jalapeno_dude
AKA Panda Judo Eel
Spoiler JalNES Update 10 Orders, Part 2 :
UR
>>>>>Ur
Total Spending points: 7 (economy: 5/0/2 (-1 point from raids)(+1 point from Medes))
- use 3 eco.points to recruit 1,500 Katarakti infantry
- use 1 eco.point to recruit 500 archers
- use 3 eco.point to build 30 river boats
Total army size: 3,200 Katarakti Infantry(UU), 300 Chariots, 1700 Spearmen, 1550 Archers, 400 Axemen
Military campaigns:
Armygroups:
1st army: 700 Katarakti Infantry, 50 Chariots, 700 Spearmen, 250 archers, 30 river boats.
2nd army: 2,500 Katarakti Infantry, 150 Chariots, 1,000 Spearmen, 1,300 archers, 400 axemen.
3rd army: 100 Chariots
Map: http://img148.imageshack.us/img148/176/urbattleplan9ik9.png
If not instructed otherwise, use oblique infantry deployment. Encourage generals to come up with new ways to apply the tactic in different situations.
1st Army:
The main goal for 1st army is to use the rebuilt fleet to anchieve total naval superiority on tigris. It is likely that Medeans are building new ships, so this won't be a easy task. Use following tactic to decimate enemy fleet:
Form my fleet into one big spearhead, and drive it directly into enemy fleets center. This maneuver will cause chaos and split their fleet in half. After the spearhead attack, the boats will start systemically destroy the enemy fleet. My boats will operate in pairs, each pair concentrating one a single ship at a time. Either destroy the enemy ship by ramming it from opposite directions and crushing it between, or alternatively board the enemy ship with both ships and overwhelm it with superior numbers. Use the 700 spearmen to provide additional marines on the ships to make the battle go smoother.
Once enemy fleet is destroyed and Tigris is in our control, 1st army will burn down all the bridges crossing it to prevent enemy from attacking. The fleet and 700 spearmen will guard the river and destroy any medean attempts to build new bridges. Meanwhile, rest of the 1st army ( 700 Katarakti Infantry, 50 Chariots, 300 archers) will march west all the way to Euphrates and secure the rich farmlands. Then, after leaving small diversion force near the border in the north to confuse the defenders, main army will cross Euphrates in the south and go around the fortifications, then taking them by suprise with an attack from behind.
Incite rebellions amonst the hittites by promising them autonomy if they rise in arms to support us. This should at least make the Hittites look us more favorably than the Medeans, and make the "liberation" of their lands go smoothly.
Once forts are taken, occupy rest of the Medean western provinces and harness the riches of this territory for our warmachine.
Plan B: IF the liberation of hittite territories doesn't succeed as planned because enemy garrisons in the area are vastly larger than expected, promise the hittites full independence if they rebel and aid our forces to destroy Medes. This should make the hittites much more willing to support us than mere autonomy.
2nd army:
The task for 2nd army is to delay the Medean assault east of tigris as well as they can (like using chariots to attack enemy supply lines), and when there are no other options then fight a pitched battle on highly defensiveable terrain. The main bulk of the forces will take positions in a narrow valley which would render the superior numbers of the enemy useless. In the Valley, deploy army as following:
The Katarakti infantry will form the centre, while spearmen form the left and right wing. Archers, axemen and chariots will be deployed behind. Unlike before, army will not be deployed in oblique infantry formation. Instead they are deployed in normal battle line. One important part of the strategy is that our army will not move an inch from the defensive positions it has, forcing the enemy to charge our phalanx.
There are three ways to counter the new enemy UU. First one is chariots. When the enemy forces charges towards our army, suddenly open up a hole in our battle line through which our chariots will charge out directly towards the attacking enemy infantry. Such sudden maneuver will take enemy completely by suprise and leave them unable to counter this new threat in time. Chariots will likely cut down thousands of their infantry before they are repulsed.
Second one is archers. Since medean UU carries two axes, it will be unable to carry a shield, thus making it very vulnerable to arrow fire. We will use this to our advantage. Deploy several spotters behind the main battle line, in such positions that they can see over the heads in front of them and spot the enemy UU's. Once they see the UU's spotters direct the archer's arrow barrage on the enemy with several simple commands. This will extract massive casulties from the enemy while they try to penetrate our phalanx.
The last resort will be axemen, who will be sent to reinforce that part of our line in which the enemy UU's have managed to penetrate our phalanx.
Once the impetuosity of enemy charge is gone and their UU's repulsed, our phalanxes will start pushing their way through enemy. On generals command, each soldier in phalanx will take one step forth, pushing the enemy with their pikes. This will be done several times in a row, and on each time every soldier lets out a shout. When several thousands of soldiers do it at the same time, it will become a warcry, and when on every shout the army unstoppably advances a step, the warcry will have a add great demoralizing effect on the advancing phalanx. The army will continue "pushing" untill enemy army breaks and routs from the field. To prevent enemy from rallying on another day, pursue the enemy to their camp and disperse it.
If the battle is victorious and enemy army destroyed, start advancing into Medea.
Plan B: If the battle is lost, retreat across the river and burn down all the bridges. Start reinforcing the capitols defences.
3rd army:
3rd army will operate from armenia and start making hit and run attacks into medean mainland, burning down crops etc. If enemy attacks the province of armenia, use scorched earth tactic and harass the supply lines of advancing enemy.
----------------------------------------------------
ROME
Rome/alex994
Rome
Government: Republic
Color: Royal Purple
Economy: 2/5/1
Size: Getting There(2)
Age: Bronze Age
Army: 1300 Spearmen, 700 Axemen, 500 Archers
Navy: 30 galleys
Infrastructure: Dirt Roads(3)
Education: Bad(3)
Culture: Strong
Confidence: Great
Projects: Temple of Jupiter (+2 confidence, +2 culture) (complete) Imperial Library of Rome (+2 education) (0/9)
Description: Hailing from legend, of Romulus and Remus, Rome has defeated the Etruscans, and now must contend with the hostile Italian tribes, who are surprisingly stubborn...
Roman Orders
Spend 6 eco points on increasing education to Okay improving the literacy and general intelligence of the nobility and other well off classes vastly.
Spend 1 eco point on continuing project.
Spend 1 eco point on researching the grey metal and trying to find various ways to improve it.
------------------------------------------------------
BRITTANIA
1.) Build three cities along the coast and build Edinburg where it should be. (4 points)
2.) Put 1 point into education (1 point)
3.) Put the last 2 points into infrastructure.
4.) Capute the remaining islands off the Scottish coast with necessary troops.
Brittania/~Darkening~
Caer Troia (London)
Government: Monarchy
Color: Dark Red
Economy: 4/1/2
Size: Respectable(2)
Age: Bronze Age
Army: 3900 Axemen, 2800 Archers
Navy: 53 galleys
Infrastructure: Dirt Roads(3)
Education: Huh?(1/2)
Culture: Tower of Babel
Confidence: Okay
Projects:
Description: Founded by a legendary king named Brutus, the kingdom soon developed well around Caer Troia. Highly influenced by both farming and the sea, the nation developed in isolation--but no more. It is in an uneasy alliance with Eirehann.
>>>>>Ur
Total Spending points: 7 (economy: 5/0/2 (-1 point from raids)(+1 point from Medes))
- use 3 eco.points to recruit 1,500 Katarakti infantry
- use 1 eco.point to recruit 500 archers
- use 3 eco.point to build 30 river boats
Total army size: 3,200 Katarakti Infantry(UU), 300 Chariots, 1700 Spearmen, 1550 Archers, 400 Axemen
Military campaigns:
Armygroups:
1st army: 700 Katarakti Infantry, 50 Chariots, 700 Spearmen, 250 archers, 30 river boats.
2nd army: 2,500 Katarakti Infantry, 150 Chariots, 1,000 Spearmen, 1,300 archers, 400 axemen.
3rd army: 100 Chariots
Map: http://img148.imageshack.us/img148/176/urbattleplan9ik9.png
If not instructed otherwise, use oblique infantry deployment. Encourage generals to come up with new ways to apply the tactic in different situations.
1st Army:
The main goal for 1st army is to use the rebuilt fleet to anchieve total naval superiority on tigris. It is likely that Medeans are building new ships, so this won't be a easy task. Use following tactic to decimate enemy fleet:
Form my fleet into one big spearhead, and drive it directly into enemy fleets center. This maneuver will cause chaos and split their fleet in half. After the spearhead attack, the boats will start systemically destroy the enemy fleet. My boats will operate in pairs, each pair concentrating one a single ship at a time. Either destroy the enemy ship by ramming it from opposite directions and crushing it between, or alternatively board the enemy ship with both ships and overwhelm it with superior numbers. Use the 700 spearmen to provide additional marines on the ships to make the battle go smoother.
Once enemy fleet is destroyed and Tigris is in our control, 1st army will burn down all the bridges crossing it to prevent enemy from attacking. The fleet and 700 spearmen will guard the river and destroy any medean attempts to build new bridges. Meanwhile, rest of the 1st army ( 700 Katarakti Infantry, 50 Chariots, 300 archers) will march west all the way to Euphrates and secure the rich farmlands. Then, after leaving small diversion force near the border in the north to confuse the defenders, main army will cross Euphrates in the south and go around the fortifications, then taking them by suprise with an attack from behind.
Incite rebellions amonst the hittites by promising them autonomy if they rise in arms to support us. This should at least make the Hittites look us more favorably than the Medeans, and make the "liberation" of their lands go smoothly.
Once forts are taken, occupy rest of the Medean western provinces and harness the riches of this territory for our warmachine.
Plan B: IF the liberation of hittite territories doesn't succeed as planned because enemy garrisons in the area are vastly larger than expected, promise the hittites full independence if they rebel and aid our forces to destroy Medes. This should make the hittites much more willing to support us than mere autonomy.
2nd army:
The task for 2nd army is to delay the Medean assault east of tigris as well as they can (like using chariots to attack enemy supply lines), and when there are no other options then fight a pitched battle on highly defensiveable terrain. The main bulk of the forces will take positions in a narrow valley which would render the superior numbers of the enemy useless. In the Valley, deploy army as following:
The Katarakti infantry will form the centre, while spearmen form the left and right wing. Archers, axemen and chariots will be deployed behind. Unlike before, army will not be deployed in oblique infantry formation. Instead they are deployed in normal battle line. One important part of the strategy is that our army will not move an inch from the defensive positions it has, forcing the enemy to charge our phalanx.
There are three ways to counter the new enemy UU. First one is chariots. When the enemy forces charges towards our army, suddenly open up a hole in our battle line through which our chariots will charge out directly towards the attacking enemy infantry. Such sudden maneuver will take enemy completely by suprise and leave them unable to counter this new threat in time. Chariots will likely cut down thousands of their infantry before they are repulsed.
Second one is archers. Since medean UU carries two axes, it will be unable to carry a shield, thus making it very vulnerable to arrow fire. We will use this to our advantage. Deploy several spotters behind the main battle line, in such positions that they can see over the heads in front of them and spot the enemy UU's. Once they see the UU's spotters direct the archer's arrow barrage on the enemy with several simple commands. This will extract massive casulties from the enemy while they try to penetrate our phalanx.
The last resort will be axemen, who will be sent to reinforce that part of our line in which the enemy UU's have managed to penetrate our phalanx.
Once the impetuosity of enemy charge is gone and their UU's repulsed, our phalanxes will start pushing their way through enemy. On generals command, each soldier in phalanx will take one step forth, pushing the enemy with their pikes. This will be done several times in a row, and on each time every soldier lets out a shout. When several thousands of soldiers do it at the same time, it will become a warcry, and when on every shout the army unstoppably advances a step, the warcry will have a add great demoralizing effect on the advancing phalanx. The army will continue "pushing" untill enemy army breaks and routs from the field. To prevent enemy from rallying on another day, pursue the enemy to their camp and disperse it.
If the battle is victorious and enemy army destroyed, start advancing into Medea.
Plan B: If the battle is lost, retreat across the river and burn down all the bridges. Start reinforcing the capitols defences.
3rd army:
3rd army will operate from armenia and start making hit and run attacks into medean mainland, burning down crops etc. If enemy attacks the province of armenia, use scorched earth tactic and harass the supply lines of advancing enemy.
----------------------------------------------------
ROME
Rome/alex994
Rome
Government: Republic
Color: Royal Purple
Economy: 2/5/1
Size: Getting There(2)
Age: Bronze Age
Army: 1300 Spearmen, 700 Axemen, 500 Archers
Navy: 30 galleys
Infrastructure: Dirt Roads(3)
Education: Bad(3)
Culture: Strong
Confidence: Great
Projects: Temple of Jupiter (+2 confidence, +2 culture) (complete) Imperial Library of Rome (+2 education) (0/9)
Description: Hailing from legend, of Romulus and Remus, Rome has defeated the Etruscans, and now must contend with the hostile Italian tribes, who are surprisingly stubborn...
Roman Orders
Spend 6 eco points on increasing education to Okay improving the literacy and general intelligence of the nobility and other well off classes vastly.
Spend 1 eco point on continuing project.
Spend 1 eco point on researching the grey metal and trying to find various ways to improve it.
------------------------------------------------------
BRITTANIA
1.) Build three cities along the coast and build Edinburg where it should be. (4 points)
2.) Put 1 point into education (1 point)
3.) Put the last 2 points into infrastructure.
4.) Capute the remaining islands off the Scottish coast with necessary troops.
Brittania/~Darkening~
Caer Troia (London)
Government: Monarchy
Color: Dark Red
Economy: 4/1/2
Size: Respectable(2)
Age: Bronze Age
Army: 3900 Axemen, 2800 Archers
Navy: 53 galleys
Infrastructure: Dirt Roads(3)
Education: Huh?(1/2)
Culture: Tower of Babel
Confidence: Okay
Projects:
Description: Founded by a legendary king named Brutus, the kingdom soon developed well around Caer Troia. Highly influenced by both farming and the sea, the nation developed in isolation--but no more. It is in an uneasy alliance with Eirehann.