Zombie Island 3 in the works

I'm working on an EFZI3 myself, I just started and haven't gotten much done yet. At the moment it's a thin strip of Paradise island with cities all in the wrong place, (The gases given off by the zombies play havoc with sea levels you know).

Our friends from the last installment have a small crew on the mainland, and around 18 unit's at the airport that need to be shifted off before the zombies get there. To bad there only about 6 1-passenger helicopters. The good news is that some freaks would rather die than see their kids/spouses/parents/friends/true loves/pets get killed, and they've barricaded themselves between the zombies and you and refuse to leave.

The bad news is thats their's a new swamp on the coast of the mainland, solid enough to walk on(blame zombie warming). But it can't go miles out and cross the sea, can it? Even worse the garbage dump is right next the swamp. Expect to see anything I can think of (and get colored green) to appear. Are you ready for the horror of Zombie Cats?

Other characters that will make an appearance will be: Richard The Lion Heart Reincarnated, Tex the Cowboy. Pirates, the standard run of incredible inventions (Think rat powered tanks) and much much more.
 
Some screenshots! As you can see, ATM, I'm piggy-backing off of the EFZI2 files, although I should really change this ;)...

The Market Place:
TheMarketplace.jpg

As you can see, the market is surrounded with zombies, a couple of buildings (units to be added), and a couple of military troops. The story here is, immediately prior to the beginning of the scenario, Test Subject Epsilon attacked the market, which was at the time being patrolled by a small squad of National Guard. Most of the squad and market-goers were infected, as was the market paramedic.

The Eastern part of the river:
TheEastoftheriver.jpg

the first thing you should know is that the river flows in this direction (;)). as you can see, there is the Junkyard (terrain curtosy(SP?) of BfNY), and the Nuclear Power plant with its good ol' waste pouring into the river. At the top of the river, is the Fresh Water Reserve, which collects out of the river to hydrate the whole city!
 
Looks great, Virote! It's a nice spin-off idea, and I'd be glad to help.

However, I'm up for a complete overhaul, with a new map and everything, maybe with another (?) civ. Also, we could incorporate some of the ideas that didn't go into the EFZI2 remake, like the Museum. For those of you that don't know, we were planning to have a museum building, and it provided benefits for each civ. Like, the zombies could produce a mummy unit every # of turns, the Authorities could find an old atomic bomb and renovate it, the Company could loot the treasure chamber and get supplies, and the Survivors could upgrade a few units there. Abe Peters could find some WWII gear and upgrade, Mr. Tokugawa could find some armor and upgrade to a Minamoto-style Samurai (this was incorporated into EFZI2, but he just upgraded at Kicking Zombie Ass), and on.

Of course, I would love it if EFZI3 would happen at another Zombie outbreak, perhaps on another paradise island? That way, we could come up with a completely different map, and new characters. AlCosta and Miles Teg, if you guys would post your ideas, we could work off that. I'll post some ideas for new units and buildings later....
 
The museum was in mine since the start :) The rebels currently hold it (it's in their SW "stronghold" area)

Now, for the characters who are going to have crappy prequel loopholed storylines:
-Commander Fullbright (he was working here before he got promoted to a 5-star general)
-Sam Hammer (He was supposed to be moving to Paradise City the next day)
-Natasha (It was here that she she honed her skills)
-Dr. Lazer (Guess what he's doing here ;))
-The Director Van Allen (Again, guess)
-Daryl Pain (Although I may give him a new name for this one, to make a new character, otherwise the Company's going to be full of vets...)
-Paul Diego (Was part of a steak-out against the rebels)
-Elvis Putnam (He was unfortunatley staying in the hotel when the zombies came... his room was locked and he couldn't find his key-card)
-Jeff Morris (Working for "the man", or the Company, at least)
-****-700 Prototype
-The Rushmobile
-The Mechbot 2000 Prototype
-The Company Car
-M1 Mech Prototype

There are also many new characters with striking resemblances to their old counterparts (such as Mr. Yotzu, the local Martial Arts instructor who can be found honing his Samurai skills in the Dojo).
 
I've been really bored, so I got some ideas down. I mean, REALLY bored, so I've got a lot of material down. I'm saying that the scenario takes place on Halloween. Makes for some cool possibilities.

Buildings

Museum - the zombies could produce a mummy unit every # of turns, the Authorities could find an old atomic bomb and renovate it, the Company could loot the treasure chamber and get supplies, and the Survivors could upgrade a few units there.

Teri Judo's Kick-Ass Dojo - A martial arts building that is run by Teri Judo (see units). It could produce a Capoeirista (see units) every 2 turns, and it could allow you to build martial artists (see units)

Graham's house - Graham is a nerd. It's Halloween. So, obviously, instead of teepeeing houses or having fun, Graham stays in his house and has his annual Hobbit cosplay party! (See Graham and Cosplay Hobbit units)

Toy store - Allows Jedi Graham (see units). Endless possibilities, yada yada yada...

Various Markets/Boardwalk Buildings (including a Pirate-themed restaraunt "Blow The Man Down")- Basically what's in Virote's spin off, but on a smaller scale.

Zombies

Headless Horseman Harry - Hey, it's Halloween. A Zombie hero unit. It was the original Authorities general who was a little uneasy in the head, drinking way too often, especially on Halloween. (His slightly racist grandfather often told stories of "the good ol' days in the army", when he served under general Custer against the Native Americans). In the words of his dunken swagger, "I'll get those crazy In'juns!". He grabbed his grandfather's sword, and his trusty steed, "Little Big Horn" and made his last stand. The zombies ate his brains (and head), so now he is a headless zombie. Beware!!!!


Zombie Mutated Crab
- it would be a good excuse to use this unit, and could control the waters for the zombies. A crab from the boardwalk shops bitten by a mutant zombie that fell into the water.

Horus - The Pharoah that was on display in the Museum, resurrected by the Zombies! He's a magic, purely evil Zombie, resurrected from 4000 years ago! (Add some superstitious curse, that somehow relates to the Company polluting the environment, or some other B-movie plot)

Female Mummy or Mummy - Two mummies, produced by the Museum wonder for the zombies evry 5 turns. These mummies are actually Horus' servants, buried with him to serve him in the after- (or in this case, undead) life.

Survivors

Teri Judo - A badass martial arts chick with attitude. She runs the Kick-Ass Dojo and is pissed off at the world because her parents didn't love her enough or whatever (add Hollywood sob story in civilopedia) and is using that as an excuse to fight zombies. Possibly a romantic interest for the hero ("every zombie movie should have a romantic interest, even if only to convince your own romantic interest to go with you to see the movie")

Capoeirista - Brazillian street fighter produced by the Dojo every 2 turns

Martial Artist - allowed being built by the dojo.

Mr. Minamoto - Basically just a replacement for Mr. Tokugawa. If we're going to have completely new characters. Can upgrade to Samurai Minamoto when he gets to the Museum.

Uncle Minamoto - Mr. Minamoto's brother (or is he?). Basically the foreign uncle/other relative with magic powers that seems to be in every movie.

Graham - Graham seems to be the only one who has any sway over his friends. He knows EVERYTHING about every nerd subject known to man. Because of this, he has an actual replica of Sting! He's kind of like a king to his fellow nerds. So he gets to be Frodo.

Jedi Graham- Graham finds a toy lightsaber! With it, he finds self confidence.

Cosplay Hobbit - one of Graham's chubby (but nice on the inside!) friends, dressed as a Hobbit because of Graham's Halloween party.

Captain Jack Sparrowhawk - the local pirate, the guy who stages "historical" reenactments of famous pirate battles, such as "Sir Francis Drake vs. The Spanish", "Software Pirates vs. The Law" and "Jack Sparrow vs. Barbossa". He is also the manager of "Blow the Man Down", a piratey restaurant on the boardwalk.
 
The museum was in mine since the start :) The rebels currently hold it (it's in their SW "stronghold" area)

Now, for the characters who are going to have crappy prequel loopholed storylines:
-Commander Fullbright (he was working here before he got promoted to a 5-star general)
-Sam Hammer (He was supposed to be moving to Paradise City the next day)
-Natasha (It was here that she she honed her skills)
-Dr. Lazer (Guess what he's doing here ;))
-The Director Van Allen (Again, guess)
-Daryl Pain (Although I may give him a new name for this one, to make a new character, otherwise the Company's going to be full of vets...)
-Paul Diego (Was part of a steak-out against the rebels)
-Elvis Putnam (He was unfortunatley staying in the hotel when the zombies came... his room was locked and he couldn't find his key-card)
-Jeff Morris (Working for "the man", or the Company, at least)
-****-700 Prototype
-The Rushmobile
-The Mechbot 2000 Prototype
-The Company Car
-M1 Mech Prototype

There are also many new characters with striking resemblances to their old counterparts (such as Mr. Yotzu, the local Martial Arts instructor who can be found honing his Samurai skills in the Dojo).

Woah, major crosspost. So, are we going to have all new characters, with a few cameos from guys from EFZI2? Cause I think that would be better, otherwise, people could just play EFZI2.
 
Woah, major crosspost. So, are we going to have all new characters, with a few cameos from guys from EFZI2? Cause I think that would be better, otherwise, people could just play EFZI2.

Of course ;) so far in my head, I've got the Bearded Lady and the Miniman from the Circus (will both be using Dwarf graphics), as well as many others, eventually.

And to your previous post: Halloween? In the middle of July? What next? Zombies :p

I like the idea of the Headless horseman, Horus, the mummies, Teri Judo (could be an aspiring apprentice at the Dojo), hell, I like pretty much all of those ideas! On the Jedi, I think that the Survivors should be able to build them when they have access to the Convention Centre.

I'm also thinking of giving every faction an amphibious unit. The Authorities of course get the Marine, the Rebels will get some kind of infantry, and the Badass or Sewer Rat could have the ability for the Survivors...
 
The Rebels are just gonna be the Authorities "normal" rivals. They take the place of Zeb, and are pretty much just going to be a wild card civ.

I also came up with a couple of unit ideas in the last couple of minutes:

http://forums.civfanatics.com/showthread.php?t=65759

-Vlad (survivor) found outside the Convention Centre


http://forums.civfanatics.com/showthread.php?t=181028

-Feul Zombie (requires Feul, Spare Parts, Nerds, and a tech that branches off of Revenge of the Nerds)


http://forums.civfanatics.com/showthread.php?t=88773
-Possible Zombie Transport? Or should they have a ship?


http://forums.civfanatics.com/showthread.php?t=175892
-Zombie amphibious unit?

http://forums.civfanatics.com/showthread.php?t=112894
-Junkyard Zombie! (Produced every 3 turns at the Junkyard!)
 
Ok, hold up. Are we deleting the Farmers? I don't think so, man. The Farmers are one of my favorite civs! Why don't we just add the Rebels and keep the Farmers, too. And is it a Zombie Island, still?
 
The Rebels pretty much are the farmers, it just depends on their reesources (if they have access to sheep- found on all farms- they're farmers, if they have access to Army supplies, they're army units. If they have access to neither of the resources, they're your basic urban guerrillas)

I'm referring to the map I posted above.
 
Yeah... we'll explore that Rebel/Farmer thing later, ;). Anyway, I'm thinking the Rebels should be basically the generic Cuban/Wherever resistors. Basically guys wearing green holding guns. I'm thinking these dudes:

Santiago Castro - the leader of the Rebels. Castro left a life of oppression and hardship in Mother Cuba, and took his chances at Paradise Island. Little did he know the evil Authorities would be yearning to send him back to his floating Hell (i.e. Communist Cuba). He escaped deportation and now fights to keep the Authorities from getting too powerful. Viva la Revolucion!

Arnold Swechanakwean - a European immigrant forced to leave his home because of many factors; including lack of power, warring factions, and a right to the crown (insert some story about him imposing himself in exile to avoid being king of Bavaria, etc...) Works with Castro to fight the Authorities, seeing as they killed his brother (!)

Guerilla - just a basic warrior working for Castro and his insurgency movement.
 
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