relieving population and militaristic pressures off the kingdom a la Crusade: Places they are aiming for: Greece, Sicily, Kanuka, Egypt and Nannuka
+Irrigation
Using our superior Agriculture, we grow an immense population which form their own Warfleets every generation or so. Those peacable enough to remain build greater and greater Irrigation channels to support ever growing merchant population who refused to leave.
 
Ah... Capto Iugulum as Normandy. Big Fun. This might take many posts to complete, but by the end of it Normandy is an industrial powerhouse in its own might, but rather weak abroad. Politically, I tried resisting Paris Burgundy early but hesitance and order deadlines broke us apart, and the following peace saw the initial fall of my economy before I begun rebuilding. There are some opportunities available to take Paris or attack Brittany, but I ruled them as too extravagant. The Norman-English connection was not well developed and indeed, decayed as the English players refused to return my mail; England could have, through Normandy, kept France divided, especially as Languedoc and the Treaty of Poitiers developed.

Spoiler 1834 :
Terrance888 said:
Note: So the king is the usual, support the rich so they support you, tradition-based conservative? I'll see how I can play that. I'm glad that Normandy is basically a Blank Slate other than a British Relationship and I'll see if I can face the Burgundian-Parisite (:p) alliance in France.

Spoiler stats :
Normandy
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Religion: Protestant Christianity
Manpower: 271 (+3)
Total Economy: 0 (+23)
Domestic Policies: -1
-Education: -1
Stability: 9
Issues of Concern:
-Religion in Government (45%)
Army: 9 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 7
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 5
Port Development Project: 19/200

Spending
1 for Domestic Policies-Education
21 for Port Development Project
1 for Recession Buffer/Bank

Foreign Policy
Declare Neutrality in any Current Conflict, not that important but still
Continue trading with other countries

Domestic Policy
-Port Development Project
Goals: We have to bring the Project back into schedule, Divide the port into sections to develop at a time, enforcing standardized equipment and confiscation of land with ample repayment are strategies to be used
Spoiler Devil in the Details :
Since you said it was going over time, we have to bring it back to the original Schedule as best as possible.
Division: Instead of working on the entire port system at a time, work on one at a time, gaining experience with smaller, easier to manage ports first before working the ports at Cherburg, for example. If that is not possible, wall off a section before starting dredging deeper harbors so the rest of the system is still working.
Standardization: Give an order for standardized parts for everything. (redesign if needed) Explain that making all the parts the same way will reduce the need for stockpiles of spares, make them easier to mass produce and reduce delays
Take And Repay if a Noble or someone refuses to give up some land then first I will write out a ROYAL ORDER for them to 'sell' the land for its price and/or grants of land elsewhere. If they refuse it a couple of times, I will just confiscate it and take them in for obstruction of the King. Hopefully I won't need to throw them in a dungeon, since they are landowning noblement. Try to just have a one-on-one chat with the King and then reimburse them for their confiscated land. We won't have a sqatting holdout stop our project!
Fines If anyone purposefully obstructs the project, its treason. If anyone accidentally messes up, its fines and your off the project for a month.

Hopefully we can get back to whatever schedule you were hinting about.

Recession
I got some economic growth which I am not sure why I got, but this EP will be used to prevent any economic loss. It can be used for minor stimulus by buying extra grain, for example, or providing cheap grain to the poor via church donations (they handle the cooking and the alms-spreading). Another possibility is the patronize some works: swords from forges, paintings from painters, extentions to the palace or bueracratic offices ect to get more people hired. If the economy is still stable, then just bank instead of save.
Spoiler 1835 :
Terrance888 said:
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Religion: Protestant Christianity
Manpower: 273 (+3)
Total Economy: 1 (+23)
Domestic Policies: -1
-Education: -1
Stability: 9
Issues of Concern:
-Religion in Government (45%)
Army: 9 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 7
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 5
Port Development Project: 40/200

20 for Port Development
2 for Recession Retainment

Like previous turns. Sorry for bad quality of orders. I'll try to do more after the economy turns and I finish this project.

Spoiler 1836 :
Terrance888 said:
1836 Orders (6th Turn of Game, 3rd Turn as Normandy)
Spoiler Stats :
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Religion: Protestant Christianity
Manpower: 259 (+3)
Total Economy: 1 (+19)
Domestic Policies: -1
-Education: -1
Stability: 4
Issues of Concern:
-Liberalism (45%)
Army: 9 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 8
Port Development Project: 75/200

Spending
20 to Spend
1 on Merchant Compensation and Propaganda
1 on Domestic Policies
2 on Military Logistics and Policy
16 on 3 Units: 2x Infantry, 1x Artillery, 1xCavalry
*War Taxes Next Turn*


Domestic
Merchant Compensation and Propaganda
Allocated Resources: 1 EP
Goal: Reduce anger against our trading partners, calm down inflammatory mobs, and propagandalize the Caen Merchant Agreement as a success for our influence.
Spoiler Details :
Details: First, we will reimburse OUR NORMAN merchants losses due to the riot at Nantes. Then, we will rev-up our pamphlet production in claiming it as Brittany accepting it’s status as an equal (with subtext insinuating lesser) trading power in Northern France. Also focus on the reasonableness of King Philip IV as well as also spread word of the Petition System (to follow.)

The Petition System
Allocated Resources: King and his Councilmen
Goal: To allow Liberals to petition the king directly with suggestions, commentary and such to defuse inflammatory demagogues.
Spoiler Details :
Details: The King will read petitions with at least (say 100, but whatever arbitary and high number that is still achievable if it is truly serious) signatures. The King will write replies himself and will promise to consider whatever changes, to listen to whatever complaints, and to take in any advise. However, he will still be generally traditional about it, treating it more like his duty of listening to his people twice a weak instead of an assessment of his population; this will still leave hope that he will reform something while his closer nobles know that he probably intends no such thing.

Defenses and Wartaxes
Allocated Resources: 2 Infantry, 1 Artillery, 1 Cavalry, Navy, Any ‘Militia’
Goal: Our goal is to prevent any raiding with our Cavalry, and decimate any invasion with artillery. Wartaxes will be levied this turn to a moderate rate; Paris’s looming possibility of intervention and our need for a strong regional force will be cited.
Spoiler Details :
Details: The troops will consist of 1 “Normal” regiment and 2 “New” infantry regiments, the other stuff will be normal. Dig in and establish defenses, and perhaps move forward against Paris IF they declare war but don’t invade (circumstances!). As our army will strike Burgundy less than a week after our official DOW, and the fact that news needs to reach Paris first, a united and victorious Southern Army of the Loire might prevent them from actual DOW. If they do, then the Army of Loire will just move up from the south while the Army of the Seine, the defense army, stays. See rest of Military section.
As for Wartaxes, levy them at a moderate rate, with a finger on the pulse on the number of petitions to lower it. Even with wartaxes, after Paris raised theirs three years in a row, our taxes will still be comparably low.



Foreign
Declare War on Burgundy after our troops move through Orleans. I will post DOW in thread after deadline. Casus Belli: Their Casus belli is inadequate and an obvious attack on our trade and religious partner, Orleans. Our war is to preserve the status quo, prevent inroads made by Liberalism (possibly by later involving parties, but not now) from spreading by ending the war ASAP and allowing the monarchs to focus on domestic issues, fight against corrupt Catholicism and to increase our influence on other French nations.
Declare Alliance with Orleans and Poitou to expel the Burgundians, and if victory is achieved, just gain more ground for bargining chips or hit Paris if they do declare war on us.
Don’t Declare war on Paris. Let them do it and see what their people think. Esp the fact that they likely won't find out until our victory against the Burgundians in battle.


Military
Total Resources: 2EP in Logistics, 11 Infantry, 4 Artillery, 4 Cavalry
Goals: Defend Normandy while on campaign in Orleans.
!!Note!! Not really sure what is appropriate in a defending army. I am giving you the benefit of the doubt about that (Sorry), and allow the RNGod to decide whether I would place 3 Infantry instead of 2 on the defensive. !!Note!!
Campaigns: Defense of Normandy, Relieve of the Seige of Orleans.
Possible Campaigns: Allied Invasion of Paris/Burgundy, Return to Normandy

Campaign: Defense of Normandy by “The Army of the Seine”
Allocated Resources. 3 Infantry, 1Artillery, 1 Cavalry, Navy, Militia
Details: See Domestic (Copy Below)
Our goal is to prevent any raiding with our Cavalry, and decimate any invasion with artillery. Wartaxes will be levied this turn to a moderate rate; Paris’s looming possibility of intervention and our need for a strong regional force will be cited.
Details:
Spoiler :
Dig in and establish defenses, and perhaps move forward against Paris IF they declare war but don’t invade (circumstances!). As our army will strike Burgundy less than a week after our official DOW, and the fact that news needs to reach Paris first, a united and victorious Southern Army of the Loire might prevent them from actual DOW. If they do, then the Army of Loire will just move up from the south while the Army of the Seine, the defense army, stays. See rest of Military section.
Leaders: Marshal Lord Aucoin and Experienced Infantry Brigadier Bernard Fitzroy. A number of lesser and inexperienced followers. King Philip IV himself if the defense retreats up the Seine.



Spoiler :
Campaign: Reliving the Seige of Orleans by “The Army of the Loire”

Allocated Resources: 8 Infantry, 3 Artillery, 3 Cavalry, 2 EP Logistics
Goals: March through and to Orleans and relieve the Burgundian Seige there; Whether by attacking outside of the city and flank them, from within as part of their allied force, or stop their own flanking attempts is up to local conditions. Seek to drive them away.
Details:
Spoiler :
With every unit in this army already in my standing army, I can march right after stockpiling some supplies; try to go for a quick march in the winter to the front. We will declare war less than a week before the battle. For the battle itself, we have three main choices.
1) We strike northern Flanks of the Burgundian Army before they adequately realized our location, and the besieged Allied Army marches out in a sortie to drive them away.
2) We join with the Allied Army if they noticed us, and fight one fierce battle.
3) We sneak around the backs of their Army, cut their supplies, and attack from behind. !!Danger Danger!! Very large chance of being flanked by Parisian forces, and depends heavily on raided supplies from their supply line.
Lead by: General Gerald, the Marquis of Jersy and his Marshals Martin “the Mad” and Sir Laroche. The cavalry commander Chevalier and the artillery commander Bourg
Aftermath:
The Allied Army of the Loire will invade Burgundy or Paris; Paris if they declared war.


Contingency: Defeat of the Army of the Seine before Battle against Burgundy
What to do: Army of the Loire (after at least sending some troops to support the Allies at Orleans) swings north to invade Orleans from the south while our militia tries to hold them off.


Overall Contingencies
Any Other Invasion
After leaving an expeditionary force, ride back to Normandy (with the cavalry raiding Paris along the way, maybe?) as fast as possible while staying cohesive.

War Ends Before we can Join In
Changes
Spending: Switch 18EP of War Spending to…
4 EP on 1 Second-Rate Warship “King Philip IV” (Naval Service named Marine Normandie or Normandian Navy.)
1EP on The Petition System (Propaganda, get the world out, clerks to screen out Petitions without the necessary amount of signatures, ect)
13 EP on the Port Project (to 88/100)
Obviously, Don’t Declare War or Fight or Wartaxes and stuff!
Next Turn, I will prepare to modernize our Army again.

Spoiler 1937 :
Terrance888 said:
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Religion: Protestant Christianity
Manpower: 255 (+3)
Total Economy: 1 (+18)
Domestic Policies: -1
-Education: -1
Stability: 5
Issues of Concern:
-Liberalism (45%)
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 75/200

Spending: 18EP income, None Banked
1EP to Domestic Policies
1EP Gifts to the Wedding Ceremonies
14EP to the Port Project (89/100)
2EP to the Petition System (Council of Bourgeoisie)


Foreign
Start Low-Tarriff/Tariff-Free trade with Britain in our main ports.
Make peace with Burgundy and Paris via the Peace of Orleans.
Continue the Prussian trade route with Sweden and Poland, at lowered tariff rates even if they don’t lower theres.
Establish a Spanish Embassy at Madrid. (take 1EP from bank if needed)


Domestic
Expand the Petition System
We will expand the Petition system to an actual advisory council to the King. While the Privy council is appointed by the King himself (and can be from any class), and the King’s Court holds all the remaining nobles who weren’t stricken, disinherited or died out over the years, the Council of Bourgeoisie will be mainly based on our affluence merchants in our port cities and based on literacy. This will be an advisory council based on various important Merchant representatives used to gather information for the King, as well as petition him for various changes directly. In addition, start considering and planning an advisory Council of Commons, but keep it in the backburner. This will allow the King to consider a greater amount of points of view.
Allow our sons to go to Conservative Universities. Of course, all universities are a step or so more liberal than intended; hopefully his son will be a Moderate Reformer who will expand the power of the councils.
Move to finish the Port Project Next Turn.

Spoiler 1938 :
Terrance888 said:
Spoiler :
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 255 (+3)
Total Economy: 1 (+17)
Domestic Policies: -1
-Education: -1
Stability: 5
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 89/200


Spending
17 Income, 0 Banked
11 to Port Project
1 to Domestic Policies (Education)
5 to Domestic Policies (Industry)


Domestic
Port Project
As Our Port Project reaches half way, start seeing if there is anyway to reduce the costs of the Renovation, especially with the New Technologies. (I thought it was to be finished this turn. :()
Promotion of Industries
Our nation is based on trade. Now other nations are taking over the Trade into the Interior, we must find a way to replace this source of income.
We will hold an small Industrial Fair where inventors from the world can share their various marvels and hopefully find buyers. In addition, all deals made that month in the world of patenting, factory/workshop construction, importing machines will all be tax free. Hopefully, we can make a better business in the future of turning raw materials from the French Interior into Norman Goods.


Contingency
If the Kingdoms of Paris and Burgundy Invades
16 Free Income-> 2 Infantry, 1 Artillery 1 Cavalry
Army divides into two corps, one holding each bank of the river and the nearby border. They will match each other's movements and flank the enemy if they try to push up exclusively one bank. Reform and counter attack as the situation changes.
Any other Invasion
Same Spending Changes
We will repulse any invasion while our newer troops garrison our other flanks and/or serve as reinforcements in later battles.

Spoiler 1839 :
Terrance888 said:
Spoiler STATS :
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 258 (+3)
Total Economy: 1 (+22)
Domestic Policies: -1
-Education: -1
Stability: 5
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 100/200


Spending
22+1=23 to Spend
5 on World Fair
15 on Port Development Project
1 on Port Authority Bureau (PAB)
2 to Bank


Domestic
World Fair
We will continue the World Fair, with the sweet sweet deal of tax breaks for companies formed in Normandy utilizing "new" (displayed or since 1835) technologies. By the time it ends I hope I've jumpstarted some industrial development in Normandy.
ALSO: Patents are free if the Inventor is also planning to deliberate a booth on it, with the money returned at the end of the fair after said inventor's booth is verified.
Port Development Project
Keep on going. At this rate it will take 6-7 more years to complete. Hopefully I can finish it before Philip IV kicks the can. :). See if this influx of businesspeople can offer deals on the latest port equipment and machinery.
Port Authority Bureau
Basically, the King decides that if the Merchants think they are so smart with their money, let them take care of it. The Port Authority Bureau has been opened to those who have meet within the Council of Bourgeois before. Literacy, age above 25, and such are assumed. Again, the Council of Bourgeois is sat with anyone who can produce a petition with more than X signatures which would last a year and so far it was an advisory council.
Powers of the Port Authority Bureau
- Can shift tariffs of goods by category, origin and shipping within their prescribed ranges
- Can determine the opening, closing, and running of the Ports of Normandy, especially Cherbourg
- Other minor bureaucratic stuff.
Make it known that this is basically a test of how much Philip IV can trust the Merchants. Tell the nobles that the merchants basically got extra work and no "real" power; tell the merchants that if they made a good showing he might consider opening new positions.
For those who are too anxious to get ahead, sell Writs of Nobility a la Colbert. These Writs are defined as:
- The Holder of this certificate is known to be noble in Character and/or Blood
- The Holder's Main Estate is henceforth a fief/manor, or any Estate the Holder Desires to proclaim, at a rate of a single fief or manor per holder.
- The Holder may leave one heir this writ, and the fief which has been connected to it.
This is assuming that this isn't a precadence; the sale would be accepted by the current nobles.
Also, this sale is more of an auction. Hehe.

Military
Standing Orders
Protect the Fair!
Doctrine
We aim to start modernizing to British 1835. We talked to them already.
Contigencies
Same as last turn.

Spoiler 1841 :
Terrance888 said:
Spoiler Stats :
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 261 (+3)
Total Economy: 3 (+28)
Domestic Policies: -1
-Education: -1
Stability: 7
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 130/200
Upgrading to British Army 1835: 6/42

Spending
31 EP Available
1 EP for Domestic Policies
4 EP to Bank
18 EP to British Army 1835 (6/42->24/42)
4EP to Economic Policies
4EP to Bureaucracy-Parliamentary Policy

Foreign
We think that Hungary should just stop the aggression, as Spain has repeated apologized and is just asking for Hungary to apologize as well. However, we also don't want to make England angry. Thus, as of now, we are nuetral.
Recognize the Republic of Orleans (Sovereign ONLY in Orleans in our view, but not stated to them).
Stay Nuetral between Flanders and Netherlands, but be ready to profit from any trouble.

Domestic
Economic Policies-Industry and Trade
We want to start our own Industrial Revolution here and keep the positive aftermath of the World Fair of Industrial Inventions going!
Spoiler :
Again, we will resume funding those taking advantage of exposure to the world stage, even for a moment, by tax breaks for new manufacturies, by free patenting if patenter will explain advantage within Normandy and prepare to create at least one factory within normandy, by making Normandy important for their innovative industry as well as their role as trade.

We want to slowly take more of the general trade as our port becomes more important (and more completed) as well as other incentives like lowering taxes for raw materials (for our factories).
Spoiler :
We still need to be important in trade as well. As our industries pour out weapons, inventions and gadgets we need our merchants to buy the raw materials and sell the finished goods. Therefore, we make the tariff decreases during the World Fair on importation of machinery for factories, raw material for manufacturing, and such "permanent".
In addition, we will offer additional incentives for other merchants to visit us, perhaps even paying/defraying for wagon portage between the Seine to the Rhine, tributary to tributary, in order to undercut Flander and Netherlands hold on Paris-Burgundian trade and the Rhine River. Show off especially if they come to blows.
As before, trade on the Seine, if done with Normandy companies, will receive extra low/no tolls while trade on Parisian or national ships will receive basic tolls. Just a reminder.

Parliament
Elections-Fair and Free Elections the first time, because redos will cost too much initiative and stability!
Spoiler :
For the elections, we will have a deadline of, say, March to finish drawing up the districts by the Councils using the data from our census. If they miss the target, we will just take the historial fief-boundaries, fiddle it around a bit, and use that.
The elections themselves will hopefully be done by May. Two months for our politicians to gather support. On this hypothetical timescale, our blind ballot will be done counting by June, and our new Parliament shall sit in by July.

Bureaucracy-Even with a representative government, we must understand that some of our royal Bureaucrats did rise to their position by Merit and not by birth.
Spoiler :
After we establish our Parliament in July, they will start reviewing our Bureaus and establishing the Cabinets and installing Ministers of X. Give them a month for discuss their candidates for prime minister, which would be announced on August. September should arrive with the Top of the Bureauocracy finished being reviewed and receiving new heads as needed (and accepted by the King, if that is one of his perogatives) and a complete Cabinet. At this time, the Council of Bourgeoise and of the Nobles shall be dissolved and the Parliament with House of Commons and Nobles shall take its place as legislature, with the Cabinet laking the place as advisor.

The above timetable is all hypothetical. But it should reflect the due process I want to give to our changing government as well giving all a chance to make their views known.

Spoiler 1840 :
Terrance888 said:
Spoiler :
Normandy: Terrence888
Absolute Monarchy: King Philip IV (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 261 (+3)
Total Economy: 2 (+26)
Domestic Policies: -1
-Education: -1
Stability: 5
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 115/200

Spending
28 to Spend
1 for Domestic Policy
3 for Bank
15 for Port Development Project
6 for Upgrade to British Army 1935 (they should have given permission some time ago)
3 for Establishing Parliament

Domestic
PARLIAMENT OF NORMANDY IS ESTABLISHED
Essentially based on the British Model of Literates electing Literate Commons, Landowners electing Landowning Nobles, an Elected/Appointed Prime Minister based on the Parliament and the King as a military and sovereign. This year, we will prepare the election process with a census while the current Council of Lords, Bourgeois and Royals work out the districts of Normandy and renovate teh Palias de Justice from a national court to a suitable Building of Parliament.
(The story is referencing other Constitutional writings, from American to French Revolution, done almost in secret by the crust of the upper class and the middle class leaders)
If all this is prepared and finished early, start the elections. If not, prepare for an election next year. the new members will join the current Councilmen, who will be up for election next time.

Work with invited British officials, I guess, to clear out any misunderstandings.


As for Military reform, if it came out they didn't give permission, send 5 ep to Port Development and 2 ep to Bank. I just want to see the cost and whether it would be worth to finish that before the Ports.
 
More Normandy

During this time my time was being crunched. I believe I started TerraNES earlier and it really start booming by this time. In addition, my Winter Academic stuff is growing rapidly.
Spoiler Turn 11 :
Terrance888 said:
Spoiler stats :
Normandy: Terrence888
Constitutional Monarchy: King Philip IV/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 264 (+3)
Total Economy: 4 (+31)
Domestic Policies: -1
-Education: -1
Stability: 8
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 10
Army Organization Style: British Army 1820
Navy: 3 Third Rate Warships
Navy Quality: 10
Port Development Project: 130/200
Upgrading to British Army 1835: 24/42

35 Available
18 for Upgrading to British Army 1835 (24/42->Complete)
13 Banked
1 for Education Policy
4 for Industrial Investment ala last turn(s)
Spoiler Late Turn 12 :
Terrance888 said:
Apologies.
31 income/12 Banked

1 to Domestic
20 to Project
5 to Industrial Investment ala 2 turns ago. We're stagnating a bit but our ports are now 3/4 updated.
5 banked.

Spoiler Turn 16 :
Terrance888 said:
Spoiler Stats :
Normandy: Terrence888
Constitutional Monarchy: King Louis II (Moderate)/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 276 (+3)
Total Economy: 17 (+33)
Domestic Policies: -1
-Education: -1
Stability: 9
Army: 8 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 12
Army Organization Style: British Army 1835
Navy: 3 Third Rate Warships
Navy Quality: 10


Spending
33+17=50 Total
1EP for Domestic Policies
15EP for 3 Alexandria-Class Warships->Military Expansion
6EP for 1 Infantry Brigade (1mp)->Military Expansion
5EP for Domestic Investment->IDEA Reorganization.
Total Spent: 27
Total Saved: 23

Military Expansion
With the growing armies of Normandy's neighbors, especially that of Paris-Burgundy, Louis II seeks to expand Normandy's army not only for defense but also for prestige. Although rather quaint and limited, he has long term plans for military academies, naval stockyards, and even colonies.
The Army
He organizes the first new Brigades since the War of Orleans of his father. Because of the immediate precariousness of his position directly downriver from Paris, he plans to start a new military academy with his large treasury.
The Navy
Although slighty less important, it would not be neglected. He has chosen the high-firepower Alexandria-Class Steam Warships instead of the first-rate sailing boats his conservative advisors call. In case of war, he merely plans to place them where his land-based artillary and his naval guns can support one another. Although he is shopping around for naval equipment, he is considering building naval academies as well. For the long term, he knows that a Navy is useful for expanding Norman Power away from the growing dominance of Paris-Burgundy and Languedoc.
Cherbourg, already a major deep-water port, will be used as the main shipyard.

IDEA Reformation-Destroy the Structure, Save the Sentiment
One of the last ideas imposed by Phillip IV, it is an aberrant mixture of mercantilist and capitalist principles, leading to unwieldy bureaocracy and stifling competition. Louis, working closer with economic advisors than his father had done, will remove IDEA's structure while moving foward on its mission statement of providing a nurturing enviroment for developing industries.
Patent System Renovation
Formerly, Patent-takers were given various incentives for taking Patent in Normandy, for building factories or businesses in normandy, ect. Louis will streamline the process: Anyone can sell a product without patenting, although they risk intellectual theft, as before, and it is no longer directly required as IDEA did. The Paten process itself will be streamlined, although steps will be taken to make sure that the patent taker was the inventor- the Patent itself and its royalties may be sold after the process is completed.
Basically, I want to make the Patent System more modernized. The old patent system was clunky and all too often failed, I want to use theoretical and practical expertise to redesign the system to something more modern. Source: AP Euro teacher. :p
Lower Tariffs
He will push the Port Authority Bureau to reduce Tariffs across the board, so that trade can expand to meet the full capacity of the completed renovations. At the same time, he will reduce taxes across the board, so that lassiez faire capitalism can function better even with foreign competition.
-Put 5 Extra EP to this if needed

Spoiler Turn 17 :
Terrance888 said:
Spoiler :
Normandy: Terrence888
Constitutional Monarchy: King Louis II (Moderate)/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 275 (+3)
Total Economy: 23 (+35)
Domestic Policies: -1
-Education: -1
Stability: 9
Army: 9 Infantry Brigades, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 12
Army Organization Style: British Army 1835
Navy: 3 Third Rate Warships,3 Alexandria-class Warships
Navy Quality: 10


30EP for Military Spending: See Below
1EP for Domestic Policies
3EP for continuing Economic Policies
25EP Banked

Military
6EP for 1 Cavalry Brigades
6EP for 1 Artillery Brigade
18EP for 3 Infantry Brigade
-5 British Brigades for 30EP and 5MP
End: 12 Infantry Brigades, 4 Cavalry Brigades, 4 Artillery Brigades
3 Corps at 3 Infantry/1 Cavalry/1 Artillery each.
In the future, we will increase the ratio of Cavalry to start taking advantage of our high-melee power.

Economic
Keep the economic engine well oiled, keep bureaucracy clean of corruption, keep the patents rolling and the factories going.

Questions for Future Projects
How much will a Naval Academy cost?
How much will a Military Academy cost?
How much will a new University/Conservatory cost? Do I need to state specialization?
How much will a Paving Program cost for my nation?
How much will forts along the Seine cost? How about including other invasion routes from Paris-Burgundy?

Notes
I'm now at a stage where France is slowly being consolidated and conquered. Normandy doesn't have much going for it except its jump on completing their ports, their strategetic position near Paris, and unsaid coalitions with Britain, Netherlands, Languedoc... ect. (as far as I can tell). Normandy doesn't have weak neighbors to exploit easily nor colonies to expand.
Before, my goal was to consolidate Normandy and protect various allies to face off with Paris-After taking out Paris, Normandy has more room to dictate the future of france (probably in favor of Britain instead of France). Now, we see Languedoc as Spain's sphere of influence, Paris-Burgundy as the major independent power, and a scattering of free states in between.
Now, my IC goal is to make Normandy either unattractive for conquest through a hedge-hog-like mentality and alliances, tilt the balance of power away from Languedoc and Paris, and slowly evolve the Parliament to have a wider electorate and more powers.
My OOC goals are to achieve 50EP a turn with the same in Savings, establish a colony and a decent fleet (Probably with an ally's help), and totally control trade into Central France.
One last question: How "Non-French" nationalistic is Brittany? Are Norman Nationalists mostly "We are also French" or "We're special cuz we're Normans."?

Spoiler Turn 18 :
Terrance888 said:
Spoiler :
Normandy: Terrence888
Constitutional Monarchy: King Louis II (Moderate)/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 273 (+3)
Total Economy: 25 (+35)
Domestic Policies: -1
-Education: -1
Stability: 9
Army: 12 Infantry Brigades, 4 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 12
Army Organization Style: British Army 1835
Navy: 3 Third Rate Warships, 3 Alexandria-class Warships
Navy Quality: 10


Spending
+2EP from selling 3 Third Rate Ships (9*.25=2.25)
+25EP from Bank
+35EP from Income
-12EP for 2 Alexandria-Class Warships
-1EP for Domestic Spending
-9EP for Economic Policies
-40EP for the Bank

Military
Continue expanding the Navy, and sell our sailing boats-We're now a full steam navy.
In the future, we will consider buying Transport-capable ships from other nations. However, without foreign colonies we currently have no need for such capabilities.
Paris-Burgundy will try to help out in China. If their fleet is based on the Seine and they try to send it through without "properly warning us", shadow them with our fleet, set up batteries onland, and blast them to pieces for aggressively crossing our borders without consent, paint them as the aggressor.
In such a case, a Corps (or two) will stand guard to capture survivors, confiscate their equipment, and walk them back to the border. Keep high-ranking officials as hostages, but treat them well. Plant agents in the returning group to gather intellegence; if they plan to attack, set a trap for them.
Use money from Economic Policies if necessary.
If we are invaded and our border defense fails, use 36EP for 6 Units: 4 Infantry 1 Artillery 1 Cavalry.
If they have much more ships, or signifigant (not just 1 or 2) steam ships, don't do anything,

Economic Policies
Continue economic policies as before- encourage business and stuff, public projects such as roads as needed, yadda yadda.
Question: I'm going to set up an Industrial World Fair for 1850 (trying to aim when the war will end, too). How much will a decently pompous exhibition center cost? How about advertising?
Are rails viable now? What about a Trans-River Railroad- From Rouen to Orleans? It can cement the alliance between Languedoc and Normandy.

Spoiler Turn 20 :
Terrance888 said:
Spoiler :
Normandy: Terrence888
Constitutional Monarchy: King Louis II (Moderate)/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 272 (+3)
Total Economy: 20 (+34)
Domestic Policies: -1
-Education: -1
Stability: 9
Army: 12 Infantry Brigades, 4 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 12
Army Organization Style: British Army 1835
Navy: 5 Alexandria-class Warships
Navy Quality: 10
Railroad Rally: 15/100


Spending
20+34=54 to Spend
1 for Domestic Policies
13EP For World's Fair of Industries and Inventions of 1850
5EP For Railroad Rally (20/100)
25EP for Rebuilding Rouen
10EP Banked
Note: We can rebuild our treasury later- it has proved very useful and I do not regret saving over 10+ turns. :)

Rebuilding Rouen
Approximate Cost: 60 (about 30 times 2)
Approximate Investment: 56 EP (+5 from Economic?)
Therefore: 5EP will be available from Treasury to complete, if the project is nearing completion.
Goal this turn: Finish the downtown and riverine sections and build the Exhibition hall(s). Exhibitioners can arrive early and stay at Cherbourg and visit our various industries/shipping, and reach Rouen later. As you have said before, I might be able to promote steamship transportation to Rouen-by furnishing the areas necessary for such private transport to sprout, and holding the World's Fair of Industry and Invention. As we're bypassing the 2/3's mark, hopefully we can start seeing life returning to normal- additional construction workers will be taken on for Railroad Rally.
Conditions set: Flame-resistant materials, redesigning the city using modern ideas, setting districts for industrial potential with nearby apartments/rails

World'sFair of Industry and Invention of 1850
-We will spend 13EP, so it will be bigger than last time's and better funded. It won't be a blowout party gala, but it will be very influencial.
-Goals: Showcase the best inventions of the world, be they commerical, military, or theoretical. Connect inventors with entrepreneurs seeking the newest ideas and have incentive for them establishing such inspired businesses in Normandy. Show that Normandy is still strong and a respected nation in France.
-On some specific possible policies I will present, to represent how we want to accomplish our goals. AS these are examples, I would hope that their value as such would be taken in the same vein. :p
Spoiler :
1. A free lot, about the size for four people to stand, will be offered at the center of the exhibition halls for those who register with a verified patent number/a patent paper from Norman offices. This should be enough for a table, a chair, a briefcase to hold the invention and another to take notes/stuff. Divisions will be provided.
2. The exhibition building will be divided into several halls, each rather large and roomy, but hopefully crowded by the time of the exhibition. In the future, the individual halls can be rented out for seperate events, occasions, ect.
3. Anyway, to get additional lots, or one of the edge lots (easier to be seen), or even one next to a doorway, one must money up some funds. The Norman Banks will be willing to back such an endeavour on good credit in hopes that the inventor will find a good businessmen and either get rich with said invention or by selling the patent.
4. The halls will be themed and have equipment for such. A weaponary hall will have a target range corded off on one side without doors. A machinery hall will have power brought over from a nearby building with belts/gears/chains to be distributed.
5. Outside exhibitions will be staged during an intermission (of several days?), using Rails to go to an acceptable spot. These would be for artillery, steam engine demostrations, hot air ballons, ect, ect ect.
6. Those who sell their patent or work out a partnership in Normandy under their name will be tax exempt for a acceptable amount of time (a year?)

All of these are possible policies to make things go smoothly, provide opportunities for even the lowest investor to get some action, and incentivize local investment.

This event will be timed to the completion of downtoan/Riverine Rouen, hopefully setting the date earlier than later and pushing the workers to work faster, instead of the other way around. Be reasonable.
Railroad Rally
Sign the Flemish Gauge railraod standardization thing. Work them rails!

Spoiler 21ish :
Terrance888 said:
Just a Note, I'm pretty fine with moving foward. Normandy was fun to play, and light on my pressed scheduel, and it let me make cool stuff happen in France. I really like the Hesitation between Paris-Burgundy and Languedoc for the Normans, which is almost like the Austrian (PB) and Prussian (Lan) choices for, say, Bavaria.

When this moves foward, I'm not really sure about the rest of France, but Normandy would surely be one of the most industrial areas of France, more to do with its shipping capacity and ease of use than local resources for IRL Ruhr or Midlands. I have invested probably over a hundred gold slowly building this industrial foundation, and hopefully that will play a part in the final Unification.

A few plans I didn't have the nerve to do: Invade Paris, directly at Paris, in the War of Burgundy Agression. Support a bid for a new Briton KIng the turn before a bid for a new Briton King happend (damn treaty of Poitou), and start an underground cell in Orleans, and use that to mark the true rise of Norman power. (these recent turns). I am by nature rather timid about these things, and I don't really have the killing spirit to achieve the unificaltion, nor the time to scheme my way into the position.

Thank you for running a great (pre) NES. I will enjoy whatever you do in advancing France into the beloved 20th century, and will always be available to add color, intrigue, or some craziness somewhere. :)
Spoiler :
Normandy: Terrence888
Constitutional Monarchy: King Louis II (Moderate)/Party of Order (Conservative)
Capital: Rouen
Education: Wealthy Only
Manpower: 275 (+3)
Total Economy: 10 (+36)
Domestic Policies: -1
-Education: -1
Stability: 9
Army: 12 Infantry Brigades, 4 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 12
Army Organization Style: British Army 1835
Navy: 5 Alexandria-class Warships
Navy Quality: 10
Railroad Rally: 20/100


Spending
1 on Domestic Policies
30 on Railroad Rally
5 to Complete the Rebuilding of Rouen

IMPORTANT
Join the Flemish Rail Gauge. I joined last turn but I don't think it is mentioned.

Spoiler 22ish :
http://forums.civfanatics.com/private.php?do=showpm&pmid=1603473
 
i need to read this to learn lotsa new stuff .
 
Well, remember half the orders here are above average and half below.

(it should be better than that, since below average ordersets are generally not posted :))
 
Spoiler TerraNES Turn 15 Hyakkid Orders :
Economy
3 EP to training Spearmen.
2 EP to training Ox Chariots.
4 EP to paying upkeep.
3 EP to supplies for my forces allied with Haldran-shan of the Medean Horde of the Bow.

5 EP to completing the construction of the Great Plazas of Alamhadat, in front of the Palace. This site, a wonder to behold, is a grand public plaza lined with monuments dedicated to the Avatars of Takarzi and High-Kings of Hyak.
2 EP to sponsoring expeditions northwards to the Fallen Sea, to establish a trading port and connect the region to the trade routes of Hyak.
1 EP to putting research into newer combat materials and techniques. The use of shield walls as a counterpractice to archery is a unique first, and now we are interested in experimenting with other tactics and uses of metal, to optimize our capabilities as the death-dealing Fists of Takarzi.

2 EP to gifts to Haldran-shan, to help enforce his grip on power and aid him in establishing a more permanent ruling class for his Medean forces.
2 EP to beginning to fund observers in my surrounding nations, so that I can keep tabs on goings on in their factions, giving me a better ability to prepare for threats and react to opportunities.

The Reforms of Kargash-sar
Crisis nearly shatters the lineage of the Avatar of Takarzi. Nirnur-sar’s death from old age was followed very quickly by the simultaneous deaths of his son, Curugan-sar, and his firstborn grandson, Bardar. Both fell in battle against the Horde of the Bow, slain by arrows fired from afar. Bardar’s wife, who was preganant at the time, produced a daughter several months after his death. It was fortunate that there was one other male heir in Curugan-sar’s family of two sons and seven daughters. Though he was still just a boy, Bardar’s brother rose to the, and claimed his rightful position as the new High-King Kargash-sar. It was with somewhat greater trepidation that he took on his role as the Avatar of Takarzi, the physical incarnation of the War-God’s will on earth.

Kargash-sar is in many ways a break from the rest of his family. Never the strongest nor the quickest child, Kargash had a much stronger affinity for learning and ‘passive’ pursuits. For his whole life he had anticipated a high-ranking role in the growing civil service of the High-Kingdom of Hyak, but he had prepared far less for the unlikely event of the succession passing to himself.

Nonetheless, religion compelled Kargash-sar to make his mark as the Avatar of Takarzi, regardless of his natural inclinations.

At the beginning of the reigh of Kargash-sar, the growing edifice of the High-Kingdom was growing increasingly unwieldy, largely as a result of several centuries of temporary solutions and compromises piling atop of one other. The arrangement of power was decidedly haphazard. The nation possessed a High-King of the Baraganid Dynasty, who ruled everything except the realms of the Larenid King of Ortun and the Khurzelid King of Alamhadat. The King of Alamhadat ruled all of the city which was also the centre of the Hyakkid High-Kingdom, minus the Palace itself, which was under the High-King’s rule alone. Merion had once possessed domestic autonomy under the rule of the Hazerelid Dynasty, but with that lineage’s extinction, the Kingship of Merion was now in the control of the Baraganid Dynasty, the current leader of whom was also the High-King. A King is akin to a junior partner of the High-King, who possesses domestic autonomy over his own lands but bows to the High-King in foreign affairs.

Shamammu was theoretically also under the direct control of the High-King, although it was in practice governed through a highly-independent Lordship, held since its inception by the Khurtalids. This dynasty descended from Khurtali-bel, the half-brother of Sarrukan-sar, and the son of Naran-sar and a Hurrian princess. Numerous Hurrian Lordships existed between the Sirian Marches and the Lordship of Shamammu, but as these were split amongst a dozen or more lineages descended from Hurrian Chiefs who had pledged allegiance to the High-King, a century of more in the past, and though some of these Lordships had consolidated, they regularly broke up back into their original components if the dying Lord had more than a single son. As such, while the Hurrian Lordships were a significant force when united, they rarely wielded power as a single force, as Shamammu did. A Lordship is similar in function to a Kingship, except that the Lord must answer to the High-King in domestic affairs. Thus, a Lord is akin to an upholder of the High-King’s will, who answers to no one lower than the High-King himself.

Meanwhile, in various border territories and the Sirian marches, the High-King held de jure power, but had appointed inconsistent assortments of local governors to operate these more distant governments on his behalf. It was in these areas that Kargash-sar’s’s reforms would have the greatest immediate effect.

Kargash-sar’s familiarity with the government made it eminently clear that many things could not be changed, and in many cases it would be an unwise decision in both the short term and the long term to change them. The Kings of the Realm could not be removed except by physical force, and the Larenids had proven themselves in the past to be an effective bastion against the south, even while the High-Kingdom’s efforts were focused elsewhere. Similar, the Khurzelids and extinct Hazerelids had provided very useful applications of force in areas which received insufficient attention from the High-King. However, the disproportionate power that could theoretically be wielded by the Khurzelids, who could control all access to and from the capital, and by extension all access to the High-King himself, was noted with concern. If ever he needed to launch an offensive war, Kargash-sar noted that assassinating all of the living branches of the Khurzelids could kill two birds with one stone: it would be an effective justification for launching an attack, and would remove a potential internal power rival to boot.

The Hurrian Lordships were perpetually changing, and their dynastic conflicts rendered them unproductive and inward-focused. A large portion of this was due to their succession laws, which had been established countless generations before Hurria’s incorporation into Hyak. By these laws, a Chief’s territory would be divided up amongst his sons. Ambitious Chieftains, in response to this law, often avoided siring children once their first son was born, or committed ritual infanticide on any sons born after their first( or on their first son if he was weak and sickly and a second son was now available). High-Kings had repeatedly refused to split up the seventeen Chieftaincies-turned-Lordships into even smaller areas, which had helped to avoid further balkanizing the Hurrians, but still led to unfortunate strife and the reduced available manpower in the area.

To resolve this issue, Kargash-sar will propose to the Lords that the succession laws be changed, so that only the eldest son may inherit a Lordship. His goal is that, in the long term, this will lead to the formation of a single Hurrian Lordship, which will be a greater asset to the High-Kingdom than seventeen tiny, squabbling organizations. Whether or not the Lords of Hurria accept this remains to be seen.

More significant than this was Kargash-sar’s approach to the governance of the Marches, who were small enough to be significantly altered without triggering a significant uprising. The High-King immediately abolished the hereditary nature of many of these positions, re-establishing them as non-hereditary ‘reward positions’. In these areas, if a local authority figure wished for his offspring to gain his position, they would have to do some compelling service for the High-Kingdom, to prove their worthiness. Otherwise, these positions would be given directly by the High-King to heroic soldiers, significant but title-less friends of the High-Kingdom, and other such individuals. The goal of this is to provide an additional door for competent individuals to enter into positions of power and influence within Hyak, so that they may use this as a stepping stone into other significant positions and be justly rewarded for their achievements. Conversely, many decadent petty authorities will now be required to prove their worth, to maintain their roles.

The Foundation of Tamattu
Doussa, who seems to be peaceful enough, will again be tolerated so as it focuses its continued expansion towards the north and the east, and if Hyak is able to secure a port of its own to trade on the Fallen Sea. Should it attempt to get in our way, we shall issue stern warnings, with our armies to back up the threat. Regardless of Doussa’s actions, we will be keeping a close eye on this scion of Aramya, the city of Teir Aram.

Emissaries of Hyak will continue traveling through the north, spreading word of the Doctrine of Sarrukan (guarantees the protection of the traders, artists, farmers and so on to those who recognize the Primacy of the High-King). They will also work to build up trade ties in the region, establishing Hyak as a dominant player, if not the dominant trader, in the region.

Military forces, reinforced to once again contain 1 Ox Chariot, 3 Spearmen, 3 Archers, and 2 Qarabu Kalbanatu will be dispatched to guard the route from Shamammu to the Fallen Sea, where we will establish a new northern port city, Tamattu (which translates roughly as ‘The Sea’). Our forces will protect the road builders and form the city’s initial garrison. Ideally, they will not have to fight, but if someone obstructs our goals of gaining a coastline on the Fallen Sea, we will have to meet them with arms. Locals who we encounter or bring under our rule are under no compulsion to convert to worshipping Takarzi, although those who do begin worshipping the King of Heaven and God of War will likely enjoy great advantages in social climbing.

Alliance with the Medean Horde of the Chariot
Haldran-shan will be supported strongly by the High-Kingdom, who will work hard to help in stabilizing his rulership and establishing a government so he can lead effectively. Hopefully, these reforms will act at all levels of society. If brutal measures are needed to oppose traditionalists and nomads, then so be it. Haldran-shan and Kargash-sar have more than enough forces to back up their goals. It is in our interest to see a Medean nation close in allegiance with our own and loyal to the tents of Takarzi becoming a fixture of our region.

3 Ox Chariots, 5 Spearmen, 5 Archers, 5 Qarabu Kalbanatu and 4 Hurrian Auxiliaries will join with the forces of Haldran-shan, and fight in close concert with him against the Medean Horde of the Bow. Any exciting new developments from our efforts to develop better equipment may be implemented in small engagements in this campaign.

As our forces work to break, scatter or shatter the Horde of the Bow, we will coordinate our forces very closely, fighting as a single unit when possible. While all of this is happening, we will be dispatching scouts throughout the Zagros Mountains and beyond, spreading word of Takarzi and also giving us a good idea at what potential allies and enemies exist beyond. Should we complete our destruction of the Horde of the Bow, we hope to begin pushing expansion of both Hyak and Medea eastwards, beyond Parusha and into the unknown.

Summary
Reform large parts of Hyakkid Governance, specifically adding a meritocratic element to the areas that are neither Kingdoms nor Lordships. Potentially we will try to convince the Hurrians to change their succession laws.

Complete the Great Plazas of Alamhadat.

Establish a coastline and a port on the Fallen Sea.

Help to further solidify our ally Haldran-shan’s control over the Medes.

Stats
Hyak, High-Kingdom of/Lord_Iggy
Color: Azure Blue
Religion: Takarzite Kitabalism
Age: Early Bronze (45/75)
Size: Large
Economy: 24/4 (3/15/6)-4
Military: 3 Ox Chariots (5), 1 Spearmen (4.5) 2 Spearmen (3), 3 Spearmen (1.5), 4 Archers (3), 3 Archers (1.5), 1 Qurabu Klabanatu (6), 2 Qurabu Klabanatu (4), 5 Qurabu Kalbanatu (2.0) 3 Curraghs (1), 20 Curraghs (0.5) (6 Hurrian Auxilaries)
Confidence: Tolerating
Culture: Strong
Projects:


Spoiler Vinlandic Orders for CI :
Economy
21 EP to Education Spending
65 EP to Infrastructure Development in the West. There should be a great deal of space for new farmers, particularly immigrants, to settle here..
3 EP to advertising Vinland as an immigrant destination.
28 EP to funding and incentivizing domestic industrial development, expanding capacity to make use of our expanded workforce.

Domestic
Statsminister Ole Gudrunsson, leading the nation's very first Social Proletarist-dominated Riksdag, will focus on continuing to solidify the rights of the worker, allowing the right to strike, form unions, work in safe conditions, and be supported in retirement and after suffering crippling injuries. Simultaneously, Gudrunsson will continue focusing on the advances of agriculture and industry across Vinland, providing jobs and full employment for our present population, and all immigrants who flock to our land of plenty. Education programs will be upscaled, both to improve the lot of our children, who will now universally have access to school, and adults, providing useful working skills, and language skills for immigrants.

Foreign
Vinland will maintain a pleasant outlook on most of the world, save the Russosphere. We're interested in starting to rebuild our relationship with the mother country, but remain somewhat nervous that their particularly iconoclastic and revolutionary form of proletarism will provide problems in a country whose proletarists tend to prefer compromise and the co-opting of traditional institutions.

The Two Nations Cup will be won by Konradsköping, taking the title back from Wichita, which made an improbable second run back to the American championship. In turbulent times, it is always good to have a friendly competition to fall back upon.

Stats
Vinland: Lord Iggy
Constitutional Monarchy: King Ingvar (Conservative)/Social Proletarist Party (Social Proletarist)
Capital: Nya Stockholm
Manpower: 2,015 (+19)
Economic Points: 0 (+117)
Domestic Spending : -18 EP
-Education: -18 (21)
Stability: 6
Army: 77 Infantry Brigades, 15 Cavalry Brigades, 18 Artillery Brigades
Army Quality: 8
Army Doctrine: Imperial Scandinavian Army 1890
Navy: 8 Early Destroyers, 2 Furacão-class Destroyers, 4 Early Light Cruisers, 1 Early Heavy Cruiser
Navy Quality: 5
Western Infrastructure Development: 403/500


Spoiler CNES Orders for Gallee Kor :
Great Works of the Gallee Kor, the Last Urethak
$5 to building a port in Ugrundet. Bow before its magnificence, for from its fertile waters shall we seed the world with our might.

Bold Soldiers of the Final Empire
$2 to building an infantry in Tsukuhita. He knows no fear.

Infinitely Wise Learnings of the Endtime Masters
5s to researching State Socialism. All for Urethak, Urethak for all. Gallee Kor to the end.

Guileful Decisions of the Ultimate Tacticians
Adopt Doctrine: Breakthrough. Our artillery shall blot the sun and fertilize the earth with the corpses of our enemies.

Fury of the Urethaku
Attack Valasha with 3 Infantry from Ugrundet. The deserts shall be greened by our Goddess, or redded by the blood of the fallen.

The Glorious Colours of the Twilight Dominion
We wish for our secondary border colour to be the orange of a brilliant sunset.

Bask in our Greatness
Nation Name: Gallee Kor (Lord Iggy)
Color/Trim: Purple/Dark Purple
Economy: $8
Research: 5s
Doctrine: None! Pick a doctrine!
Technologies: None
-Policies: None
Mod Points: 5


Spoiler INES Tilabaiinke Orders :
Economic
Reinvest 2+2 ASP to gain +2 ASP on odd years.

Domestic

Expansion
Continue our gradual expansion throughout South America. The expansion of the Tilabaiinke Republic expands in a manner like this:

Early pioneers and adventurers of all flavours migrate outside of our own borders, establishing settlements. These groups can be missionaries, soldiers, ranchers, criminals, businessmen, or just simple farmers looking for space to grow their crops.

One way or another, the local indigenous population is usually interacted with in a diplomatic manner- more often than not, Tilbaiinke settlers co-opt existing native settlements, building out from them rather than displacing them. Occasionally, however, things do turn violent, in which it pays to be armed. Tilabaiinke's Army, or portions thereof, are often hired out in a mercenary fashion by colonists for a variety of purposes, one of which is dealing with recalcitrant natives.

As these communities grow, they eventually tend to apply for membership in the Republic. It is expected that all communities will ultimately send representatives, and refusing to do so tends to lead into a path of economic isolation, high trade barriers, and in extreme situations, war. Fortunately, more often these firmly independent cities just end up being outcompeted by their neighbours who do establish relationships with the Republic.

Thus does Tilabaiinke's Republic ever expand. Many settlements already exist outside of the nation's de facto control, and in the eyes of the government, it is only a matter of time before they too join, confirming the continental unity that is already accepted de jure.

New Deseret
The Tilabaiinke Republic is quite excited to see the cities of New Deseret expressing interest in sending representatives to Zanuyeba. After many years of a somewhat awkward relationship with these Mormon settlers, we're very pleased to see a warming in our interactions.

Stats
Tilabaiinke Republic/Lord_Iggy (Industrious, Diplomatic)
Government: Medium Republic (55%)
ASP: 4
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: A former Malinke colony in the New World, Tilabaiinke's oldest cities are established on the South Atlantic coast, though today it spans a long coastal strip from the mouth of the Kodugu (Amazon) to many leagues south Nunga (Plate). A land of vast, undeveloped frontiers and flourishing coastal cities, Tilabaiinke has grown to be an innovative industrial power since attaining independence in 1744. While military and economic concerns strive to push the Republic's sphere across the New World, its merchant marine does embraces the outside world, operating shipping routes from the West Coast of Africa to East Asia.


Spoiler NukeNES Oranje Vrijstaat Orders :
Economy
2 EP to investing in mining operations.
1 EP to covertly snooping on and privately taking part in British research in the analytical engine.
2 EP to collaborating with the Transvaal Republic in the development of highly mobile field artillery pieces.

Domestic

Maintain our limitations of uitlander power in the Vrijstaat without aggressively antagonizing the British. Continue to inform them of citizenship requirements, and grant or deny citizenship based on their meeting of qualifications. If an uitlander spends 5 unbroken years living in one of the Boer Republics and can converse fluently in Afrikaans, then he can be granted citizenship on request. Non-citizens are subject to limitations: they are able to work on a temporary basis, but taxation on their businesses will be higher, and there will be more necessary hoops to jump through to gain land titles and mineral rights.

Otherwise, continue profiting from the development of mines. The government in Bloemfontein will focus on developing the growing income into more mining developments, and the development of an industrial base in the cities so that we may begin to diversify our economy.

Great interest will be generated in the Vrijstaat by the development of the Analytical Engine, drawing a significant amount of private support.

Foreign
We'll continue our secret cooperation with the Transvaal Republic in the development of small, modern and portable implements of field weaponry and other tools useful in warfare in our little corner of the world.

Stats
Nation/Player: Orange Vrijstaat/Lord Iggy
Capital: Bloemfontein
Government/Controlling Faction: Republic/Liberal Party
Head of State/Government: President Johannes Brand
Stability: 7
Economic Freedom: +2
Income (Home+Colonies): 5
Army (Home+Colonies): 22 infantry brigades, 10 cavalry brigades, 11 artillery brigades (Regular/Healthy/2 ep per turn)
Army Quality: 3
Navy (Home+Colonies): N/A
Naval Quality: 0
Technology: Modern Explosives, Repeating Rifles, Mediocre Commercial Products, Standard Medicine
and Sanitation, Mediocre Chemistry and Metallurgy, Standard Agriculture, Standard Mining, Crude Ports
and Shipyards, Standard Construction and Engineering, Standard Photographic Cameras
Colonies and Territories (Military/Income/Stability): N/A


Spoiler NWNES Assatur Orders :
Economy
250 Income to expanding the ranges of our grazing fields and farmlands as our population expands.
95 Income to developing our smelting technologies and metal craftswork.
50 Income to maintaining and building the pathways along which traders travel through the lands of the Assatur.
100 Income to maintaining 500 Soldiers, who are spread in bands across the lands of the Assatur, protecting us from outside bandits.

Domestic
Our lifestyles have changed little. The Assatur are decentralized, focused mainly on their own areas, hunting, grazing and farming. Some centres have developed where long-distance trading and smelting takes place, but beyond this our economy remains overwhelmingly agrarian.

Foreign
We will trade intensively with the Shothethur, the Hill-People, and protect traders living within our borders. Our more civilized trading partners, Sabal and Rivendellia, (known to us as the Horsefolk and Riverfolk respectively) will serve as excellent partners in exchange, and the increasing development of lands between our nations will likely only improve the volume and quality of our trade.

Stats
Assatur
Lord_Iggy
Cultures
Assatur 60%

Religions
Assatur Polytheism 35%

Government:
Income: 495
Wages: 0
Spendable: 495
Treasury:

Military
Levies:
Infantry:
Cavalry:
Ships:
Siege:
Misc:


I'd post my orders for the Farubaida o Caroha, but it still contains some sensitive information.
 
I've been looking at this, and I feel like I could probably share some old orders at this point. I mean Capto Iugulum: Empires and Nations was almost a century ago now in game. This was right after Circuit and EQ suggested I switch of Abyssinia to Japan. At that point, I was content kicking my feet in the desert. I think these orders are rather poor compared to order from the current stage of CI

Japan - 1843
Spoiler :
Spoiler :

Japan: Quisani
Feudal Monarchy: Shogun Ieyoshi Tokugawa (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,492 (+25)
Economic Points: 50 (+30)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 5
Army: 13 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: Asiatic
Navy: 30 Fifth Rate Warships, 5 Fourth Rate Warships, 4 First Rate Warships
Navy Quality: 10
Telegraph Construction Project: 85/125



Orders of State




Orders Military:



  • Calvary Brigades:

    Patrol the nation, as usual
  • Infantry Brigades:

    13 Infantry brigades will patrol the nation, as per usual.

  • Artillery Brigades

    3 Artillery Brigades will be stationed in port cities.


Orders Naval

  • Scrap all 5th and 4th rate ships. Japan should receive 10 EP from this action.

  • Invest 10 EP to design the Kanrin Maru- Class Warship:

    Screw paddle.
    Firepower: 3
    Mobility: 7
    Transport and Marine Capacity: 0

  • Have all remaining ships patrol local waters this turn

Orders Domestic

  • Telegraph Project

    15 EP to project

  • 8 EP to Domestic Policies. Bank 7 EP. New banked total should be 57 EP

  • End the Shadow War.

  • Have the Emperor speak to the masses for New Years
Orders Diplomatic

N/A


Japan 1844

Spoiler :
Spoiler :

Japan: Quisani
Feudal Monarchy: Shogun Ieyoshi Tokugawa (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,542 (+25)
Economic Points: 47 (+30)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 6
Army: 13 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: Asiatic
Navy: 4 First Rate Warships
Navy Quality: 10
Telegraph Construction Project: 100/125



Orders of State




Orders Military:



  • Calvary Brigades:

    2 Calvary Brigades will patrol the nation as usual.
  • Infantry Brigades:

    12 Infantry brigades will patrol the nation, as per usual. 1 Infantry brigade will company the emperor on his national tour

  • Artillery Brigades

    3 Artillery Brigades will be stationed in port cities.


Orders Naval



  • Have all remaining ships patrol local waters this turn

Orders Domestic

  • Telegraph Project

    25 EP to project

  • 8 EP to Domestic Policies. Bank -3 EP. New banked total should be 44 EP

  • Convene all the daimyos to set about forming a more centralized government. Ieyoshi should try to give some powers to the Emperor while retaining an influential role in the new government. Ideally, the new government should have two legislative bodies: one made up of daimyos and the other made up of representatives from the merchant class and peasantry.

  • Have the Emperor tour the nation to show his benevolence to the Japanese people.
Orders Diplomatic

N/A


Japan 1845

Spoiler :
Quisani said:
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,567 (+25)
Economic Points: 44 (+34)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 13 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: Asiatic
Navy: 4 First Rate Warships
Navy Quality: 10



Orders of State




Orders Military:


  • Army Modernization Effort

    10 EP will go towards the Modernization of the Japanese Standing Army. The Army of the Emperor will emulate the European Standard 1835.

  • Calvary Brigades:

    2 Calvary Brigades will patrol the nation as usual.
  • Infantry Brigades:

    13 Infantry brigades will patrol the nation, as per usual.

  • Artillery Brigades

    3 Artillery Brigades will be stationed in port cities.


Orders Naval


  • Construct 4 Kanrin-Maru-Class Warship at a total cost of 20 EP


  • Have all remaining ships patrol local waters this turn

Orders Domestic



  • 8 EP to Domestic Policies. Bank -4 EP. New banked total should be 40 EP


  • Work on consolidating the new regime around the emperor.

Orders Diplomatic

N/A


Japan - 1846

Spoiler :
Spoiler :


Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,567 (+25)
Economic Points: 40 (+37)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 13 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: Asiatic
Navy: 4 First Rate Warships, 4 Kanrin-Maru-class Warships
Navy Quality: 10
Upgrading to European Standard 1835: 10/90



Orders of State




Orders Military:


  • Army Modernization Effort

    20 EP will go towards the Modernization of the Japanese Standing Army.

  • Calvary Brigades:

    2 Calvary Brigades will patrol the nation as usual.
  • Infantry Brigades:

    13 Infantry brigades will patrol the nation, as per usual.

  • Artillery Brigades

    3 Artillery Brigades will be stationed in port cities.


Orders Naval


  • Construct one Kanrin-Maru-Class Warship at a total cost of 5 EP


  • Construct one 2nd Rate Warship at a total cost of 4 EP

  • Have all remaining ships patrol local waters this turn

Orders Domestic



  • 8 EP to Domestic Policies. Bank 0 EP. New banked total should be 40 EP



Orders Diplomatic

  • Establish trading relations with the Swedish Empire
  • Establish an embassy with the Swedish Empire
  • Permit Swedish military advisers to assist with the modernization of the Japanese Standing Army

Japan - 1847

Spoiler :
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,567 (+25)
Economic Points: 40 (+40)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 13 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: Asiatic
Navy: 1 Second Rate Warship, 4 First Rate Warships, 5 Kanrin-Maru-class Warships
Navy Quality: 10
Upgrading to European Standard 1835: 30/90





Orders of State




Orders Military:


  • Army Modernization Effort

    20 EP will go towards the Modernization of the Japanese Standing Army.

  • Calvary Brigades:

    2 Calvary Brigades will patrol the nation as usual.
  • Infantry Brigades:

    13 Infantry brigades will patrol the nation, as per usual.

  • Artillery Brigades

    3 Artillery Brigades will be stationed in port cities.


Orders Naval


  • Construct one Kanrin-Maru-Class Warship at a total cost of 5 EP


  • Construct one 1st Rate Warship at a total cost of 5 EP

  • Have all remaining ships patrol local waters this turn

Orders Domestic



  • 8 EP to Domestic Policies. Bank 2 EP. New banked total should be 42 EP



Orders Diplomatic


  • N/A

Japan - 1848

Spoiler :
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,592 (+25)
Economic Points: 0 (52 after correction?) (+41)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 8 Infantry Brigades, 2 Cavalry Brigades, 2 Artillery Brigades
Army Quality: 8
Army Organization Style: European Standard 1835
Navy: 3 Second Rate Warships, 3 First Rate Warships, 5 Kanrin-Maru-class Warships, 2 Virjheid-class Warships
Navy Quality: 11





Orders of State




Orders Military:



  • Calvary Brigades:

    2 Calvary Brigades will wait for reinforcements, then push far north into Korean Territory to do quick strikes on the Korean Army, whom they will not engage directly. They will attempt to lure the Korean Army, or at least their calvary, towards the main forces moving north.

  • Infantry Brigades:

    Recruit 8 Infantry Brigades at 48 EP.

    Transport 10 Infantry Brigades to Southern Korean Peninsula

    9 Infantry Brigades will march North with the 4 Artillery Brigades and engage the Korean Army if encountered. If they do not encounter any forces, they will march on Seoul.

    1 Infantry Brigade will remain in the south to secure Japanese holdings.

  • Artillery Brigades

    Recruit 2 Artillery Brigades at 12 EP and transport them to Southern Korean peninsula.

    4 Artillery Brigades will march North with 7 Infantry Brigades and engage Korean Army if encountered. If they do not encounter any forces, they will march on Seoul


Orders Naval


  • 3 First Rate Warships and 3 Second Rate Warships will transport 10 Infantry Brigades and 2 Artillery Brigades from Japan to Korea. They will then return home to patrol local waters


  • 5 Kanrin-Maru Warships and 2 Virjheid Warships will Blockade Seoul and fire upon the city. They will patrol the coast.

Orders Domestic

  • 8 EP to Domestic Policies. Bank -42 EP. New banked total should be 10 EP

Orders Diplomatic

  • Pay off Spanish Loan


    15 EP to the Holy Empire of Spain (0/60 EP)

Japan - 1849

Spoiler :
Spoiler :
Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,607 (+26)
Economic Points: 10 (+44)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 13 Infantry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: European Standard 1835
Navy: 3 Second Rate Warships, 3 First Rate Warships, 5 Kanrin-Maru-class Warships, 2 Virjheid-class Warships
Navy Quality: 11





Orders of State




Orders Military:



  • Coalition Forces
    If I have any say in how the operations works, I think that the generals should get together and decide upon how they will cooperate. European forces will move north to Seoul, help break the siege by demanding surrender. If they surrender, they move north, and set up defenses. The Japanese, the Swedes, the Danish, and the Paris-Burgundians will have their own lines, and the Dutch will remain behind as reinforcements.

  • Calvary Brigades:

    Recruit 3 Calvary Brigades and transport to Korea. They will make their way north of Seoul and disrupt Korean supply lines. If they need to fight, they will attempt to ambush enemy Calvary

  • Infantry Brigades:

    7 Infantry Brigades push the siege at Soeul. If they are able to take Seoul, then they will fortify the city and the surrounding countryside


    2 Infantry Brigades will be transported to Korea and move North of Seoul to assist in conquering remaining Korean lands. They will begin setting up defenses.

  • Artillery Brigades

    Recruit 2 Artillery Brigades and transport to Korea. They will move north of Seoul and conquer remaining territory.

    3 Artillery Brigades will bombard Seoul until it falls, then get ready for the Chinese invasion.

Orders Naval

[*] Construct 41 Fifth Rate Warships


  • 3 Second Rate Warships and 3 First Rate Warships, transport 3 Calvary, 2 Infantry, and 2 Artillery Brigades to Korea.


  • 41 Fifth Rate Warships, 20 Oslo, 5 Kanrin-Maru Warships and 2 Virjheid Warships will sail to China and engage the Chinese fleet(s). They will attack at night. They will move in 5 fleets, each consisting of 6-10 Fifth Rate Warships and 5-6 ships of other classes. They will coordinate with Dutch, Danish and Swedish forces to decimate the Chinese navy.


    If they are able to defeat the Chinese Navy, then they will proceed to harbor cities and fire-bomb their dry docks to prevent them from building higher class ships.

    After that, some will return to patrol Japan and Korea, while the rest will patrol the Chinese coast.

Orders Domestic

  • 8 EP to Domestic Policies. Bank -10 EP. New banked total should be 0 EP

Orders Diplomatic


  • Amnesty offered to any defecting Korean forces.
  • Accept 15EP and 10EP from the Republic of the Netherlands and Paris-Burgundy, respectively.
  • Accept control of 20 Oslo-Class Warships from The Empire of Scandinavia. See Naval order above.

Japan - 1850

Spoiler :
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,621 (+26)
Economic Points: 0 (+47)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 6 Infantry Brigades, 2 Cavalry Brigades, 2 Artillery Brigades
Army Quality: 8
Army Organization Style: European Standard 1835
Navy: 12 Fifth Rate Warships, 1 Second Rate Warship, 3 First Rate Warships, 3 Kanrin-Maru-class Warships, 2 Virjheid-class Warships
Navy Quality: 11





Orders of State




Orders Military:



  • Coalition Forces

    Follow the leader

  • Calvary Brigades:

    Recruit 1 Calvary Brigades for 6 EP and transport to Korea.

    All Calvary Brigades follow coalition orders

  • Infantry Brigades:

    Recruit 3 Infantry Brigades for 18 EP and transport to Korea

    All Infantry Brigades follow coalition orders.

  • Artillery Brigades

    Recruit 2 Artillery Brigades for 12 EP and transport to Korea.

    All Infantry Brigades follow coalition orders.

Orders Naval




  • 12 Fifth Rate Warships, 1 Second Rate Warship, 3 First Rate Warships, 3 Kanrin-Maru-class Warships, 2 Virjheid-class Warships will patrol local waters and/or assist the European coalition.

Orders Domestic

  • 8 EP to Domestic Policies. Bank 3 EP. New banked total should be 3 EP

Orders Diplomatic


  • Amnesty offered to any defecting Korean forces.

Japan -1851

Spoiler :
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,641 (+26)
Economic Points: 3 (+50)
Domestic Policies: -8
-Education: -3
-Imperial Administration: -5
Stability: 7
Army: 7 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 8
Army Organization Style: European Standard 1835
Navy: 12 Fifth Rate Warships, 1 Second Rate Warship, 3 First Rate Warships, 3 Kanrin-Maru-class Warships, 2 Virjheid-class Warships
Navy Quality: 11





Orders of State




Orders Military:



  • Six-Nation Alliance

    Current Land Forces In Korea

    20 Infantry Brigades
    9 Calvary Brigades
    13 Artillery Brigades

    Currant Naval Forces In Korea

    Breakdown:
    Denmark: (3 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades)
    Japan: (7 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades)
    Paris Burgundy: (4 Infantry Brigades, 2 Cavalry Brigades, 2 Artillery Brigades)
    Poland: (3 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades)
    Republic of the Netherlands: (1 Infantry Brigade, 1 Cavalry Brigade, 3 Artillery Brigades)
    Scandinavia: (2 Infantry Brigades, 2 Cavalry Brigades, 1 Artillery Brigade)

    Summary
    Continuing the policy of using Scandinavian translators to enable communication between the forces, Gen. Tokugawa Ieyoshi and other top Japanese generals will transition into the position of head of the coaltion. There are Two main goals during this year of the campaign:

    - Secure Seoul
    - Secure the Korean Peninsula

    Seoul represents a vital defensive position for the Ascendants in lower Korea. Capturing the city opens up upper Korea to further military operations. Securing the Korean Peninsula allow for the reevaluation of the coalition goal of defeating the Ascendency.


    These goals will be acomplished by the following outline. First, responding to the Ascendent's surprise winter assault last year, preparations and contingency plans will be made to avoid similar circumstances again. Scandinavian and Polish forces will lead this effort due to their close combat training and mobility/prior experience fighting the Ascendants, respectively. The Poles' Calvary Brigade and portions of their Infantry Brigades will act as reconisaince around the seige. If any movements of large Ascendent forces are observed, they will report to the armies of the other nations, particularlly the Scandinavian, to prepare for an assault.

    Assuming Coalition forces are able to surive a winter assault, the seige on Seoul will resume in full force. Artillery will take the high ground and will attempt to breach the city walls. Reinforcements from Japan will land north-west of the city to cut off any supplies to Seoul.

    Once Seoul falls, coalition forces will press their advantage northward. Seucring upper Korea will rely on many of the same tactics used in the previous year. Naval forces will move along the coast to remain informed of coastal movments of enemy forces (or any reinforcements by sea), as well as to keep coalition troops supplied. Calvary will scout the northern front and use feints to create confusion among the Ascendants. During combat, the coalition will use their superior artillery and higher ground to decimate the Ascendants at a distance. Alternating artillery strikes, and tactical calvary and infantry charges will be used to negate the numerical advantages of the Ascendants and keep them in range of the artillery. Once the Ascendants break,

    Reinforcement from other nations should have arrived at this time, and they shuould be directed to land north of Pyongyang, if it has not be secure at this time. Forces will continue pressing the Ascendants back and on the defensive until they have been forced from Korea. Once they have been force from Korea, defensive positions on the northern border will be erected, using geographic features (rivers and mountains) to our advantage.



  • Calvary Brigades:

    Recruit 3 Calvary Brigades for 18 EP and transport to Korea.

    All Calvary Brigades follow coalition orders

  • Infantry Brigades:

    Recruit 2 Infantry Brigades for 12 EP and transport to Korea

    All Infantry Brigades follow coalition orders.

  • Artillery Brigades

    Recruit 2 Artillery Brigades for 12 EP and transport to Korea.

    All Infantry Brigades follow coalition orders.

Orders Naval




  • 12 Fifth Rate Warships, 1 Second Rate Warship, 3 First Rate Warships, 3 Kanrin-Maru-class Warships, 2 Virjheid-class Warships will patrol local waters and/or assist the Six-Nation Alliance (transporting and patrolling).

Orders Domestic

  • 8 EP to Domestic Policies. Bank 0 EP. New banked total should be 3 EP

Orders Diplomatic

N/A


Japan - 1852

Spoiler :
Spoiler :

Japan: Quisani
Absolute Monarchy: Emperor Komei (Moderate)
Capital: Kyoto
Education: Aristocracy Only
Manpower: 2,634 (+26)
Economic Points: 3 (+67)
Domestic Policies: -18
-Education: -3
-Imperial Administration: -15
Stability: 7
Army: 2 Infantry Brigades, 2 Artillery Brigades
Army Quality: 8
Army Organization Style: European Standard 1835
Navy: 12 Fifth Rate Warships, 1 Second Rate Warship, 3 First Rate Warships, 3 Kanrin-Maru-class Warships, 2 Virjheid-class Warships
Navy Quality: 11
Colonies: 17
Spoiler:
Spoiler :


Korea: 17
-Manpower: 0
-Garrison: 5 Infantry Brigades, 3 Cavalry Brigades, 2 Artillery Brigades
-Stability: 6






Orders of State




Orders Military:


(To be established this turn) Armies:

  • Japan So-Gun (1st Army):
    Spoiler :
    1 Infantry Brigade
    2 Artillery Brigades
  • Korea So-Gun (2nd Army):
    Spoiler :
    5 Infantry Brigades
    3 Cavalry Brigades
    2 Artillery Brigades
  • (Expeditionary) Haken Gun:
    Spoiler :
    1 Infantry Brigade


Seven-Nation Alliance

  • Commit Korea So-Gun to Paris Burgundy commands

Modernization:
  • Use Scandinavian assistance to upgrade military organization to Swedish 1835. Total cost will be 24 EP.

Expedition:
  • Haken Gun will company 3rd Fleet to explore lands north of Japan and China.

Calvary Brigades:
  • N/A


Infantry Brigades:

  • Recruit 2 Infantry Brigades for 14 EP and assign to Japan So-Gun.


Artillery Brigades

  • Recruit 1 Artillery Brigades for 7 EP and assign to Japan So-Gun.



Orders Naval

Navies:


  • Imperial Navy (1st Fleet):
    Spoiler :

    2 Virjheid-class Warships
    3 Kanrin-Maru-class Warships
    6 Fifth Rate Warships
  • Imperial Transports (2nd Fleet):
    Spoiler :
    3 First Rate Warships
    3 Fifth Rate Warships
  • Expeditionary Navy (3rd Fleet):
    Spoiler :
    1 Second Rate Warship
    3 Fifth Rate Warships

Seven-Nation Alliance

  • Commit 1st and 2nd Fleets to patrol local waters and to any major maneuvers the Coalition conducts.

Expedition:
  • 3rd Fleet will journey northward to scout for prospective ports for future Japanese expansion. They will scout lands Along the Asian Coast, as well as the northern-most reaches of the North America. If they find a particularly suitable location, then they shall use 7 EP to establish a military base and future colony site. Otherwise they will return to Japan.


Orders Domestic

  • 18 EP to Domestic Policies. Bank 4 EP (-3 if expedition successful). New banked total should be 7 EP (0 if expedition successful).

Orders Diplomatic

Seven Member Alliance
  • Anju (Poland)
  • Pyongyang (Scandinavia)
  • Haeju (Netherlands)
  • Seoul (Paris-Burgundy)
  • Taean (Denmark)
  • Gunsan (Portugal)

    Turn over the cities to the assigned Alliance members.

    Here is a map (OCC: Same scale as the you make each turn.)
    Spoiler :
    Untitled-2.png
 
You have the most unorganized spending orders. Here is an example of my spending in CI from a few turns ago.

Spoiler :
Spending: 169 + 75 from bank + 25 from Spanish reparation + 50 from Sardinian reparations + 50 from Argentina for submarine design + 20 from Vinland for selling Furacao design = 369

-45 into education (going ahead and setting it here)
-40 for 4 Chościsko-class Light Cruisers (5 in Brazil)
-24 invested into South African resource extraction: See Domestic 1
-250 into designing the Tridente-class submarine: See Military 1
-30 to build 3 Tridente-class submarine (3 in Brazil)
 
Here are my orders for CI part one as the Kingdom of Paris, and then as the Kingdoms of Paris and Burgundy. They are of varying quality and were of varying efficacy, although I feel I succeeded in preserving western Europe from the curse of nationalism, and maintaining Burgundy in existence was, I felt, quite an achievement.

Spoiler 1832 :
Paris: Spryllino
Absolute Monarchy: King Louis XII (Conservative)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 403 (+4)
Economic Points: 0 (+58)
Domestic Policies: -1
-Education: -1
Stability: 8
Issues of Concern:
-Religion in Government (55%)
Army: 10 Infantry Brigades, 4 Cavalry Brigades, 1 Artillery Brigade
Army Quality: 7
Army Organization Style: European Standard 1820
Navy: 3 Third Rate Warships
Navy Quality: 5
Projects:
Urban Paving Program: 70/200

Orders:

Build 3 Artillery brigades, 2 cavalry brigades, 2 infantry brigades, and 3 Third Rate warships.

Raise taxes by 25% so that we get 15 extra EP each turn. Say that this is necessary in order to get the streets paved more quickly, and if people want paved streets they'll have to pay for them.

Invest all remaining funds this turn into the Urban Paving Program.


Spoiler 1833 :
Stats:

Paris: Spryllino
Absolute Monarchy: King Louis XII (Conservative)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 399 (+4)
Economic Points: 0 (+65)
Domestic Policies: -1
-Education: -1
Stability: 8
Issues of Concern:
-Religion in Government (55%)
Army: 12 Infantry Brigades, 6 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 7
Army Organization Style: European Standard 1820
Navy: 6 Third Rate Warships
Navy Quality: 5
Projects:
Urban Paving Program: 97/200


Orders:

Spend 20 EP on buying a controlling share for the Crown of the largest possible Parisian trading company operating along the Seine, trading goods through Normandy. If 20EP is more than enough to buy a controlling share of one trading company, buy more of other companies until the money is all spent. The effect of this will be to mean that the Crown will be in control of a significant proportion of the ships trading along the Seine, and will hence make some profit out of the trade.

Spend 5EP on 5 fifth-rate warships. These ships are to operate as if part of the trading fleet of the aforesaid company, sailing like all other trading ships through Rouen along the Seine to Paris.

Spend 6EP on 2 artillery brigades.

Spend 3EP on an infantry brigade.

Spend all other available funds on the Urban Paving Program.

Increase taxes marginally and discreetly to give 1EP extra annual revenue.


The cautiously liberal King Louis XIII succeeded to the throne during 1833.


Spoiler 1834 :
Stats:
Paris: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 399 (+4)
Economic Points: 0 (+66)
Domestic Policies: -1
-Education: -1
Stability: 7
Issues of Concern:
-Religion in Government (55%)
Army: 13 Infantry Brigades, 6 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 7
Army Organization Style: European Standard 1820
Navy: 5 Fifth Rate Warships, 6 Third Rate Warships
Navy Quality: 5
Projects:
Urban Paving Program: 127/200

Orders:

Spend 2EP on sending 300 doctors to Portugal according to their scheme.

Spend 8EP on 4 fourth-rate ships. Put them under the use of our Crown-controlled company trading down the Seine. The ships are therefore moving up and down the Norman section of the river with our flag flying, operating as merchant ships.

Spend 13EP on our urban paving programme.

Spend 5EP on a coronation. Make it traditionalistic and grand and use it to calm down the aristocracy, so they don't think I'm going to ruin the state now my father's died. Of course, I might do, out of ICness, but I'm not going to say so now. I hope my stability might rise a bit again because of the coronation.

Bank all other funds.

Increase taxes by a further 1EP/turn.


Spoiler 1835 :
Stats:

Paris: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 363 (+4)
Economic Points: 39 (+56)
Domestic Policies: -1
-Education: -1
Stability: 3
Issues of Concern:
-Religion in Government (55%)
Army: 13 Infantry Brigades, 6 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1820
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 8
Projects:
Urban Paving Program: 140/200

Orders:

Cancel the ineffective tax hike of last year of 1EP.

Spend 40MF on a new Grand Hospital to try to accommodate and isolate present cases of smallpox and try to find a cure/prevention for the disease.

Avoid any sort of confrontation with the populace. Do not in any way incite them to any form of violence. Confrontation is largely to be avoided through the fact that we are not doing anything to speak of. With any luck, not doing anything will cause Paris to slowly stabilise over the course of the year.

If any of these plans somehow cause popular agitation, cancel them unhesitatingly.


Spoiler 1836 :
Stats:

Paris: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 367 (+4)
Economic Points: 55 (+57)
Domestic Policies: -1
-Education: -1
Stability: 3
Issues of Concern:
-Liberalism (50%)
Army: 13 Infantry Brigades, 6 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1820
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 8
Projects:
Urban Paving Program: 140/200

Orders:

Send 20EP to Burgundy as a loan.

Spend 60EP on finishing off the Urban Paving Programme.

Bank all other funds.

Do nothing else. Hope the situation stabilises by at least one point through more simple inaction.


Spoiler 1837 :
Stats:

Paris: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Religion: Catholic Christianity
Manpower: 367 (+4)
Economic Points: 26 (+57)
Domestic Policies: -1
-Education: -1
Stability: 4
Issues of Concern:
-Liberalism (50%)
Army: 13 Infantry Brigades, 6 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1820
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

I am expecting to be granted the crown of Burgundy by the Lord Protector this turn, on the basis that I am the closest relative of the dead king's wife and therefore, in the absence of any other relatives, a reasonable heir to the throne. No-one is to be told that I'm expecting this, in case it doesn't actually happen; Agent's intending to speak to you about it on AIM, I understand. Anyway:

If I am made king of Burgundy, I will head over to Dijon and be crowned. I will there make sure of the goodwill of the troops and aristocracy, by making a speech that plays down some aspects of my liberalism but exploits it in pointing out that I am not interested in disturbing the prerogatives of the Burgundian nobility, or in changing the law of Burgundy. I will also appeal to the troops, and deliver a bonus/largesse to each man of a quarter of a year's pay (subtract from my funds as appropriate). I will also make a public display of giving out small sums of money to the city of Dijon's poor in charity. I will then return to Paris and give out money to the poor in the same way.

In this expenditure, I will not expend more than 50EP, and expend less if so much is not required or decorous. Equally, if my policies turn out to cause any obvious form of harm or unrest, they will be called off without hesitation.

In our new union of crowns, the union will be personal, and therefore there will be two capitals. I want this to be represented on map and stats. I will move, at least for the time being, from one to the other, and I will have a Lieutenant-Grand (as he will be called) in each place to administer the city in my absence. My Lieutenant-Grand in Paris will be my younger brother Charles, and my Lieutenant-Grand in Dijon will be Count Nantes, the existing Lord Protector. I would like these precise details to appear in the update and be made universally apparent, and I would like these orders to be disregarded in no way.

Bank all remaining funds.

If I am not made king of Burgundy, completely ignore the above instructions. Instead, spend the requisite 75EP on completely upgrading my army to the 1835 European standard.

Also try and recover more stability if possible by not doing anything inflammatory.

Bank all remaining funds.

Note:

I copy these orders to Agent so he can dovetail his orders in with them.


The unification of Paris and Burgundy took place during 1837.


Spoiler 1838 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,085 (+11)
Economic Points: 103 (+132)
Domestic Policies: -18
-Education: -3
-Secret Police: -15
Stability: 4
Army: 31 Infantry Brigades, 14 Cavalry Brigades, 12 Artillery Brigades
Army Quality: 10
Army Organization Style: Spanish Army 1820
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Upgrade the whole army to European Standard 1835.

Bank all other funds.

Do nothing to upset anyone. Keep the German areas under military rule as necessary until it is safe to remove it. Try to regain stability by not disturbing anything.


Spoiler 1839 :
Foreword:

As always, the key point in my general NESing policy is to be cautious. Therefore none of the below orders should be interpreted as radical. They should be done slightly, so as to minimise the amount they upset anyone. If they start upsetting people, they should be done more cautiously to avoid upsetting anyone. Public security always comes first.

These orders are lengthy. That is because I want to do a lot, precisely as written below. Please do not conflate or generalise in the update.

I say the above specifically because I think what I have written below might very easily be interpreted as radical, broad-brush, moves; that is not how I intend to present them if this can be avoided. My change of rhetoric is not intended as a grand gesture; my exploration company is not intended as a grand gesture either; I don't do grand gestures.

Sorry if any of this seems rambling, but I hope, on the contrary, that my verbosity makes my orders clearer, makes what sort of thing I want more obvious, and is therefore better for you too.

Stats:

Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis XIII (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,096 (+11)
Economic Points: 46 (+134)
Domestic Policies: -18
-Education: -3
-Secret Police: -15
Stability: 4
Army: 31 Infantry Brigades, 14 Cavalry Brigades, 12 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Continue enforcing military rule in rioting German areas.

Meanwhile, we are going to instigate a new permanent Domestic Policy, namely a single Royal Bureaucracy to sit on top of and unify the limited bureaucracies we already have in the individual kingdoms. This new setup ought to cost about 3-5EP per turn, I expect, and its general task will be processing whatever administrative matters I need processed more effectively, and it will also serve the general purpose of centralising the two kingdoms and joining them together more firmly. It will have its headquarters in Dijon, with separate offices at Paris, Strasbourg, Cologne, and Baden. This bureaucracy is to be a new and permanent domestic policy. To set it up, take up to 30EP, although I expect it shouldn't cost that much.

Abolish compulsory teaching of French in German areas; that's never going to get me anywhere. Maybe that will also cut my education costs by an EP or two.

Reduce general anti-German rhetoric and stop talking so much about the notion that Burgundy is an entirely French country; start, instead, talking of stuff like our nation being the heir to the kingdom of Charlemagne, and saying how the French and Germans are all ultimately much the same, all descended from the men of the Frankish Empire. The new message from now on is that our nation is about French and Germans being united, not about ignoring the Germans outright. Introduce this rhetoric not so fast that it seriously irritates the French in the country; we need to give the impression that this is good for the French too, and that the French will get more out of the Germans by working with them than by working against them.

We are also going to hold a Conference of French Explorers, Merchants and Colonists in Paris, to discuss among interested Frenchmen from all French-speaking kingdoms the notion of overseas trade and colonisation. We are going to set up, as a result of the Conference, a new Société Francaise-Africaine to bring together funds, investments, and men to carry out exploration and trade in Africa. The idea here is to channel the copious energy France ought to have, and actually did in real life have, into colonisation, making Paris the centre of all French exploration and colonisation just as Cherbourg now seems to be a centre of French innovation and trade. I hope to breed a mood of excitement about the new possibilities for French exploration, trade, and prosperity across the globe, and I hope this excitement will transcend any divisions between the kingdoms of France: after all, why should a Poitevin and a Parisian not share in an exploratory and trading voyage if they both want to explore and get rich? Anyone is welcome to join the Société just as long as he speaks fluent French.

Notice that I am not appealing here to Parisian interest in colonisation, or to the interest of any individual government in colonisation, but to the interest in colonisation of explorers across France. Therefore this cannot fail just because no-one in my country cares about colonisation, and equally it can't fail just because I don't have a large port: this scheme does not rely on Paris-Burgundy's own resources. For setting up this Conference and Société, take up to 80EP, but I doubt we'll need that much. This Société should then also become a domestic policy and an appropriate upkeep for it should be taken each turn.

The bureaucracy will help organise the Conference and manage the Société.

Also, we are going to publically promise (as a minor carrot to throw to the Germans, if not an amazingly tasty carrot) that if this Société Francaise is a success, we will actually create an equivalent German Society at Cologne to encourage German explorers from across German lands, but this will, of course, only be possible if the Germans in Cologne calm down.

---OOC: I think it would be great fun in the long run if this worked, and I ended up not with one colonial empire but two separate ones attached to the same nation. :p ---

*SECRET* A committee of the new bureaucracy is to produce a new handbook of rules within which the Secret Police have to operate. The goal is not to damage their efficiency, while nevertheless ensuring that they are not actually committing unncessary atrocities, and if they are committing atrocities that they are kept hidden. This ought to mean that the Germans actually have less to complain about in practice.

*SECRET* I, the king, am going to begin learning German. No-one is to be told about this. Target is to speak it impeccably within three years.

I hope that the disappearance of Burgundy from our eastern border will now mean that the Germans stop having any real hope of independence and calm down; I hope making a few speeches in a different tone will make them see that I'm actually probably a less anti-German ruler than the previous king was.

If the Germans calm down, gradually relax the military rule until the country returns to normalchy.

Bank all spare income.


Spoiler 1840 :
Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,107 (+11)
Economic Points: 52 (+137)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 3
Army: 31 Infantry Brigades, 14 Cavalry Brigades, 12 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Give the country a tax rebate of 40EP. Pay for all domestic policy. Bank the remainder. Do nothing else and hope stability increases.


Spoiler 1841 :
Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,107 (+11)
Economic Points: 124 (+140)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 5
Army: 31 Infantry Brigades, 14 Cavalry Brigades, 12 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Leave 6 infantry, 2 cavalry, 2 artillery to keep order, spread out appropriately. March for Orleans with all other brigades, along with the ten or fifteen or so allied brigades (Netherlands, Brandenburg, Sweden, Poland), meaning I have a total invasion force of about 50-60 companies even ignoring the other French kings. They will all be loyal and not likely to mutiny because they are all long-term career soldiers, more or less: I haven't raised a single new brigade for nearly a decade as far as I remember.

March straight into Orleans. According to the Peace of the Loire there are no fortifications on the border, so we can march right in with no delay and reach Orleans within a month or so with overwhelming force. If it comes to a battle, do battle; we have overwhelming numbers. Other invaders will have far more difficulty because Orleans presumably actually has some fortifications on its other borders.

When we get to Orleans, try to force our way in; if that fails, besiege it while sending out what detachments can be spared to take control of as much of Orleans's territory as possible.

Impose martial law and await the next turn.

Spending:

Spend 10EP on logistics for the campaign.

Spend 40EP on a new military academy in Paris to train officers.

Spend 20EP on a new Academy of Music in Dijon.

Spend 20EP on a new Academy of German Art in Cologne and put a German in charge.

Spend 10EP to offset this on patronage of French court artists.

Spend 5EP on a large statue of Charlemagne in Cologne and a twin statue in Dijon.

Bank all the rest.


Spoiler 1842 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,182 (+12)
Economic Points: 159 (+146)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 5
Army: 31 Infantry Brigades, 14 Cavalry Brigades, 12 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Establish a unified bicameral legislature (with a House of Lords and a House of Commons) with the responsibility for making and amending legislation. Representatives are to be invited from all areas of Paris and Burgundy. The voting system (for the Commons) will be first past the post, with approximately the same number of voters in each constituency, while the other half of the seats will be equally divided between Parisian members and Burgundian members. There will be a total of 575 members of the Commons. All lords will be invited to attend the Lords. All laws require Royal approval before being enacted. No parties are allowed that are exclusively regional; that is to say that there are to be no "German", "Parisian", or "Burgundian" parties, but all parties must admit members without regard for where they come from. There will, of course, be an oath of loyalty to the monarch required of all who take up their seats in Parliament.

The King will retain the control of the national budget, foreign policy and the military, as elements of royal prerogative. Both King and Parliament will have the right to issue commands to the centralised bureaucracy.

30 EP is set aside to put the necessary mechanisms, buildings, etc. in place, but if that proves insufficient more money can be taken.

84EP is to be spent on an expansion of the military, which is altogether too small to defend us against any serious threat, especially now we are no longer surrounded by allies. To this end we will produce 10 Infantry brigades, 2 cavalry brigades, and 2 artillery brigades.

Bank surplus.

We will not take any action regarding Hanover or anything else until we know what our parliament's mood and political slant is.


Spoiler 1843 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Absolute Monarchy: King Louis (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,180 (+12)
Economic Points: 166 (+144)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 6
Army: 41 Infantry Brigades, 16 Cavalry Brigades, 14 Artillery Brigades
Army Quality: 11
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Spend 306EP on 41 infantry brigades, 3 cavalry brigades, and 7 artillery brigades. If the recruitment drive seems at all likely to risk the loss of any stability at all, stop it before that point is reached. Any loss of stability is not an acceptable outcome and recruitment agents should be made aware of that: if they start antagonising people the recruiting of new troops should be immediately cut back.

Bank any money not spent.


Spoiler 1844 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Progressive Party (Moderate)
Capital: Paris
Education: Wealthy Only
Manpower: 1,144 (+11)
Economic Points: 3 (+139)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 6
Army: 78 Infantry Brigades, 19 Cavalry Brigades, 21 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Disband 14 Infantry brigades, 2 Cavalry brigades, 2 artillery brigades for 27EP (a quarter of their cost).

Send Austria 40EP as requested. We expect the 40 to be reciprocated later. Also send 10EP to Austria as a present.

Send 20EP to the Papacy and 20EP to Bavaria, as presents.

Take account of the customs agreement with Dauphiné.

Learn German and teach it to my children too.

Bank all excess income.


Spoiler 1845 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Progressive Party (Moderate)
Capital: Paris
Education: Wealthy Only
Manpower: 1,174 (+12)
Economic Points: 169 (+140)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 5
Army: 64 Infantry Brigades, 17 Cavalry Brigades, 19 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Bank everything.


Spoiler 1846 :
Bank my money again. I hope for a stability increase sometime by doing nothing.

Hold elections.
 
The only elections ever held took place in 1846, resulting in a Septembrist (Liberal) victory.


Spoiler 1847 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,186 (+12)
Economic Points: 402 (+141)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -15
Stability: 6
Army: 64 Infantry Brigades, 17 Cavalry Brigades, 19 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Start a national road paving project. Invest as many EP as necessary to precisely half-finish it, with the intention of supplying the rest of the funds next turn.

Cut secret police funding by 1EP in line with government policy of a gradual reduction, which will continue while the Septembrists are in office. I hope this will have a symbolic effect greater than its real worth and will increase stability.

Bank all other funds.


Spoiler 1848 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,198 (+12)
Economic Points: 402 (+138)
Domestic Policies: -24
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -14
Stability: 7
Army: 64 Infantry Brigades, 17 Cavalry Brigades, 19 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10
Road Paving Project: 250/500

Orders:

Finish the road paving project. You said that the 500EP cost was a mistake for 300, so we will only need to spend 50EP here to complete the project.

*Secretly* send 5EP to liberals, Orleanist/Provencal separatists, and French nationalists in Languedoc to help them cause trouble to their tyrannical absolute monarchy. Stop if there is even the slightest hint that secrecy might be in danger of being even slightly lost. The idea is to keep up low-level funding for a few turns and see if it happens to create chaos of a convenient kind.

Spend 25EP setting up a lavish Stock Exchange building in Paris. Encourage businesses from across Europe to register on our stockmarket, which at present is somewhat insulated from the main wars and more or less equidistant between the main colonial powers. Collect together all stock trading into this single building and make it a national and international stock exchange under royal patronage. I hope this will help us in that we have one of the richest cities in Western Europe, and which can only be made richer by large-scale stock-trading. This whole plan should be made easier and more profitable, if anything, by the trade fares and trade agreements in Normandy, Brittany and Flanders, which cannot fail to produce some companies in Paris which will be made all the more profitable by the easy trading of stocks. The possibility for companies to invest in Jacksonia (see next order) will also boost our stock exchange's relevance.

Dispatch 7 manpower to Jacksonia (gradually, spread out through the year) under the auspices of the French Society for Colonisation. Send 7EP with them to provide for emergency rations but most importantly for doctors and English-speaking interpreters to accompany them. The French Society is only expected to use its existing regular resources to administrate the whole business, and the Jacksonians will sort the settlers out when they arrive, so strictly no expense is to be incurred by the Society that might increase its regular upkeep cost. Follow the Jacksonians' plan of settlement. Our companies, as well as our settlers, are to be encouraged to invest in Jacksonia and to trade there and thereby enrich our nation, which I hope our connection with Jacksonia will.

I hope that some of our merchants, in passing, may establish better contacts elsewhere in the Americas too, and increase our wealth like that.

Establish an important-looking and spacious embassy in Jefferson (spend 5EP).

Reduce secret police upkeep by 1EP further in accordance with our liberal government's policies.

The ultimatum runs out at the end of this year! Maybe stability will increase again because, hopefully, everyone's quite happy, in retrospect, that, despite it, we've had five years of peace and reasonable prosperity.

Total expenditure + upkeep = 93EP + 24EP = 117EP.
Bank any excess funds (21EP).

Standing Orders: (to be repeated from now on in each order set)

Do not hold elections without my specific instruction. This is a reserved power to the King under the constitution and, while I intend to execute it reasonably frequently, it is to be absolutely at my discretion and definitely not automatically every four years or something like that.

French nationalism is always to be discouraged at Court, in the education of princes, in the education system, in art, and elsewhere in Parisian and Burgundian society.

If the monarch dies, the successor, I hope, will be his son, who will preferably have been educated as a liberal and will be very familiar with the German language as well as the French one. Upon coming to the throne, it is my intention that he should adopt a regnal name other than Louis. Philip(pe) is probably most acceptable.

Any newborn princes in the royal household are to be called, Joseph, Robert, Richard, even Emmanuel, but not names that Germans are likely to pronounce differently. We do not have to adhere to the naming practices of the old Kingdom of Paris because we are a completely new kingdom.

All princes are generally to be educated in a liberal fashion and to be taught German so they can speak it perfectly and also Latin.


Spoiler 1849 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,196 (+12)
Economic Points: 430 (+140)
Domestic Policies: -23
-Education: -3
-French Society for Colonization: -2
-Imperial Administration: -5
-Secret Police: -13
Stability: 7
Army: 64 Infantry Brigades, 17 Cavalry Brigades, 19 Artillery Brigades
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10

Orders:

Dispatch up to 15 infantry brigades, 3 cavalry brigades, and 5 artillery brigades to Korea to be used as the Japanese see fit against the Chinese. They will mostly be transported by the Danish and the Scandinavians, out of which the Scandinavians should carry the bulk. Up to 4 brigades may be transported by the Dutch (but no more). If this leaves some troops left, our civilian merchant-marine should carry the rest as far as possible (but this is not to be done unless we run out of other modes of transport). If no transport is available for any of the allotted troops, leave them behind. Reserve 5EP for emergency rations, doctors, and any other absolute necessities. When they get there, please separate them off in my stats so I can see what brigades are in Korea. Send an injunction ahead to suggest that the Japanese stall and that they should keep the fact that they are not withdrawing a secret until our troops are actually in place.

Spend 5EP on the French Colonisation Society, to give me a controlling share, and then close the fund for the Benin expedition, which the Society will undertake on its own account. If for some reason 5EP is not enough to give me such a controlling share, spend a bit more.

Spend 5EP on encouraging private investment in Jacksonia.

Adopt and mandate the same railway guage as the Flemish and the Dutch, which I expect will become something of a general continental standard. Normandy also implied that they wanted to adopt it, and so liaise with them too if they want.

We have made a trade agreement with Sweden as posted in the thread, reasserting the trade privileges and tariffs that we had under the Northern League. We have also made a trade agreement with Austria and Bavaria to encourage southern German trade. Please factor this in to my economy this turn.

Spend 90EP on 10 new infantry and 5 new artillery brigades.

*Secretly* send 5EP to liberals, Orleanist/Provencal separatists, and French nationalists in Languedoc, as last turn, to help them cause trouble to their tyrannical absolute monarchy. Stop if there is even the slightest hint that secrecy might be in danger of being even slightly lost. The idea is to keep up low-level funding for a few turns and see if it happens to create chaos of a convenient kind. Insurrection in Orleans is particularly desirable.

Reduce secret police upkeep by 1EP further in accordance with our liberal government's policies.

Standing Orders: (repeated in each order set)

Do not hold elections without my specific instruction. This is a reserved power to the King under the constitution and, while I intend to execute it reasonably frequently, it is to be absolutely at my discretion and definitely not automatically every four years or something like that.

French nationalism is always to be discouraged at Court, in the education of princes, in the education system, in art, and elsewhere in Parisian and Burgundian society.

If the monarch dies, the successor, I hope, will be his son, who will preferably have been educated as a liberal and will be very familiar with the German language as well as the French one. Upon coming to the throne, it is my intention that he should adopt a regnal name other than Louis. Philip(pe) is probably most acceptable.

Any newborn princes in the royal household are to be called, Joseph, Robert, Richard, even Emmanuel, but not names that Germans are likely to pronounce differently. We do not have to adhere to the naming practices of the old Kingdom of Paris because we are a completely new kingdom.

All princes are generally to be educated in a liberal fashion and to be taught German so they can speak it perfectly and also Latin.


The colony of Benin was established in 1849; the Italian Crusade was declared over the winter of 1849/50.


Spoiler 1850 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Louis (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,181 (+12)
Economic Points: 427 (+148)
Domestic Policies: -25
-Education: -3
-French Society for Colonization: -5
-Imperial Administration: -5
-Secret Police: -12
Stability: 7
Army: 59 Infantry Brigades, 14 Cavalry Brigades, 19 Artillery Brigades (9 Infantry Brigades, 2 Cavalry Brigades, 4 Artillery Brigades in Korea)
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10
Colonies: 3

Spoiler:

Benin: 3
-Manpower: 6
-Garrison: 1 Infantry Brigade
-Stability: 8

OOC: Mark Benin on the map please! :)

Orders:

Organise for a coordinated command structure with translators in Korea. This shouldn't require more than 2EP on my part, even if we have to train a few particularly bright people in Japanese from scratch on the spot, although obviously getting some from the traders would be preferable; I'm sure there must be some European trading in Japan who happens to speak French, even if he isn't French himself, whom we can recruit. It is essential that we get some sort of translators out there. Also, make available 2 infantry brigades and 2 cavalry brigades to send to Korea with the Scandinavian force; the Scandinavians will transport them. The Scandinavians are in command of Korea this turn, so our commander will defer to theirs.

Spend 3EP on encouraging private investment in Jacksonia.

Spend 156EP on 10 new infantry, 7 new cavalry, and 9 new artillery brigades. When they are ready, move them down to the Swiss border and add them to that expedition.

*Secretly* send 7EP to liberals, Orleanist/Provencal separatists and other dissidents in Languedoc, as last turn, to help them cause trouble to their tyrannical absolute monarchy. Stop if there is even the slightest hint that secrecy might be in danger of being even slightly lost. The idea is to keep up low-level funding for a few turns and see if it happens to create chaos of a convenient kind. Insurrection in Orleans is particularly desirable. This turn, though, I would like to send the money in such a way that it is likely to strengthen Orleans liberalism without actually sparking an immediate revolt; instead it is preferable that the liberals should take a few years to become stronger and that only then should there be a revolt that will be even larger for the delay.

Reduce secret police upkeep by 1EP further in accordance with our liberal government's policies.


We are at war with Savoy-Milan and Switzerland. See map below. Leaving 24 infantry brigades, 5 cavalry brigades, and 7 artillery brigades in positions in the Paris and Cologne areas in case of invasion, move the rest of the army down to the Swiss border. We are going to concentrate our own attack all along our narrow border with Savoy and the very western part of Switzerland, in order to secure the relatively low ground in western Switzerland (i.e. the French part), which is not so mountainous that the Swiss will have an enormous advantage, and where we may even be able to make some use of our cavalry and of our organisation type's superior mobility. We want to secure Switzerland up to Fribourg, and we will press quickly straight into Savoy (that is to say the little French bit) and into western Switzerland in such a way that we secure all the territory on our side of the Alps.

I expect that, at this point, we will be held up by the Savoyards defending the main passes (the Mt Cenis pass between Savoy and Piedmont, and the St Bernard pass between Valais and Piedmont). If we can storm one of the passes straight off, do so and hold it; we will not invade Piedmont without control of both passes. Anyway, when we secure Savoie and western Switzerland, we will send as many of our troops - and particularly artillery - forward as it is necessary to send forward to keep up continual bombardments and attacks on the passes, but, although it will likely take quite a long time, this will not occupy our entire army, because an entire army of many thousands cannot be all occupied at the same time attacking two narrow passes. The rest of our army, then, based at Geneva, (which ought to outnumber the entire Swiss army thoroughly) will move into the Swiss mountains and seize control of as much territory as feasible, while still not letting up on the attacks on the passes, and thus saving on campaigning time and allowing us to make full use of our superior numbers. In particular, I hope to gain control of Upper Valais (i.e. the area around Visp), which will not likely be heavily defended seeing as there's not much there, which will give us a third pass into Italy, the Semplon Pass.

In attacking the passes, make thorough use of artillery bombardment to minimise our casualties. Cavalry probably will not be very useful here, so employ the main body of cavalry on invading the Swiss interior.

Then, when we have successfully taken the passes, we will garrison them and hold them. We will stop invading Switzerland, however far we have got, and, leaving adequate men to hold up the Swiss, we will march the main body of our army, preferably by now including the new recruits and with a full complement of cavalry and artillery as well as infantry, down to the passes. Then we will invade Piedmont in full force, and, with any luck, by now we will have overcome their main line of defence (the passes) allowing us to march directly on Turin, and either take it or place it under siege.

If we are attacked unexpectedly by another of our neighbours (especially watch out for Hanover, the Netherlands, and Languedoc), take a defensive attitude on the Swiss-Savoyard front and move troops to wherever the threat is so that the troops we have defending each part of our country are proportional to the threat faced in each part. If Paris itself should come under unexpected attack, it should be particularly thoroughly reinforced. While waiting for these troops to arrive, the reserves posted already around Paris and Cologne should fight delaying actions, and when these reinforcements do arrive they should fight defensively in order to preserve our territorial integrity.

Map:
cienmap19.png


Standing Orders: (repeated in each order set)

Do not hold elections without my specific instruction. This is a reserved power to the King under the constitution and, while I intend to execute it reasonably frequently, it is to be absolutely at my discretion and definitely not automatically every four years or something like that. My intention is not normally to hold elections in wartime and probably to have fairly long parliaments on the whole.

French nationalism is always to be discouraged at Court, in the education of princes, in the education system, in art, and elsewhere in Parisian and Burgundian society.

If the monarch dies, the successor, I hope, will be his son, who will preferably have been educated as a liberal and will be very familiar with the German language as well as the French one. Upon coming to the throne, it is my intention that he should adopt a regnal name other than Louis. Philip(pe) is probably most acceptable.

Any newborn princes in the royal household are to be called, Joseph, Robert, Richard, even Emmanuel, but not names that Germans are likely to pronounce differently. We do not have to adhere to the naming practices of the old Kingdom of Paris because we are a completely new kingdom.

All princes are generally to be educated in a liberal fashion and to be taught German so they can speak it perfectly and also Latin.


King Philippe succeeded to the throne during 1850.


Spoiler 1851 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Philippe (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,167 (+12)
Economic Points: 427 (+150)
Domestic Policies: -24
-Education: -3
-French Society for Colonization: -5
-Imperial Administration: -5
-Secret Police: -11
Stability: 7
Army: 44 Infantry Brigades, 13 Cavalry Brigades, 15 Artillery Brigades (4 Infantry Brigades, 2 Cavalry Brigades, 2 Artillery Brigades in Korea)
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10
Colonies: 3

Spoiler:

Benin: 3
-Manpower: 6
-Garrison: 1 Infantry Brigade
-Stability: 8

OOC: As we discussed on AIM, the stability number should be 8.

Orders:

Spend 300EP on 30 new infantry, and 20 new artillery brigades. When they are ready, move them down to the Swiss border and add them to that expedition.

*Secretly* send 7EP to liberals, Orleanist/Provencal separatists and other dissidents in Languedoc, as last turn, to help them cause trouble to their tyrannical absolute monarchy. Stop if there is even the slightest hint that secrecy might be in danger of being even slightly lost. The idea is to keep up low-level funding for a few turns and see if it happens to create chaos of a convenient kind. Insurrection in Orleans is particularly desirable. This turn, though, I would like to send the money in such a way that it is likely to strengthen Orleans liberalism without actually sparking an immediate revolt; instead it is preferable that the liberals should take a few years to become stronger and that only then should there be a revolt that will be even larger for the delay.

Reduce secret police upkeep by 1EP further in accordance with our liberal government's policies.


We are at war with Savoy-Milan and Switzerland. See map below. Leave 24 infantry brigades, 5 cavalry brigades, and 7 artillery brigades in positions in the Paris and Cologne areas in case of invasion, as before. We are going to move back on the passes, and so we will first take back the pass the Swiss retook at the end of last turn. Holding the passes then becomes an issue of top importance. Under no circumstances are those passes ever to lack men to defend them. Meanwhile, we will march up into the Valais with the largest part of our army, and then invade Switzerland at the same time as the Austrians and Bavarians. It is necessary that the invasions should be simultaneous, and we will try to make sure of this this turn. Once the Swiss are defeated, move back with our army and invade Piedmont again, taking up the positions we held at the end of last turn, if possible, at Turin, and begin to invest it again. Holding all the passes, though, remains the top priority.

Standing Orders: (repeated in each order set)

Do not hold elections without my specific instruction. This is a reserved power to the King under the constitution and, while I intend to execute it reasonably frequently, it is to be absolutely at my discretion and definitely not automatically every four years or something like that. My intention is not normally to hold elections in wartime and probably to have fairly long parliaments on the whole.

French nationalism is always to be discouraged at Court, in the education of princes, in the education system, in art, and elsewhere in Parisian and Burgundian society.

If the monarch dies, the successor, I hope, will be his son, who will preferably have been educated as a liberal and will be very familiar with the German language as well as the French one. Upon coming to the throne, it is my intention that he should adopt a regnal name other than Louis. Philip(pe) is probably most acceptable.

Any newborn princes in the royal household are to be called, Joseph, Robert, Richard, even Emmanuel, but not names that Germans are likely to pronounce differently. We do not have to adhere to the naming practices of the old Kingdom of Paris because we are a completely new kingdom.

All princes are generally to be educated in a liberal fashion and to be taught German so they can speak it perfectly and also Latin.

The settlement of Italy

I don't expect we'll win totally this year, or anything like that, but nevertheless I have made a map of the settlement we agreed on with Austria and Spain, for reference.

cienmap19.png


As for Switzerland, when it is annexed it will receive the right to elect MPs to Parliament on the same basis as any other area of the country, and the German speakers there will have equal rights with everyone else, just as the rest of the Burgundian Germans do. If any important Swiss show any particular loyalty, peers will be created. Military rule in Switzerland will continue if necessary, but no longer than necessary; at any rate important strategic locations and passes should be firmly guarded, and an eye should be kept out for problems. The Secret Police, without extending their funding, should extend their operations to encompass Switzerland.

As for Piedmont, the King should be a pliable scion of the royal house who is fully briefed on everything and who knows what he's going to have to do and is willing to do it (i.e. join and support our position in the projected Franco-Burgundian Confederacy). A representative assembly is to be formed, but with very limited power, and only parties that already exist as of 1851 in Burgundy and that are legal according to Burgundian electoral law will be allowed to field candidates in Piedmont. This means that all Piedmontese candidates will have to register and meet the entry requirements for a normal Burgundian party. This will mean, that rather than having a free choice, the Piedmontese (although they will have Italian candidates) will have a choice between Burgundian parties, e.g. the Septembrists and their conservative rivals. By this trick, we will give representation but make extremism and Italian nationalism positions that cannot be represented in the Piedmontese representative assembly, as Burgundian parties are not allowed to support regionalism.
 
Spoiler 1852 :
Stats:

Kingdoms of Paris-Burgundy: Spryllino
Constitutional Monarchy: King Philippe (Liberal)/Septembrist Party (Liberal)
Capital: Paris
Education: Wealthy Only
Manpower: 1,129 (+12)
Economic Points: 247 (+150)
Domestic Policies: -23
-Education: -3
-French Society for Colonization: -5
-Imperial Administration: -5
-Secret Police: -10
Stability: 8
Army: 50 Infantry Brigades, 10 Cavalry Brigades, 19 Artillery Brigades (3 Infantry Brigades, 2 Cavalry Brigades, 1 Artillery Brigade in Korea)
Army Quality: 10
Army Organization Style: European Standard 1835
Navy: 5 Fifth Rate Warships, 4 Fourth Rate Warships, 6 Third Rate Warships
Navy Quality: 10
Colonies: 3

Spoiler:

Benin: 3
-Manpower: 6
-Garrison: 1 Infantry Brigade
-Stability: 8

Orders:

Upgrade the entire army to the Spanish Nuevo Tercio standard. We have enough money to do this in a single turn. If any problem arises that means we need more money to complete the project, take funds away from the other things we are spending money on. Cost will be 3EP per brigade, and there are in total 85 brigades, so (in theory) the cost will be 255EP in total.

Once the upgrade has been done, spend all remaining funds (apart from domestic expenditure) on brigades. This should be done in the ratio 3:2:2 Infantry:Cavalry:Artillery. If all goes to plan, this should mean, at the new rate of 8EP per brigade, 6 Infantry brigades, 4 cavalry brigades, and 4 artillery brigades, at a total cost of 112EP.

*Secretly* send funds (whatever the remainder is once 255EP and however many multiples of 8EP are subtracted, so probably 7EP) to liberals, Orleanist/Provencal separatists and other dissidents in Languedoc, as last turn, to help them cause trouble to their tyrannical absolute monarchy. Stop if there is even the slightest hint that secrecy might be in danger of being even slightly lost. The idea is to keep up low-level funding for a few turns and see if it happens to create chaos of a convenient kind. Insurrection in Orleans is particularly desirable. This turn, though, I would like to send the money in such a way that it is likely to strengthen Orleans liberalism without actually sparking an immediate revolt; instead it is preferable that the liberals should take a few years to become stronger and that only then should there be a revolt that will be even larger for the delay.

If for some reason Spain does not allow us to upgrade or if it is essentially impossible to upgrade our army as specified above because it is wartime, then spend up to 200EP on brigades according to the ratio above, and send 7EP to dissidents in Languedoc.

If it turns out to be impractical to upgrade our entire army in one turn, or more coat-effective to spread it out over two turns, then do so, and bank the difference so that it is available for spending on the upgrade next turn.

Reduce secret police upkeep by 1EP further in accordance with our liberal government's policies.

Remove 4 infantry brigades, 1 cavalry brigade, and 2 artillery brigades from the army we have left behind from our campaign in Switzerland, and send them to Korea. The Scandinavians have undertaken to transport my troops there.

Remove 4 infantry brigades, 2 cavalry brigades, and 2 artillery brigades, and send them as reinforcements to Austria to help hold back the Italians on the Venetian front.

This leaves 16 infantry brigades, 2 cavalry brigades, and 3 artillery brigades to defend the Paris and Cologne areas in case of invasion.

We are at war with Savoy-Milan and Switzerland. Press on with the siege of Turin. Attack as necessary and as deemed appropriate by the commander on the spot. A quick victory would be useful before they have time to relieve the city with artillery, of which we have a superiority now but won't necessarily have one indefinitely. If the siege of Turin is broken and we are defeated, retreat to the passes and defend them. If we are victorious, seize control of the surrounding area, and move off to finish off the Swiss with a detachment of our army while maintaining most of our army in Turin and the surrounding area.

We are in command in Korea this year. We are going to move forward. Using naval forces we will transport and supply our armies across the Yalu and establish fortifications, ensuring we always have direct contact with the sea, and we will march along the coast, making sorties inland in order to establish control over the area. We will march to the Liaoning peninsula and take control there by securing control of the northern end where the peninsula meets the mainland, and with control of this we will send detachments down into the peninsula, backed up with naval force, to take possession of it. Because this land is our territorial claim and the Japanese are well in the majority, it probably ought to be Burgundian coloured blue rather than red? At any rate, in the short term any conquered territory will be put under temporary coalition rule. Throughout this campaign, pursue a generally cautious strategy. Do not allow ourselves to press forward to eagerly or to carry out ill-planned tactical operations.

Take control of Seoul and, if funds are absolutely required to set up an administrative structure, which I hope they are not, subtract the necessary sum from the money allocated to sparking dissent in Languedoc.

If the above all goes to plan, there should be no surplus, but if there is a surplus - due to the order I have given not to upgrade the army if it is impractical and only to spend a limited sum on new troops - bank it.

Standing Orders: (repeated in each order set)

Do not hold elections without my specific instruction. This is a reserved power to the King under the constitution and, while I intend to execute it reasonably frequently, it is to be absolutely at my discretion and definitely not automatically every four years or something like that. My intention is not normally to hold elections in wartime and probably to have fairly long parliaments on the whole.

French nationalism is always to be discouraged at Court, in the education of princes, in the education system, in art, and elsewhere in Parisian and Burgundian society.

If the monarch dies, the successor, I hope, will be his son, who will preferably have been educated as a liberal and will be very familiar with the German language as well as the French one. Upon coming to the throne, it is my intention that he should adopt a regnal name other than Louis. Philip(pe) is probably most acceptable.

Any newborn princes in the royal household are to be called, Joseph, Robert, Richard, even Emmanuel, but not names that Germans are likely to pronounce differently. We do not have to adhere to the naming practices of the old Kingdom of Paris because we are a completely new kingdom.

All princes are generally to be educated in a liberal fashion and to be taught German so they can speak it perfectly and also Latin.

The settlement of Italy

I don't expect we'll win totally this year, or anything like that, but nevertheless I have made a map of the settlement we agreed on with Austria and Spain, for reference.

cienmap19.png


As for Switzerland, when it is annexed it will receive the right to elect MPs to Parliament on the same basis as any other area of the country, and the German speakers there will have equal rights with everyone else, just as the rest of the Burgundian Germans do. If any important Swiss show any particular loyalty, peers will be created. Military rule in Switzerland will continue if necessary, but no longer than necessary; at any rate important strategic locations and passes should be firmly guarded, and an eye should be kept out for problems. The Secret Police, without extending their funding, should extend their operations to encompass Switzerland.

As for Piedmont, the King should be a pliable scion of the royal house who is fully briefed on everything and who knows what he's going to have to do and is willing to do it (i.e. join and support our position in the projected Franco-Burgundian Confederacy). A representative assembly is to be formed, but with very limited power, and only parties that already exist as of 1851 in Burgundy and that are legal according to Burgundian electoral law will be allowed to field candidates in Piedmont. This means that all Piedmontese candidates will have to register and meet the entry requirements for a normal Burgundian party. This will mean, that rather than having a free choice, the Piedmontese (although they will have Italian candidates) will have a choice between Burgundian parties, e.g. the Septembrists and their conservative rivals. By this trick, we will give representation but make extremism and Italian nationalism positions that cannot be represented in the Piedmontese representative assembly, as Burgundian parties are not allowed to support regionalism.


Spoiler BT :
Military Policy: Emphasise Army

Economic Policy: Emphasise Industrial Growth

Diplomatic Policy: Balance of Power


Possible wars of aggression:

1. A cooperative attack with the Dutch on the Polish colonial empire, especially Polish China. This will not happen before 1865 or so, and should not happen when at war with anyone else, and should happen preferably when the Japanese are otherwise occupied in Kamchatka or the Zunghar Khanate. After all, seeing as we are the attackers, we get to choose when the war happens, and so we will choose a good moment.

2. A war with Languedoc if the situation is favourable (i.e. only if things pan out as listed below)


Specific policies:

1. Keep on reducing secret police expenditure gradually by 1EP a turn until they no longer exist.

2. Encourage the development of a specific Burgundian national identity, based on the heritage of Charlemagne, and encourage a sort of Unionist art. Create an Academie Burgundienne in Dijon to encourage biligualism, Burgundian unionist art, and a national identity that is proud that it is both French and German at the same time. Also carry out other Burgundian culture projects.

3. Rapprochement with the Dutch is our most important foreign policy. Our cooperation on this point will cover several elements:

- we will make a point of cooperating with them against the Polish,

- we will look for support in the Dutch Republic if we ever support Orleanist Republicans, because they are Republicans and a joint endeavour of this sort in Republicans' favour will endear us to the Dutch public,

- we will cooperate militarily with them, buying some Dutch ships

- and receiving their military organisation (boosting our army enormously in the process). This will be the very first and highest item of priority on our agenda in the BT, and was what I was just about to do, pretty much, when the NES halted.

- we will allow them to recruit troops in the Rhineland from the Germans there to conserve their manpower reserves.

- we will (whenever is convenient) sign an explicit defensive alliance with them (probably in the 1860s some time).

- We will also try to gradually build relations with Hanover, with the aim, if we so desire, of being able to make an alliance with them too shortly after 1900 if we want.

4. Most importantly, we are forming a Franco-Burgundian Confederation consisting initially of Paris-Burgundy and Normandy - i.e. a merger of our nations into a single nation. This will be listed as a single nation. It will come into being about twenty years into the BT, once the free trade agreements are coming very near to completion, and it will have a single Parliament with authority over foreign policy. Any two kings belonging to the Parliament can veto any measure together. Seats in the Parliament will be allocated both on the basis of wealth and on the basis of population. All French states are allowed to join on this basis, but while slight and temporary concessions may be made to new members, there can be no Austria-Prussia relationship with Languedoc; no-one will be allowed seats in Parliament or veto powers significantly out of kilter with their economic strength or population. The most obvious candidates apart from Normandy are Dauphiné and Poitou. Piedmont will join if Dauphiné does (unless Dauphiné won't join if Piedmont does, in which case Piedmont can just stay away and remain a sort of puppet state). Any states that join the Confederation will also be allowed to trade freely in China, etc. just like Parisian and Burgundian merchants, creating a significant incentive for countries to join.

5. By the end of the BT, I want as much as possible of the French Colonial Society to belong directly to the Confederate government, through the admission of the participating states into the Confederacy. At some point, the whole thing will essentially be appended to the Confederate government.

6. As for Piedmont, the King should be a pliable scion of the royal house who is fully briefed on everything and who knows what he's going to have to do and is willing to do it (i.e. join and support our position in the projected Franco-Burgundian Confederacy). The most likely system is one where the King of Piedmont is always the King's brother, or the heir apparent, or something. A representative assembly is to be formed, but with very limited power, and only parties that already exist as of 1851 in Burgundy and that are legal according to Burgundian electoral law will be allowed to field candidates in Piedmont. This means that all Piedmontese candidates will have to register and meet the entry requirements for a normal Burgundian party. This will mean, that rather than having a free choice, the Piedmontese (although they will have Italian candidates) will have a choice between Burgundian parties, e.g. the Septembrists and their conservative rivals. By this trick, we will give representation but make extremism and Italian nationalism positions that cannot be represented in the Piedmontese representative assembly, as Burgundian parties are not allowed to support regionalism. Tariffs will remain up along the Piedmont-Burgundy border unless Piedmont gets included into the Confederacy as discussed below.

7. As for Switzerland, when it is annexed it will receive the right to elect MPs to Parliament on the same basis as any other area of the country, and the German speakers there will have equal rights with everyone else, just as the rest of the Burgundian Germans do. If any important Swiss show any particular loyalty, peers will be created. Military rule in Switzerland will continue if necessary, but no longer than necessary; at any rate important strategic locations and passes should be firmly guarded, and an eye should be kept out for problems.

8. Continue liberal education of princes, liberal reforms as necessary to maintain stability. Hold elections whenever at peace and Parliament has lasted at least for years. Regular Parliaments may be adopted later on if convenient.

Polish War - War Aims

The Netherlands and the Kingdoms of Paris-Burgundy will be waging a war against Poland during the BT with the following war aims.

The Netherlands - The Polish Indian Ocean Islands and The Polish Korean Port will be turned over in entirety to the Dutch Republic.

The Kingdoms of Paris-Burgundy - Polish Gabon (Stanislavia) will be turned over to The Kingdoms of Paris-Burgundy

Equal Split - The Polish Chinese concession will be equally split between the Republic of the Netherlands and The Kingdoms of Paris-Burgundy

To Britain - Since, neither The Netherlands and The Kingdoms of Paris-Burgundy want control of Polish Guinea, the Polish colony will be turned over to the British

Languedoc War - Conditions

1. Orleans must rebel first. We will covertly make sure (as we have been) with appropriate *secret* financing that if they do rebel they will do it properly, and, with any luck, they will rebel, and do it successfully.

2. We must have, in the war, initial control of Orleans. If the revolt doesn't manage to start with to seize control of Orleans' territory or at least the vast majority of it for our army to defend, then we're not going to war over it.

3. Orleans (presumably run by Republicans) must be willing to join our Confederacy as a member like any other, providing Parliament representatives, etc.

4. There must not be any obvious reason why we should not intervene, e.g. being attacked by someone else in a war that we can't drop to help Orleans, or Orleans rebelling in a half-baked fashion, or the entire place being completely awash with dozens of Spaniard brigades, or something.

5. The war must not happen before we are far enough into the BT and into our rapprochement with the Dutch that we have their army organisation, i.e. not within the first few years of the BT.

If these conditions aren't met - and they're not particularly likely to be met - there is to be no war with Languedoc at all.

Languedoc War - Orders

1. Appeal for military reinforcement to the Dutch (who have promised it), to the Austrians (who have also promised it), to Piedmont (who will give it because they are a puppet state), and to Milan, Genoa, Naples, Bavaria, and the Pope, who may or may not help us as they like. But this coalition building will not slow us down in the absurd way it did last time we intervened in Orleans. We will help Orleans as soon as they revolt in any numbers, and we will help them with almost our entire army, without waiting for the foreign troops to arrive.

2. Do not move out of Orleans's former territory. We will simply admit Orleans to the Confederacy, entrench, and defend it against all comers. In moving into Orleans, we hope that we will not face determined Languedoc opposition because the rebels will hopefully have driven out most of their troops already. There will be no attack into the Languedoc interior or into Provence and we will make it perfectly clear that we have no intention to do any such thing. We will be happy to make any reasonable peace with Languedoc that lets the Confederacy keep Orleans.

3. If the rebellion in Orleans causes a coup in Orleans proper, then so much the better. We will recognise and negotiate with the new regime.

4. If the rebellion in Orleans causes a Provencal revolt, then that can join the confederacy too, unless we can get a cheap peace by letting Languedoc keep it, in which case we'll save ourselves the trouble of an enormous war.

Languedoc War - War Aims

To secure Orleans. Nothing else is important as a war aim and therefore I hope our war - while containing support from the Dutch and the Austrians and maybe some Italians and/or Bavarians - will nevertheless be limited in its nature.

Secondarily, the war, I hope, will lead to Poitou, Dauphiné and maybe Piedmont joining the Confederacy.

A quick victory and a moderate peace. If all goes pearshaped, evacuate Orleans under terms in preference to being driven out and made to accept worse terms: i.e. if we start losing, cut our losses and get a status quo ante bellum peace.


Appendices and later edits:

1. We will take suitable action to prevent any irritatingly early war over Orleans disproportionately affecting the Norman economy, particularly by signing more commercial treaties and import deals with the Normans if necessary to ensure that it actually benefits them.

2. Build the Paris-Munich-Vienna railway we said we were going to build with Austrian cooperation (provided the Austrians are willing).

3. When Sardinia attacks Piedmont, defend it, reinforce it as necessary and as possible, and call on Genoa, Milan and especially the Pope to help solve this threat to the balance of power in Italy.
 
Aye, Lucky, they weren't very organized. I let it slide 1) because I'm a newb (3rd NES at the time) more or less and 2) I couldn't find the motivation to come up with a better structure until the BT. EQ finally got around to mentioning the benefit of EP summaries for him (honestly hadn't occurred to me) around turn 3 or 4 of the current CI. Now I include an EP summary. I feel like I've improved somewhat in my presentation. Here's how I've organized my orders for 1900 in CI. I feel I can show this because there isn't anything surprising or anything that people couldn't have figured out, and anything that might be slightly interesting (like Gun size/number or deployment or navy organization) has been changed drastically.

Either way, I've kept the general structure, but have also tweaked them since then, compartmentalizing things to make it easier to read and adding things like the EP summaries and order summaries for my armies and navies. Part of it is for EQ, but for the most part it is a way for me to better keep things in my mind. As far as I know, he doesn't mind the way I do it.

@Spryllino: I like the aspects of your orders where you are trying to rationalize certain outcomes. I find I don't really do that often. Does it work?

Japan - 1900

Spoiler :
(OCC NOTE: I realized I made a arithmetic mistake sending in my orders.)


Hey EQ,

I've decided to get more organized with how I set up my orders. I've come up with this so far. Is this too much, or is alright?


Spoiler :
Japan: Quisani
Absolute Monarchy: Emperor Meiji (Conservative)
Capital: Kyoto
Manpower: 6,700 (+70)
Economic Points: 0 (+290)
Domestic Spending : -71 EP
-Education: -71 (71)
Stability: 8
Army: 140 Infantry Brigades, 15 Cavalry Brigades, 35 Artillery Brigades
Army Quality: 11
Army Doctrine: Imperial Japanese Army 1890
Navy: 35 Early Destroyers, 12 Early Light Cruisers, 5 Early Heavy Cruisers, 10 Yamato-class Battleships
Navy Quality: 11
Colonies: 70

Spoiler :

Aisuyochi: 2
-Manpower: 5
-Garrison: 1 Infantry Brigade
-Stability: 8
Korea: 33
-Manpower: 250
-Garrison: 20 Infantry Brigades, 4 Cavalry Brigades, 6 Artillery Brigades
-Stability: 7
Manchuria: 25
-Manpower: 90
-Garrison: 29 Infantry Brigades, 10 Cavalry Brigades, 10 Artillery Brigades
-Stability: 8
Siberia: 10
-Manpower: 25
-Garrison: 20 Infantry Brigades, 5 Cavalry Brigades, 10 Artillery Brigades
-Stability: 9



Orders of State



Imperial Department of War:

Imperial Armies:

  • 1st Imperial Gun
    Area of Deployment: Mainland Japan
    Spoiler :
    • 28 Infrantry Brigades
    • 3 Calvary Brigades
    • 5 Artillery Brigades

    Orders: Patrol

  • 2nd Imperial Gun
    Area of Deployment: Mainland Japan
    Spoiler :
    • 28 Infrantry Brigades
    • 3 Calvary Brigades
    • 5 Artillery Brigades

    Orders: Patrol

  • 3rd Imperial Gun
    Area of Deployment:Mainland Japan
    Spoiler :
    • 28 Infrantry Brigades
    • 3 Calvary Brigades
    • 5 Artillery Brigades

    Orders: Patrol

  • 4th Imperial Gun
    Area of Deployment: Mainland Japan
    Spoiler :
    • 28 Infrantry Brigades
    • 3 Calvary Brigades
    • 5 Artillery Brigades

    Orders: Patrol

  • 5th Imperial Gun
    Area of Deployment: Mainland Japan
    Spoiler :
    • 28 Infrantry Brigades
    • 3 Calvary Brigades
    • 5 Artillery Brigades

    Orders: Patrol

  • 6th Imperial Gun
    Area of Deployment: Korean Peninsula
    Spoiler :
    • 20 Infrantry Brigades
    • 3 Calvary Brigades
    • 6 Artillery Brigades

    Orders: Patrol


  • 7th Imperial Gun
    Area of Deployment: Manchuria
    Spoiler :
    • 29 Infrantry Brigades
    • 10 Calvary Brigades
    • 10 Artillery Brigades

    Orders: Patrol


  • 8th Imperial Gun
    Area of Deployment: Siberia
    Spoiler :
    • 20 Infrantry Brigades
    • 5 Calvary Brigades
    • 10 Artillery Brigades

    Orders: Patrol



  • 9th Imperial Gun
    Area of Deployment: Aisuyochi
    Spoiler :
    • 1 Infrantry Brigades

    Orders: Patrol

Imperial Navies:


  • 1st Imperial Fleet
    Area of Deployment: Asian Coast
    Spoiler :
    • 5 Yamato-class Battleships
    • 3 Early Heavy Cruisers
    • 6 Early Light Cruisers
    • 18 Early Destroyers

    Orders: Patrol local waters. Keep a watch out for foreign movements.

  • 2nd Imperial Fleet
    Area of Deployment: Northern Pacific Rim (Siberia/Aisuyochi)
    Spoiler :
    • 5 Yamato-class Battleships
    • 2 Early Heavy Cruisers
    • 6 Early Light Cruisers
    • 18 Early Destroyers

    Orders: Patrol local waters. Keep a watch out for any foreign movements.


Imperial War College:

Spoiler :
  • No expansion of the army this turn.

Imperial Division of Research:

Spoiler :
  • 50 EP to research Small Arms Improvement.

Imperial Department of Interior Affairs:

Spoiler :
  • Continue current education policies. (-71 EP)
  • Korean and Manchuria Integration Project:
    In order to further unite Korea, Manchuria and Japan, a modernization project will be embarked upon to bring Korea and Manchuria some of the economic progress seen on mainland Japan. This will include improving road networks and telegraph lines between the major cities. (Initial investment of 19 EP). OCC: I dunno how much this will cost, but I'm expecting this to be a longer term project.

Imperial Department of Economics

Spoiler :
  • Bank 50 EP. New Banked Total: 50 EP

Imperial Department of Diplomatic Affairs:

Spoiler :
  • Send 100 EP to the United States of America to build the Panama Canal.
 
I think it works to a certain extent. I'm fairly sure, for instance, that in 1834 I wouldn't have got a stability point for inactivity (which I did) unless I had specifically said that that was why I was being inactive.

I also think, from an IC perspective, that it's reasonable that your junior ministers and civil servants ought to know what you're trying to achieve with any given plan; from an OOC perspective, mods pretty often get the wrong end of the stick, and I got fairly pissed off with EQ at times (as you can probably see from the 1839 orders, when I was really irritated with the way EQ had interpreted the tone of some of my previous turns' orders).
 
I also think, from an IC perspective, that it's reasonable that your junior ministers and civil servants ought to know what you're trying to achieve with any given plan; from an OOC perspective, mods pretty often get the wrong end of the stick, and I got fairly pissed off with EQ at times (as you can probably see from the 1839 orders, when I was really irritated with the way EQ had interpreted the tone of some of my previous turns' orders).
You say that like it was unintentional on his part.
 
I am inclined to attribute most of the problems I have experienced in EQ's NESes more frequently to carelessness, to more or less subconscious biases, and to lack of a reasonable mental simulation of how things ought to turn out than to deliberate malice, although I don't say that it's never intentional.
 
I think EQ is fairly aware of his own distinct biases- that's the ostensible reason why he set up his dice-based system.
 
For the short-lived INES3 as the Malinke Empire. I had plans, which included hitting the Carribean sun, fostering allies across the world, and trying to match Iggy's pure-growth-steroids thing in South America. Overall, fun, but my schedueling problems proved to ensure that I was never able to lead at max effectiveness.

Spoiler Turn 1 :
Terrance888 said:
Malinke Empire/Terrance888 (Industrious, Creative)
Government: Medium Absolute Monarchy (51%)
ASP: 4
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions, 5 Farari divisions
Navy: 10 squadrons
Air Force: 20 groups
Background: Without Mansa Musa wasting the Kingdom's Gold, the Mali and the Songhai united just as Columbus discovered the new world and used some of their fabulous wealth to also explore the New World and keep up and even surpass the Europeans. An Empire of many tribes it poses itself as a fair (if heavy handed) arbiter of all Africans.

Spending​
+1ASP from Bornu
2ASP for 10 Squadrons
2ASP for 10 Divisions
1ASP for Logistics/Propaganda
Conscription for 20 Conscripts

Foreign
Alliance with UKIN
War with Union of Britain and CSA
Work with Dixie against CSA
Work with Nieuw Holland

Domestic​
Social Reforms
To help ease our recent Socialist uprising and the like, start holding hearings, arbitrations, et cetera by the Emperor (both to listen to them and to get him away from the desire to “play war”). Start introducing moderate but concrete reforms, like limits on work hours, minimum wages, et cetera as needed with arbitration with businessmen. Use the stick of fines, imprisonment, exile, death, or confiscation against both sides to move towards agreement. Violent protests are to be stopped with cannon and bayonet, but peaceful protests may be organized with local authorities, and are held under supervision.

Conscription
Conscript 20 Divisions. Use them as garrisons+Filler. Not cannon fodder, "Assault Troops" (euphemism BAM!)

Mobilization
Don't forget the help to our industrial sector! We will try to make sure all our war goods are home made!

War Bonds
Are good!


Military
General Doctrine: Malinke troops are generally mounted infantry and light towed guns. This makes them maneuverable and such (useful in the wide open areas of their homeland). Colonial troops are more emphasized on hand-to-hand combat and shotguns for the jungle areas they go to. They have few heavy weapons.

Garrisons:
Spoiler :
Gran Colombia gets 1 Divisions, 3 Conscripts 1 Squadron, 1 Airgroup under Marshal Jadora
Shiraz gets 1 Division, 2 Conscripts, 1 Squadron under Marshal Uzochi
Mali gets: 1 Divisions, 4 Conscripts, 1 Farari, 2 Squadrons, 3 Airgroups under Chief Marshal Lanre Ibe
*1 Farari in Mali represents Emperor’s Guard who goes with him managing Social Reforms
Dixie, Madagascar, Angola Garrisons goes with their various fronts.
Remainder: 17 Divisions, 11 Conscripts, 16 Squadrons, 16 Airgroups, 4 Farari,


Operation Applesasuce
Spoiler :
Goal: Move up the Atlantic Seaboard to capture CSA New York, the Big Apple
Troops: 8 Dixie+5 Mali=13 Divisions. 5 Dixie+6 Mali= 11 Airgroups. 3 Mali Squadrons. 1 Farari under General Emeka and Marshal Adowa (local expert-here since last turn)
General: Use Ohio river as flank while moving northward. Squadrons work with Dixie squadrons to ensure crossings of various rivers. Use lots of propaganda launched via airgroups. Also use Airgroups to warn civilians to evacuate from invasion vectors (but also launch more. So if we are invading 5 towns, launch it for 15, including grouped towns far away) and launch Farari guerillas to capture key bridges for river crossings. For Farari launchings, use catapult-launched or blimp-launched gliders.


Operation Stainremoval
Spoiler :
Goal: Use propaganda to incite native revolt in CSA colonies, while pushing from our own and using numbers to cause surrender.
Troops: 5 Mali Divisions+10 Conscripts+5 Mali Airgroups+3 Mali Squadrons+1 Farari under Marshal Kweku (Early in the year-before they can ship in reinforcements)
General: Airgroups will drop lots of propaganda for the natives and other people. Of course, some won’t be able to read, therefore we will also drop food and stuff with our flag painted on the crates. Meanwhile, we will keep them busy with naval and infantry skirmishes while the Farari will gauge their restlessness. When the time is ripe they will incite and lead a rebellion while we engage in full on combat, seeking to ourflank and cause the surrender of their troops over direct combat. We will treat POWs humanely. After this we will grant the native chiefs various titles and boons, while barely placing on the first trappings of Malinke colonization.


Operation Britfag Isolation
Spoiler :
Goal: Isolate Sudafrika while waiting for Operation Stainremoval to be completed and Nieue Holland’s force: NOTE: We are completely willing to let Nieuw Holland to take the bulk of the casualties and fight, as long as we assist enough to gain good will while gauging their “acceptableness”
Troops: 7 Mali Divisions+1 Conscripts+5 Mali Airgroups+10 Mali Squadrons+2 Farari+General Dubaku
General: Two lines of blockade. Between Madagascar and Iberian Mozambique, and between Angola and St. Helena. Meanwhile, we will also do ship-destruction operations against Capetown and that other port city. Propaganda for conquered natives as above, as well as skirmishes from Iberian colonies and brief propaganda/recon raids onto any undefended beaches.


Operation Britfag Desolation
Spoiler :
Goal: Work with Nieuw Holland to defeat the Britfag presence in Sudafrika while gauging their acceptability and gathering allegiance from the natives.
Troops: All survivers from Operation Stainremoval and Operation Britfag Isolation. Maximum of 11 Divisions, 10 Airgroups, 13 Squadrons and 3 Farari under General Dubaku in full command out of Madagascar-Iberia, Marshal Kweku from Angola.
General: Work with the Nieuw Holland plan, revealing them our gathered intel. Let them prepare the invasion in our colonies as they desire and resupply as needed. In the invasion we will seek out the tribes which greeted our earlier quiet propagandist the best and ask for their allegiance, our farari will use the Airdrop technique and our troops will pour in from the Iberian colony, our Angola colony as well as from any joint-beachheads we made with Nieuw Holland. If they demand all the glory, we will focus an everything north of that river there.

Spoiler Turn 2 Prelim *used* :
Malinke Empire/Terrance888 (Industrious, Creative)
Government: Medium Absolute Monarchy (51%)
ASP: 4 (1 banked)
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 22 divisions, 5 Farari divisions, 20 irregular divisions
Navy: 20 squadrons
Air Force: 19 groups
Background: Without Mansa Musa wasting the Kingdom's Gold, the Mali and the Songhai united just as Columbus discovered the new world and used some of their fabulous wealth to also explore the New World and keep up and even surpass the Europeans. An Empire of many tribes it poses itself as a fair (if heavy handed) arbiter of all Africans.

3ASP to increase Economy: Increase trade, Expand Colony, Integrate captured lands-hopefully the new land will bump us up
1ASP on 5 Squadrons
1ASP on 5 Groups

17 Divisions, 4 Farari, 10 Irregulars, 15 Squadrons, 14 Groups in Dixie
Goal 1: Take New York: use Farari to assault their fleet at night, take over some ships/turrets, and turn the cannons against the other ships.
Goal 2: Take Cairo, where Ohio and Mississippi join together. Use Airgroups and dropped Farari to secure bridges. This will clinch their trade and threaten Chicago.
Goal 3: Through West Virginia, Marietta, Cincinati all out invade Ohio. It is the narrowest border state and we will flank it both from this southern front as well as from Pennsylvania. Securing a front there will shorten the war.
Goal 4: If we succeed very well, don't do what happened in INES2. Keep pushing within reason, securing Detroit and joining with Cairo to take out southern Illinois and Indiana.

Rest defend.

Foreign Domestic
Lower Tariffs and trade with Iberia as agreed

Spoiler Turn 2 Real *Unused* :
Terrance888 said:
Malinke Empire/Terrance888 (Industrious, Creative)
Government: Medium Absolute Monarchy (51%)
ASP: 4 (1 banked)
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 22 divisions, 5 Farari divisions, 20 irregular divisions
Navy: 20 squadrons
Air Force: 19 groups
Background: Without Mansa Musa wasting the Kingdom's Gold, the Mali and the Songhai united just as Columbus discovered the new world and used some of their fabulous wealth to also explore the New World and keep up and even surpass the Europeans. An Empire of many tribes it poses itself as a fair (if heavy handed) arbiter of all Africans.

3ASP to increase Economy-See Domestic
1ASP on 5 Squadrons
1ASP on 5 Groups

Foreign
Hopefully I did not forget anything.
Lower Tariffs with United Kingdom of Iberia and Spain, Dixie, Republic of Sudafrica, Mogadishu, Netherlands-Indie, Bornu Republic
Grant Promiscuit to Dixie
Guarantee independence of Sudafrica to 1905. Guarantee Mogadishu independence from France.
Survey a Transcontinental Railroad Route
Tripwire force of 1 Division 1 Airgroup to Mogadishu, warn French attacks about us BEFORE they push through-prevent incidents if possible

Domestic
We will increase our economy by 2 with 3EP for a few reasons. 1-Industrial Boom year. 2- Lots of colonies and trade and stuff.
We will build lots of war factories and steel mills. We will drill for oil to power said factories and steel mills.
We will consolidate our colonies-no expansion this year.
We will use the tariffs and the new ports we built in 1901 to our advantage, hopefully engendering a great boom in import-export businesses, especially as we hunt down the Socialist fleets to extinction.

Military
Basically, we have a tough slog ahead if Vinland doesn’t help us-an easier one if they continue their support.

17 Divisions, 4 Farari, 10 Irregulars, 15 Squadrons, 14 Groups in Dixie
+Dixie Military: 10 Divisions 10 Groups 10 Squadrons

This will be divided into 3 commands as shown on map, and into four phases. The last phases is “Mop up” and need not be shown.

Operation Kick Ass, Blow Open Base, or KABOB.
Eastcom is under General Emeka (Later, Norcom)
Troops: 13 Divisions, 1 Farari, 10 Groups
Goal 1: Take New York (City and State)
Goal 2: Take Cleveland
Goal 3: Take Detroit
General: Main Force
Details: Use Farari to capture some battleships and turn them against each other in New York. Cleveland is easy to assault via the coastal plains, with parafarari support in the hills. Detroit will be harder, but if Vinland is open, put a navy on lake Eire and move in.

Centcom is under Marshal Adowa
Troops: 8 Divisions, 1 Farari, 8 Groups
Goal 1: Take Pittsbourgh
Goal 2: Take Cincinatti
Goal 3: Take Indianapolis, Flank Detroit
General: Flanking Force
Details: They will mostly secure our flanks. In Cincinatti it is VERY important to establish their flanks before moving to Columbus and Cleveland as they are on the enemy’s main southern supply route. At Indianapolis keep mobile and the enemy at a hand’s length, seeking more to lure them into ambushes or get them trapped with Westcom.

Westcom is under Marshal Kweku (Later, Sudcom)
Troops: 6 Divisions, 1 Farari, 6 Groups
Goal 1: Take Cairo
Goal 2: Disrupt Reinforcements
Goal 3: Take St. Louis, Flank Indianapolis
General: Distraction Force
Details: They will mostly Distract. Cairo itself is not important, but it will stifle the Ohio River trade route and it is easy to turn into a meatgrinder for the enemy. Goal 2 is to prevent the enemy from establishing fronts: wide ranging raids should avoid enemy contact, spread propaganda, and scout for the final push to Chicago.

Rescom: 10 Irregulars, 25 Squadrons, 1 Farari
Goals: Support Pushes, Blockade New York, Ohio and Mississippi, Transport troops, ect ect.



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General Overall: Always tell where we are attacking, but also tell a few other towns we are NOT attacking, as well as tell sometimes we are attacking where we will NOT attack. Sometimes tell when much earlier so that they forget by the time we do attack. Keep them off balanced, and watch out for their reinforcements. If Vinland is out, pull back a bit and secure New York and cut off CSA reoccupation troops before moving on.

Our goal is more capitulation than complete surrender.

Give Promiscuit to Dixie and let them do as they will (I trust her to not embarrass us.)

Spoiler Turn 3 Prelim :
Terrance888 said:
Prelim Orders

Spoiler :
Malinke Empire/Terrance888 (Industrious, Creative)
Government: Medium Absolute Monarchy (47%)
ASP: 6
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 25 divisions, 4 Farari divisions, 20 irregular divisions
Navy: 25 squadrons
Air Force: 22 groups
Background: Without Mansa Musa wasting the Kingdom's Gold, the Mali and the Songhai united just as Columbus discovered the new world and used some of their fabulous wealth to also explore the New World and keep up and even surpass the Europeans. An Empire of many tribes it poses itself as a fair (if heavy handed) arbiter of all Africans.

4EP for 20 Divsions
1EP for Pan African Secret Society (get the Commies)
1EP for Sudafrica

Soldiers are under Allied Command
Do all agreements in last set of late orders
Send Tripwire forces to Netherlands-Indie and Dixie as required (1 Airgroup each)
Give Promiscuit to Dixie, annex Chesapeak Peninsula (the tip-more military base than anything)
Give Suadfrika that Birtain part we annexed by accident


Questions: With all this Expanding colonies, Tariff agreements, Railroads, Trade Ports, New Lands... how much will it take off from economic improvement? I might take out a loan.

For raising conscripts, is it 20 per turn or 20 max?
 
NukeNES: Genesis and Armageddon turn 1, for the Ut Shiaage (the plural for Shia, which vaguely means Empire)

Spoiler :
1: Ut Shia, existing merely for expansion and the spread of influence, never lacked in conflict. From this conflict arose motivation and opportunity abundant to develop weaponry and military tactics far more advanced than those of her immediate neighbors. From this abundance came innovations such as the Chariot, the Phalanx, and many others. The Shia of this era expanded greatly from this lack of real military oppoonents. It's only real challenge was the Nannuk, whom they met with the goal of pitting one leader against another, to the Shia's great benefit.

Warfare against the Nannuk said:
First off, priests should be sent there to spread the Ut pantheon and Nul as a religion there. There is not a strongly organized Nannuk religion as far as we can tell.

Second, diplomats (assassins in disguise) should be sent to each individual city-state or chiefdom to attempt to bargain with them. Offer military help over their enemies to those that would help us, let them become client states, eventually absorb them, be their allies, whatever. Not too big of a deal. Also offer said help to those factions that would convert to the Ut pantheon.

Failing all this, the "diplomats" should assassinate the leaders that refused us, and lay the blame on the other city states/chiefdoms. Keep them as segregated as we can. Divided, they will fall.

Our armies (10,000 strong, see Ut Warfare) should steamroll any pittance the shattered Nannuk tribes can put up against us individually. Work in a unified, united front against these lesser Nannuk tribes and towns. Ransom leaders for large quantities of money/goods. These superior forces should be brought down upon one city at a time, so as not to spread our forces too thin.

--Attempt to discover and incorporate metal armors, such as scale or chain mails, to our more elite Antu troops. Bloodily expand the Shia's borders throughout the Fertile Crescent zone. Major fortifications should be constructed around strategically, culturally or economic cities.

2: Shia-Naram reigned as the single power of the east for a further 250 years under 7 God-Monarchs, all of whom died in bloody glorious battle or by an assassin's unwanted attentions. Rather than a total collapse, it resulted in rebirth as the Shia-Ekur u Baku, an easy transition, as the Priesthood still remained a strong force behind the God-Monarchs. For 300 years more the Shia-Ekur u Baku reigned under 13 more God-Monarchs.

--Change name to the Shia-Ekur u Baku. 500 years of bloody expansion adds to our borders in the Fertile Crescent area, significantly so in the Nannuk regions in the west.

3: The Triumph Pillars, countless and bold throughout the Shia and Ut lands, shall inspire a new golden age of architecture within the Shia proper. It will be the envy of the world at large, these cities grand we possess- the gems in the blood-stained desert. It will attract merchants and the wealthy to our cities and ports- river or coastal- for the glory and economy of the region.

--Centralize economic power via merchants and the wealthy into the cities- agriculture is still a major economic gear, but so is overland and internal trade. Also, architecture golden age. Yeahhhh.

4: With the population of the Shia growing ever steadily from the massive conquests and birth rate growing, a need has arisen, and been met. Irrigation has been invented- or discovered?- and channels dug throughout fields and farms bring the mighty waters of the Dagan (Euphrates) and Ahn (Tigris) to the farms further from it. Food is imported to the cities at a faster rate- and overpopulation and pestilence has become a problem, however.

--Improve agriculture along the Dagan and Ahn rivers, raising populations in the towns and cities.

Spoiler VERY LARGE IMAGE :
Stele_Naram_Sim_Louvre_Sb4.jpg
[or link: http://upload.wikimedia.org/wikipedia/commons/6/67/Stele_Naram_Sim_Louvre_Sb4.jpg]
Early Naram Antu depicted over his unnamed enemy, victorious in battle.

OOC:

I hate it when people give me nothing to write about, so I try to write stories sometimes. I figured 4 fairly broad goals wasn't too much strain for a large, centralized, cohesive Empire like mine.

Expand+Military, Expand, Trade+Architecture, Population.

I will now refer you to this map:
fertile_crescent.jpg


which shows where I mean by "fertcile crescent".


Edit: I would play the out of this world again, if you happen to see this post, Nuke.
 
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