If you're interested adding those leaderheads on your own, you'll have to copy the leaderheads pcx files to scenarios\dyp2\art\leaderheads, copy the leaderheads flc files to scenarios\dyp2\art\flics, edit pediaincons.txt in scenarios\dyp2\text folder (change the icon filenames) and edit in the scenario file the leaderheads for each era in civilizations page for the new races. Sounds simple, eh?
Thanks, Zappara. But I think I might, um, wait for the update
As for slc193: You got to the Renaissance by
3375BC ?? On
Demigod Level ?!? Thats' pretty damn good. The closest I've got is playing on Prince level as the Americans, reaching the Renaissance in about 800BC.
What world/rule settings did you use? How many scouts did you build?
As for your trouble, this is probably like in Civ2 where the more advances you got from tribes, the more turns it took to research the next advance ie a check in the game programming designed to ensure play balance. If you could get to the Renaissance by 3375 BC on
Demi-god level and then just research the advances at normal rate, this would turn the game in to a ridiculously farcical cakewalk, and what would be the fun in that?
Maybe you could use this research restraint as an opportunity to build up wealth, infrastructure and military.
PS When I got to the Renaissance age, Ancient Age music was still playing until roughly 400AD. Does anyone know if this is an intended aspect of this mod?