ARCHIVED: Steampunk Worlds - Map Creation Thread

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I'm not concerned with these gaps. They can always be explained away as dead-end tunnels or tunnels too narrow to be exploitable, or a tunnel with a fast streaming river blocking it and such things. A custom grassland.pcx would help too. Note that theses gaps cannot be traversed by any units.
 
If anyone needs grids for map-making, you can always check Incompetech's, they're very good - and free.
 
If anyone needs grids for map-making, you can always check Incompetech's, they're very good - and free.
Have we really been talking about maps for three years? I think that's the first time we posted in the same discussion.

I still debate with myself about whether the minimap or the main map should look visually in proportion. I know mathematically it's the minimap, but if it's Earth geography the main map is more aesthetically pleasing to me. Does it really make a difference in gameplay?
 
Have we really been talking about maps for three years? I think that's the first time we posted in the same discussion.
Forgot to include the quote to this post, my mistake... but yeah, I've been lurking here for some time and you still go on about maps/terrain :eek:
Blue Monkey said:
I still debate with myself about whether the minimap or the main map should look visually in proportion. I know mathematically it's the minimap, but if it's Earth geography the main map is more aesthetically pleasing to me. Does it really make a difference in gameplay?
Hmmm... The main map is more important IMHO... I'm not sure how many people look at the minimap, I barely do myself. As it's colours can't be changed, it tends to misrepresent any non-epic style scen/recoloured terrain.
 
Would it be possible to split things off from post 146? :)
Moved. Any moderator can move threads or post(s). For future reference during the move they are inserted into the target thread in their original chronological order - which can split them up with other posts in between. Of course in this case there is no confusion because they moved as a block into a new thread.
 
Bathasars map is the best i think. only think i would do is i would try make the earth show at least some portion of the earth thats from real life. it might not be technically feasable to put the entire earth on the map and also include Luna ,Mars and atlantis. it help if i knew the dimensions of bathzars map. also dont forget that the Luna people are called selenites. i dont have this Civ3 game but if i can save up more money ill get it on ebay. but i want this 4 worlds on one map to get more hased out better. also im wondering is this game anything like Civ 2 test of time where you actually can play more than one map or is only one map hard codded on Civ3?
 
About civs for the Lost Worlds Map. Instead of Scotland and England how about League of Gentlemen led by Phileas Fogg and Secret Evil Society led by Professor Moriarty? There's possibly room for one or two more I would like city locations replaced with locations from fictional literature e.g. No. 7 Saville Row (residence of Mr. Fogg); 221b Baker Street (Holmes); Greystoke Estate (Tarzan - no idea where it was located though). If anyone can up with some more just post!


i know jack the ripper's location is revealed in the babylon 5 show. hes a guy on the show called the inquisitor. im not saying put any babylon 5 stuff in the game thats not steam punk stuff of cource. but you said city names can be locations and that was one of that i thought of. everyone keep up the good work. plenty of brain storming and thought going into this i never figured there be a team of players trying to come up with a master piece like this steam punk mod.
 
Does no one like the name Secret Evil Society then? Tell me, I can take it :) (The name actually comes from the Civ 2 Jules Verne scenario).

Maybe we need a vote- I'm a democratic kind of guy.

A. Blackcoats
B. Gentlemen of the Night
C. Brotherhood of Shadows
D. Secret Evil Society
E. Hilary Clinton ;)

i vote A. although im willing to go with D.

A.- cant be a unit name casue we got enough unit names in the game already and i like D.- casue it has a nice ring to it. i see you put in E. as a joke.
and brother hood of shadows might be too long of a name. seeing as how extra terrestrial property is on the map i agree with D. its very jules vern
 
You do know how to use the edit post function, right? Making a dozen posts in a row isn't fun.
 
i know that but i read all 146 posts and just finished now. took about 6 hours. now im ready for bed i have a job to go to later today in the afternoon. as it turns out the blue monkey guy did come out with a map that showed a earth and had other planets also.
 
Hi Necrop, we're working on various maps at the minute but the main effort up till now has been on Balth's Lost Worlds map - the earth bit in the middle is actually Britain - just turn your head sideways and you'll see ;). There are other maps being worked on as well - Balth is making something special but my knowledge on it is a bit foggy. We have the tech trees and everything worked out but putting all the pieces together is a monumental effort; however we will endevour to get something out before Civ5 comes around.
 
Jeez - I look away for a second and suddenly I've got every one of my regular subscriptions banging away like teletypes.

So - Necropolis - thanks for reading all of the threads. I've done that with this forum myself, just to make sure I remembered everything, and it's interesting to see how this project has developed and grown over time.

I've been working on an update of everything. Debugging proceeds, and there are still a lot of bugs outstanding, as the scenario has 512 units, and each has a biq rules entry, a pediaicons entry, a civilopedia icons entry, a civilopedia description, an upgrade path, a tech requirement, a Units 32 icon, a folder in the units folder, an ini file and various flc and wav files, and perhaps a resource requirement and a place in a particular civ's unit line. In addition I keep the unit lists I've posted updated both as a personal and public reference. I'm not crying about the work - to the contrary, I love doing this; it just sometimes is like unraveling an escher print. That's why it's taking so long.

Okay, that and the maps, which have taken up more time than I expected. That's why I'm going to set all my maps aside and concentrate on finishing the Lost Worlds debugging.

We still need a Propeller Island. I can't believe no one wants to take a crack at it. It's an island/aircraft carrier with propellers on one end. Add some victorian-style structures and perhaps some iron lattice-work for eye candy. At this point, anything that suggests a mobile island will do as filler.

Now I'm off to the ten-or-so other threads that have seen activity since I last checked....
 
How about pykrete ala Groffrey Pyke of WW II fame? Hey wasn't he commander of the Star Trek Enterprise?:crazyeye:
 

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How about pykrete ala Groffrey Pyke of WW II fame? Hey wasn't he commander of the Star Trek Enterprise?:crazyeye:

Christopher Pike, played by Jeffrey Hunter, was the captain of the Enterprise in the original pilot for the first Star Trek series, later used in the two part episode, The Menagerie. Geoffrey Pyke, the English "boffin", was the developer of the concept of the aircraft carrier made from ice, with the codename for effort being Project Habakkuk. It is not that bad an idea, but was a little late, as by 1943, the combination of cheap escort carriers using merchant ship hulls and very long range aircraft made the idea unnecessary. However, the idea would definitely have appealed to some of the grandiose thinkers of the Victorian era, who after the completion of the Suez Canal thought that any engineering feat was possible.

For your aerial aircraft carrier, how about adapting a ship like the Great Eastern? Also, you might want to take a look at the US Navy's experiments with Airship-launched fighters, the F9C Sparrowhawk, from the Airships Akron and Macon. Rather than landing on a conventional deck, the fighters hooked onto a trapeze and were then lifted aboard. A somewhat similar concept was used for the F-85 Goblin fighter that was designed to be carried as a means of self-defense by the B-36 Bomber. Instead of the trapeze and hook recovery, you could also use a probe and receptacle combined with a padded claw grab.

For more ideas, you might also want to take a look at some of the copies for both Scribner's and Century magazine from the late 1800s. There is a pretty complete collection of them in hard copy at the University of Wisconsin-Parkside, so I imagine that other university library's would have them as well. Copies also so up online for sale on a regular basis. Same with that copies of that vintage of Scientific American.
 
Hey TR51 I was trying a riff on Jon Stewart's SNL skit. Anyway the tread got split back to Steampunk unit requests so...

My apologies. I once watched Saturday Night Live for a few minutes sometime in the early 1990s. I must confess that I have no idea whatsoever as to who Jon Stewart is. I will cease to disturb you.
 
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