DPII's Unit Previews

From what you're describing that is more like the original animation.

But that needs a lot of work too..
 

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Thats a great chart Supa! I did things alittle differently in my mod though, I had Cavalry upgrade to Early Tanks, and then to Tanks eventually, since Cavalry were rendered obsolete in World War One, although the Army was forced to use Cavalry again in Afganistan to navigate the mountanious terrain.

When DPII said he was back, he neglected to mention it was with a vengeance.... :lol:
 
Sword_Of_Geddon said:
Thats a great chart Supa! I did things alittle differently in my mod though, I had Cavalry upgrade to Early Tanks, and then to Tanks eventually, since Cavalry were rendered obsolete in World War One, although the Army was forced to use Cavalry again in Afganistan to navigate the mountanious terrain.

When DPII said he was back, he neglected to mention it was with a vengeance.... :lol:

My own calvary upgrades to Mobile Infantry or whatever the name I gave them. The Modern Calvary is just there in case the player has no oil to upgrade his calvary. Just a little boost.
 
I did a google search for "camel race" and came up with a ton of images. Here are just a few.
Camel_Racing.jpg

Camel_Racing2.jpg

Camel_Racing3.jpg
 
dom, i just noticed your "mistakes" when i saw the camel rider attack the war elephant.

size of camel
size of dude in north east and east and south east ... and maybe others... animation *cokes* :cry: :cry: :cry:
 
dom

i can try to fix it by "fliping" the larger view like SW and stuff to make them all face SE...

aluminum did a few in his units.. want me to try?

ill try to resize it afterwards.. still havent figure out how to yet but aluminum did write a ok letter telling how.

ill post it and you can look at it, if it does well, and you think its good enough to pass, then maybe you dont have to fix that particular unit.. unless you want to.


so... permission to tear your unit apart? :p
 
oh ok.

thats good too!

btw.

what is a catstraph? that thing kinboat sent you... a horse? catsistoraph or something.
 
That camel anim in your post just above is going
left-hind/right-fore, then right-hind/left-fore

Instead, try
left-hind/left-fore, then right-hind/right fore
That's BOTH legs on the one side swinging forward simultaneously.

This would be if he's using a "pace" gait, ie at speed. And his legs would come out fairly straight at the end of their forward swing, as with a racing horse or a giraffe ambling quickly.
If he's at a slower "walk", then adjust it so the hind leg lifts just slight before the fore leg on the same side.

- Redking

btw, I don't envy you.
 
Redking said:
That camel anim in your post just above is going
left-hind/right-fore, then right-hind/left-fore

Instead, try
left-hind/left-fore, then right-hind/right fore
That's BOTH legs on the one side swinging forward simultaneously.

This would be if he's using a "pace" gait, ie at speed. And his legs would come out fairly straight at the end of their forward swing, as with a racing horse or a giraffe ambling quickly.
If he's at a slower "walk", then adjust it so the hind leg lifts just slight before the fore leg on the same side.

- Redking

btw, I don't envy you.

But that's how the first animation looks! With the cataphract... both legs on each side are going forward together... And mrtn said to do the exact opposite! :cry:
 
ok...

MUST WE GET THIS WALKING RIGHT?

i say just make it the best it can look and get it done...

i mean ... no offence but no one is going to notice ITS FEET in game when you fighting a battle!

just make the walking logical... as it it walks and runs like a 4 long legged thing...

why must this walking thing be in so much detail!?
why!!! :cry:
 
it doesnt have to walk correctly.. if you dont like the way it walks maybe you need to turn animations off then.

i think this is getting dumb...

IF IT WALKS fine int he animation, then its good to go.
again... who is going to be pissed it walks like a horse or something?
who can tell? i dont work in a zoo... i cant tell nor care and this back and forth with which is correct is getting annoying and time cosuming.

the point of animation is to give it movement.
if the animation is close its good enough and close enough.. done with it.
i never said make it hop like a frog.
but now this.. make back leg/front do this that blah is just wasting time.

no one playing civ is wanting to learn the difference between the walking habbits of a camel to a horse.
you get that off of PBS/nature channel.
 
it would seem so.

just pick one and go with it...
if you must have the accurate walking it might help for someone to link or post accural film or pictures of it walking...


frankly at the end its not going to swim, hop, or fly.
 
Dom, I'd point you back again to this link:
http://bowlingsite.mcf.com/Movement/HPace.html

There are four sets of photos in the full sequence of the animal using a pace-gait. In this case it's a horse, which seems to be coming out of another type of gait, into the pace. So ignore, for this purpose, the first set of photos and begin from the second set, captaioned "left lateral support phase"; from there on out the animal is entering a pace. By the end of that line of photos both legs on her left side are in sync, ready to push off together.

In the next set, her right legs are pushing off together, with the right-hind seeming to hit the ground slightly before the right-fore (presumably because it's a stronger, more stable leg), and then she's in full stride. At the end of that set, and through the next, she drives forward on her right legs, bringing the left legs forward together (hind and fore, on one side, at the same time). And by the last set, the left-hind is about to take the support, with the left-fore close behind; while the right-fore is about to lose it's last contact with the ground, with the right-hind slightly ahead, further kicked back.

Look closely, it's hard to see the dark silhouette sometimes, but it becomes clear which leg is which.

Also, keep in mind that the "knee" joint (it's actually the ankle joint, but higher up than in humans) in the hind legs bends forward (as our ankle does) but that it's at its greatest flex when the leg is furthest kicked back, not as the leg is about to accept the support-role, when it is much more rigid/straight.

The fore-leg bends the opposite way, backward, at the "knee" joint, and a great deal more dramatically when not straightening through it's support phase (when hitting the ground).

I think camels, which spend more time in this gait, bend their limbs even less than does a horse.

I also think that the analagous gait in a human might be to skip - using the same sort of rhythmic, gliding, straight-legged motion.

- Redking

As for you, Nameless, the man wanted to correct what he saw as a flaw. So what are you doing? Telling him to settle for mediocrity? Yeah, well, perhaps that's what you get from your Chinese proverbs, but from my "PBS nature shows", I gleaned something else, I suppose.
Go ahead and use his prior effort. If he wants to make it better what's it to you? And, btw, I DID post actual pictures of this gait, and reposted it again in this post, but you didn't know that because you're contributing to a discussion that you feel shouldn't exist.
 
But still it seems to me that what is being described is much, much more similar to this than to the preview above. With some slight changes, I think it will be sufficient, don't you?
 
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