Warhammer Fantasy Mod for Conquests released. See 1st post for download link.
No new races or tech tree yet (this is for WH2.0), but tons of conquests-only features and graphics. Hope you'll enjoy it

I'm posting the ChangLog here:
Fixes in 1.1 (yeah, you can never be sure)
- The Cursed Pit no longer provides Happy Faces
- Fixed Horseman -> Cavalry upgrade path
Changes in 1.1
- Civ traits assigned from scratch (all factions have two traits now)
- City improvements' and wonders' characteristics re-assigned to fit new rules
- Fortress defense bonus changed from 100 to 50, because of the new Barricade improvement (comes with Construction)
- Castle Drachenfels was removed (actually it should not be included from the very beginning)
- Upgrade cost raised from 2x to 3x (as in C3C epic game)
- Both swamps and jungles appear in random maps now
- Landmark forest (alternative forest by Sn00py), chasm (by mrtn) and snow-covered hills are included
- Goose resource in swamps is replaced by Fruit (+2 Food) in jungles
- Disease from swamps & jungles is cured by Medicine
- Skeleton Warriors can no longer pass through mountains
- Updated civilopedia icons with the new ones
- Updated population heads graphics
New features in 1.1
- Chaotic factions can perform sacrifices on captured workers; Shrine doubles the value of such sacrifices
- Enslavement ability given to: Chaos Cultist (creates new Chaos Cultist), Chaos Spawn (spawns new Chaos Spawn), Vampire Lord (creates new Vampire), Liche (creates Skeletal Minion), Vampire, Necromancer (both create Skeleton Warriors)
- Dark Elf Assasins and Nipponese Ninjas perform stealth attacks; they can not attack kings, settlers, workers, war machines, spells etc.
- Greater Demons can cause Collateral Damage
- New unit: Scientific Leader (uses Ancient Leader animation)
- New unit for Karaz-Ankor: Dwarven Engineer (comes with Engineering; works at double rate)
- New unit for Naggaroth: Black Ark (C3C Carrack) - replaces Galleon/Frigate
- New unit for Reikland: Imperial Galleon (C3C SotL) - replaces Galleon
- New unit for Reikland: Reiksguard (C3C Swiss Mercenary) - replaces Pikeman
- New unit for everyone except elves: Fire Catapult, comes with Invention
- New animation for Trebuchet
- New animation for Longship
- New specialist: Engineer (comes with Engineering; grants 2 shields)
- New specialist: Guard (comes with Civil Service; reduces corruption)
- New building: Fortress (additional +25%, requires Keep)
- First faction to discover Astrology (cost raised to 12) is awarded free tech
- Plague is in effect
- The Moot produces a Halfling every 10 turns
- New Building: Windmill, +25% production, comes with Gearworks, costs 160 s.
- Sawmill now requires Timber in city radius; cost raised to 180 s.