Minor XML bugs:
They have no effect, but there are references to 2 buildings in Modules\Hydro\Tower\Tower_CIV4BuildingInfos.xml that are not actually defined other than in those places (where they have no actual characteristics given other than the ReplaceBuildings and crime property adjustment):
BUILDING_BOULEVARD_CIRCLE (of BUILDINGCLASS_WALLS) and
BUILDING_KOTEL (of BUILDINGCLASS_HIGH_WALLS)
These both have a type dependency set, via bTypeDependency, but there is nothing of those types defined anywhere in the mod (including not-laoded modules) so they are not actually loaded. Besides which, they are set up like UBs, using building classes of existing buildings, and there are no UBs in the mod either. So all they do is put junk in a log that is only written when using a debug version of the DLL. (So not much of an issue, really.)
There are matching typos in 3 files:
Modules\DancingHoskuld\Custom_Religions\Shinto\Shinto_CIV4EffectInfos.xml
Modules\DancingHoskuld\Custom_Religions\Sikh\Sikh_CIV4EffectInfos.xml
Modules\DancingHoskuld\Custom_Religions\Tengri\Tengri_CIV4EffectInfos.xml
In each these files there is a path in a definition that starts "Ast/Effects" instead of "Art/Effects". With these corrected, you should see the religion symbol emitted briefly above the city when a missionary spreads one of these religions, like the others do (or, at least, some of them do). I think. I have not actually tried it since fixing them in R2R.