The Slayer
Warlord
Originally posted by BeBro
Oh and just a note to the Munit: the preview has the infamous "ghost pixel" error in eastern direction. It is caused in flicster if the graphics "touch" the border of a flicster storyboard. I had to edit it manually out of my storybords, but only in two cases - the red guy´s attack (as in your preview) and his death anim. All others worked without further corrections.
Maybe you can fix it by adding a little more space in SBB (never tried that). My anims are 120px wide and 140px high - simply try to make them wider for the Munits
Edit: or you export the single unit flcs into new (wider) flicster storyboards before converting them to Munits, because you can choose a new output size when exporting a storyboard from flicster.
Yes, I also noticed that. Now I'm fixing this. For some weird reason, now, Flicster don't want to use the new version.. my computer is a rebel

Perhaps a restart and that's all...
Anyway, when they're done I'll post a link to them.
