New Conquest - Conquistadors (Mexico, Peru and the Search for Eldorado)

Pangur Bán

Deconstructed
Joined
Jan 19, 2002
Messages
9,022
Location
Transtavia
c_logo.gif



This new Conquest was formerly a scenario for PTW, but has been significantly upgraded. You play Spain during the reign of Charles V, and your mission is conquer Mexico, Peru and El Dorado (which you must first find!)

There are 6 civilizations: Spain, the Aztecs, the Totonacs, the Tlascalans, the Incas and Eldorado.

To win, you must conquer these civilizations.

For the sake of gameplay, there are no rival Europeans in the scenario. All of the units you start with have period names. The scenario in general is accurate, but priority goes to fun and playability.

There are two major fictional inclusions: An Aztec god and the El Dorado civilization.

[More information is in the readme below]
 
INTRODUCTION:

Play as the Empire of Charles V, the Kingdom of Spain, and conquer Mexico and Peru, with the help of the valiant conquistadors Francisco de Orellana, Francesco Pizarro, Diego de Almagro and Hernán Cortés. Then, find the legendary El Dorado.
The towns of Vera Cruz and San Miguel de Perua will be your bases for action against the Aztecs and the Incans. You can use the units in Panama and the caravels to find and conquer El Dorado. You also have use of cities in the Canary Islands and Santiago de Cuba. You have cattle in the Canaries, so you may build settlers there.


The starting location for El Dorado is set randomly, so you may get lucky and find it quickly; however, you might never find it at all. :eek:

The game lasts 138 turns. The first 72 turns take place between the years 1519-1525, next 16 1525-31, next 18 turns for the years 1531-1540, the next 12 turns for 1540-1546, the next 16 for 1546-1554, and the final 4 turns cover the years 1554-1556.
The scenario makes use of many of the new multi-units in order to simulate the outnumber-ness that the Spaniards experience. Credit, where known, is given below.

INSTALL
Unzip to either the Conquests Scenarios folder or the Conquests conquests folder.
In case you don’t know where these are:
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
OR
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests

CIVILIZATIONS:

Empire of Charles V (replacing the Netherlands): That’s you, the Spanish. In the writings of the Conquistador historians, like Bernal Diaz, the Conquistadors usually refer to their lord as “the Emperor”, because the Spanish king of the time was Carlos I, (aka Karl V), who also ruled the Holy Roman Empire.

Army Survey :

Canary Islands –

6 workers (Negro Slaves)
1 Caravel (Pedro de Mendoza)
1 Monk (Hernando de Luque)

Santiago de Cuba –

1 Bismark (Diego Velásquez.)
1 Medieval Infantry (Andres de Tapia)
1 Siege Cannon (Sebastián de Benalcázar)

2 Negro Slaves

Panama City -

1 Army (El Dorado Expedition)
1 Monks (Friar Carvajal)
1 Conquistador (Francisco de Orellana)
1 Musketman (Aguirre, der Zorn Gottes)
1 Crossbowman (Pedro Arias de Avila)
1 Siege Cannon (Pascual de Andagoya)


Vera Cruz –

3 Bowman (Indian Allies)
2 Siege Cannons (Gonzalo Dominguez & Bernal Diaz)
1 Army (Cortéz’s Conquistador)
1 Conquistador (Hernán Cortés)
1 Crossbowmen (Cristobal de Olid)
1 Medieval Infantry (Gonzalo de Sandoval)
1 Monk (Francisco Lopez de Gomara)
1 Musketman (Francisco de Montejo)

1 Negro Slave

San Miguel de Perua –

1 Armies (Pizarro’s Conquistadors)
2 Conquistadors (Francesco Pizarro & Diego de Almagro)
2 Siege Cannons (Alonso de Alvarado & Pedro Álvarez Holguin)
2 Musketeers (Sebastián de Benalcázar & Pedro de Puelles)
1 Crossbowmen (Vaca de Castro)

1 Medieval Infantry (Bartolomé Ruiz)

1 Negro Slave


OTHER –

6 Caravels (Vasco Nuñez de Balboa, Francisco Hernandez, Juan de Grijalva, Hernández de Córdoba, Ferdinand Magellan, Juan Sebastian del Cano)
2 Negro Slaves
1 Quetzalcoatl


Aztecs : That’s your primary Mexican target. The Aztecs believed themselves to be doomed by a God named Quetzacoatl, a bearded white God from the West who would come back from the West to conquer them, just about the time Cortez arrived. . As a result, they Aztecs were not very tenacious, as they believed that they were already doomed. You will have his assistance during the scenario (See Below)

10 Workers
5 Warriors
5 Jaguar Warriors (including Chuatamoc)
3 Bowmen
1 Army

Tlaxcala : In real life, Tlaxcala turned out to be your ally. They were a strong city-state to the south of Tenochtitlán, and today they are remembered as the “traitors of Mexico.” However, because of the absence of locked alliances for the editor, you will have to deal with them in some way. You can either by-pass them and move north to Tenochtitlán, or take their city and use it as a base.

10 Warrior, Bowman and Jaguar Units altogether
Totonacs: Cortez’ first “conquest”. You will not find it difficult to conquer this civ. Try attacking on your 2nd turn.
1 unit

Inca: You are not as well prepared to conquer the Inca as you are to conquer the Aztecs. Your war against them should take you a very long time. Although they are quite weak from a previous civil war, they are, as a result, highly militarised, although their units are not very strong. The Inca state was one of the largest states in the world at the time; conquest of them will not be quick, especially of the city of Machu Picchu, a city you will need to locate first.

30 Units, including 3 Armies

El Dorado; This enigmatic, probably fictional civilization, will not be easy to locate. Besides the conquest of the 4 civs above, you will need to find that mysterious city and acquire its fabulous wealth. El Dorado may lie somewhere in the South American jungle, or it may lie somewhere in the Pacific. You’ll need to have your monks, conquistadors and caravel searching for it.



TERRAIN AND RESOURCES:

One thing to note about the terrain, is that mountains are impassable. This allows a level of seclusion for certain places, and makes for more interesting military strategy!

Resources perform an important function in the scenario. They are used so as to allow certain cities to produce units that other can’t. With UUs, the units are civ specific. With this use of terrain, units are area specific. Here are the notes for resources:

Fur: This resource is needed to produce Indian Bowmen. Both the Aztecs and the Incas have access to it, so do the Tlaxcalans – you don’t! You’ll need to take it for yourself.

Wheat: Needed for jaguar warrior. Only the Aztecs have access to it. Again, you’ll need to acquire it for yourself by conquest, if you want to produce those units.

Gold: You’ll need gold to produce more conquistadors. Gold has been placed in Tenochtitlán, Cuzco and the Canary Islands. In the Canary Islands, you’ll have to use your Negro Slaves to connect the gold with a road. For the other two, you’ll need to conquer!

Horses: These are placed near to the Gold, There is also one horse colony in Haiti,

Iron: Iron is needed for your siege cannon and medieval infantry. You’ll find it in Cuba and the Canaries. There are also additional sources near Panama City, and in Peru, near the location that you should build the city of Lima .

Saltpeter: Available only in the Canary Islands. One other source in the Peru region, however, also exists.

Cattle: Available only in the Canary Islands. Needed to construct settlers.

UNITS:

Settler:

Cost = 10 ( + pop 2)
Moves = 1
Attack = 1
Defence = 1
Resource = Cattle
Special Abilities = Founds Cities
CIVS: Spain, Inca, El Dorado – if you chose to exchange cattle that is.

Worker:

Cost = 5 (+ pop 1)
Moves = 1
Attack = 0
Defence = 0
Resource = NONE
Special Abilities = Worker Jobs
NB: these do not require support
NB2: Mines take 20 turns; irrigation 16

Warrior:

Cost = 3
Moves = 1
Attack = 2
Defence = 1
Resource = NONE
Special Abilities = Foot Unit
NB: The graphics for this is a multi-figured Indian War band (See below)
NB2: These do not require support

Archer:

Cost = 10
Moves = 0
Attack = 2
Defence = 3
Resource = NONE
CIVS: El Dorado

Pikeman:

Cost = 6
Moves = 1
Attack = 1
Defence = 3
Resource = Iron
CIVS: Spain

Musketman:

Cost = 16
Moves = 1
Attack = 4
Defence = 5
Resource = Saltpeter
Civs: Spain

Galley:

Cost = 3
Moves = 1
Attack = 1
Defence = 1
Resource = NONE
Bombard: Str = 1 Rng = 1
CIVS: Aztecs

Caravel:

Cost = 10
Moves = 2
Attack = 2
Defence = 2
Bombard: Str = 2 Rng 1

Resource = Iron
CIVS: Spain


Jaguar Warrior:

Cost = 8
Moves = 2
Attack = 3
Defence = 3
Resource = Wheat
CIVS: All
NB: Graphics change to multi-figure unit

Bowman:

Cost = 4
Moves = 1
Attack = 2
Defence = 3
Resource = Furs
CIVS: All
NB: Graphics changed to multi-figure unit

Conquistador:

Cost = 25
Moves = 2
Attack = 8
Defence = 6
Resource = Gold, Horses
CIVS: Spain

Medieval Infantry

Cost = 10
Moves = 1
Attack = 4
Defence = 4
Resource = Iron
CIVS: Spain

Bismark

Cost = Unbuildable
Moves = 2
Attack = 1
Defence = 7
Resource = n/a
CIVS: Spain
NB; Unit renamed: Diego Velásquez.
This was the original organizer of the Conquests. He is the game for fun.. He can’t move out of Cuba, but he does have a high defence and makes your American capital virtually impregnable.

Hannibal

Cost = Unbuildable
Moves = 0
Attack = 1
Defence = 1
Resource = n/a
Bombard = Str = 5 Rng = 8 RoF = 2
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality
NB; Unit renamed: Quetzalcoatl, an Aztec God whom the Aztecs thought to be against them in favor of the Spaniards. He is inaccessible, unmovable and you can use him to inflict damage on Tenochtitlán.

Monk

Cost = 10
Moves = 1
Attack = 1
Defence = 2
Resource = NONE
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality, All Terrain as Roads; does not require support

Crossbowmen

Cost = 12
Moves = 1
Attack = 5
Defence = 2
CIVS: Spain

Siege Cannon

Cost = 20
Moves = 1
Attack = 0
Defence = 0
Resource = Iron, Saltpeter
Bombard = Str = 10 Rng = 1 RoF = 1
CIVS: Spain



TECHNOLOGY:

Spain starts with a late medieval technology level; everyone else starts in ancient era.

Minimum Research time = 40 turns
Maximum Research Time = 300 turns


OTHER CHANGES:

Cost of heroic epic changed from 20 to 15!

The Map Making tech should not allow you to exchange maps.

Many of the wonders have been distributed; many remain to be built, although that would really be a waste of resource since that is not the purpose of this scenario. You will be able to build the Pentagon wonder.
Road movement is 2.

Golden Age lasts 72 turns

CREDITS:
(to my knowledge these are correct. I apologize if I am wrong):

thomson_2001 - for his map, which I edited for this scenario.
The Last Conformist for testing
Metacomet for suggestions


Monk - Kindred72
Bowmen Multi-Unit – DK???
Jaguar Multi-Unit Warriors – JimmyH/ los_krachos ???
Crossbowmen - Dark Sheer
Siege Cannon = Horse Drawn cannon – Lab Monkey
Warrior = Iroquois Multi-Unit Warrior - utahjazz7/ xfreak4x

http://www.pbs.org/conquistadors for the logo!

ENJOY :D
 
##########################################

Tenochtitlán. Capital of the Aztecs. Some historians believe it was one of the world's biggest cities at the time:

mexicotenochtitlan.gif


##########################################

The Conquistadors didn't get here. It was too remote, but it's in the game:

Machu Picchu

machu-picchu.jpg


##########################################

The mad Aguirre (der Zorn Gottes), sails down the Amazon in search of El Dorado. He doesn't find it, but goes mad in his search.

a11.jpg
 
Hm, I don't see the screenies above, and clicking your link gives the following error message:

Apolyton

You have tried to link to an image on our site directly. Please do not use our bandwidth for your sites.

If you feel you shouldnt be geting this, dont hesitate to mail us
 
Bump. :)

A shame this scenario isn't getting more attention; the PTW version was a great fun, and one of the few really original scenarios out there that actually works well.

I still don't have [c3c], and can't test this version! :cry:
 
Thanks LC :o

Yeah, it'd be nice to get at least some feedback from people who've played it. I put a version of it up on poly as well. 51 hits so far, but no comments :eek:


I'm kinda thinking that this scenario might be a wee bittie too tough. Monarch/Emperor players might want to try it on Warlord or Regent. I found it much tougher than the PTW scenario, but I don't seem to be very good at the Conquests XP yet anyway.
 
It looks great calgacus, too bad I don't have Conquests yet(only a matter of time)
 
Looks very, very cool!
I especially like that you can play as Aguirre, der Zorn Gottes (love the Werner Herzog movie!)
Also think that's it great that you're using the Victory Points option.

I'll give more info when I've played the scenario.
 
I just stuck him in there for fun. You may notice that Friar Carvajal is there too ;)

I was thinking of using the Gallic Warrior for fun here, because of the similar hair. The absence of appropriate clothing decided against it though.

The only way to win this game is "Conquest Victory", if that's what you're meaning.

I look forward to hearing your feedback. :goodjob:

(Although any bugs reported won't now be fixed 'till mid january :( )
 
Back
Top Bottom