Need testers for new editor

hi, been really enjoying your editor but have run across an interesting error that maybe you can shed some light on for me. I have added several new techs to a civ I been working on and one of them is generating an error. I have added techs after it and have no problems unless I click on this one specific tech. Here is the error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadByte()
at Steph_CivIII_ExpandedEditor.Functions.PCX.ReadPalette(BinaryReader reader, ColorPalette& palette)
at Steph_CivIII_ExpandedEditor.Functions.PCX.Read(String FilePath)
at Steph_CivIII_ExpandedEditor.Forms.FormPedia.UpdateText(TextBox textBox, String FileName, String Entry, PictureBox pictureBox)
at Steph_CivIII_ExpandedEditor.Forms.FormPedia.SetActive(Technology technology)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.UpdateTechnology()
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.listViewTECH_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Steph_CivIII_ExpandedEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Saved%20Stuff/Game%20Stuff/Civ%20Stuff/Utilities/Steph_CivIII_ExpandedEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
I've noticed a possible bug not directly related to the editor.

You create additional unit palette files, named 32, 33, etc, the colours will be available in my editor in the race page, where you set the colours for each civilization.

When you start a game, and your civilization uses one of these additional colours, your borders and units will use the correct colour.

But it seems if you try to click on the next turn button, the game will immediately crash.

I experienced this recently in my mod. As soon as I reverted back to 32 colours, it worked well.

Anyone with the same problem?
 
What a great editor it is.

I've played for a few days, starting a new mod from scratch and I love it. Thank you for it !

I noticed a bug when I opened an older project of mine.

Spoiler :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at Steph_CivIII_ExpandedEditor.Functions.FilesAndFolders.SetScenarioFolders(String String)
at Steph_CivIII_ExpandedEditor.Objects.Scenario.Read(String FilePath)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.Open(String FileName)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Only after I erased all folder paths with Firaxis' editor, yours was able to open the BIQ.

Search path was set up like this :

Dragonlance;More LH;More Units\1 - Ancient;More Units\2 - Medieval;More Units\3 - Industrial;More Units\4 - Modern;More Units\5 - Future;More Units\Fantasy;..\..\civ3ptw\extras\Medieval Japan\;Interface+

I have yet to add them from within your editor, but I guess either the Medieval Japan part (double .. ?) or the Interface+ part (+ sign?) was causing trouble.
 
On a minor note, it seems you can't add any new search folder if you don't already have one: the <Click to add folder> doesn't appear when there is no folder to start with. (v. 0.7.10)
 
Steph, I have tried using your editor, version 6, using Windows 7, and it opens fine, appears to load properly, but I cannot open any biq with it, nor can I start a new file. What I get is an Unhanded Error message. I will post a screen shot once we get a bit more on my son's older Dell laptop.
 
The latest version is version 0.7.

Don't forget version 0.6 cannot open compressed biq. Version 0.7.10 should


Some news: today I will start working on version 0.8.
I will change the principle, and remove the tabs from the main window. I will replace it with independant windows, one for each type of objects (buildings, units, citizens, etc), and in the main window you will find button to open the other windows.
I'll do this because my ld computer cannot handle properly a window with so many controls as I have with everything in tabs, and I don't know when I can afford a new computer.

I will also add two new tools when a custom map is present, to list all the cities and all the units in the map, and allow editing them easily. It will remain purely windows based, without a map on screen.
 
Could you also add a units32 viewer like in the original editor please? And an option to add or subtract amountrs on multiple units costs, index number, movement, attack, etc.
Glad to see you're still working on this though! :D
 
Could you also add a units32 viewer like in the original editor please?
There already is a unit32 viewer. You just need to activate it, as it takes some time to read. So you don't need to wait if you don't need it.

And an option to add or subtract amountrs on multiple units costs, index number, movement, attack, etc.
Please be more specific and give an exampe;

Glad to see you're still working on this though! :D
Actually, version 0.8 is a preparation for a much bigger change.
 
An example....
Hmmm...
Say I had 5 units in your editor, and they all had attack 1,2,3,4 and 5 respectively. Now I want to increase all of their attacks by one, so they have attacks 2,3,4,5 and 6, but I don't want to go through each unit and add one, so I'd like a button that could do this for me.
 
I have used your editor to make my new mod 'Eldorado'. It's very usefull: i specially appreciate the tech tree builder. Anyway i see a little problem:
- i use different background images for the tech advisor. I can see them for eras 1, 2 and 4 but it doesn't work for the 3rd. For this era, i only see civ's default background
 
I downloaded the most current version of the editor, and installed it using Windows 7. The editor opened with no problems, and when I tried to open one of my modified biq files, I received an error message indicating that the file was compressed and if it would not open, I should load it into the standard editor and uncompress it. I followed those instructions, and the modified file loaded immediately into your new editor. Cheers for Steph.:cheers::cheers::goodjob::goodjob:

I am quite impressed with it. The layout is much superior to the Firaxis editor as no scrolling is needed to determine unit capabilities, or what civilization may or may not build the unit. I will work with it in the next week or two and report back on how it is doing. My initial reaction is extremely favorable.
 
Have a question for you, Steph. When you do a copy and then rename a building, does the editor also update the PediaIcons directory, or do I still need to do that manually? I am looking at adding some buildings using the existing image icons and civilopedia entries, so that I believe all that I would need to add are the PediaIcon entries.
 
howdy steph,

i seem to have run into a bug.

i'm running your editor version 0.7.10 on win xp.

if i ...
- open a biq
- go to the TERR [terrain] tab
- select one of the terrain types - marsh, for instance
- attempt to change the "movement cost"

... i get an hourglass instead of an arrow pointer. i can still click in the text box & change the number there, plus i can [carefully] use the hourglass to click the up/down spinner. so it WORKS but it uses the wrong pointer.

is it something i've done? [*grin*]

take care,
lee
 
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