King Arthur
First of all, congratulations! And thanks for this wonderful scenario.
I eagerly downloaded the beta version, had a look trough editor and tried some playtesting.
I hope you might find useful if I post some preliminary comments and findings below (hopefully more to come)
The map is fantastic! It is well designed and with impressive graphics. In my playtest I found map size appropriate to unit movement and game complexity.
Graphics are wonderful but shall I dare to submit a criticism I do not like the fact that buildings and tree have a very different scale. Both are brilliant, when individually considered, but I would reduce size a tree a little bit. I think this is just a matter of taste, anyway.
I played as EGO
In very first turn I accidentally moved Director north making him fall off-map and disappear until next turn. It might be worth to move EQO HQ one tile south to avoid being so close to map edge.
Weather machine is listed as Director X in game
There is in-game transparency issue with TOM 2050 (background gray rectangle around unit)
All units equipped with firearms (rifles, guns etc) should have ranged attack animation flagged (this is not flagged for TOM2050 and TOM 2050!, agent, bodyguard, enforcer, covert ops, infantry, special ops, super soldier, detective, policeman, patrolman, SWAT, mercenary, dragon lady, armed robber, action girl, mobster, hitman, robot)
Weather machine bombardment is a bit odd:
-I can use infinite range bombardment nearly everywhere but in some locations NE of map
-bombardment on units does not work (it just not happens). A possible reason is lethal land bombardment flag not ticked coupled with quite high bomb value (not sure)