strategyonly
C2C Supreme Commander
When I load the new SVN, load my last game, do the recalc and finish the turn I get an immediate CTD. No problem with yesterday´s SVN. Attached is the minidump.
Did you delete the Cache FIRST!!
When I load the new SVN, load my last game, do the recalc and finish the turn I get an immediate CTD. No problem with yesterday´s SVN. Attached is the minidump.
Did you delete the Cache FIRST!!
I never did so in the past and didn´t have issues then...
But now I loaded a later save with the new SVN, cleared the cache and it seems to run fine. Thanks for the hint!
I checked through my saves, and they all failed to load until some thirty turns back. I ran a couple of turns (past the point where the original saves failed), and the new saves load fine... so it looks non-deterministic for the moment, though I can't be sure I did everything precisely the same. If I run into it again, I'll see if I can get a reproducible case.
Do saves build on themselves? Perhaps a fault in a save that was propagated to subsequent saves?
When I load the new SVN, load my last game, do the recalc and finish the turn I get an immediate CTD. No problem with yesterday´s SVN. Attached is the minidump.
Yeah, it has changed, it was 37 files i believe now its 84 files, so deleting it everytime you change the SVN or play some other mod is a MUST!.
I use SVN now, with daily updating, so I do have the latest version.
Why do some animals still use knight-style graphics???
It's a bug from long ago, probably told endless times...
Or is it by any chance some kind of memory limitations-based???
Also, there was a promise of better performance, but I still need to wait nearly a minute per turn on GEM even while still minor.
The 30+ civs one, of course.
The AI part I can't tell, cause I never check them.
I love this mod, but it is troublesome to wait so long...
And how will that help?
And with what exactly - I said a few things?
Also, there was a promise of better performance, but I still need to wait nearly a minute per turn on GEM even while still minor.
The 30+ civs one, of course.
The AI part I can't tell, cause I never check them.
I love this mod, but it is troublesome to wait so long...
Nope - I also enhanced the detection mechanisms that determine if a cache rebuild is needed (and fixed a bug in the existing code in that area) - it will auto-rebuild the cache when it needs to - you should NEVER need to manually delete it (if you do that indicates a bug).
The reported crash is not related to the cache.
Well I do play it just in fine speed compared to way back when a turn took 5 min. In my recent 30 civ GEM game I am late classical now and a turn takes around 30 sec with all the new stuff Koshling put up in the SVN (thx!!!) - sometimes I even can't get to read in the book I have for in between turnsBut I like this kind of annoyance
(Btw check out the speed up turns option in BUG menu... imo it really speeds up the turns but isn't default activated)
Back to thread topic: I found a little curiosity regarding the Great Wall graphics. While it is very cool the GW graphics update with every switch of the viewport (so by placing fortresses you can have a wall around all of your empire one day), I recognized that unclaimed territory surrounded by your own territory has no GW graphics around it
and a further question: would the AI spawn barbs there, not knowing it can't get into my territory because GW disables that and therefore any spawn there would be blocked and useless?
Nope - I also enhanced the detection mechanisms that determine if a cache rebuild is needed (and fixed a bug in the existing code in that area) - it will auto-rebuild the cache when it needs to - you should NEVER need to manually delete it (if you do that indicates a bug).
Back to thread topic: I found a little curiosity regarding the Great Wall graphics. While it is very cool the GW graphics update with every switch of the viewport (so by placing fortresses you can have a wall around all of your empire one day), I recognized that unclaimed territory surrounded by your own territory has no GW graphics around it
and a further question: would the AI spawn barbs there, not knowing it can't get into my territory because GW disables that and therefore any spawn there would be blocked and useless?
Interesting, I had a problem yesterday and the solution was to delete the cache. Maybe it was game option related, I was switching between mods checking stuff out and that is known to cause problems with game options.
Yeah, it has changed, it was 37 files i believe now its 84 files, so deleting it everytime you change the SVN or play some other mod is a MUST!.