I have a good one:

Cause of cultural bombs, what happen if a district came to be disconnected from the city center? :D
 
I have a good one:

Cause of cultural bombs, what happen if a district came to be disconnected from the city center? :D

Nothing? They don't need to be physically connected... (something which, imo, would actually make a lot of sense btw)
 
Hi, i bought only the base game on the latest steam sale, now i desperately need DLC and RF so, and i found humble sale Digital Deluxe for $20,
i need your help to buy, because i have no idea about;
does digital deluxe includes all dlcs and expansions currently and future?
if i buy on humble is it possible to play on my steam account?
link: https://www.humblebundle.com/store/sid-meiers-civilization-6-digital-deluxe?hmb_source=search_bar

Digital Deluxe is the base game plus the first six DLCs, so all DLCs so far released except Rise and Fall. It also won't include any future content.

I don't know how it works with humble bundle and steam, I'm afraid.
 
In my current game on the trade-screen with Montezuma I can NOT select all of his available cities (2 for cede and 1 regular). Every time I select the third one another gets deselected.
I admit that I did not play for a while but this does not seem to make any sense to me? Does this sound like a bug?

EDIT: Additionally I noticed that it seems to make no difference if I actually select a city for cede during peace negotiations. They get ceded anyway, once the war is over.
 
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EDIT: Additionally I noticed that it seems to make no difference if I actually select a city for cede during peace negotiations. They get ceded anyway, once the war is over.

If you select Cede, you get additional warmongering penalties. Don't ask them the AI to Cede cities. Whatever it was supposed to do, all it actually does is hurt you.
 
It's been confirmed that Knights now require horses, but do they still require iron?

As far as we know, they don't.

But we have to work with screenshots, so we may not know everything.

(also wouldn't it be better to discuss this in one of the GS threads instead? It's kind of hard to definitively answer...)
 
Fast question... Starting my first marathon game to see what it feels like (I always play at normal speed, pretty sure I'm not gonne like marathon,but hey...)

As I'm playing immortal, I was wondering if the AIs start with the same bonuses at marathon than at normal speed ? especially starting unit... Starting with 2 settlers, 2 builders and 4 warriors
at marathon is a WAY bigger advantage than at normal speed...

Anyone knows ?

Thx
 
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I was able to buy a great work writing from another civ without actually having a slot for it. Now that I have a slot for it, there doesn't appear to be a way to actually put the work there. I can see that I own the work in the trade screen so it hasn't disappeared, but its not in any of my slots. Any ideas?


Fast question... Starting my first marathon game to see what it feels like (I always play at normal speed, pretty sure I'm not gonne like marathon,but hey...)

As I'm playing immortal, I was wondering if the AIs start with the same bonuses at marathon than at normal speed ? especially starting unit... Starting with 2 settlers, 2 builders and 4 warriors
at marathon is a WAY bigger advantage than at normal speed...

Anyone knows ?

Thx

I believe they get all the same starting units and techs, I don't know if any bonus yields they get are changed by game speed though.
 
Fast question... Starting my first marathon game to see what it feels like (I always play at normal speed, pretty sure I'm not gonne like marathon,but hey...)

As I'm playing immortal, I was wondering if the AIs start with the same bonuses at marathon than at normal speed ? especially starting unit... Starting with 2 settlers, 2 builders and 4 warriors
at marathon is a WAY bigger advantage than at normal speed...

Anyone knows ?

Thx

They get the same starting bonuses regardless of game speed. And yeah, it makes a big difference.
 
They get the same starting bonuses regardless of game speed. And yeah, it makes a big difference.
I believe they get all the same starting units and techs, I don't know if any bonus yields they get are changed by game speed though.

ok thanks

Well... I guess starting at immortal for a marathon game makes it VERY difficult then ;-( Been playing with it... even if you do manage to take out some early cities, you're just unable to get enough loyalty in, they just flip, and
then just flip to the AI because they've got more cities and more pressure than you...

I just HATE loyalty... it's a broken system
 
Loyalty works perfectly, the problem is the bonuses the AI requires to function.
 
Sorry if it is already been asked but, does anyone know how the cost increase of GP works? How does it scale? I suppose it depends on the speed selected for the game but what it is the increase proportion between for example the 3rd and the 4th and does it change between classes of GP?

Thanks in advance.
 
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Hey all... quick question again... Have I missed something about the rules of protection to an embarked land unit ? Because playing a game today, I had an embarked infantry in the same hex as a frigate, and 1 city center + 2 encampments
were able to target the infantry directly, without aiming at the frigate. Is that now normal behavior ? I'm pretty sure that it's supposed to be protected by the frigate, isn't it ? What am I missing ?

I even reloaded a save and tried it after linking the 2 units... Same results... When did this rule change ?

thx
 
Hey all... quick question again... Have I missed something about the rules of protection to an embarked land unit ? Because playing a game today, I had an embarked infantry in the same hex as a frigate, and 1 city center + 2 encampments
were able to target the infantry directly, without aiming at the frigate. Is that now normal behavior ? I'm pretty sure that it's supposed to be protected by the frigate, isn't it ? What am I missing ?

I even reloaded a save and tried it after linking the 2 units... Same results... When did this rule change ?

thx
I believe it was with R&F that I first noticed this change.
Suppress those defensive works before your transports approach. Whichever way the game rules work, I am okay with it as they both have real-life analogues.
 
1. Is there any information in the game saying if other players have nukes?
2. If no, then do we get notification if other player completed Manhattan or Ivy project? Is it related to diplo level?
3. Is there any way to know if another player launched an inqusition? I mean, other than seeing his inquisitors?
 
When trading gold
- if you click on lump sum it adds 100 to the trade
- if you click on GPT it adds 10 GPT to the trade
- using the +/- modifies the sum by 1

For the most part I can play the game with only my mouse. But then here comes this part where I almost always need to use my keyboard to repeatedly input values...

If there a way to modify the on click gold or GPT values? (some XML parameter)
Or the +/- value.

I would probably set lump to 10 gold. GPT to 1 gold. And +/- to 100.
 
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