WH Discussion Thread

Bumping myself here...
Me and aaglo has spent a while with the Beastmen, I just posted the finished Bray, and have been looking for beastmen city names. Now I have 6 or 7 names, forests and herdstones.
aaglo has made most of the dragon ogre.
I also had the idea to give them Centaurs; 5(2)/2/2 at Ballistics (!), 35 shields, upgrade to Centigors.
BoC will probably get Aggresiveness 4, and be Religious and Expansionist. Yes, one Chaotic civ that's not Militaristic! :eek:
I've also found proof (well, texts on the internet, which is the next best thing ;)) that Minotaurs should require Beasts, and that BoC should be able to build Chaos Cultists.
And some other tiny things.
 
Well, he's made it now, 13 hours later, most of which he should have spent asleep. ;)

Drakwald ...............forest
Granit....................Herdstone
Reikwald.................forest
Sulphurous Stone.....Herdstone
Forest of Shadows...forest
Blackspines.............naggaroth mountains with beastly beings
Forest of Arden.......forest
Schadensumpf........an area of marshland approximately 110 miles to the west of Middenheim. Home to many dire beasts.
Narga Pass.............some beastmen won a battle there

I will try to get hold of maps of the middenheim area, to see if I can get something, but I suppose it will be like the Drakwald map in the BoC armybook which only mentions the human settlements in the area. :rolleyes:
 
Stormrage said:
Why wouldn`t Minotaurs require beasts? :confused: I could`ve told you that :)...
Because one could have assumed that Minotaurs are just another version of beastman, and they won't require the beasts resource for the beastman civ.
But apparently they're not a type of beastman, so they should require a resource. :)

Some more places where you could probably run into beastmen:
Blackstone Hills......middenland hills
Tangled Hills..........middenland hills
Howling Hills
Barren Hills
Mirror Moors.........darkwald
Grovod Forest.......kislev
Rhehulas..............Biersalmoor Hills, Ostermark
Seuthes...............Biersalmoor Hills, Ostermark
Durben.................Biersalmoor Hills, Ostermark
Troll Country
 
Here's a preview of the Shaggoth (ancient dragon ogre).
mrtn suggested a great fidget for this, and I think I could pull that one off :) (so you'll just have to see...)
 
It'll be about as big as a wingless Balrog. :)

We'll also change a few civ traits, seeing how every civ in existance is Mil & Rel.
Albion will be changed from Mil & Rel to Agr & Rel, and Ind (haven't discussed this with aaglo yet, but...) will probably go from Rel & Agr to Com & Agr. Just the fact that we know that they worship a million gods doesn't make them particularly religious, and we know that they export silk and stuff. :)
 
LizardmenRule! said:
You could make the skaven sci/exp instead of sci/rel
I thought I'd make them Sci & Ind, I think that's fitting, and there aren't many industrious civs in the mod. :)

I have started to add the civs to the biq, it's gonna be a female dog to remove access to all units in the mod... :sleep:
 
I also believe it's going to be the same dog to check all the assassin units and their viable targets and the correct enslaved units and the correct wonder-generated units... :)

I like the idea of changing the Ind to commercial. And skaven should definitely be industrious&scientific (since like mrtn said, there are so few of industrial civs - IIRC: dwarfs, chaos dwarfs and cathay).

Here's an updated preview of the shaggoth. What's different? Tail, and spikes. (not much changes, but they're worth it I think).
 
Reikland is Ind too. :)

Another change I thought of was to change the Amazons from Mil & Exp to Mil & Rel. Yes, those civs are 13 on the dozen, but the Amazons are crazy women living on one island in the Amaxon river, that's not very expansive...
Civtraits.gif
 
Random comment : Why don't you use a 8x8 table instead of 8 rows with each civilizations appearing twice ?

That being said, the Shaggoth (must not say Shoggot ;)) looks very nice and the mod seems to evolve in a good way.
 
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