I have a good one:
Cause of cultural bombs, what happen if a district came to be disconnected from the city center?![]()
Hi, i bought only the base game on the latest steam sale, now i desperately need DLC and RF so, and i found humble sale Digital Deluxe for $20,
i need your help to buy, because i have no idea about;
does digital deluxe includes all dlcs and expansions currently and future?
if i buy on humble is it possible to play on my steam account?
link: https://www.humblebundle.com/store/sid-meiers-civilization-6-digital-deluxe?hmb_source=search_bar
EDIT: Additionally I noticed that it seems to make no difference if I actually select a city for cede during peace negotiations. They get ceded anyway, once the war is over.
It's been confirmed that Knights now require horses, but do they still require iron?
Fast question... Starting my first marathon game to see what it feels like (I always play at normal speed, pretty sure I'm not gonne like marathon,but hey...)
As I'm playing immortal, I was wondering if the AIs start with the same bonuses at marathon than at normal speed ? especially starting unit... Starting with 2 settlers, 2 builders and 4 warriors
at marathon is a WAY bigger advantage than at normal speed...
Anyone knows ?
Thx
Fast question... Starting my first marathon game to see what it feels like (I always play at normal speed, pretty sure I'm not gonne like marathon,but hey...)
As I'm playing immortal, I was wondering if the AIs start with the same bonuses at marathon than at normal speed ? especially starting unit... Starting with 2 settlers, 2 builders and 4 warriors
at marathon is a WAY bigger advantage than at normal speed...
Anyone knows ?
Thx
They get the same starting bonuses regardless of game speed. And yeah, it makes a big difference.
I believe they get all the same starting units and techs, I don't know if any bonus yields they get are changed by game speed though.
I believe it was with R&F that I first noticed this change.Hey all... quick question again... Have I missed something about the rules of protection to an embarked land unit ? Because playing a game today, I had an embarked infantry in the same hex as a frigate, and 1 city center + 2 encampments
were able to target the infantry directly, without aiming at the frigate. Is that now normal behavior ? I'm pretty sure that it's supposed to be protected by the frigate, isn't it ? What am I missing ?
I even reloaded a save and tried it after linking the 2 units... Same results... When did this rule change ?
thx
Loyalty works perfectly, the problem is the bonuses the AI requires to function.
+1
My advice: just remove AI of all your games, they are useless and you won't get any pleasure to crush them.