Show me your orders/battle plans!

Every Order I Ever Wrote (Almost) Continued:​

ChipNES03
Spoiler :

Spoiler 1st Turn :

Lux
Race: High Elves
Cities: Lux
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 2- 2/0
Mana: 2- 2/0
Population: 15,000
Army: 1,000 Spearmen(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Respecting
Culture: None
Wondrous Works:
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order

A couple of minor things first
-If its not a hardship, can spearmen be renamed to “Whites?” If it would be too confusing, don’t worry about it, it’s just a flavor thing anyway.
-I’m high elves, so shouldn’t I have a confidence bonus?

-Spend 1 eco on UU: Solarians (members of the Solaris Order). Since in the copper age there is a distressing lack of variety of killing weapons (no swords, no mounted units, *sigh*) I suppose they can be spearmen, for now. They are extremely well armored and well trained, meaning that there aren’t a whole lot of them around (1 eco pays for 500)
-Spend 1 eco on Order of the Lightbearers (1 eco buys 10?). The Lightbearers are a priestly order that instead of doing temple duties (sacrificing, taking care of temples, etc.) are charged with helping the common folk and army [i.e. the army’s magic-wielders].

-Send Lightbearers out in missionary trips to the surrounding areas. Basically preaching and assisting others in order to win converts to the Church of Sol. Budget 1 mana to their work, allowing them to do such things as heal the sick and meet the needs of whoever they meet.
-1 mana into Wondrous Work: Solarian Forge. Basically a project designed to produce a mystical forge that permanently produces better (enhanced) armor for the Solaris Order, making them harder to kill. Of course, this will mean armor will become more expensive, making the units themselves more expensive (Solarians take 1 eco to train 400 [negotiable depending on how much lower casualties you’re planning on giving them])


Spoiler 2nd Turn :
Lux
Race: High Elves
Cities: Lux
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: None
Wonderous Works: Solarian Forge(+ Solarians having amazing armor and weaponry) 1/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order

-Since I invested 1 eco last turn into Solarians and Lightbearers, and got +500 Solarians and +50 Lightbearers in the update, shouldn’t I have more than 500 Solarians and 50 Lightbearers? (Or not, doesn’t matter that much)

Names:
-The island, according to the update is called “Greater Lux.” That is fine with me.
-The water, is called “The Sea.” You see, when you only know of one body of water, there isn’t really a reason to hurry and name it something unique.

-Spend 1 mana and 1 eco into Solarian Forge.

-The update seemed to suggest that the Solarian Forge was being built outside of Lux since a great mana stream had to be located. As that is the case, have the government give the surrounding area to the Order of Solaris in exchange for “services rendered in defense of people of Lux and because of their devotion to Sol.” Also give them (i.e. spend) 1 eco point in order to construct a city, mainly for the workers building the forge, so they don’t have to live in a city of tents the entire time it takes to build it but also as a center for the Order, for its training, buerocratic needs, etc. Name the city “Solaris.”

-Spend 1 mana for +500 Solarians

-Spend 1 eco into building a city on the coast. Plans are for it to be our shipbuilding center, so it will have to be in a good harbor location. Most likely it should be the south, since that southern landmass is close enough to us that we have most likely heard of it, making it a tempting missionary target. Name that city “Valo”


Spoiler 3rd Turn :
Lux
Race: High Elves
Cities: Lux, Solaris, Valo
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 1,500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: Mediocre
Wonderous Works:Solarian Forge(+ Soliarians having amazing armor and weaponry) 3/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order

- Spend 1 mana and 1 eco into Solarian Forge.

- In the southern city of Valo, a new military order is established, the Order of the Dawn, a military order that is different from the other orders as it is organized to handle warships, not infantry. This new Order is given 2 eco to spend for warships and given control of the port Valo. These warships are called “Kalavin” which, in the High tongue, is interpreted “ship(s) of light” (Kalavin, by the way, is one of the over 50 words the Lux have for the sun).

-Spend 1 mana into Lightbearers (I am assuming that because Lightbearers are magician/missionaries, they can be trained using mana. If not, throw the mana into Solarians).

-Set sail with the Kalavins, 50 Lightbearers (25 if I can’t train Lightbearers with mana), and 500 Solarians. Claim the three smaller islands to the south-east of Greater Lux. The main goal is peaceful conversion of the natives using the Lightbearers to spread the faith and Solarians to protect the Lightbearers and in general awe the local populous. And, of course, it goes without saying that the Solarians are there in case Sphinxika attempts to interfere. If attacked by Sphinxika’s fleet, use planks with hooks in them to hook ourselves to their boats, using them as ramps for the Solarians to turn the sea battle into a land battle. Leave the rest of the troops not part of this expedition in defensive positions on the main island.




DarkNES
Spoiler 1st Turn :
To: Prince Alexander (OCC: He is the regent at this time) and Nikola Pasic (OCC: Prime Minister and wielder of great political power)
From: Chief of General Staff Radomir Putnik

We are severely outnumbered. If we have any hope in holding back the Austrian hordes, we must mobilize as many troops as possible. We also are going to need more guns and ammunition if we are to hold out for any meaningful time, especially artillery. Perhaps you can talk to our allies, especially Russia, and even neutrals, such as Italy and Greece, to see if you can procure some? I also cannot guarantee the safety of Belgrade, so I recommend the government evacuating it for a more defensible location.

Lastly, I urge you on military grounds to seek for more allies in the Balkans, especially Albania, and Greece, but most of all, Romania. We need these allies in order to either supply more manpower in defense of our lands, or, in the case of Romania and Greece, in order to threaten our enemies, forcing them to divert troops from attacking Serbia into defending their own lands. Without one or more of these governments joining in the war on our side, it will be only a matter of time before Austrian-Bulgarian forces overwhelm our defensive lines by sheer numbers, causing Serbia to fall. Both Romania and Greece have reasons to have animosity towards Austria-Hungry and Bulgaria respectively, so I urge you to do all in your power to exploit this animosity and promise territorial gains for those two nations so that Serbia may have a fighting chance.



C-i-C: Radomir Putnik [The Strategos]
Spoiler :
I am, alas, unable to take personal command of any force as I am in a hospital, attempting to stave off the inevitable specter of Death. All I am able to do is to send orders to my subordinates based off of the maps in my room.



General Zivojin Misic, I Army (Blue) [NPC]
Spoiler :
General Misic, you are to take command of the 1st Army. In addition, you are to command all mobilized troops from the north. Your objectives are to:
-Prevent a crossing of the Danube by enemy forces. You will be outnumbered 2 to 1 or even 3 to 1, so it is imperative that you establish strong defensive lines in order to prevent the crossing of the Danube so as to prevent the Austrians from effectively using their superior numbers.
-Protect the capital at Belgrade at all costs. Fortunately, you are aided in this by several geographic features, such as the rivers Drina, Sava, Jador, Dobrowo, Kolubro, and the general mountainous terrain. Use these features in order to construct defensive lines for maximum benefit and in order to negate Austrian numbers and prevent them from flanking our positions as much as possible.
-The Austrians are expected to cross our borders with the army due west of Belgrade in an attempt to flank our positions. Unfortunately we do not have the manpower to stop them at this time. Fortunately, it will take them a while to become a threat to our flanks. Thus, only worry about those armies until other threats have been first neutralized or until we receive enough manpower to defend both our main lines and establish better defenses in that area as well.
-If flanked, you have permission to withdraw to a more favorable defensive position in order to prevent your army from being encircled as a last resort, even abandoning Belgrade if necessary.



General Stepa Stepanovic, II Army (Yellow) [NPC]
Spoiler :
General Stepanovic, you are to take command of the 2nd Army. In addition, any mobilized troops from the central or south are to be under your command as well. These are your objectives:
-Your southernmost units are to move northeast and establish defensive lines in order to protect the city of Stip from attack. You will be aided in this by the natural terrain of the region which is mountainous, so take advantage of that fact when setting up a defensive position.
-Your northernmost units are to move southeast and establish defensive lines in order to protect against a Bulgarian attack. Though you will most likely be outnumbered if you are attacked, you will be aided by the mountainous regions which will hopefully serve to funnel Bulgarian troops into a narrow region, negating their numerical superiority.
-Any mobilized reinforcements should be strategically placed in order to best fulfill these two goals 1) protect the I Army (blue) from being flanked and encircled by a Bulgarian attack and 2) ensure that your northern and southern units are not divided by a Bulgarian attack seeking to drive a wedge between the north and south.



General Bosa Yankovich, III Army (red) [NPC]
Spoiler :
General Yankovich, you are to take the 3rd Army and immediately move north, in order to invade Austria-Hungry before they have time to mobilize their forces to defend their border. Any soldiers that are mobilized in Montenegro will be under your control as they form, in order to reinforce and consolidate your initial attack into Austria-Hungry with the main army. These are your goals:
-Provide a distraction in order to pull away Austrian forces attacking Serbia into defending their land.
-As a corollary to above, tie down as many Austrian troops as possible, and interfere with Austrian production and recruitment in Bosnia using any means necessary.
-Cultivate and support a popular uprising among the Bosnians, especially the sizeable Serbian and Croatian population who occupy the territory of Bosnia in Austria-Hungry. Form “Freedom Brigades” of any Serb/Croat/Bosnian who wishes to rebel against Austria-Hungry and supply them with any necessary military equipment. Encourage rebels behind enemy lines to sabotage Austrian forces, production, railways, etc., and to keep our armies abreast with intelligence about the Austrian forces.
-Avoid encirclement by Austrian armies, or any attempt to cut you off from your base in Montenegro. Fall back to defensive positions if faced with a superior force that threatens to do this.

 
ITNES
Spoiler :

Spoiler 1st Turn :

Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Makar
Government (Efficiency): Absolute Bureaucratic Monarchy (Blundering)
Culture: Solist Alban, developing, rather disunited (heavy regionalism in all cultural matters); very strong Gaelic influences, weaker Brigantean ones; an outlawed, but still quite large Druidist and crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 30 thousands (Good)
Navy (Quality): 10 ships (Better)
Economy (Points): Growing (2)
Trade: 2
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Acceptable
Confidence: Admiring
Projects:
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

Relevant Treaties (for my reference as much as yours):
-MPP signed with Gaelic Empire
-Lord-Pontiff (leader of the Church of Sol) recognizes the Emperor of Iceni as the leader of the Church of Sol within the Iceni Empire, so long as he recognizes his subservience to the greater church in religious affairs and so long as the Emperor pays a tithe to the Church of 1 EP every 15 years starting this turn (1 EP every 3 turns).

Army placement
-10,000 on border with Cymru
-10,000 on border with Brigantea
-Rest of men scattered around country as reserves.

-1 eco point sent to Gaelic Church of Sol as tithe per agreement. In return, the Lord-Pontiff agreed to recognize the Emperor of Iceni as the leader of the Church of Sol in the Iceni Empire.

-1 eco points into project “Solist Reforms”. This project is designed to increase the power of the Iceni Solist church (and since the Emperor is head of the church, by extension the power of the Emperor). The main target of these reforms is to increase the education of the priests by setting up religious schools/monasteries where reading, writing, and theology are taught. Not only will the graduates of these schools be given high positions within the church, because of the blending of church/state within Iceni, some of these graduates will eventually be introduced into the civil government as well. Because of the increased education and knowledge of theology among Solist priests in Iceni, they will (hopefully) be more respected both at home and abroad. In game benefits (you may revise if you wish): Increase prestige among Solist populations, +1 education, +1 efficiency.

-1 eco point into UU “Sons of Sol”. The “Sons of Sol” are a heavy cavalry religious-based shock unit (somewhat analogous to the various knight orders such as the Knights of the Templar in OTL) who are devoted to the Emperor as the head of the Iceni church. Alas, because of their heavy armor (which covers both them and their horse) as well as their high training, they are extraordinarily expensive.

-1 eco point into army quality. Basically start slowly molding/training the army after the Gaelic model.

-Start sending agents to begin to infiltrate the underground Druidic movement with the goal of collecting names of Druids and their followers. While I don’t expect to have all the cells infiltrated, I do hope that some will be emboldened by the recent ignoring of Druids by the government into practicing their faith a little more openly, and thus make easier figure out who is a non-Solist. Also, have the Solist priests secretly keep a list of attendance to Solist churches so that it can be discovered who does not attend and thus are likely to be Druids.

-If things seem peaceful and our infiltration gets enough names, start a systematic purging of Druids in Iceni. The reason? Since the Emperor is also head of the church, to not belong to the church is treason against the Emperor. Also clearly Sol will only bless the nation if it is solely devoted to him, so national prosperity depends on having a pure nation, uncontaminated by unbelievers. Have the Sons of Sol (UU) begin the conversion-or-die round up. They should take to this task with glee because of their religious order type basis. Have the troops who were allocated as reserves (not the troops on the borders) provide back-up to the Sons of Sol as needed. Any property/wealth of the guilty who don’t agree to convert will be confiscated by the crown/church so that it will be used for a holy cause.


Spoiler 2nd Turn Revised :
Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Makar/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Tolerable)
Culture: Solist Alban, developing, slightly disunited but fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officially-extinct, but still noteworthy crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 30 thousands (Great), 5 Sons of Sol thousands
Navy (Quality): 10 ships (Better)
Economy (Points): Growing (2)
Trade: 2
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Tolerable
Confidence: Nation Personified
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (1/6)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

-My Emperor’s name is Makar. A weak-willed emperor, though no one says that to his face. His wife is the real power behind the throne who ensures that things get done. Though she always works through the emperor’s name, everyone in the know knows who to go to if they want something done.

Diplomacy:
We have proclaimed a feast day to celebrate the joyous news of the conversion of Mael Coluim, High King of Dal'Riata. We rush to announce that we acknowledge Mael Coluim as High King, and acknowledge Dal'Riata's claims on Brigantea. We offer the new High King a full alliance as well as offer our help for anything he desires, whether it be troops, money, or priests to educate our brothers in the faith.


Army Placements
- 20,000 men, 5 thousand Sons of Sol (UU) defending the border with Caledonia; commanded by Lord Soltan
- 10,000 men, 5 thousand Sons of Sol (UU) defending the border with Cymru; commanded by Lord Aedan
-10,000 men between Cymru and Caledonia in order to act as a reserve and help either if needed; commanded by Lord Bensol.

-1 eco point into 5000 Sons of Sol (UU)
-1 eco point into logistics if needed, if not needed, into troop training
-1 eco point into 10,000 men
-SECRET: 1 eco points into “gift” (i.e. bribes) to Solist priests and discontented nobles in Cymru. Also lure the priests with promises of strength for the church as exampled in Iceni. /SECRET[/b]

-Have the Emperor go to Gaul in order to have an audience with the Lord-Pontiff. Kiss the ring, proclaim no schism or thoughts of schism, acknowledge one church, one Sun, etc. etc. Even, if necessary, make some cosmetic concessions. However, make sure they get no real concessions or promises. Officially under the Gaelic church, yes, we need them as allies, but practically autonomous or at least as autonomous as we can get without pissing off everyone and their mother. Basically, the goal is to maintain the status quo while assuaging the fears of the Gaelic church. Leave the Queen as the one in charge of the Empire while the Emperor is gone.
-See if we can’t cultivate some Sol spies in Caledonia for us.

-These conditional orders will go into effect if our bribery efforts work and some powerful religious and political figures in Cymru agree to help us.
-Send 5000 Sons of Sol across the border with a paper sealed with the seal of high ranking Church officials and nobles of Cymru requesting their help to cleanse the land of the enemies of Sol, i.e. Druids. This is NOT a political invasion. This IS one part of the Church (namely the Iceni Sons of Sol) helping out another part of the Church (namely the Cymru church) at its request. Logistics will be supplied from the confiscated Druid lands/crops.
-IF the Cymru king protests/sends his army after the Sons of Sol, have evidence come up that the Cymru king is a druid and have the Cymru priests in our pay to declare the king deposed as he does not follow Sol and thus true worshipers of Sol are not bound to obey him. Back whoever is the most powerful nobleman in our pay as the rightful king, and have him crowned by the Cymru priests as such. Have this new king invite our troops into his territory to help crush the rebels against his rule. Send Lord Bensol and Lord Aedan with their 10 thousands as well as the 5000 Sons of Sol and link up with the Cymru forces who remain loyal to the church (i.e. who back our contender). Logistics should hopefully come from the Cymru loyalists and of course, dead Druids.
-Have the Cymru priests of Sol excommunicate any who help the now false king, with the only possibility of restoration to the Church coming from announcing allegiance to the anointed one of Sol (our candidate for king). All who do such will be pardoned and allowed to keep their lands. Thus people have 4 reasons to support our contender 1) he is supported by the Cymru church (or at least the ones who haven't "sold out" to the Druids), 2) all who support our contender get to keep their lands, 3) as our contender has the support of Iceni, who could easily crush Cymru, the "false" king appears doomed, 4) All the nobles will retain their traditional powers and will be ruled by a Cymru(ian?) and thus have no nationalistic reason to rebel.
-Have the new king of Cymru sign a treaty of "close cooperation" with Iceni (mutual open borders including trade, mutual obligation to help out in any war, offensive or defensive, certain privileges and help that Cymru will receive).


Spoiler 3rd Turn :
Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Makar/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Tolerable)
Culture: Solist Alban, developing, slightly disunited but fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officialy-extinct, but still noteworthy crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 39 thousands (Great), 10 Sons of Sol thousands
Navy (Quality): 8 ships (Better)
Economy (Points): Growing (2)
Trade: 2
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Tolerable
Confidence: Loving
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (2/6)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

Army Placements
- 20,000 men, 5 thousand Sons of Sol (UU) defending the border with Caledonia; commanded by Lord Soltan
- 7,000 men, 5 thousand Sons of Sol (UU) defending the border with Cymru; commanded by Lord Aedan
-10,000 men between Cymru and Caledonia in order to act as a reserve and help either if needed; commanded by Lord Bensol.
-2,000 men with fleet. Both these men and the fleet are under the command of Lord Iarlaith

-If Owain V is caught or handed over to us, kill him for the murder of a bishop.
-Turn the attention of the clerics away from their spat with Caledonia and towards Nortugal. Since Nortugal has made several anti-Solist statements and blasphemed Sol, it should be easy to gloss over minor difference between Iceni and Caledonia Solism and unite against a common enemy.
-Spend 3 eco points on building ships. These ships should be larger ships suitable for sailing the rough northern seas. They should be built with the purpose of being used to board other ships, not ram, and thus should be taller (to allow archers to fire down onto other ships) and slightly wider to allow for a larger marine contingent. The entire 38 ship fleet is to sail to Aberdeen where they will meet the Caledonia fleet. 2,000 infantry are to be assigned to these ships to act as marines (60-40 division of spearmen to archers). 1 eco point is to be used for logistics. The fleet will be under Lord Iarlaith until they reach Aberdeen at which point they will be under the ultimate command of a Caledonian Solist admiral. The admiral is Solist, so crews shouldn’t care, and he was placed over Iceni because of Caledonia’s greater naval heritage. He is to be obeyed in order to have unity within the combined fleet, the king commands it.
-See Caledonia’s orders for the greater strategy on naval warfare against Nortugal. Iceni commanders have seen the strategy and approve it. Obey it. On a tactical level, use our ships as floating fortresses. When an enemy ship gets close, throw grappling hooks in order to catch the enemy vessel so that it can then be boarded. Archers are for backup, spearmen are for the grunt work of overrunning the ship. Kill everyone, rinse, repeat. Basically turn the sea battle into a land battle as much as possible. Man smaller, faster ships with better crews and use as scouts/harrassers/pursuers.


Spoiler 4th Turn :
Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Makar/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Tolerable)
Culture: Solist Alban, developed, united and fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officialy-extinct, but still noteworthy crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 30 thousands (Great), 8 Sons of Sol thousands, 3 levy thousands
Navy (Quality): None yet
Economy (Points): Stagnant (1)
Trade: 1
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Tolerable
Confidence: Loving
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (3/6)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

Army Placements
- Whatever levies we can muster to defend the border with Caledonia; commanded by Lord Soltan
-40 thousand infantry and 13 thousand Sons of Sol in the south; commanded by Lord Aedan
-(see below for more details)


Economy
-Spend 1 eco point on infantry and 1 eco point on Sons of Sol


Military
-Our goal is to use our interior lines to concentrate what will hopefully be superior numbers on one of the enemy’s armies before marching to face the other enemy army. As such, Lord Aedan (Hero of Cymru) is given control of the army that will attack the southern enemy army while Lord Soltan (who has been up north most of his career and thus should know the territory) is given whatever levies can be raised in the north to fight a delaying/defensive action against the northern enemy army. After Lord Aedan (hopefully) defeats the southern enemy army, he will leave some men behind to garrison/watch for an enemy return while marching north to join with Lord Soltan to face the northern enemy army. Try to get Iceni territory that the enemy has captured to revolt in order to hamper their supply lines.

-Tactically, we want to fight on a battleground that favors our cavalry, thus a flat place (which should be easy to find in the south). However, we don’t want to fight the enemy if they have prepared the battlefield to face a cavalry charge. If that happens, attempt to cut their supply lines in order to force them away from the ground of their choosing. Put the Sons of Sol across from the Galloglaigh where our lances should give us an advantage over their claymores. The ideal would be to hit them during their charge, when they are disorganized. Regardless, we don’t want to hit a “pike wall” where we could potentially be at a disadvantage.


Propaganda
-Target specifically Solists in Alba. Basically along the lines that I have been outlining in my diplo, namely:
-The Caledonian secular authorities do not have the power to determine who are heretics.
-The Mother Church in Gaul are the only ones with authority to proclaim someone heretics.
-Gaul has not declared Iceni heretics, therefore Iceni can’t be heretics.
-The Iceni church was made into what it now is because of the decree of the Lord-Pontiff, ~5 yrs ago this arrangement was again approved by the Gallic church during the meetings between the Lord Pontiff and the Emperor of Iceni. Therefore, Caledonia is going against the Lord-Pontiff in prosecuting this war.
-Caledonia has supported a bishop-murder and made an alliance with a country that has blasphemed against Sol (stating that Sol could not protect us and was powerless in the seas) and thus themselves need to be purified.
-If Iceni were heretics, they should be rebuked by the Lord-Pontiff and fellow Solists, not the Druid army that are currently fighting Iceni.
-Thus, it can be seen that Caledonia is not fighting for religious reasons. In addition, their support of Druidism in Cyrmu and Brigantea in conjunction with their slander against Iceni Solist, show that they want to prevent Solism from reaching its full potential in Alba.
-Through propaganda like this, see if we can’t get some Solist to desert the enemy army, help us in any way, and maybe even revolt against their “barely tolerated” government.


Spoiler 5th Turn :
Iceni Empire
Capital: ?
Ruler: ?/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Tolerable)
Culture: Solist Alban, developed, united and fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officialy-extinct crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 33 thousands (Great), 11 Sons of Sol thousands, 5 levy thousands
Navy (Quality): None yet
Economy (Points): Crisis (1)
Trade: 0
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Tolerable
Confidence: Admiring
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (4/6)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

Treaties
-Peace signed with Caledonia at pre-war borders.
-Iceni-Cymrese Close Cooperation Treaty is renegotiated as to include Caledonia and put all Sons of Sol operations subject to the veto of the ruler in the territory where they intend to operate (and also change the name to Alban Cooperation Treaty). In exchange it will agree to cease the holy war on the Iceni and recognize the new Cymrese government.

Spending
-1 eco into rebuilding the country from the ravishes of war, with special emphasis on rebuilding Caer Bechet.

Other Orders
-Prince Solpher is to be crowned Emperor of Iceni, the rebuilt Caer Bechet is to remain the capital.
-Do whatever Iceni is supposed to do in order to become non-heretical.
-Disarm and disband all levies so that they may go back to their homes.
-The heavy fighting for multiple years, as well as the destruction caused by enemy occupation, most likely means that there are several land-owning families whose lines have become extinct, leaving lands with no ownership. These lands are to be redistributed with ¼ going to reward exceptional service in the war, ¼ going to reward the Order of the Sons of Sol, and ½ becoming king’s land.
-If there are any who don’t want peace with Caledonia and the stripping of religious power away from the Emperor, begin pro-Gallic Mother Church propaganda. State that the Iceni church has always considered itself under the Mother Church, and is thus bound to obey her in this matter and to obey the new religious authority she has set up over Iceni. Take those who seem like they may be troublemakers and transfer them away from Iceni’s borders, where they might do something stupid, and scatter them across the rest of Iceni in order to help with the rebuilding of the country and church in the devastated areas. Hopefully, by scattering them, even if they continue to gripe despite the propaganda, they won’t be able to raise enough men to do anything about it.


Spoiler 6th Turn :
Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Solpher I/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Tolerable)
Culture: Solist Alban, developed, united and fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officialy-extinct crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 33 thousands (Great), 11 Sons of Sol thousands
Navy (Quality): None yet
Economy (Points): Growing (1)
Trade: 1
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Educated
Prestige: Tolerable
Confidence: Respecting
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (5/6)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.

Diplomatic Deals
-Emperor Solpher will marry the daughter of Dumnorix Caethaldius of Gaul. In conjunction with this marriage, a full alliance will be signed with Gaul (I think they want this called the Invictus Pact or something like that).
-Emperor Solpher’s sister will marry the son of Konig Alaric V of Cimberland. In conjunction with this marriage, a full alliance will be signed with Cimberland.


Spending
-2 eco point into ships


Army Placement
-Keep the army spread out, protecting the roads from bandits and the like
-Keep ships in port unless pirates are a real problem, in which case have a convoy system to keep our trade ships safe.


Domestic Orders
-Attempt to get trade equal to or greater than to pre-war levels (which was 2 trade). This hopefully should not be hard to do. Because of the greater educated clergy (because of the completed project this turn) as well as the close alliances forged with every major Solist power (Caledonia and Cymru last turn, Gaul and Cimberland this turn) Iceni will have greater prestige among other Solist nations than it has ever had before, which will hopefully attract more Solist merchants. Also, all of the old markets should be reopened, the land ones with Cymru and Caledonia will hopefully continue to prosper as they are more open now than pre-war (if necessary, have the land routes continually guarded by military to make merchants safe from robbers) and new sea trade routes will now be opened (specifically with Gaul).
-Also continue trying to get the economy to grow back to its pre-war levels (which was growing, 2). The ravages of war will continue to recede with the passing of time, things will hopefully go back to normal. The land army isn’t that large compared to the size of the country, so that shouldn’t be a drain. Industry should specifically be better, considering the relatively high urban concentration in Iceni and the growth of new markets for their goods caused by the increase in trade. Farms should, weather permitting, continue to recover from the war’s devastation and thus produce more.


Spoiler 7th Turn :
Iceni Empire
Capital: Caer Bechet
Ruler: Emperor Solpher I/The Strategos
Government (Efficiency): Absolute Theocrato-Bureaucratic Monarchy (Improving)
Culture: Solist Alban, developed, united and fanatical; very strong Gaelic influences, weaker Brigantean ones; outlawed, officialy-extinct crypto-Druidist minority.
Tech. Level: Early Medieval Age
Army (Quality): 33 thousands (Great), 11 Sons of Sol thousands
Navy (Quality): 20 ships (Tolerable)
Economy (Points): Growing (2)
Trade: 2
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Well Educated
Prestige: Acceptable
Confidence: Respecting
Projects: Solist Reforms (+1 Prestige, +1 Education, +1 Efficiency) (Done!)
Nation Background: Freed by the chaos of the Cymru Empire, the Iceni tribe had, with Gaelic assistance (largely due to the Iceni embracement of Sol), come to lead a tribal confederation that dominated most of the post-Cymru space. Eventually, that confederation was transformed into a Gaelic-inspired empire, but with greater ties of state and church; yet the ideals of the Iceni rulers are somewhat distant both from reality and from the ideals of their people... If this obstacle is somehow overcome, the Iceni have a great potential.


Eco Spending
-2 points into building 20 ships
-1 point into 10 thousands
-1 point into new project: Royal Road. This project is a well paved road that connects Caer Bechet with the border areas of the empire. This will hopefully have the following effects: +1 infrastructure, +1 trade (as it is easier for merchants to move both within the nation and with Cymru and Caledonia), +1 efficiency (as messengers can travel more efficiently between the capital and outlying regions, allowing for greater efficiency in communication and actions)

Military Orders
-As secretly as possible, have 3000 soldiers start training with the fleet, in order to prepare them for the possible naval warfare. Basically I want them trained so that they can fight on sea just like on land and not lose their effectiveness from seasickness or the like.
-Have the fleet stationed in port on the eastern side of the Channel and have military units discretely keep watch on the coast. That way, if a Nortugal fleet comes to destroy my own fleet, as they have in the past, we can have plenty of warning and escape to rendezvous with any allied fleet nearby (such as Gaul’s). If it comes to a fight, use boarding tactics to turn the sea battle into a land battle where our fleet’s worse quality will be negated. Have the ships built especially tall, so that during boarding operations, we can rain down archer fire on our enemies from a height advantage. Use the 3000 soldiers who have been training with the fleet in the event of an engagement.
-Also, since I have to send orders this early because of my schedule, if things sour even more and Gaul goes to war with Nortugal, activate our defensive alliance with Gaul (because technically Nortugal started it by attacking Gaul’s fleet) and support them in whatever actions they take in a reasonable manner.

Other Orders
-In solidarity with our Pact members, ban all Nortugal trading in Iceni. Since there hasn’t been much trade with Nortugal ever since they sunk our fleet, that shouldn’t affect our trade income any. Encourage our own merchants to pick up any loss of business that other Pact members might lose by boycotting Nortugal. That way, hopefully we can actually gain income as our merchants won’t lose any trade (because they haven’t been trading with Nortugal) and may even gain trade from the other countries that had been trading with Nortugal.

 
BirdNES 1st Turn Played-4th Turn
Spoiler :

Spoiler 1st Turn :

Calusa/The Strategos
Population: 1/0 Homeland/Colonies
Available Spending: 2 (1) Economy (Bank)
(2/1/0) Economy/Culture/National Confidence
(0/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 0
Government Control: 0
Net Economic Freedom: 0

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 5 divisions/0 squadrons
Army/Navy Quality: Recruits/Conscripts
Army Confidence +1

Spending
-1 EP on Infrastructure
-1 EP for 5 standing divisions
-1 EP Bank, unless invaded, then raise 5 standing divisions.

Military Placement
- Torno (named personage, married to king’s sister, war chief) will be situated in a central location with the newly trained 5 standing divisions which will form the “elite” core.
-Other 5 standing divisions will be scattered around the country at ½ division strength.

Unconditional Orders
Almost everything should be started as soon as possible, there seems no real reason to wait on any of it.

-Have it proclaimed that the War god is leading our forces (Torno). Now just because it is more likely a product of some wacky weed than possession makes no difference, people at this time believed in spirits, gods, and possessions so they will believe that Torno is the avatar of the War god. This should hopefully increase morale and make outsiders more cooperative (because we have the power of the gods) and the army more likely to follow orders.

-Send messengers to surrounding tribes outside our territories. Depending on history with tribe, reception, local conditions, etc. have these messengers seeking either 1) full blown alliance and/or integration with Calusa, 2) assistance/tribute in some form or another, with emphasis on food, 3) military assistance, 4) peace (if tribes are known to be hostile and most likely won’t accept any of the first three). Present the reason these actions are needed for the other tribes as being that white demons are stealing tribes’ women, children, and men, presumably to eat them. The only way to protect your own tribe is to put aside tribal quarrels and unite to defeat them. As proof the demons can be killed, sacrifice of the five “demons” previously captured (human sacrifice was apparently normal with these tribes, so this should be considered a “normal” action). Use small gifts and marriages to grease the wheels of diplomacy to encourage favorable results (from my research polygamy was practiced by the chieftains here so there are plenty of women and marriage options).

-Store excess food collected from tributes and fishing (evidently food was so plentiful in the waterways at this time, it was easy to store up food, especially compared with hunting) in specially constructed secret “cities of refuge” deep within the swamps (the Everglades were once twice the size they are now). These cities of refuge are to be set up so that if the Spaniards invade, vulnerable towns can evacuate to these cities. Because they are protected by the swamp (meaning Spaniards would need guides to find them) the people should be safe.

-Set up messenger system to warn when Spanish ships are sighted so that the army can respond appropriately. The infrastructure that will be built this turn should be built in places to enhance natural thoroughfares (such as roads connecting rivers) in order to make travel (especially to the central location where the army will be originally stationed) as efficient and quick as possible. Villages should be instructed when a messenger comes through to immediately send their own fastest member with the message (and thus form a relay to keep messengers operating at peak efficiency) and, if Spanish appear to be landing nearby, evacuate to the predetermined cities of refuge

-If anything Spanish shows up (through shipwrecks, unarmed traders/missionaries, left behind by retreating forces): 1) Immediately kill any person or animal, they are defiled and unfit to live or eat 2) All gold/silver/etc. burn down to purify it and refashion to something distinctively Calusan, use this to secure alliances, decorations, etc. 3) All Iron weapons are to be kept and used, they are strong spiritual talismans (because they stop arrows, what else could it be but magic?), 4) everything else is to be immediately burned as tainted.

- SECRET!!! At the end of the last year the update covers: Ask for volunteers to attempt to land on the western tip of Cuba (this is entirely possible for Calusan ships which in OTL were known to frequently trade with Cuba). Keep as westward as possible to avoid Spanish ships as much as possible. No matter what do not get captured, that is why ask for volunteers, if looks like they may be captured, commit suicide instead. We should, however, not meet any ships, The war fleets should either be around our coast, and thus avoidable as we will know where they are, or in their ports, they have no real reason to be that far out from their usual stomping grounds. In addition merchants have no business being over there either. These volunteers should attempt to gain a military alliance from the Tainos, Guanahatabetes, and Ciboneys against the Spanish. The first two should hopefully be easy, the first because there had been pre-Columbus trading relations and the second because they had a similar culture. Plus by this time the horrors of the Spanish slavery system and forced conversions should have turned them against the Spanish.


Conditional War Orders
To be enacted if/when messengers give warning regarding sighting of Spanish ships


-Be aware that Spanish, if they invade, might do one of two things, 1) immediately invade to catch us unprepared, 2) wait as long as possible to invade, in hopes that we will become lax and let down our guard when they don’t immediately invade. Have military aware of these options so that they won’t be caught by surprise if either of these two things happen.

-When the villages evacuate at the Spanish approach, have half of the hunters go with the village to protect them and the other half of the hunters act as a “militia” (these hunters, I am assuming will be armed with bow and fishing spears primarily as those would be the most likely tools they use to hunt). These “militia” groups will join with whatever ½ division is closest to them (from the divisions that I ordered scattered around earlier the rest of the scattered divisions should hold their places in case the Spanish attempt to land multiple parties) and augment their strength. Once the Spanish march leads them closer to another village, the hunters from the new village will join. The fighting here should be exclusively ambush, using our knowledge of local terrain to maximum effect. Night attacks should be common, though attacks should be timed so that the Spanish will never be able to predict when one will come, and thus will be forced to perpetually be on guard. Focus especially on two things 1) scouts: the goal is to have it so that the Spanish will never really know what is ahead of them or around them, so they will always be blind, especially with regards to our movements and positions; 2) stragglers: those who go off to the bushes to relieve themselves, those who fall behind, etc. Hopefully they will start to bunch together which will make them more vulnerable to ambushes. During all military attacks, have archers aim either the Spaniard’s legs, arms, or face. We have noticed during the last invasion that arrows could penetrate their chests because of their magic coats they wear. By crippling them we either 1) slow down the Spanish as they attempt to march with wounded and make them a less effective fighting force overall 2) force the Spanish to abandon their wounded where we can then kill the wounded at our leisure. If any horsemen are met, aim for the horses first, we can take care of the rider afterwards.

-Have Torno’s core of 5 divisions meet up with those staging ambushes and asses the situation. Ideally, they would get the Spanish to believe that this is the main army ahead of them in order to get them to chase it (because they hopefully will want a decisive battle to end this hellish excursion). The Spanish would then be led deep in the swamps where they would get lost and bogged down, especially if they are as foolish as to bring cannon into the swamps, which would make them worthless as they won’t be able to move them. They then would be at a disadvantage and we could stand off and pepper them with arrows at our leisure. Plus, once a Spaniard went down, his armor would ensure he would have difficulty getting back up and he would drown. If that doesn’t work, just stand off and continue ambushing. They will eventually have to either 1) attempt to find our cities of refuge in the swamps, where we would be at a massive advantage or 2) give up and retreat.

-If/when they retreat, of course shadow them and continue to ambush them, but also send ahead 1 division to take up positions where they left their boats so that as they enter their boats, they will be met with a hail of fire arrows. Probably very few of these will actually do anything, but hopefully it will cause panic, which might cause another overturned boat.


Spoiler 2nd Turn :
Calusa/The Strategos
Population: 2/0 Homeland/Colonies
Available Spending: 3 (2)
(3/1/1) Economy/Culture/National Confidence
(0/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (1)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 8 divisions/0 squadrons
Army/Navy Quality: Recruits/Recruits
Colonies
Army Confidence +2
Torno +1 exp

Economy Spending
-2 eco points into raising army quality
-2 eco points into raising 10 divisions
-1 eco point banked, unless I misunderstood the rules and need it for upkeep/logistics

Military Placement
-10 divisions raised and operating in Cuba
-8 divisions (the “veterans” of Florida) near the Spanish fort lead by named personage War Chief Torno

Goals (in order of priority)
-Defend the Calusan heartland
-Destroy the Spanish fort, failing that, 1) prevent the fort from growing by hit-and-run attacks against outlying settlements, 2) by our presence force the Spanish to keep their fleet nearby, thereby robbing Spain of its uses elsewhere
-Encourage and support the Cuban rebellion, causing it to last as long as possible and cause as much damage as possible.

Details
-We doubt that Spain will try to attack our heartlands from the south, having been repulsed there many times. It seems more likely that they will be preoccupied with Cuba and if they do try to invade the heartlands, it will come from the direction of the fort. Nevertheless, keep previous turns’ precautions in place, and if Spanish do try something, shift as many forces as needed from near the Spanish fort to wherever they are needed.

-Keep the same tactics (aim for legs, arms, and face, ambush, not direct confrontations, use terrain to advantage, etc) as last turn for military.

Operations Against Spanish Fort
-Get some volunteers from a tribe near the north who can speak a northern tribe’s language. Have them disguise themselves and approach the fort from the north with trade goods, pretending to be another tribe in order to see if they can gain access to the inside of the fort. Have them pretend to be a tribe from farther north just in case there are allied natives in the fort who would recognize their deception if they pretended to be someone closer. Once they gain entrance, at night, set multiple fires in the fort to cause a commotion, then precede to the gates. Ideally the gates will be abandoned as they go to fight the fire, but if necessary, see if the men are able to stealthily sneak up on whatever guards are left, kill them, and open the gates for the army waiting outside. If this is impossible, have them set as many fires as possible to cause as much damage as possible before having them try to escape.

-In case of success, have the army concentrate on killing and destroying. There is no “valuables” that are immediately needful, so kill, and set fire, and get out quickly as possible. It is unlikely the Spanish fleet would fire on their own fort, but they might land reinforcements, and we don’t want to get caught in an open battle.

-In case of failure, establish a land “blockade” whereby anybody venturing outside the fort or attempting to get inside the fort will be attacked. Burn any farms, houses outside of the forts protection and kill their inhabitants. Make it so that people are afraid to step outside the safety of the fort’s walls. Ambush any force that tries to stop our attacks, if possible blocking their retreat back to the fort.


Operations in Cuba
-Use terrain to our advantage. Except for what the Spanish have already cleared for their sugar plantations, Cuba is covered in jungles which should give our forces excellent cover for ambushes if Spain tries to chase our forces. In addition, (even though we don’t know it) a nice side bonus is that it Cuba is a breeding ground for yellow fever, which will affect the Spanish more than us since we have childhood immunity. The north-west is also relatively mountainous, so if worse came to worse, we could retreat into the mountain lose them there.

-Use 2 divisions worth of troops as very small scout-like groups. The goal of these groups is to 1) keep an eye on enemy’s military movements and keep main army abreast of their movements, 2) eliminate enemy’s scouts so in order to make it easier to set up ambushes against the enemy and act without the enemy’s knowledge 3) through ambushes and harassing techniques slow down any enemy advance, 4) attack any lightly guarded target of opportunity

-Use 3 divisions worth of troops as “flying columns.” The goal of these groups is to carry out raids on the enemy with the goal of 1) freeing slaves and equipping them to join our army, 2) destroy sugarcane farms and thus damage the economic viability of the colony, 3) if possible hit the supply trains of any Spanish force in the area, thus limiting the Spanish ability to operate effectively outside of fortified towns, 4) psychological, to make Spanish settlers afraid, and thus make them huddle together, effectively limiting Spanish control to towns only and leaving the countryside in our control.

-Use 5 divisions as the “main army.” The goal of this group is to 1) tie down the main Spanish army through ambushes and getting Spain to chase them, freeing up the other units to accomplish their goals more effectively, 2) engage in opportunistic offensive actions where our scouting indicates we have an overwhelming superiority, either through numbers or surprise, and the target makes such actions attractive (such as it being a lightly guarded town or an escort for high Spanish officials, etc) 3) Defend, through ambushes, the Taino heartland.

-Regarding the defense of the Taino heartland, have “cities of refuge” established in safe locations deep in the mountains/jungles similar to what was done in Florida, so that if/when Spanish forces advance to take the Taino villages, they will find no one there to enslave and nothing of value to take.

-Ideally, as we operate, there will be a large-scale slave revolt. Encourage this. At the least, if no armed uprising occurs, encourage slaves to escape to our lines, where they will be met and equipped as soldiers. If escape is the only option (as opposed to armed rebellion), however, at least make an attempt to do damage before escape (set fire to fields/homesteads, kill masters, gather intelligence for us, etc).


Spoiler 3rd Turn :
Calusa/The Strategos
Population: 2/0 Homeland/Colonies
Available Spending: 3 (3) Economy (Bank)
(3/1/1) Economy/Culture/National Confidence
(0/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (1)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 12 divisions/0 squadrons
Army/Navy Quality: Professional/Recruits
Colonies
Army Confidence +2


Economy Spending
-1 into army upkeep (or is it 2? you have two different costs in two different places on the first page. I’m following post#2 not post#3).
-4 into 20 army divisions
-1 bank (unless needed for upkeep)

Army Placements
-10 Cuba
-8 around Spanish fort
-5 S. Florida
-9 N. Florida
-Named personage Torno slave in Cuba

Turn Goals (in order of priority)
-Defend Calusan heartland
-Prevent growth of Spanish fort, isolating it and restricting its citizens to the fortified town proper so as to prevent the town from gaining self-sufficiency and 1) cause it to be a drain on the Spanish treasury and 2) lower the fort citizen’s morale so that no one will want to come there and once they are there they are continually on the verge of mutiny.
- Encourage and support the Cuban rebellion, causing it to last as long as possible and cause as much damage as possible.
-Secure, through gifts, promises, military aid, threats, and destruction, the land around the Spanish fort so that it is completely surrounded by either Calusan land or tribes allied to Calusa in order to deny them potential trading partners as well as potential military allies.

Cuba
-Pretty much the exact same thing as last turn almost down to the very numbers. Hopefully since we are more experienced than last turn, our plans will work better.

-Keep trying to encourage slave revolt by freeing slaves through raids and encouraging escapes and doing miscellaneous destructive stuff. Not only would this bolster our manpower, but it would help decrease productivity of Spanish plantations, making them less profitable, meaning less money for Spain.

Florida
-Keep usual precautions to protect heartlands. The 5 divisions in S. Florida are to protect the heartlands against small raids and harass and slow down any major invasion (if it occurs) until reinforcements arrive. If a large scale invasion does occur, in addition to normal activities, don’t forget to hit the supply line hard, the more troops sent, the more critical a supply line becomes, so the worse off for the invaders when it is disabled/threatened.

-The 8 divisions around Spanish fort are to basically watch and prevent growth. Hit anything that moves outside the fort. If they are to blight our land, at least let them cower behind their walls so we don’t have to see them. Prevent, to the best of their ability, any movements going out or going into the fort. In case of a large scale invasion from the fort, fall back while harassing and prioritize defending the heartland.

-I was thinking if I was Spain, I would attempt the old chain of forts and burn everything in between stage (well, actually I wouldn’t be in Florida in the first place, but that’s neither here nor there). Right now the only counter I can think of is by harassing and cutting off supplies delay construction until they give up. Well, hopefully they won’t send enough men to make it properly work/are to impatient to try it.

-9 divisions are to start marching northward from the Spanish fort, in order to separate the fort from any allies, real or potential. Do a lighting, surprise attack against whatever the largest “pro-Spanish” (or largest anti-Calusan) tribe and completely destroy/enslave. Then exploit the old tribal rivalries and divisions in order to get some tribes to ally with us against others by promising to help them settle old scores and standard carrot and stick approach. The goal of this campaign is to create a series of strong, allied tribes to our north, so that if they don’t agree to be officially part of Calusan territory, they can at least be counted upon to be pro-Calusan/anti-Spanish so that Spain won’t be able to get any help from that quarter. Try to get this campaign over as quickly as possible so that the northern army will be available to counter any Spanish advance by the time they are ready to make one. As long as there isn’t a great outcry against it, leave a couple divisions (around 3 give or take a couple depending upon situation) scattered among the allied tribes in order to keep any defeated tribe from trying to make a comeback.


Spoiler 4th Turn :
Calusa/The Strategos
Population: 2/0 Homeland/Colonies
Available Spending: 2 (4) Economy (Bank)
(2/1/1) Economy/Culture/National Confidence
(0/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (1)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 26 divisions/0 squadrons
Army/Navy Quality: Professional/Recruits
Colonies
Army Confidence +3

Spending
-1 eco into project “Noble Warriors.” Various sons of chiefs, nobles, and assorted other important people will be given the supreme privilege of joining this “elite” bodyguard of the Paramount Chief, supreme leader of the Calusans (read: become his hostages). The giving of “prestige” gifts will given to the members of the Noble Warriors to reinforce their “special” status and to give them closer ties to the Paramount. While they are part of this bodyguard, they will be educated (i.e. brainwashed) into the marvelous Calusan way so that one day they might become wonderful chiefs and warriors for the glory of Calusa. Benefits: +1 Civilian Leadership, +1 Military Leadership
-2 eco into raising civilian leadership
-2 eco into raising army quality to “veteran” (you said that “veteran status can only be gained after a significant war”, I am assuming that the Spanish conflict counts as a significant war). If it doesn’t count as a significant war, put the 2 eco points into military leadership instead.
-1 eco banked


Army Placement
-6 divisions in Cuba (the ones who haven’t died from the original troops raised)
-5 divisions in N. Florida
-7 divisions in S. Florida
-8 divisions in central Florida with new named personage Soco


Goals (in order of priority)
-Defend Calusan heartland
-Prevent the construction of anymore Spanish forts


Cuba
-Our goal for Cuba (the freeing of slaves) has been accomplished, while our more ambitious goal of driving the Spanish completely from Cuba seems to be now impossible. In addition, it is much too risky to attempt to send Calusan regulars to Cuba and risk being intercepted by superior Spanish ships. Thus, give our Cuban allies the option of either living in the mountains in what may or may not be security and either attack or not attack according to their preference, or make the very dangerous attempt to sneak past Spanish ships and live as honored tribes in Florida.


Florida
-With the (as far as they know) death of Torno, a new war chief will be appointed, his eldest son Soco (who, because Torno was married to the Paramount’s sister, also happens to be the Paramount’s nephew) who will be stationed in central Florida so as to have the best position in order to meet any threats.

-Otherwise, keep the now traditional plans and contingency plans in effect. Make sure to keep scouts out in order to ensure that we know when and where the Spanish will invade. Keep rotating fresh units in and out of this scout detail in order to keep everyone fresh and alert, so that we’ll be alert even if the Spanish don’t immediately invade.

-If Spain attempts to construct another fort, have our men execute lighting, in-and-out raids against the builders. By utilizing cover, we won’t come under cannon fire from supporting naval units until we are already in middle of the builders, by which time the Spanish can’t fire until too late. By quickly retreating, we won’t give the Spanish time to mass their forces to force us into a battle. Keep a reserve back and scouts out just in case the Spanish try to send a force to cut of retreat the reserves can hold them at bay until the raiders can make good their escape. During raids, use fire both in order to cause more damage, and to further confuse the Spanish through smoke and threat of fire in order to reduce the possibility of them responding in time.


Domestic (I realize that most of this information is useless, but it was fun to think and write about and maybe you’ll find something in it that may be useful now or in the future)

-By this time, our experience with both the Spanish fort and Cuban colonies should have introduced us to crops. Deep, deep, in our safe zones, start small scale “farms.” These farms are to be supplements to our diet, not replace our diet. Mainly they are to help feed the now large standing army and to be stored as backup supplies in case we are ever driven completely away from our fisheries.

-Governmentally, because of the changes brought about by the Spanish invasions and the need for a large standing army, I am envisioning the government becoming something of a mix between Persia and feudalism. In one sense the local tribes have a relatively high degree of independence, especially in local matters. On the other hand, the military is directly controlled by the Paramount (ruling through the authority of his relative and underling the war chief) and so the local tribes have to depend upon the “state” for protection. In addition, because of the frequent migrations forced upon the tribes by the various Spanish invasions, land is increasingly seen as “Calusan” not tribal and thus, in some sense at least, the occupation of land is seen as a gift by the Paramount, not a tribal right.

-There are several ways that this structure is maintained and dissension decreased:

1) Gifts, especially “prestige gifts”: These gifts worked in a somewhat analogous way to titles and land in feudalism. By the giving of gifts, the Paramount shows his favor to the recipient, increasing the recipient’s honor among others. This, in a sense, “obligates” himself towards the giver, meaning a betrayal of the giver would cause a decrease in the receiver’s honor. Because in this culture, honor is so important, this is an important tool to reduce threats of regional rebellions.

2) Hostages: The tried and true methods of hostages kept by the Paramount not only in order to keep the various tribes in line, but to be able to “educate” the hostages in a way beneficial to the Paramount.

3) Religious function/mystique: This is somewhat analogous to the “divine right” theory of kingship in Europe. The Paramount posses secret religious knowledge given to him by the high priest. Also, he is in possession of several sacred artifacts which imbue his person with a considerable mystique/importance which helps raise his honor/stature among his subjects.

4) Military Power: The military is highly centralized due to the demands of fighting the Spaniards, and thus, if worse comes to worse, the Paramount can always use the military, or threaten to use the military, to keep dissenters in line.

-Religiously, the power is concentrated in two persons, the high priest (who is mainly in control) and the Paramount (whose part is more dealing with rituals). Human sacrifices are known to occur. There are three deities, organized in a hierarchy. The top deity represented the natural order (the “Great Spirit” I mentioned in a story); the second highest was related to the political order; and the lowest was associated with war (the “War God” who was thought to posses Torno). Because of the migration forced by the Spanish invasions, cremation became popular instead of burial mounds (as was previously the custom). Cremation would allow the spirit to transfer from the body to a fetish item. This fetish item would then be carried with the tribe as it moved, allowing the spirits to follow the tribe and not get lost, so that the spirits of the dead could continue to guard the tribe when the tribe needed it.

 
BirdNES 5th Turn-9th Turn
Spoiler :

Spoiler 5th Turn :
Calusa/The Strategos
Religion:
Population: 3/0 Homeland/Colonies
Available Spending: 3 (1) Economy (Bank)
(3/1/2) Economy/Culture/National Confidence
(1/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (1)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 26 divisions/0 squadrons
Army/Navy Quality: Veteran/Recruits
Projects: "Noble Warriors" (+1 civilian leadership, +1 Military Leadership) 1/3
Colonies
Army Confidence +3


Spending
-2 eco into raising civilian leadership
-1 eco into project
-1 eco banked
-If Spain attacks in force and more troops are needed, feel free to turn any of the above into divisions except for the eco which is going into the project.

Army Placement
-5 divisions southern Florida
-7 divisions central Florida
-7 divisions “Army A” under command of Torno (N. Florida)
-7 divisions “Army B” under command of Soco (N. Florida)

Goals (in order of priority)
-Defend Calusan heartland
-Prevent construction of Spanish fort(s) in/around Calusan land
-Gain living space for the new population in the north

Orders

-In January-early spring, start scouting out possible alliance opportunities to the north. Don’t go out of the way for them, but if tribes are willing to integrate, allow them. Preference is to small tribes unless large ones are really eager. This is because large tribes would more likely attempt to be more independent than smaller tribes, posing a possible rebellion threat down the line. Plus, we want land for our growing population, so we would give preference to depopulating a large area from a large tribe than a small area from a small tribe.

-In late spring first year, start the old “divide and conquer” approach to the north to eliminate all tribes who didn’t voluntarily ally with us. Attack any tribe that threatens to be the center of anti-Calusan alliance to eliminate potential alliance leadership first. Use both Army A and B for this (there are two armies for greater flexibility, if the need arises feel free to subdivide even further). This hopefully shouldn’t be to difficult owing to both the strength/veterancy of our armies/leaders as well as our divided enemies. Use allied tribes as scouts/guides to reduce possibility of ambush against our armies.

-At the end of the campaigning season regroup and retrench. Hopefully by now we have enough empty space that our settlers from the south can start moving in the now empty lands.

At this point, several possibilities could occur depending upon situation
1) An anti-Calusan coalition starts forming north of our new conquests. If this happens, leave some troops in our newly conquered lands in order to defend it (~5 divisions) and take the rest in a raid north with the goal of weakening the coalition before it gains strength, not gaining land. If the coalition is shown to be weak before it can get strong, inter-tribal bickering would hopefully take over, weakening the threat considerably.
2) The conquest could lead to the intimidation of tribes further north in which case allow them to peacefully join.
3) It does not impact the northern tribes at all in which case ignore them for now.

-When, through whatever series of events, a peaceful northern border is established, disband however many divisions needed in order to get to 20 divisions (i.e. if there were 2 divisions lost in the northern campaign, 4 divisions would now be disbanded). The newly disbanded divisions are to be given two options, 1) return to their tribe with suitable gifts, 2) receive land grant to the north with rest of disbanded divisions in order to make a new tribe based along old division lines. The second option is preferable as it would give us a strong, loyal tribal presence to the north who, in the worst case scenario, could provide a very good militia should danger appear. In the second option, those who already have families would be, of course, allowed to bring them while those without wives would be given wives from the slaves taken in the just concluded campaign. Because of their many hardships/time spent together I expect that many would be willing to stay together and take option 2.

-In the south, continue watching for possible Spanish incursions. By now semi-permanent “watch-towers”/bases should be in place for use by the scouts when their on the field. Keep regularly switching them out with units from the main bases in the south in order to keep them fresh and alert. Keep all the usual precautions/contingency plans in place.


Spoiler 6th Turn :
Calusa/The Strategos
Religion:
Population: 3/0 Homeland/Colonies
Available Spending: 4 (1) Economy (Bank)
(4/1/3) Economy/Culture/National Confidence
(2/1/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (1)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: MC
Army/Navy Size: 26 divisions/0 squadrons
Army/Navy Quality: Veteran/Recruits
Projects: "Noble Warriors" (+1 civilian leadership, +1 Military Leadership) 2/3
Colonies
Army Confidence +3

Spending
-1 eco into project (which will finish project)
-3 eco into infrastructure
-1 eco banked

Army Placement
-7 divisions to the north
-5 divisions in the south
-8 divisions central
-6 divisions disbanded and given land in the north as a reward for their service.

Goals
1) Defend borders with emphasis on heartlands
2) Consolidate recent gains

Details

In order to accomplish Goal (1) continue all contingency plans and defenses from previous turns.

In order to accomplish Goal (2):
-Have the disbanded 6 divisions (see army placement) be given land grants in the north. Not only will these new settlers help tie the region closer to us, they will form the backbone of a seasoned militia if one is needed up north.
-Use the infrastructure (see spending) to help connect the north with the capital, making it easier for imperial messengers/armies to march between the north and south.
-Have the eldest sons of the various allied/subjugated tribes join the “noble warriors” bodyguard of the Paramount. In the short term, this will give us hostages to help keep the peace. In the long run, these heirs will be brainwashed into the Calusan group so that when they succeed their fathers as tribal chiefs, they will be productive Calusan citizens/leaders.


Spoiler 7th Turn :
Calusa/The Strategos
Religion: Tribal
Population: 4
Available Spending: 7/2 (Economy/Bank)
Economy/Culture/National Confidence: 7/1/5
Leadership: 3/2/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 2 0/4
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 0
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 20/0
Army/Navy Quality: Veteran/Recruits
Standing Army Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: (Noble Warriors, +1 Civ Leadership, +1 Military Leadership)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)


Spending
-2 points into raising Civilian leadership
-2 points into raising Military leadership
-2 points into army divisions
-3 points banked (which will turn into army divisions if invaded and needed)
-NOTE: There is a possibility that Portugal will send 1 EP to me. If so, send 1 EP back to them so that there will be no net EP changes for either of us (it’s meant to be an exchange of gifts to draw each other closer together).


Army Placement
-6 divisions to the north
-6 divisions in the south
-8 divisions central
-10 divisions army group A


Goals
1) Defend Calusa heartland
2) Expand to the north in order to gain living room
3) Establish ties with Portugal


Details for Goals

In order to accomplish Goal (1):

-Continue all contingency plans and defenses from previous turns. If you ever need me to remind you what they are, just ask, as I keep a copy of all orders in word for my own reference. In addition, from now on, any money I bank is intended to be used to raise troops in the event of an invasion.


In order to accomplish Goal (2):

-Beginning of first year, Take 10 divisions (army group A) and move north along the eastern coast, unless there is a strong tribe that may provide focus for resistance against us elsewhere, in which case hit them first instead.

-Use the tried and true “divide and conquer” approach in order to ensure a coalition doesn’t form against us. In other words, entice smaller tribes to join us by promising to take out hated enemies, then use these smaller tribes who know the land as scouts to prevent ambushes. When enemy tribes are defeated, kill all males and give females as rewards to various allies, soldiers, and new settlers.

-After the first campaign season is over, use the winter to reinforce control over the newly conquered lands by increasing allied tribe’s land and bringing settlers in from the “overcrowded” south to the newly depopulated north. Use the food captured by the war in order to prevent starvation, supplemented by the food from the food storage system I put in place several turns ago as needed.

-Next campaign season repeat. After this, dig in and consolidate for next three years. If necessary, small land grabs are permitted in order to stabilize border regions.

-If Portugal wants land, give them some in the newly conquered territory (see below for further explanation).


In order to accomplish Goal (3):

-It is assumed by Calusa that Portugal has accepted being our dependents. One of the rights dependent tribes have in Calusa is the right to land. Thus, if the Portugal tribe wants land, carve out a chunk from the newly conquered land as their tribal settlement. In addition to this land, give them some women we captured so that they may make strong babies and produce future Calusan warriors. Calusan military will protect this settlement, no need for the inferior Portuguese warriors.

-Portugal will be sending the king’s younger brother Ferdinand of Portugal, Duke of Guarda and Trancoso along with a small entourage to Calusa. These men will be met by some of our army’s scouts and led to the capital where they will be initiated into the Paramount’s bodyguard where they will be educated in the Calusan military and civilian ways. Just on the off chance this is a trap, don’t escort them if they come with a large army and keep the southern units on high alert. If its just the entourage don’t worry about them, even if they attempt to do something, our superior knowledge of the locals will allow us to catch them when they try to escape.

Hopefully I haven’t misunderstood something with the new rule changes. Hopefully I’ve sent the orders far enough ahead of the deadline, that if there is something wrong, you can tell me so I can change it.


Spoiler 8th Turn :
Calusa/The Strategos
Ruler:
Religion: Tribal
Population: 2
Available Spending: 7/5 (Economy/Bank)
Economy/Culture/National Confidence: 7/1/6
Leadership: 4/3/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 2 0/2
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 0
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 30/0
Army/Navy Quality: Veteran/Recruits
Standing Army Upkeep: 1
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 1 (Subtracted from Economy)
Projects: (Noble Warriors, +1 Civ Leadership, +1 Military Leadership)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)

Treaties
-1 Eco point per turn for 5 turns to Portugal. See below under “Details for Goals” point 3 for justification and whatnot.

Spending
-1 Eco point to Portugal
-2 Eco points into raising military leadership from 3->4
-2 Eco points into raising infrastructure from 2->3
-2 Eco points into raising education from 0->1
-1 Eco point growing army from 30->35 divisions
-4 Eco points banked


Army Placement
-10 divisions in the south part of lands
-9 divisions central part of lands
-10 divisions in recently conquered lands
-6 divisions protecting Portugal’s settlement


Goals
1) Defend Calusa heartland
2) Consolidate northern lands
3) Strengthen ties with Portugal and protect their lands


Details for Goals

For Goal 1:

-Continue all contingency plans and defenses from previous turns. If you ever need me to remind you what they are, just ask, as I keep a copy of all orders in word for my own reference. In addition, from now on, any money I bank is intended to be used to raise troops in the event of an invasion.


For Goal 2:

-Use the “increase infrastructure” from spending to build infrastructure in the newly conquered north in order to allow for more rapid movement by army (if needed) as well as to facilitate movement for messengers, thus alleviating some of the border-status of the north and keeping it tied politically and militarily to the south.

-Continue usual consolidation practices: Settle remaining open land with settlers from the south; Honor northern allied tribe leaders by enlisting their sons/heirs into the Paramount’s bodyguard (where they will be “educated” in Calusan ways); Allow strong warriors the privilege (if they choose) to gain honor by joining the mighty Calusan army; etc.

-Small land grabs are permitted if needed in order to establish more defensible border, as retaliation for raids that are being conducted against us, or if nearby tribes ask for our protection.


For Goal 3:

-Explanation of treaty (see “Treaties” section above).
Calusan diplomat said:
We have given you [the Portuguese] land bought by the blood of our warriors and are defending you from those who cast greedy eyes on your land. Yet your tribe is weak and your tribal village small, bringing shame upon the name of mighty Calusa. Therefore we will give you [1 eco point per turn for 5 turns] in order to build up your tribe so that you will no longer shame the name of Calusa, of which you are a part of. In return, you will show your gratitude for being in such a mighty tribe by building temples so that you can bind the spirits of lighting into your sticks and fashion your magic clothes that stop arrows and bind the clouds to move your ships so that Calusan warriors may have these things as well and so better protect you.

Portugal’s Response said:
It will be so, we will invest the support you give us into turning our tribe into something others will respect. We will construct temples in which your people are welcome and they will learn of our magic.

(TP/TC development will begin)


-Technically this treaty is a gift on our part and thus should go through even if not mentioned in Portugal’s orders. If, however, the money is not used to develop their nearby lands, please let me know, as Calusa will have to take measures to ensure that their tribe doesn’t shame Calusa.

-Send some priests to the Portuguese settlement to learn their “magic” for binding lightening spirits (guns), magic clothing (armor), and binding clouds to ships (sailing ships). Supply what they ask for in order to accomplish their magic. Not only should the priests learn their magic, Portugal (unless a misunderstanding occurred, which is possible), should be starting to build armories, blacksmiths, dry-docks, etc. in their lands so that these products won’t have to be shipped from overseas, but can be produced locally.

-Use the 6 divisions stationed in Portuguese lands to protect their settlement. They are, after all, a tribe in mighty Calusa and thus have as much right to our protection as any other tribe.


A Word about Religion and Portugal:

Even though Calusa practices human sacrifice, we only sacrifice captives taken in battle. Since Portugal is a tribe of Calusa, we would never sacrifice one of them (just clarifying to head off an Aztec like blunder). Now regarding potential Catholic/Calusan priest interaction. Calusans will not try to “convert” Portuguese. We are, after all, good polytheists, and thus don’t care what others worship. We might be, however, slightly puzzled that Portuguese don’t rush to worship our gods who have proven their superiority in battlefield.

There is, however, a possibility for a Calusan/Catholic hybrid. Calusa has three main gods, Catholics worship a Trinity, Calusan War God can equal Holy Spirit (spirits in Calusa help in battle, since he is a “holy” spirit, he is obviously a good spirit and thus would fight on our side) Calusan Political God can equal Jesus (because Political God is inferior to Great Spirit just as “Son” can be misunderstood as being inferior to “Father”) and Calusan Great Spirit can be equal to Father (because both can be interpreted as being the “chief”). It is up to you if this happens, but I thought I would mention it as a distinct possibility.


Spoiler 9th Turn :
Calusa/The Strategos
Ruler: Paramount
Religion: Tribal
Population: 2
Available Spending: 5/4 (Economy/Bank)
Economy/Culture/National Confidence: 5/2/8
Leadership: 4/4/0 (Civilian/Military/Colonial)
Education: 1
Infrastructure: 3 0/2
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 0
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 35/0
Army/Navy Quality: Veteran/Recruits
Standing Army Upkeep: 1
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 1 (Subtracted from Economy)
Projects: (Noble Warriors, +1 Civ Leadership, +1 Military Leadership)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//


Spending
-2 Eco points into raising education from 1->2
-1 Eco point growing army from 35->40 divisions
-Conditional (See Below):1 Eco point to establish TP in Portuguese lands
-1 Eco point into project “Dry-docks.” With this project, I am intending to construct the necessary harbor facilities in Portugal’s tribal allotment to allow for the construction of ships.
-4 (or 5 depending on conditional spending above) Eco points banked


Army Placement
-10 divisions in the south part of lands
-10 divisions in north part of lands
-10 divisions in “Army Group A”
-6 divisions in Portuguese land
-4 divisions with Ferdinand


Goals
1) Defend Calusa heartland
2) Solve the “Portugal Problem”
3) Expand for living room


Details for Goals

For Goal 1:

-Continue all contingency plans and defenses from previous turns. If you ever need me to remind you what they are, just ask, as I keep a copy of all orders in word for my own reference. In addition, from now on, any money I bank is intended to be used to raise troops in the event of an invasion.


For Goal 2:

-Portugal has becoming embarrassing to Calusa. Their tribal lands which Calusa has gifted them have not been developed properly, their men make terrible warriors, and they contribute little to the tribe. When Calusa gave them assistance to help strengthen their tribe, they wasted it (in Calusa’s eyes). Thus, drastic action needs to be taken in order to ensure that Calusa is not shamed any longer.

- Ferdinand of Portugal, Duke of Guarda and Trancoso, who is a member of the Paramount’s bodyguards and has been “educated” in Calusan ways will be given 4 divisions. With these 4 divisions he will rendezvous with the 6 divisions already protecting Portuguese lands, giving him a total of 10 divisions. These 10 divisions will take into custody the current governor/leader of Portugal’s colony and replace him with Ferdinand, who will be given the title chief of the tribe by the Paramount (now this does not mean that Ferdinand is chief over all of Portugal, just the Portuguese territory bordering us. We are a hierarchal society, so we see no problems with having chiefs under other chiefs who are under still other chiefs until you eventually reach the Paramount who is over all).

-If Portugal does not start building a TP within this five year turn, take 1 EP (as laid out as conditional spending above) and build a TP. If necessary, use our 10 divisions as intimidation to force construction (though it is beyond me why they would object).

-Start project “Dry-docks.” The purpose of this project is to construct European-style harbor facilities in order to allow for the construction of European-style ships in the Portuguese tribal allotment (and therefore allow me to purchase ships). In order to accomplish this, we know that we will have to rely on white-magic, as we do not have the proper knowledge of white-magic to bind the spirits and cast the spells ourselves. Therefore, let it be known (through the Portuguese and other sailors who swing by Portuguese tribal allotment) that we will give quite considerable gifts to the one who agrees to build our harbor and exclusive building rights to all future Calusan warships (I am counting on you to make all this “bribe” money part of the project cost. Though since I would imagine the bribe cost would be as much or more as the actual construction of dry-dock cost, I wouldn’t mind if you just took what you thought fair out of my bank, make it a one turn construction project, and called it even). We will also supply all construction materials and labor, so basically all our potential partner would need to do is supply the technical know-how.


For Goal 3:

-Beginning of first year, Take 10 divisions (army group A) and move west along the gulf coast, unless there is a strong tribe that may provide focus for resistance against us elsewhere, in which case hit them first instead.

-Use the tried and true “divide and conquer” approach in order to ensure a coalition doesn’t form against us. In other words, entice smaller tribes to join us by promising to take out hated enemies, then use these smaller tribes who know the land as scouts to prevent ambushes. When enemy tribes are defeated, females as rewards to various allies, soldiers, and new settlers. Sacrifice all men who could provide a focal point for a revolt to the Calusan gods. Enslave the rest of the men and send to the Portuguese land to work on projects there.

-After the first campaign season is over, use the winter to reinforce control over the newly conquered lands by increasing allied tribe’s land. In spring, start moving settlers from overcrowded regions to newly depopulated regions. Use the food captured by the war in order to prevent starvation, supplemented by the food from the food storage system I put in place several turns ago as needed.

-Next campaign season repeat. After this, dig in and consolidate for next three years. If necessary, small land grabs are permitted in order to stabilize border regions.

 
BirdNES 10th Turn-12th Turn
Spoiler :

Spoiler 10th Turn :
Calusa/The Strategos
Ruler: Paramount
Religion: Tribal
Population: 2
Available Spending: 5/7 (Economy/Bank)
Economy/Culture/National Confidence: 5/3/9
Leadership: 4/4/0 (Civilian/Military/Colonial)
Education: 2 0/2
Infrastructure: 3 0/2
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 1
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 40/0
Army/Navy Quality: Veteran/Recruits
Standing Army/Fleet Upkeep: 1
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 1 (Subtracted from Economy)
Projects: 2 of 2 (Noble Warriors, +1 Civ Leadership, +1 Military Leadership) (Docks, completed)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//

Treaties
-Agree to trade with Portugal in exchange for VoD MED
-Agree to trade with Genoa in exchange for VoD ENA
-Agree to trade with Aztecs in exchange for complicated set of promises which don’t really concern you yet.

Note: Conduct trade even if other parties don’t deliver promised payment, we’ll sort it out later.

Spending
-2 EP raising education from 2->3
-2 EP raising navy quality from recruits->Professional
-3 EP into fleet from 0->15
-1 EP to Portugal
-4 EP banked

Army Placement
-10 divisions in the south part of lands
-10 divisions in north part of lands
-10 divisions in recently conquered lands
-10 divisions in Portuguese land


Goals
1) Defend Calusa heartland
2) Consolidate recently conquered lands


Details for Goals

For Goal 1:

-Continue all contingency plans and defenses from previous turns. If you ever need me to remind you what they are, just ask, as I keep a copy of all orders in word for my own reference. In addition, from now on, any money I bank is intended to be used to raise troops in the event of an invasion.

-New Conditional Orders For This Turn Only: Calusa is making preparations to reclaim our ancestral lands of Kuba. One step of this is working towards ensuring other powers remain neutral in the upcoming war. Now, it would not entirely surprise me if one of these powers Calusa is trying to negotiate with leeks information about this planned attack to Spain. If that occurs, then naturally Spain will try to preemptively attack Calusa. To protect against that, keep the navy on high alert. If Spanish fleet (or any large fleet close to our waters) is spotted first attempt to prevent landing, or failing that, try to interrupt supplies to the army coming in from sea. If facing mercenaries, use banked eco to attempt to bribe away army into joining our army by offering them more money (like 1 EP to every 5 instead of 8). Also announce that any captured mercenary will be given free passage to wherever they wish after the war and treated like a Calusan citizen until then, making the mercenaries less likely to fight to the death and more likely to surrender and/or desert at the first sign of trouble. Pull army back from Portuguese lands (as I doubt they will risk bringing Portugal into the war) to defend heartland.


For Goal 2:

-Continue usual consolidation practices: Settle remaining open land with settlers from the south; Honor northern allied tribe leaders by enlisting their sons/heirs into the Paramount’s bodyguard (where they will be “educated” in Calusan ways); Allow strong warriors the privilege (if they choose) to gain honor by joining the mighty Calusan army; etc. Since my population-to-land ratio is so low, I’m sure that there will be vast tracks of land in the newly conquered lands that will be empty and have no available colonists to settle there. These tracts of land will be set aside for the European-land program we will be setting up this turn (see below under “Random Things: European-Land Program”)

-Small land grabs are permitted if needed in order to establish more defensible border, as retaliation for raids that are being conducted against us, or if nearby tribes ask for our protection.


Random Things

-European-Land Program: Calusa agents (through Portugal and merchant contacts from pervious turns) will spread the news throughout Europe, Calusa will pay for passage to the New World and give land ‘free’ to anyone with certain skills. In exchange, the person will practice said skills for the government of Calusa, length to be determined by on individual basis, what skill set, how much land they want when service complete, family size they are bringing with them to the New World, etc. Skill sets wanted include most importantly (but are not limited to): Soldier who can train Calusan warriors in use of guns (should appeal to out of work European mercenaries, especially officers), sailors (sailors with more experience/higher rank get more land, also opportunities to have command of their own ship in Calusan navy), gunsmiths and blacksmiths (will also accept those who want to be apprenticed to gunsmiths/blacksmiths; these will then be pared with the real gunsmiths/blacksmiths who come over; for every apprentice blacksmiths/gunsmiths train, they get a certain amount of time taken off their contract to Calusa), carpenters especially shipwrights (same condition as “blacksmiths/gunsmiths”) and those good with letters and numbers. Unskilled labor will also be accepted if they agree to serve in the Calusan army or navy (their choice) for x amount of years (depending on amount of land wanted, quality of service, if they are bringing over family, etc). The exception to this program is Spanish people. Because of Spain’s history with us of enslaving, raping, and killing, we understandably don’t want any of them near us as well as the fact that since we never signed peace, we are technically at war with them. The purpose of this program is twofold, 1) After contact with “white man’s magic” we have developed a respect for it, and wish for more “magicians” to come and strengthen our tribe through their magic, 2) We are beginning to worry that our population is not large enough to completely pacify our lands and provide for our large army, so we feel we need an influx of new tribal members.

-One of the new advances this turn that may become significant is the introduction of coins and the concept of “money.” This was introduced by a Portuguese man (see story) who is in charge of the giving and receiving of prestige gifts for the Paramount. This monetary system should replace the prestige gift system soon, as since the money is minted with the Paramount’s face on it and is minted by the Paramount, it is, in Calusan eyes, another form of a prestige gift, and thus has value because of who makes it. Meanwhile, Europeans should be happy because the coins have real value too (because of the metals they are made from). This should significantly help our dealings with Europeans, giving them more of an incentive to help us and work with us.


Military Things

-Start rotating troops into and out of Portugal’s land in order to learn how to fight in the European style, including how to use guns properly. Have them trained by those knowledgeable persons who have come over because of our European-Land Program. The rotations should be 10 divisions per 15 months so that the entire army should be familiar with using guns by the end of five years.

-By year five, hopefully we have acquired (through gunsmiths/blacksmiths we’ve wooed or through trade) enough arms to equip 5 divisions worth (if not more) in the European style. Take these 5 divisions and move into that strip of land between me and Spain in the west. This is a very small scale operation, I only need the smallest of borders with Spain, just taking out a couple of tribes. Before this, of course, see if it can be done peacefully through diplomacy, or see if we can get an allied tribe or two to help us take out the rest. The main goal in this (after getting a border with Spain) is to get “real life” experience with European warfare and start figuring out how to incorporate it into Calusan warfare.

-Our navy is to take shape being built by shipwrights that were wooed over from last turn as well as those who take part in our European-Land Program. The Calusan ships should be smaller, lighter, and faster than traditional European warships, needed because 1) we need to have ships that are able to be crewed by less sailors since we don’t have a trained sea population to draw from and are dependent upon Europeans and untrained Calusans, 2) our dry-docks are new and thus probably not fitted for building larger ships, 3) smaller ships cost less and strain our resources less. The guns on our ships should be smaller caliber, which should be both less expensive as well as more maneuverable, allowing us to, once properly trained, reload and fire faster than standard “big-gun” ships (though of course, with less power)

-Because our ships are smaller, they won’t be able to hold as many marines, meaning winning by boarding enemy ships is out of the question. So instead, use our training (see above in spending) on practicing gunnery, since we will need to depend on our guns in battle. Emphasis here is on loading the guns as quickly and efficiently as possible under various conditions (which should be helped by the fact that we are using smaller, more maneuverable guns which can be loaded faster anyway). Also, do frequent excurses around our waters as practice so we get used to sailing in all kinds of weather and conditions.



Spoiler 11th Turn :
Spoiler :
Calusa/The Strategos
Ruler: Paramount
Religion: Tribal
Population: 3
Available Spending: 6/4 (Economy/Bank)
Economy/Culture/National Confidence: 6/4/10
Leadership: 4/4/0 (Civilian/Military/Colonial)
Education: 3 0/3
Infrastructure: 3 0/3
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 1
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 40/15
Army/Navy Quality: Veteran/Professional
Standing Army/Fleet Upkeep: 1
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 1 (Subtracted from Economy)
Projects: 2 of 2 (Noble Warriors, +1 Civ Leadership, +1 Military Leadership) (Docks, completed)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//


Spending
-3 in raising navy size from 15->30
-3 into raising army size 40->55
-conditional 2 into overseas army cost (or bank)
-2 EP set aside for bribing mercenaries or bank


Army Placement and Plan overview
-5 divisions guarding northern border
-5 divisions guarding Portuguese land
-5 guarding heartland
-20 Army Group “A” defending homeland, invade Cuba pending conditions met
-20 Army Group “B” invading Spanish Mississippi

-20 navy squadrons in “Armada A” led by named personage “Gaspar” (rank Almirante) defending home waters, transporting and guarding Cuba if conditions met
-5 navy squadrons in “Armada B” guarding/blockading Spanish Louisiana
-5 navy squadrons in “Armada C” attached to “Armada B” unless conditions for Cuba invasion met, in which case it rendezvous with Armada A


Goals
1) Defend Calusa heartland
2) Block Spanish access to the Mississippi
3) Invade Cuba if feasible
4) Interfere with Spanish attempts to profit from territories in New World


Details for Goals

This war with Spain is seen by Calusa as the continuation of our previous war with Spain, despite the lapse of years between campaigns. As such we are not necessarily allied with any of Spain’s other enemies they may or may not be fighting at this time. Thus. while not acting aggressively towards other nation’s militaries in the region, we will not go out of our way to help them either. Our main goal in this war (besides our own survival) is the recapturing of the traditional homeland of some Calusan tribes in Cuba (from when Cuban tribes fled from Cuba to Calusa looking for sanctuary when Calusa finally pulled out of Cuba).

And just a reminder, I specifically said no Spaniard would be eligible for our land-for-work program, so there shouldn’t be any Spaniard anywhere in our lands.

Goal 1

-Continue all contingency plans and defenses from previous turns. If you ever need me to remind you what they are, just ask, as I keep a copy of all orders in word for my own reference.

-Realizing that changes in our lifestyle has made us more sedentary, negating some of our previous mobility we utilized in fighting the Spanish, have our slaves and unoccupied military start constructing European-style forts (under supervision of Europeans) in key locations.

-Keep naval scouts out to observe Spanish fleet, use Portuguese and merchant contacts to listen for rumors of Spanish fleet leaving Spain, and if so, its intended destination. Also talk to any merchants who spot fleet while sailing and try to keep track of its course. If Spanish fleet (or any large fleet close to our waters) is spotted first attempt to prevent landing, or failing that, try to interrupt supplies to the army coming in from sea. If facing mercenaries, use banked eco to attempt to bribe away army into joining our army by offering them more money (like 1 EP to every 5 instead of 8). Also announce that any captured mercenary will be given free passage to wherever they wish after the war and treated like a Calusan citizen until then, making the mercenaries less likely to fight to the death and more likely to surrender and/or desert at the first sign of trouble. Pull army back from Portuguese lands to defend heartland if heartland invaded.


Goal 2

-“Army Group B” (20 divisions) with the help of “Armada B” (5 squadrons) will immediately attempt to take the Spanish TP at the mouth of the Mississippi before they are reinforced. Once this is captured, use half the divisions and squadron to take up a defensive position while the rest advance as far north as feasible.


Goal 3

Conditional: We’re just going to chill out, protect the homeland, try and seize the Mississippi until we can dominate the waters relatively risk free. So, only do the following if/when the Spanish and Aztec fleet fight each other and either the Aztecs win or the Spanish are so weakened we can move in relatively risk free. Otherwise, scrap everything below.


-Take 25 squadrons (“Armada A”) and 20 divisions (“Army Group A”) and head to Cuba. The 25 squadrons are to take an escort role. Armada A is to support the landing, ensure supplies from the homeland reach the army as much as possible, and defend against any attempts to reinforce Cuba by sea. Designate 5 squadrons as our scouts to hunt for the Spanish fleet. If/when met, use our (hopefully) superior speed caused by our smaller ship designs and better trained crews to evade the enemy’s fleet and bring word of their location to our own fleet. Use this information to determine course of action, hunt them out if we outnumber them, defend if equal in numbers, retreat and harass if greatly outnumbered. In the third scenario, our priority should be in slowing down the Spanish fleet for as long as possible in order to gain as much time as possible for our land army to prepare for battle against the coming relief force. In a naval battle, attempt to utilize the ships superior speed and mobility as well as their crews (hopefully) better proficiency in gunnery while minimizing their disadvantages of being smaller (so don’t let them board us) and lighter guns (so our range is probably shorter, meaning we have to be closer). If fail in this, regroup and attempt to interfere with the supply of the enemy as much as possible. In all of this, do not stray to far from Cuba, our concern is not so much the destruction of the Spanish fleet as supporting the land army in Cuba.

-Army Group A should leave 10 divisions to besiege the main city on Cuba. These 10 divisions are to be drawn from 5 division veterans of last turns campaign, who have actual combat experience using gunpowder weapons, as well as from various Europeans who accepted our land in exchange for military service, with priority given to former mercenaries and those from nationalities who have a reason to hate, or at least be neutral towards Spain (such as Portuguese and British, both groups whose home countries appear to be actively working against Spain). Utilize “Armada A” to help in the blockade, assuming Spanish fleet is neutralized or absent. Otherwise “Armada A” should be concerned with preventing the Spanish domination of Cuban waters which would result in our own army being cut off.

-The rest of the divisions are to split up into small, quick maneuverable flying columns and race through the island, hitting the plantations. Kill all Spanish and promise freedom for any slave who joins our army. Allow the freed slaves to go on a revenge rampage across Cuba, basically encouraging a slave rebellion. Once this occurs, use our regular troops to hit the better defended places and areas of enemy concentration and allow the slaves to clean up the plantations.

-Utilizing freed slave labor as well as our own soldiers, construct fortifications around Havana to both help in our siege as well as to provide a defense for our forces if/when a Spanish relief force arrives.

-If our navy tells us that the enemy has landed, regroup our regular forces, allowing the freed slaves to continue their work, utilizing the nearest groups as scouts for our army. If they go after our flying columns, utilize guerilla warfare and hit their supply lines, with the goal of cutting them off and surrounding them. If (as is more likely) they go after our units besieging their city, utilize the primacy of defense which is enhanced by the fortifications we constructed to hold them off as long as possible to give our units time to gather. These newly arrived units should harass the enemy but not give set battle.

-During this entire time use our bank to attempt to hire Spanish mercenaries away from their army by giving them more pay per unit. Also promise a free voyage back to Europe to those who surrender and good treatment until then to those who surrender, so that when things start becoming dicey, the mercenaries will be more likely to quickly surrender than fight to the death.

-If these measures work in crippling the Spanish army so that we have an overwhelming advantage, then feel free to take the offensive. Otherwise, keep to the defensive, retreating to the heavily mountainous eastern section of the island if needed.


Spoiler 12th Turn :
Spoiler :
Calusa/The Strategos
Ruler: Paramount
Religion: Tribal
Population: 3
Available Spending: 5/4 (Economy/Bank)
Economy/Culture/National Confidence: 5/4/10
Leadership: 4/4/0 (Civilian/Military/Colonial)
Education: 3 0/3
Infrastructure: 3 0/3
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trading Posts: 1
Voyages of Discovery: (MC)
Army Confidence: 3
Army (Divs)/Navy (Sqds): 39/20
Army/Navy Quality: Veteran/Professional
Standing Army/Fleet Upkeep: 2
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 2 (Subtracted from Economy)
Projects: 2 of 2 (Noble Warriors, +1 Civ Leadership, +1 Military Leadership) (Docks, completed)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)



Diplomacy

-Calusa grants Captain Morgan and his associates letters of marque against Spanish and Aztec vessels, grant access to the blueprints of Calusan warships, and keep our ports open to him and his men as well as any goods they bring.

Spending
-2 on navy from 20->30
-2 on navy training from Professional to Veteran (assuming that the battle against Aztecs is enough of a “war” to meet the necessary conditions for gaining Veterancy). Emphasize even more training on guns so that we can load and fire faster. We want to be able to have more lead in the air then they do!
-1 on forts
-1 investing in privateers
-2 on army from 39->49
-1 bank


Army Placement
-1 division guarding Portuguese land (“showing the flag” so to speak)
-9 divisions guarding western border
-39 divisions guarding rest of territory
-5 navy squadrons as scouts
-25 navy squadrons protecting territorial waters

Goals
-Defend territory
-Interfere with Spanish/Aztec money-making ventures


Details for Goals

Goal 1

-As our new overall commander is just a boy, our strategy is going to revolve around two points, 1) rely on the primacy of defense to protect our land, 2) rely on our competent, veteran officer corps to take initiative and make local decisions.

-Keep the usual precautions going.

-We’re going on a fort building spree. I know ordered forts built last turn, but this turn we’re going to ramp up the building. I want any future hypothetical invasion to not be able to spit without hitting a fort (obvious exaggeration). Start building forts in the obvious possible landing sites (close to important areas, places with good harbors that would make good landing zones, etc.) and slowly spread out to cover less obvious/safer points. Throw up temporary defensive structures so that if we’re invaded before we’re finished, we still have some defensive structures to slow the enemy down.

-If the enemy besieges our forts, concentrate our forces against them and attempt to cut them off from their supplies, if they ignore our forts, use them as secure bases to harass them.

-Use the fleet to scout out and discover the enemies’ navy. Upon discovering it, attack with our fleet with the goal of getting the enemy to protect their troop transports. That way, hopefully with them on the defensive, we can dictate the course of the battle, while forcing them to huddle around their transports, decreasing their battle effectiveness. If outnumbered, continue this running battle until they land, if we outnumber them, go in for the kill. Try to keep some scouts out just in case the first fleet is a sacrificial lamb to distract us, or in case there are multiple prongs to the attack.


Goal 2

-Assuming we’re not attacked, launch raids from our western border on New Valencia in order to disrupt them and damage the colonies’ economic viability. Keep an eye on the Spanish’s previous invasion route just in case they are stupid enough to follow the same “one road through the forest” (as the update says) to attack. If we meet minimal/no resistance and our troops aren’t needed elsewhere, these raids can turn into a full blown assault.

-The agreement we’ve made with Captain Morgan is made with the goal of disrupting Aztec and Spanish trade, obviously.

-Through our European contacts (which we frequently use, such as getting word out about our land program a few updates ago) put out that we are issuing letters of marque against Spain and Aztecs. Concentrate on territories hostile to Spain (England, Netherlands) and in territories of unrest where people are looking to flee (Germany). I am expecting some merchants to apply as a “side job” but am also willing to give investment to some privateers (the 1 eco point I set aside in spending). This is an investment, so we expect a suitable cut from any profits from those we invest in. Also utilize these privateers to keep track of the enemy fleet’s movements.

 
BirdNES 13th Turn-14th Turn
Spoiler :

Spoiler 13th Turn :

Spoiler :
Calusa/The Strategos
Ruler: Paramount
Religion: Tribal
Population: 3
Available Spending: 5/2 (Economy/Bank)
Economy/Culture/National Confidence: 5/4/10
Leadership (max 4/4/x): 4/4/0 (Civilian/Military/Colonial)
Education (max 5): 3 0/3
Infrastructure (max 5): 3 0/3
Agriculture (max 5): 0 0/3
Religion: 0/1 (Fanaticism/Culture)
Domestic Economy 4
Religious Centers: 0
Trading Centers: 1 (Calusa)
Trade: 2
Voyages of Discovery: (MC, NWE)
Army Confidence/Max Divs: 3/ 30
Army (Divs)/Navy (Sqds): 22/18
Army/Navy Quality: Veteran/Veteran
Standing Army/Fleet Upkeep: 2
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 2 (Subtracted from Economy)
Projects: 2 of 2 (Noble Warriors, +1 Civ Leadership, +1 Military Leadership) (Docks, completed)
Economic Freedom: 2
Government Control: 1
Net Economic Freedom: 1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//



New Ruler, “Paramount Dasitoa” (“Christian”/European name: King David) age: 12 years old.


Diplomacy

-2 EP loan from Portugal to be repaid after war

-Exchange MC VoD with Papal States for Med VoD

-Send a delegation to the Papal States. Because of our unpleasantness with the Aztecs and need for most important people to oversee the young king, unfortunately no one vitally important can be part of the delegation. However, the delegation should include Christiano, head of the Paramount’s bodyguard and son of Duke Ferdinand, the Chief of Portugal’s tribal allotment in Calusa and a Calusan princess, Manuel da Costa, a court theologian originally from Portugal, and eventual heir to the elderly Donato’s position as King’s Confessor, a representative from the Torno clan (but not Enempa who is needed for the war), Ferdinand, the son of Bonifácio (the King’s Treasurer and leading merchant in Calusa) and several Christian Calusan nobles who are used to European customs due to exposure with the Portuguese. da Costa, at least, will be able to speak Latin, and everyone else speaks Portuguese, so those are the main languages of communication (Ferdinand, at least, because of his father dominating the Calusan end of merchant contacts within Calusa might be of interest to the Verners). With this delegation send various prestige gifts such as local art and goods, statues, jewelry, ceremonial weapons, that sort of thing.

-Spain retains Cuba, Calusa gains 2 EP from Pope, peace between Spain and Calusa.

-I don’t want to wait anymore on sending orders, but I did offer Aztecs peace at pre-war borders, if they mention something about that in their orders, I will also accept. In which case turn spending into raising random internal stats.


Spending 2 EP from Pope, 2 EP from Portugal, 5 EP from Eco, 2 EP from bank =11 EP
-5 on raising navy from 18->43
-1 on raising army from 22->27
-4 on raising army from 27->37
-1 bank

Army Deployment
-1 division guarding Portuguese land (“showing the flag” so to speak)
-4 divisions guarding western border
-12 divisions guarding to fortify on defensive around Aztec perimeter
-20 divisions under named personage War Chief Enempa “Army A”
-3 navy squadrons as scouts
-40 navy squadrons under named personage Gaspar” (rank Almirante) “Armada A”


On Plans to Defend the Realm

-If Spain rejects peace, have the entire army go on the defensive. Force the enemy to waste their strength going through multiple layers of defensive fortifications instead of meeting them on an open field of battle. Meanwhile, the navy should attempt to interrupt supplies as best as possible.

-Peace with Spain should be presented to the hardliners as a temporary thing. Hardliners would appreciate the fact that it makes military sense to take one enemy at a time. Of course, don’t make any suggestions on how long in the future their revenge could come, revenge is a dish best served cold and all that, so it might not be within their lifetimes (and once their dead, who cares what a Paramount may or may not have told them in private?). Plus, by gaining 2 EPs as a result of the war, we can paint it as our win.

-12 divisions are to take up defensive positions. They are to construct rudimentary defensive positions (ditches, earthen walls, artillery placements) and await any possible Aztec advance. With such prepared ground, they should be able to hold off all but the most determined Aztec assault, and even that they should be able to slow down significantly.

-Meanwhile, Army A is to advance through the gap in the Aztec defensive line made when the Spanish troops withdraw. They are then to “race to the sea” in order to execute a strategic flanking maneuver against the Aztec position, cutting their army off from being supplied by the sea.

-Armada A is to support Army A’s goals by moving into position to intercept Aztec efforts to supply their beachhead by sea. The Armada is to attempt to keep engagements at long range to force the engagement to turn into an artillery duel, where our superior training (Veteran vs. Recruit) and (our hopefully greater) numbers (which means more of our lead flying in the air which means more hits on the enemy than on us) can shine. They are to aim at the enemies’ masts in order to avoid the Aztec’s stronger hull design. Once the enemy ship is disabled, position our ships so that the enemy can no longer deliver broadsides and let loose until they surrender or sink.

-With the enemy cut off from supplies, turn into a traditional siege where we gradually tighten the noose around the enemy until they either surrender or are overrun. If, by some miracle, their fleet is able to push through and attempt to rescue them, go all out in harassing their fleet all the way to Mexico in order to cause as many casualties as possible to both their retreating army on the transports and their navy which would be occupied defending said transports and would thus loose the initiative and be at a disadvantage.


On Christianity

On Nature of Christianity:

-The Paramount is firmly in the “reformed” Catholic camp. This makes sense on multiple levels. Most importantly, the level of cooperation between Protestants and Catholics in our country necessitate that the “rabble-rousers” from both camps have long been weeded out, which basically leaves the reformed Catholics and more moderate Protestants. Thus, the Paramount’s exposure to Christianity is primarily from the reformed camp.

-Because of the above, there will be no change in policy with regards to the treatment of Protestants and Catholics. As in the reformed position, a conciliatory attitude will be held. In fact, it is almost certain that, in the beginning at least, Calusan Christians aren’t educated enough to understand the differences between Protestants and Catholics, let alone care enough to start a bloodbath over it. So in other words, Calusa treatment of Protestants in their realm won’t change from what it was before the Paramount converted.

-Christianity among the natives would be closer to, say, medieval Catholicism rather than say, humanist-inspired Catholicism. What I mean is that there will be more “superstition” and sense of sacred mystery rather than a rational examination. As such, the Eucharist would be more appreciated than, say, reading from Aquinas. Pseudo-magical powers would be ascribed to such things as the crucifix, the Lord’s Prayer, and Latin.

-The main draw of Christianity for natives is the claims of power by the Christian God as well as the obvious demonstration of such power through the god’s “magic” (metal armor and weapons, gunpowder, naval ships, etc.). As such, Calusans would be more drawn to the Christus Victor model of atonement, than say an Anselmian satisfaction theory of atonement. To oversimplify, in the view which will become dominant among the natives, Christ’s death was necessary to “descend into hell” (to borrow a phrase from the Nicene Creed) where he could fight the demonic forces, Death, and Hell on their “own turf.” The “spoils of war” he gained in this fight is an immortal body, shown by the resurrection, a body which he is free, because of his victory, to share with his followers. Thus, though the cross would at first be seen as a weakness by the Calusans who value power, and thus a blow to Christianity, is seen in fact as an event which shows power as seen through conquest by Calusan Christians. Favorite passages for Calusans would be miracle stories and stories of victories by ancient Israelites over their enemies because they show the power of the White God.

-Lastly, a prominent part of Calusan Christianity is the “saint cult” of Torno (“Thomas” might do for a Europeanized name). With support from the Torno clan, Torno’s image will be transformed from the avatar of a pagan god to a saint. There are several things which make this transformation smoother. First, there are already several aspects of the Torno cult which lend themselves to a Christian understanding, such as his fight against demons in a far away place perhaps could be reinterpreted as him crusading against the Turks. Or his saving of the Portuguese from being a sacrifice to the Calusan gods could be reinterpreted as him challenging the gods of Calusa on behalf of the White God. Most Calusans wouldn’t understand the subtle distinction of Torno being a god to Torno being indwelt by God (or more specifically, the Holy Spirit), so there shouldn’t be that much of a change in viewing Torno needed.

On the Spread of Christianity

-The spread of Christianity will be helped considerably by the number of influential people who have accepted Christianity, including, but not limited to, the Paramount, the War Chief and head of the powerful Torno clan, the chief financial officer (a European), and the head of the navy (another European). In a society where prestige is everything, Christianity has gained a ton of prestige, and thus has become more attractive, because of the power of its followers.

-In addition, it is to be expected in tribal societies that the immediate family at least, if not the whole tribe, conform to the religious beliefs of their leader. This partly explains Enempa’s (head of Torno clan) own conversion, following in the footsteps of his chief, the Paramount.

-With the backing of the War Chief, the Torno clan, and the head of the navy, Christianity would presumably be popular among the military, especially since the military’s hero, Torno, would be incorporated into the Christian belief system. With the value of the military in Calusan society, something that is popular with the military would presumably be popular with society at large as well. (By the by, the shell crucifix dangling from a shark’s teeth necklace would become popular among Christians in the military because of Enempa’s own example)

-Christianity, as I stated in thread a couple turns ago, should also be popular in the more urban areas and areas closer to Portuguese lands, where exposure to Europeans led to a prior degree of cultural assimilation.

-Even among those who don’t convert, there shouldn’t be that large of a backlash against Christianity. Calusa, prior to this, was a polytheistic nation, so the White God would be seen as merely one more god, not something that should be attacked at all costs. Since Christians have already lived and joined Calusa in the past, any Christian backlash should have already manifested itself and been blunted. Thanks to our Noble Warriors hostage/brainwashing program, many of those who are chieftains now have already been exposed to Christians (in the guise of Europeans and half-Europeans who also went through the program) and by having the experience of Christian comrades, are at least used to, if not slightly positive towards, Christians. Also, currently there should be no persecution of non-Christians. Christians and non-Christians had gotten along fine prior to this, so nothing (in theory at least) should change in that respect.


Spoiler 14th Turn :
Calusa/The Strategos
Ruler: Paramount Dasitoa
Religion: Tribal
Population: 3
Available Spending: 5/1 (Economy/Bank)
Economy/Culture/National Confidence: 6/4/10
Leadership (max 4/4/x): 4/4/0 (Civilian/Military/Colonial)
Education (max 5): 3 0/3
Infrastructure (max 5): 3 0/3
Agriculture (max 5): 0 0/3
Religion: 0/1 (Fanaticism/Culture)
Domestic Economy 5
Important Cities: TC/EC/RC: 1/2/0
Important Cities (names): Calusa/--/
Trade: 2.1
Voyages of Discovery: (MC, NWE, MED)
Army Confidence/Max Divs: 3/ 30
Army (Divs)/Navy (Sqds): 37/43
Army/Navy Quality: Veteran/Veteran
Standing Army/Fleet Upkeep: 3
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 2 (Subtracted from Economy)
Projects: 2 of 2 (Noble Warriors, +1 Civ Leadership, +1 Military Leadership) (Docks, completed)
Economic Freedom: 2
Government Control: 1
Net Economic Freedom: 1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//

Note: Army Upkeep should be 3, and thus my eco should be 5/1 (not upkeep 2 and economy 6/1 as listed on front page). I fixed it here and am using those numbers.

Spending
-2 EP to Portugal
-3 EP in raising education
-1 EP bank

Army Deployment
-3 division guarding Portuguese land
-4 divisions guarding western border
-20 divisions guarding homeland
-10 divisions in “Army A”
-43 navy squadrons protecting waters and preventing landing

Goals
-Defend territory
-Expand territory

Army Evolution

-The evolution of the army is brought about by two main influences, 1) the experiences fighting the Aztecs, and 2) the newly arrived influence of the Roman system, brought by the sudden upsurge in interest in Latin brought about by the Paramount’s recent conversion.

-Because Calusa’s army hasn’t really faced cavalry, the pike has not caught on. Instead, for shock action, the sword, which is much more deadly in infantry-to-infantry attacks, is made the universal standard.

-Calusa’s army is to be divided into three types of troops, Light Infantry, Guard Troops (or Shock Troops) and Line Infantry.

-Light Infantry are to be equipped with gun, small sword, and no armor. They are to be deployed as skirmishers. In battle, they are to screen the main army and use individual initiative to move and fire. They also are those utilized as scouts. Mobility and rate of fire are stressed, so the ideal person in this unit is a small, fast, and nimble man. These units exist at a 3/25 ratio to the rest of the army.

-Guard Troops (or Shock Troops) are to be equipped with the best swords, best armor, and pistols. In battle, they are the spearheads of any attack as well as the ones depended on the most in any type of melee combat. The ideal person in this unit is strong, and skilled in melee warfare. These units exist at a 7/25 ratio to the rest of the army.

-Line Infantry are to be equipped with guns, swords, minimal armor. In battle, they provide most of the firepower and can contribute some in any kind of melee combat. These units exist at a 15/25 ratio to the rest of the army.

-Like the Romans, Calusa will start emphasizing fortifications even more, so that on the march, the army will cease marching early enough for the soldiers to construct a fortified camp every night. Each soldier will be expected to carry a small shovel or pick among his equipment for this purpose.

-Unlike European armies which depend on squares of soldiers, Calusan army will fight in a linear deployment. This gives greater maneuverability and firepower for the guns at the sacrifice of weaker flanks and harder time keeping the integrity of the lines while moving. The second downfall will be minimized by frequent drill, made possible due to the standing army nature of the Calusan army, which allows for units to stay together for long periods of time, allowing for unit cohesion, spirit de corps, and comfort in moving together born of drill. The first downfall will be minimized by the use of reserves and precautions by the generals to protect the flank.

-Units will also be smaller, allowing for greater ability to concentrate on enemies’ strengths and weaknesses. The officer class will be expanded accordingly, the lower officers being drawn from veterans who have distinguished themselves in the Aztec War. Higher officers are to be drawn from the ranks of the Paramount’s Noble Warriors, a program which indoctrinates the chosen nobility in the ways of war. Thus, both the higher and lower officers will be trained in command and war, the lower ranks from experience, the higher ranks from theory (and later on also from experience). Calusa’s high military leadership should help here.

-All officers must eventually be able to both read and write Latin, the language which will become the official language of the army (the reason being, it is the “magic” language of the White God, who has been associated with war and power, and thus, to use his language gives the army some of his strength and power, because, as every smart person of this time period knows, words are powerful things). The increase in education paid for this turn should primarily concentrate on this. Though the rank and file do not have to know Latin, they must understand the commonly issued orders (attack, retreat, defend, break camp, etc.) which will be issued in Latin.

-The appearance of normal soldiers: Each soldier wears a belt with a red seashell on it, the number of seashells indicates rank, with more seashells representing greater rank (all soldiers, however, will have at least one seashell). Each soldier will also wear war paint on their face, the pattern of the war paint differing based on their units.

Details for Goals

For Goal 1

-Remember the forts we constructed earlier? This turn, continue building forts to “close the gap” in areas defended by the fort. Start with defending landing locations and if any money is left, build in key interior points. Use garrisons of between 10 to 1000 men with an average of 160 (the exact same number of soldiers who guarded forts in the Netherlands during OTL Netherlands’ revolt against Spain during this time period). Keep forts well stocked. Have Army A be “floating,” that is, they are the second line of defense (the first being the fort garrisons) able to respond to the appropriate area to reinforce the beleaguered garrisons until more help can arrive and the enemies’ attack can be blunted and contained.

-If invaded fall back to defensive positions and rely on the primacy of defense. Meanwhile, use fleet and lightly armed harassing parties to interrupt enemies’ supplies.

For Goal 2

-“Army A” is to stay in the homeland to help defend it. However, if by 1574 we are not invaded move north with “Army A”. Using the usual successful tactics we have used against the various tribes in the past, attempt to gain a thin ring of territory to form a “ring” around Portugal’s tribal allotment, and if possible, reach north enough to form a border with Kalmar’s colony.

 
BirdNES 1545-1549

Spoiler Netherlands Orders :
The Netherlands/LuckyMoose
Ruler:
Religion: Protestant
Population: 2
Available Spending: 2/1 (Economy/Bank)
Economy/Culture/National Confidence: 2/1/1
Leadership: 0/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 1 0/2
Religion: 1/1 (Economy/Culture)
Trade Routes: 0
Religious Centers: 0
Trading Centers: 1 (Amsterdam)
Trading Posts: 0
Voyages of Discovery: (NWE, MED, MC, WCA)
Army Confidence: 0
Army (Divs)/Navy (Sqds): 0/10
Army/Navy Quality: Recruits/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 3
Government Control: 1
Net Economic Freedom: 2
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//


Reason for Rebellion: As it currently stands the Spanish monarchs have been highly taxing the regions of the Netherlands causing a high militancy rate. Several of the richer members of the population have expressed concern over the tax and the Spanish lack of attention to the peoples in the region. Shipping is highly taxed and it is hurting the economy to fuel the Spanish colonialism. Groups of people began talking of ways to fix this problem and complaints are sent to Spain but no answer returns. Nobel with what money they have begin to administer their own taxes lowering the rate over shipping and produce goods in the region raising a highly pro Dutch movement. The Nobles trying to save money and strengthen the economy to better themselves have also started a movement. It starts simply enough. Refusing Spanish ships in the ports. Then the violation of Spanish trade products. The people eventually get to a level where they run away the tax collectors and in extreme cases kill them. I am suspecting the Spanish will send or have some form of military in the region that will try to correct these problems. All it takes is a nice accident of a trigger happy Spaniard to trigger the full force of the revolt. Coming to the point where in defense of the peoples the richer classes hire or buy soldiers from the Spanish that are already well trained in order to defend themselves, their wealth and the people of the lower classes that bring the wealth. And thus the conflict begins, the Dutch Revolt is in full swing.

Spending Summary: [ 2 EP + 1 Banked = 3 Total]

Hire a Mercenary Army to fight for the course of the War (3>2) 1 EP: +8 Mercenary Divisions

Increase navy by 5 Squadrons (2>1) 1 EP: +5 Squadrons.

Military Logistics (1>0) 1 EP: Use this to fund the rebellion. Gaining resources from both our own economy and the outside that will help us. I hope England is one of them.


Goals and Priorities for this Update:

1. Successfully lead the revolt against the Spanish.
2. Win battles against the Spanish in both land and Sea.
3. Gain an ally. Most likely England if possible.
4. Setup a temporary government to run the everyday needs of the country.


Turn Overview: Complete independence from Spain and form an Alliance against Spain to keep our independence. Strategically fortify our ports and achieve naval dominance in the English Channel. Setup a government temporarily ran by Noblemen.

Order Details:

1545: We will begin the revolt in this year. I have given the overall info to you at the top of these orders. So after the initial first phase of revolt we will hire a military to fight the Spanish off before they come in and take back over. First we must burn any ships in the harbors that belong to the Spanish navy. If we can capture them do so. Our 8 divisions will mark along the coast and slowly take out any Spanish ships. Our navy will try its best to work with the army to capture chips in port or in anchor. Patrolling the waters to destroy the Spanish supply lines via sea and chance of immediate army landings. Setup a government lead by a couple of the richest and most well thought out Noblemen. They are just as interested in Dutch independence as the next man and it really involves their money and status. Send a request for British or any other Bordering nations aid.

1546: By this time the Spanish will have sent troops to deal with the Rebellion. Keep raising militias to refurbish the ranks if we need to. Keep the navy in the Channel to fight off the Spanish. They most likely won’t have a large enough naval presence yet due to the colonies. The government should be consolidating our gains and putting out pro Spanish groups. At the same time bringing our economy to a balance and continuing our call for aid. The army shall march to the Rhine and patrol for Spanish armies. Knowing the Belgium area will be pro Spanish. Use standard tactics of the time unless we are outnumbered. Cross the Rhine late in the year or after a victory over the Spanish.

1547: We shall cross the Rhine and be in site of some Belgian towns. Sack them for war fund money and put down any hopes of Spanish resupply in the areas. If anyone is sympathetic to our cause then recruit them. Retreat back over the Rhine and knock out Bridges if we can. The navy if still in effect shall keep Patrolling. For the first time our Government will send a treaty to the Spanish. Demanding the Netherlands independence of the Spanish Empire.

1548: The Spanish will reject our offer and will keep fighting or at least I imagine so. I am hoping we have some allies by this time as the rest of Europe will not be supportive of Spain. Keep the Spanish from crossing the Rhine and use out navy to stop naval landings if we can.

1549: The final year of the turn will be harsh on us I am sure. The Spanish will be able to cross back into the Netherlands by this time if we have no allies. We can’t last forever on such a small military. But if we do have aid we shall request they keep the Spanish back by sea and land troops to defend the Rhine. The people shall not surrender to Spanish rule again nor the high taxes that caused large poverty in the low countries. The most well rounded and rich noble on that is supportive of the lower classes and Dutch Independence may be crowned King as to keep the Revolution alive. A figurehead will keep the people going rather than unknown nobles funding the war. He has to be liked and really for it. Thinking his name will be King William.

Contingency Plan: If things go bad we may have no choice but to fight to the last. I hope it doesn’t come to this. We do not have a large population and the Spanish might just genocide everyone. Really hoping on British support.


These are the longest my orders for his NES ever were.
 
Nope!
 
Why did you destroy your country in LinesII Strategos?

Because a massive rebellion was what should have happened based on my actions. And since Iggy is a historically kind mod, I didn't think he would have done it on his own, so I "ordered" it.
 
Because a massive rebellion was what should have happened based on my actions. And since Iggy is a historically kind mod, I didn't think he would have done it on his own, so I "ordered" it.

Not really, you killed some Eldists, the military took over and you invaded a neighbour. Those are the signs of a prosperous nation.
 
The BirdNES Diatagenomicon:

Spoiler 1500-1504 :
OOC: I reiterate that our Government Control should be at 2 or 1.

Btw, on the map, you really should add the cities of Krakow (incidentally, for some reason it is in Bohemian-Hungarian territory on the map, which makes little sense, as technically Krakow still was the capital of Poland at the time) and Wilna/Vilnius (as capital of Lithuania).

Poland/das
Population: 4/0 Homeland/Colonies
Available Spending: 2 (1) Economy (Bank)
(2/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 3
Net Economic Freedom: -2

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 0 divisions/2 squadrons
Army/Navy Quality: Recruits/Conscripts
Colonies

Diplomatic Orders:
- Sign trade agreements with Bohemia-Hungary and Brandenburg (1500-1519). I understand that these will not count as trade routes as we're already trading with them, but meh.
- Proclaim a Crusade (to go down in history as the "Second Ottoman Crusade", if the "First Ottoman Crusade" was the one with Janos Hunyadi in 1431-1456) to throw the Turks out of Europe (in 1500, i.e. as fast as possible)! Already, the Pope has offered his blessing, and Bohemia-Hungary and the Republic of Venice had pledged assistance as well! The Crusade will depart south with great pomp, and will hopefully be joined by volunteers from all over the Republic (Rzeczpospolita) and indeed the Christendome, while those monarchs who had refused to assist us, or even signed trade agreements with the Pope, shall come under serious outcry at home. As this is a time of great religious revival in northern and central Europe, we expect to get at least a division's worth of assorted knights and other volunteers from there in particular.

Domestic Orders:
- Even in Poland, the character of the king is quite important. King Jan Olbracht shall reign during this period, barring a rather likely death in battle because he's way too fearless and reckless a knight. But that would be a fitting end for him, I'd say. In the event of his death, his younger brother Aleksander will take the throne; at present he shall be left at home to help Michal Glinski (now appointed Court Marshal of Poland and Lithuania) manage the affairs of the state while his brother is crusading, as well as to rally the resistance to any foreign invasion (especially a Muscovite one).
- Invest 1 banked eco. and 2 spending eco. into raising the crusading army (24 "mercenary" divisions, although actually those would be the szlachta (noblemen, i.e. knights), the Hussars, the Cossacks and the hordes of assorted urban and rural levies, including both those that the feudals will raise us and those that the Sejm will be talked into levying in the royal lands; with all that in mind, I do hope that perhaps there shall be some sort of leniency in the regards of paying them next turn, as it is not only their duty to fight as per the Polish constitution, but also because we're going to pay them in loot and glory; up to you, ofcourse).
- Nothing else aside from that at present, but perhaps step up the religious propaganda (in preparation for a possible transition to Converting level) in the wake of the crusade-inspired fervour.

Military Orders:
- 20 divisions - the core our Crusader army - shall be led by Jan Olbracht himself and by Konstanty Ostrogski, the Grand Hetman (supreme military commander) of Lithuania. Let all and any volunteers join it along the way. First and foremost it shall invade Moldavia (1500-1502). We had planned to launch this crusade a few years ago, but a certain uppity Moldavian monarch who had previously pretended to be "protector of the faith" not only begun paying tribute to the Ottomans but also sneak-attacked and humiliated us. Time for revenge. Overrun Moldavia with sheer force and kill everyone who doesn't denounce Prince Stephen III immediately. Burn all the cities that don't defect to us, especially Iasi. Such is the punishment for the betrayal of Christendom and of Poland (and of Lithuania, too). Give the king's youngest brother (Sigismund) the title of Prince of Moldavia; naturally, he shall be a Polish vassal, but this way we will also receive the support of the local boyardom (war-weary and prone to betraying their all too egalitarian and unlucky monarchs). Force them to lend us some of their famous Szekler cavalry, though.
- After we subdue Moldavia, advance into Wallachia (1503) and help the Hungarians conquer it. Unless provoked, avoid "excesses" on the Moldavian scale there. And if we have time left, cross the Danube into northwestern Bulgaria, capture the culturally and economically significant city of Vidin and convert it into a base of operations beyond the Danube; if possible, lend assistance to the Hungarians in Serbia, and harry the Turks in Bulgaria. Try to incite a rebellion in the rest of Bulgaria.
- Support our army by foraging and pillaging; encourage local Christian communities to share food and stuff with us, and if they don't then we will have a good excuse to take it by force if need be; they're schismatics anyway.
- 4 divisions, hopefully assisted by nearby Cossack tribes (that we shall promise various privileges and forgiveness for past raiding activities in exchange for their assistance and future military services), shall invade Yedisan (the dark gray Tartar area to the southeast from us and the northwest from Crimea) in 1501. If it wins there before 1504, also invade the northern parts of the Crimean Khanate, to open up a secondary front in the Crusade.
- In the event of a foreign invasion, activate the Pospolite Ruszenie mechanism. Basically, have our feudals levy like hell and defend their lands (which tends to grant great motivation, even better than a crusade). Muscovy looks particularily menacing, as in we are in an on-again, off-again war. Encourage the nobles to shore up our defenses in the east (there already were some formidable fortifications on the Muscovite border in OTL; the local nobles just need to prepare them, its in their own interests so we shall simply advise them to do so).
- The 2 squadrons are to defend Danzig and its trade routes.
- Tactically, the main two factors we intend to use will be morale and cavalry, and we should have plenty of both (obviously enough). On the battlefield itself, this shall be increased further; while levied, low-morale infnatry will be used to distract the enemy and defend various positions, our main attacks will basically be good old massed cavalry charges led by the King personally; our hopes are to overwhelm the enemy with mass, shock and zeal. However, that may be a bit predictable , so we will also innovate; use light infantry (Cossacks, Hussars, Szeklers) to counter the enemy cavalry and to create battlefield diversions. Also, launch raids against any marching Ottoman armies, or rather their supply routes and depots, especially those with gunpowder; they depended on these so much that we could cripple entire armies with a few well-planned raids (just ask Dracula). When besieging cities, try and incite rebellions within to open the gates and help us; otherwise just use cannons, we aren't really in too great a hurry. Make sure to garrison the captured cities as we advance.

Any rules-related mistakes here?


Spoiler 1505-1509 :
Poland-Lithuania/das
Population: 4/0 Homeland/Colonies
Available Spending: 2 (2) Economy (Bank)
(2/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 0 divisions/2 squadrons
Army/Navy Quality: Recruits/Recruits
Army Confidence +1
Colonies

Diplomatic Orders:
- Keep the trade agreements with Bohemia-Hungary and Brandenburg (1500-1519).
- Maintain and help coordinate the Crusade. Austria and Venice are supposed to invade Greece; we intend to advance in Bulgaria and Crimea; so the NPC Bohemia-Hungary should be contacted to support us in Bulgaria and to advance in Serbia in hopes of eventually linking up with the Austro-Venetians after they gain a foothold in the south and strike into Serbia and Macedonia. Any other nations that might send troops to help us will be encouraged to fight somewhere in the Balkans as well; basically it will be as they want, but we will recommend those areas where things aren't going too well.
- Circulate pamphlets and encourage sermons about the Turkish menace and the virtue of the Crusades all over Christendome; with Papal help, encourage feudal lords, magnates and burghers to petition for their kings to help the Crusades one way or another, and to give us funds and/or troops by themselves if possible. Portray this as the grand unifying Christian cause; point to the Austro-Venetian reconciliation amongst other things. Boo on those who trade with the Turks.

Domestic Orders:
- Even if Jan Olbracht is still alive, he is most probably never seeing Poland again, not any time soon anyway. That puts Michal Glinski - the Court Marshal, and now also the Grand Hetman (supreme military commander) - into an ambigous situation; on one hand, he now has the most power in Poland and Lithuania, and is at his strongest, but on the other hand without royal sanction his positions aren't all that strong. Being ethnically Russian and originally Orthodox (he had converted to Catholicism back in the 1490s, but...), he never was terribly popular in the first place, at least in the Sejm, especially as that was added to the usual envy, power struggles and intrigues. So he has to make some complicated maneuvers to hold on to power. Still, single maneuvers like the propaganda campaign he had taken over (see in-thread diplo, for instance) or the divide-and-conquer tactics in the Sejm will not be enough, and he knows that. So he has to make a risky, but very rewarding gamble; his plans rest on the Crusade, because if it works he should gain enough support amongst the poorer szlachta, the merchants (who get our southern trade routes back if this works), the clergy and the peasantry (all already more-or-less on his side) to at least hold on to power, and if possible to make certain... adjustments. So he is going to not only throw his and national wealth at it, as well as stake his reputation on a Crusade until an end that could be called succesful, but he is also going to lead it personally. As the Polish proverb goes, pan ili propan - "Lord or Gone".
- Naturally he still will have his agents and allies to control the domestic situation, using religious and nationalist propaganda to shame or intimidate his enemies into shutting up; at least while the religious enthusiasm is going well, we should be able to do that.
- If and when Jan Olbracht dies, Alexander I will take the throne. Fortunately, he is already a puppet of Glinski's, and fairly apolitical. Won't change anything.
- Call up 32 divisions worth of Crusaders.
- IF we get 1 eco. point from Brandenburg, and IF we could raise a standing army, use it to raise 5 standing divisions; these will be the much-expanded version of the OTL Polish wojsko kwarciany, plus elite professional units trained in Lithuania, and will basically be Glinski's more disciplinned private army, the new core of the Crusade. If we can't have standing forces, just raise 8 more divisions, but have them under Glinski's dierct command just the same.
- General emphasis is still on all kinds of cavalry, but also recruit some more gunpowder infantry and artillery. Glinski fought in the Italian Wars, so he had observed the way wars are fought nowadays.

Military Orders:
- Redeploy our 2 squadrons to the Black Sea, using serf labour. Then use them to frustrate any Turkish amphibious operations and to raid Turkish commerce and coastlines. Also use them to help the Crimean campaign.
- 20 divisions and Glinski's private army, plus any volunteers and foreign reinforcements, will campaign in Bulgaria (cross the Danube quickly, secure Vidin and Constanta, encourage uprisings, coordinate activities with Bohemia-Hungary and try to push the Turks beyond the Balkan Mountains, raiding further south if possible, but not walking into traps). Disinform everyone into thinking that we have much more troops here, though, and also that we actually consider this a theatre of primary importance. In truth, though we do have more troops here than in Crimea, in the grand plan this is a secondary theatre; our main goal here is to keep the Turks busy. Two other goals are to get lots of glory and fighting experience, and to defeat the Turkish armies (prefferably in detail and/or on the march, as to limit the advantage their superior infantry and artillery might give them). If we are totally succesful here, advance into Serbia and Macedonia whilst the Turks are expecting us to advance into Rumelia as indicated by our raiding there, but do not overstretch our forces or leave our strategic flanks/communications unguarded. If we are defeated, do not give up, rally the army and try to strike back; the Crusade MUST go on! Basically if we tie down lots of Turkish forces here in a drawn-out, bogged-down campaign with lots of opportunities for individual tactical victories to be spinned in propaganda, I will consider this a success.
- 12 levy thousands, led by Glinski's loyal ally Duke Konstanty Ostrogsky, will take over the rest of Yedisan and invade Crimea. Note: this force is to have most of the best Hussars, Cossacks and siege specialists in the Republic. The idea is to devastate the Tartar army in a cavalry battle (Hussars could easily beat the Tartars in such a battle, being specifically trained for fighting steppe armies, whilst the Cossacks are very light and able to thwart any hit-and-run tactics, as well as do some hitting and running of their own) in the steppe north of the peninsula, then to take over that region. After that, we shall employ our newly-transported Black Sea Fleet to transport our forces to Crimea itself, avoiding the near-impassable Perekop and its marshes. This is where siege specialists come in; use them to lay siege to the primary cities here, and to take them as fast as possible. Secure at least one such city for a base of operations. Only move to crush the inland Tartar tribes when we are secure enough. Our main hopes here are that Turks don't send lots of reinforcements; Tartars themselves are no good at defensive campaigns against strong, determined forces, but still this is risky and we will need all our luck here. Luckily Ostrogsky is the best Polish commander in this period, but...
- The Bulgarian campaign will begin in 1505, to make the Turks concentrate their forces there; the Crimean campaign will begin in 1506, after thorough logistical preparations and scouting. The former shouldn't end any time soon, but it is prefferable for the latter to be over as soon as possible; still, if we clearly can't win quick and rushing things will threaten to totally jeopardise the campaign, lets try to win slow and hope the Turks are too busy in the Balkans to help their vassals.
- Our anti-Turk tactics will be cosmetically similar to those used last turn, though not as reckless. But in truth we will now be much more practical and pragmatic. Use our light cavalry to harry the Ottoman army, its supply routes and depots; emulate the tactics Dracula used, sans the distasteful psychological ones - the Cossacks, the Hussars and the Szeklers, and hopefully the Bulgarian rebels, will use inconventional tactics to provoke, demoralise, hinder, starve and disarm (inasmuch the gunpowder forces are concerned) the Turks. Daring night raids and all that. Meanwhile, the core of our force will fight more conventionally, but with the experience of the aforementioned Italian Wars and the Moldavian campaign taken into account; the infantry (including pikemen and harquebusier) will fend back enemy attacks and defend the flanks of our cavalry; if need be, it will also participate in attacks on enemy positions. Heavy cavalry will be used in general charges, as usual... but do NOT attack walls of enemy pikemen straight forwarldy, instead, engage them with infantry and charge their flanks. The main cavalry tactic will be a one of maneuver, unless the enemy is trully weak enough to be broken the old-fashioned way; overturn enemy cavalry charges with our own counter-charges, and attack enemy infantry when it exposes its flanks or is on the move. Use victories to the fullest, but be wary of traps and false retreats. There must be no more embarassments like the one in Moldavia, or at Seminara (Italian Wars again). If possible, use a sort of combined arms tactics; hell, maybe even borrow some ideas from the Hussites. Hopefully this general combination will be enough to counter the various Turkish advantages.
 
Not really, you killed some Eldists, the military took over and you invaded a neighbour. Those are the signs of a prosperous nation.

It was the extreme and rapid fluctuations, especially the sudden end to the policy of religious tolerance and diversity as well as the abandonment of a peaceful way of life for an extremely aggressive warmonger fighting unpopular wars. There were other things going on, governmental corruption, the economic depression caused by the disaster that killed the government, other things that I’m sure I forgot. All I know is it seemed to make sense at the time.
 
Spoiler 1510-1514 :
Poland-Lithuania/das
Population: 5/0 Homeland/Colonies
Available Spending: 2 (2) -1 War
(2/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 1
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 5 divisions/0 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +1
Colonies

Diplomatic and Espionage Orders:
- Keep the trade agreements with Bohemia-Hungary and Brandenburg (1500-1519).
- Use our Catholic prestige and Baltic Sea trade to enhance our influence in the shambles of the Teutonic Order. Play up the paranoia there (Muscovy is on the march! Kalmar Union is trading with heathens and threatening Christians! Only the Poles could save us now!), and try to persuade them to a) accept our suzerainity over them and b) send some of their renowned Knights to serve the good cause in the Balkans, as to cement our deal. Naturally they will have high degrees of autonomy; they will only cede their foreign and nominal authority to us, and will provide us with military assistance.
- Sign the "Treaty of Kaffa" with Muscovy, confirming Crimea and Yedisan to be within our sphere of influence and the other Tartar lands to be within the Muscovite sphere, and also formalising the existant borders.
- Continue the diplomatic and propaganda efforts associated with the Crusade.
- Have state merchants, spies and diplomats flood in from Kaffa, following the usual trade routes. The merchants will (re)establish trade contacts with the Greek and Armenian merchants in Trebzond (if the Turks try to stop it, that will set them up a rebellion) and the Persian merchants in northern Persia; the spies will actually encourage and incite rebellions in Anatolia - those of the Armenians, of the Greeks, of the Turkic nomadic tribes and of the Kizilbashis (Shiite Turks, historically troublemakers at this time period); the latter will be particularily useful, as our diplomats will travel from there to Persia, hoping to encourage it to join the war against the Turks (I already sent the diplo to Bombshoo, but also agitate anonymously amongst their nobles, clergy and merchants, stressing the religious issues, the Turkish refusal to sell Trebzond and the value of trade with Muscovy and Poland-Lithuania now that Turkish hegemony in the Black Sea is crushed).
- Also incite Christian uprisings in the Balkans. Ottoman authority isn't too strong, but is already hated; and it is shaking, so if there ever was a nice time to rise up it is now.
- Sign treaties of protectorate (annexation) with those Genoese cities and Tartar tribes in Crimea that wish to cooperate; they will retain a degree of internal autonomy, but the former will grant our merchants trade priveleges and help us establish our Black Sea fleet (ask them to build some extra squadrons on their own money if possible; they should be even more interested in destroying Turkish seapower than we are, as it stands in the way of the revival of Kaffa's trade routes), and the latter will stop attacking us and instead will provide us with troops (at least 3 divisions altogether) for our wars.
- The Glinski family's private espionage network shall undergo a dramatic expansion; we should have lots of supporters by now, in all the social stratas, and the more qualified of them will be recruited as informants, agents provacateur and/or envoys (often anonymous ones). As for how we will be using them, see below.
- Attempt to revive the Order of the Dragon; if succesful, use it to augment our forces (especially in our inconventional operations) and to assassinate Turkish commanders.

Spending Orders:
- 1 SP (Spending Point) to outfit 5 new Navy Squadrons at Kaffa (using the excellent Genoese naval facilities there).
- 2 SPs to regroup 16 temporary divisions.
- Any extra money will go to more temporary divisions as well.

Other State Orders:
- Time for some intrigue... Jan Olbracht is unlikely to live for much longer, he died over a decade ago in OTL and isn't in terribly healthy conditions right now. Alexander Jagiellon is sickly, and also a drunkard; we shall encourage him to literally drink himself to death, it shouldn't be too hard. Sigismund is the Duke of Moldavia; as such he will have lots of enemies amongst the boyars there, and all our agents will have to do is to make him more and more paranoid with reports of real and likely conspiracies; either his security measures will get him killed or he'll collapse from the stress, or at least go mad (or so paranoid we could safely declare him mad). Then the only one left of the main branch of the Jagiellons will be Vladislav II of Bohemia-Hungary. Not a terribly powerful or ambitious monarch; the Hungarian nobles won't let him take over for the fear of him using Poland against them, and OUR nobles won't let him do that for the fear of him using Hungary against THEM. A dynastic crisis is coming, and guess who intends to use it?
- Grand Hetman, Court Marshal Michal Glinski will immediately begin the preparations (whilst in his informal "military" court at Kaffa). His aforementioned spies will recruit the assistance of the Sejm members and the great noble families, hinting that the Jagiellons won't last (shouldn't be too outrageous, Lithuanians dislike them for having been corrupted by Polish influences, and Poles dislike them for being Lithuanian). Promise reforms to those interested in change, and at the same time advertise Glinski as the best safeguard from anarchy and change to those who fear it. Also divide and conquer (our spies will spread rumours about everyone conspiring against everyone else, causing most people to welcome the protection offered by Glinski, who shall then become indespensable). Note that the military, the ethnic minorities, the Lithuanians, the clergy and the merchants should already be mostly with us, for reasons already explained a thousand times; the only ones we really need now are the Polish nobles. Glinski will promise to marry the daughter of one of the strongest magnates in exchange for his support. Once we have enough support, wait until Jan Olbracht and Alexander are dead (if it takes too much time, secretly poison the latter's drink; stuff like that happens all the time); Casimir will be neutralised in one of the ways already described. Then Glinski will (after receiving the Sejm's confirmation) travel to Krakow to be crowned King of Poland, Grand Duke of Lithuania and Imperator (see Roman military title) of the Republic (now the official title of our country) with much fanfare.
- There are plans for broad reforms, but they will go into effect later, as to avoid antagonising the nobles with unseemly haste; for now the priority is securing power.
- If conditions aren't met yet, just keep waiting and plotting. If Jan Olbracht dies but Alexander doesn't, ignore "rumours" of the former's death. If the Sejm refuses to support me, keep intriguing until it does, how ever narrowly. If it all goes against me... launch a coup, withdrawing the permanent army to enforce the Sejm's acceptance, but try not to go overboard here.

SORRY - TWO PMS!

Military Orders:
- 3 permanent divisions, 6 temporary divisions under Michal Glinski will finish off the Crimean matters. We only have a few more strongholds to take (we have our siege equipment there for that purpose); then sic the Cossacks at the dark gray Tartars, promising them their lands if they succeed in taking those lands themselves. Hopefully we'll be finished here by 1511.
- After 1511, 1 permanent division, 3 temporary divisions and the Genoese city militias will defend Crimea from any new invasions. Strenghthen fortifications and stock up supplies; any Turkish invaders will bog down in lenghty sieges. Note that until the dynastic crisis' climax, Michal Glinski will remain in Kaffa, coordinating all our diplomatic, clandestine and military operations at home and abroad. That will make this an even more attractive target to the Turks, ofcourse...
- But meanwhile, Jerzy Radziwill (the Field Hetman of Lithuania), with 6 (3 of which will come from past Crimean campaign) temporary divisions and volunteers, will be secretly deployed in northern Crimea. That way, if any Ottomans invade Crimea, they will not only be forced to a lenghty siege, but will also be attacked by Radziwill's forces and the other non-besieged garrisons once already tied down - and at the same time, Glinski will sally forth. Attacking a besieging army is one of the best military situations ever, if coordinated right (use pigeons or fire arrows). A military disaster like that will discourage further Turkish attempts. At worst we could just fall back and keep harrasing them until they lift the siege.
- If this attack is beaten back early on and without too great casualties, Radziwill's force will be sent to link up with Ostrogsky in the Balkans.
- During 1510-1512, we intend to assemble a fleet. Firstly, we will outfit 5 squadrons in Kaffa; secondly, we will transport 2 squadrons from the Baltic Sea into the Black (as often done in East European history; we shall mostly stick to the great rivers, and in the intervals between them will rely on corvee labour; if you need historical examples, look up the burlaks, or even Peter the Great, who constructed his fleets inland and THEN had them dragged to the seas). We don't have a naval tradition; seek naval commanders from abroad, especially Italy (Venetians are our allies, whilst some of the Genoese are our subjects... is Andrea Doria available? :p ). In 1512, our operations will commence. We shall raid the enemy commerce and supply routes, and possibly attack undefended sections of the coast; seek to distract and demoralise the enemy. If we could attain serious numerical superiority over the Turkish fleet in the Black Sea, attack it whole and destroy it in a grand battle. Otherwise try to lead it into traps and/or to divide it and defeat it in detail. We hope to either attain naval supremacy here, either to weaken the Turkish one. Also, Venetians and us hope to make the Turks fight a two-front naval war, which they would be doomed to lose unless they throw all their money at their navy. If we win completely, start naval demonstrations outside of Constantinople to show off and scare the Turks; spread rumours that a powerful invasion was only prevented by "Satanic" storms, implying that we will try it again soon.
- During all of this, Konstanty Ostrogsky will lead 2 (later 4) permanent divisions, 7 temporary divisions and any other forces (volunteer, local rebel, Teuton, Cossack, Tartar) we could bring here in the continued Bulgarian Campaign. Fortify our positions in the east, especially at Varna, whilst most of this ragtag forces would campaign in the western part of Bulgaria. Early on we shall strive to grind the Turks; divide them and defeat them in detail, but avoid facing numerically-superior or equal armies. Meanwhile, raid their supply routes and harass them as is usual. If the enemy is weakened enough and we are strong enough, engage him in a general battle and try to chase him beyond the Balkan Mountains. If this succeeds, strike into Serbia in coordination with the Hungaro-Bohemians whilst launching diversionary raids to make the enemy think that we plan to strike towards Constantinople itself instead. The optimal result would be the Turkish reign collapsing everywhere outside of Thrace. But as long as our army survives and maintains some positions south of the Danube its all fine. A fighting retreat is not out of question. We can give anything the right spin, and we should be able to concentrate on the land war soon.
- Tactics are mostly similar to last turn's, in general; perhaps shift some more emphasis towards gunpowder and infantry warfare. Note that the Turkish ploy to interrogate Jan Olbracht is laughably flawed; our tactics had changed radically since then, and besides, he's only the King - what does he know?

Turn Priorities (more or less in this order):
- Engineer Michal Glinski's rise to highest power.
- Consolidate and defend gains in Crimea.
- Start a naval campaign in the Black Sea to attain naval supremacy, or at least to weaken the Turkish seapower and commerce and distract their troops.
- Keep the pressure on the enemy in the Balkans; if things go poorly, concentrate on holding out south of the Danube until next turn.

Is that better? I didn't stick entirely to form in the military section, but hopefully that won't cause complications. Tell me if clarifications are needed.

And hopefully the two-PMs thing is one-turn only. Its just that this turn is rich with plans coming into fruition.


Spoiler 1515-1519 :
Poland-Lithuania/das
Population: 5/0 Homeland/Colonies
Available Spending: 3 (0) Economy (Bank) -1 War
(3/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 2 (Danzig, Riga)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 2 divisions/2 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +1
Colonies

Diplomatic and Espionage Orders:
- Continue past operations (with particular emphasis on inciting rebellions against the Turkish rule; especially, try to establish coordination between and with the rebel organisations in the Balkans, so that they could start a proper uprising behind the enemy lines).
- The trade agreements we had signed previously will end now, but presumably trade will go on anyway.
- Condemn Joseph as a traitor to the Spanish crown and the Crusader cause, and spread pamphlets about him being a pawn of the Devil, to minimise criticism of the Church over his excommunication..
- Encourage Spain to join our war with the Turk.
- Make another call for volunteers from all over Christendome; it is time to put a nail in the Turkish coffin! Also encourage monetary contributions.

Spending Orders:
- Note, I have 3 SPs, but lose 1 due to war and gain 2 from Brandenburg and the Papal State (in sum). Thus, 4 SPs.
- Outfit 5 new Navy Squadrons for 1 SP.
- Raise 24 Temporary Divisions for 3 SP.
- Call for the merchants and the Genoese cities to either outfit 5 or more additional squadrons at their own expenses, either pay the higher taxes that will allow us to build so many ships (as was common practice at this time). Make it clear to them that this is in their own best interests, as it will allow them to restore the southern trade routes. Grant some additional priveleges to those merchants that outfit their own ships. Employ privateers as well. Contact the Black Sea's infamous Cossack pirates; promise them amnesty, forgiveness and loot in exchange for them joining our fleet and assisting our operations against the Turks (their little, but maneuverable ships have been quite a hazard during this time period).
- Also, as was done during the Hussite Wars, raise the "Jew taxes" considerably, and use the money gained plus any contributions we receive to try and train more extra temporary divisions still.
- Lastly, call for feudals and newly-gained semi-vassal lands (Moldavia, Wallachia, Teutonic Order, Crimea) to contribute extra troops.
- Justify all our financial excesses with this being a decisive point in our battle. We need all the troops, ships and funds we could get if we are to win this, and make our previous sacrifices not go in vain.

Other State Orders:
- Very well then, Imperator, King and Grand Duke Michal I is now in power! Though the emphasis is still placed on the Crusade, some internal policies also need to be implemented. That would include:
- The aforementioned taxes and propaganda.
- The use of the domestic espionage network to covertly monitor and manipulate the nobility.
- The official proclamation of the Royal Republic of Poland-Lithuania, the reform of the Sejm (it will now be expanded, joined by the representatives of the non-Polish nobility), a minor increase in centralisation (reduction of internal tariffs, as well as the new representation of the Lithuanian side of the nobility in the Krakow Sejm), and the standardisation of the present laws. Avoid offending anybody for now. Strive to improve unity, coordination and to minimise internal strife and confusion. Guarantee the present privileges of the nobles.
- Strenghthen the loyal lesser nobility by giving out land in the Crimea and Yedisan, and encourage the colonisation of those regions (not unlike the OTL Russian policies for this region).

Military Orders:
- 4 temporary divisions, led by Jerzy Radziwill, will see to Crimea's defenses. By now the peninsula and especially Kaffa should be a veritable fortress; just make sure it is well-manned and supplied. If the Turks invade, make them bog down and hold out until they retreat or until 1519's end (or until they're so weak we could easily push them out; still, evade tricks).
- 2 permanent divisions, 20 temporary divisions plus any other troops we can get there will fight under Konstanty Ostrogski's command in Bulgaria until 1518. At first we shalll lie low and prepare to strike; try to trick the Turks into concentrating on countering the other Crusaders. After we're ready, move all our forces united, to prevent the Turks from beating us in detail and instead to overwhelm the Turks with numbers (=ability to outflank them, and thus to negate the advantage given by their janissaries). Try to force them to a general battle, or to destroy their forces in separate engagements. The exact execution of those orders is up to Ostrogski; the only thing that matters is that the Turkish army in northern Bulgaria must be defeated and our hold over the key cities there restored. If things go very badly there, he shall be allowed to fall back, but no further than the Danube, and we would like to retain Dobrudjia on the other side at the very least. By 1518 we shall have either won or lost; in any case, by then we could detach a third of this force to a Black Sea strike force. Oh, and in case of absolute victory, try to secure the key Balkan passes, but don't advance beyond unless the Ottoman Empire is actively crumbling.
- Our entire navy (7 squadrons+absolutely everything we can get, as described previously) will scour the Black Sea for the Turkish fleet and attempt to destroy it as fast as possible; if they beat us back, fall back and destroy or neutralise their fleet in a drawn-out naval campaign instead. By whatever means necessary we must claim the naval supremacy in the Black Sea. After that is achieved, use our aforementioned Black Sea strike force in combination with this fleet to try and secure the city of Trebzond, which is the key to eastern trade. If, however, the Persians intervenne and take it earlier, attack Sinope, an important strategic city, instead. Possibly try and claim some other Turkish Black Sea cities as well; we shall use them as naval bases and distractions for the enemy fleet. Also, but ONLY if we have REALLY good chances of pulling this off (hopefully with help from rebels and/or fellow Crusaders), we could attempt to seize Constantinople itself - but only after we secure at least one other target. Generally cooperate with Greeks and Armenians in the amphibious operations. Oh, and try to learn from the Venetian and Spanish amphibious experiences.
- Tactics up to generals; they will know best, really, as they are the ones who had fought the Turks for the last few years.

Turn Priorities:
- Claiming naval supremacy in the Black Sea; neutralising the Turkish seapower.
- Defeating the Turks in northern Bulgaria.
- Defending Crimea.
- Possibly capturing some of the southern Black Sea cities.


Spoiler 1515-1519 :
Poland-Lithuania/das
Population: 5/0 Homeland/Colonies
Available Spending: 3 (0) Economy (Bank) -1 War
(3/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 2 (Danzig, Riga)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 2 divisions/2 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +1
Colonies

Diplomatic and Espionage Orders:
- Continue past operations (with particular emphasis on inciting rebellions against the Turkish rule; especially, try to establish coordination between and with the rebel organisations in the Balkans, so that they could start a proper uprising behind the enemy lines).
- The trade agreements we had signed previously will end now, but presumably trade will go on anyway.
- Condemn Joseph as a traitor to the Spanish crown and the Crusader cause, and spread pamphlets about him being a pawn of the Devil, to minimise criticism of the Church over his excommunication..
- Encourage Spain to join our war with the Turk.
- Make another call for volunteers from all over Christendome; it is time to put a nail in the Turkish coffin! Also encourage monetary contributions.

Spending Orders:
- Note, I have 3 SPs, but lose 1 due to war and gain 2 from Brandenburg and the Papal State (in sum). Thus, 4 SPs.
- Outfit 5 new Navy Squadrons for 1 SP.
- Raise 24 Temporary Divisions for 3 SP.
- Call for the merchants and the Genoese cities to either outfit 5 or more additional squadrons at their own expenses, either pay the higher taxes that will allow us to build so many ships (as was common practice at this time). Make it clear to them that this is in their own best interests, as it will allow them to restore the southern trade routes. Grant some additional priveleges to those merchants that outfit their own ships. Employ privateers as well. Contact the Black Sea's infamous Cossack pirates; promise them amnesty, forgiveness and loot in exchange for them joining our fleet and assisting our operations against the Turks (their little, but maneuverable ships have been quite a hazard during this time period).
- Also, as was done during the Hussite Wars, raise the "Jew taxes" considerably, and use the money gained plus any contributions we receive to try and train more extra temporary divisions still.
- Lastly, call for feudals and newly-gained semi-vassal lands (Moldavia, Wallachia, Teutonic Order, Crimea) to contribute extra troops.
- Justify all our financial excesses with this being a decisive point in our battle. We need all the troops, ships and funds we could get if we are to win this, and make our previous sacrifices not go in vain.

Other State Orders:
- Very well then, Imperator, King and Grand Duke Michal I is now in power! Though the emphasis is still placed on the Crusade, some internal policies also need to be implemented. That would include:
- The aforementioned taxes and propaganda.
- The use of the domestic espionage network to covertly monitor and manipulate the nobility.
- The official proclamation of the Royal Republic of Poland-Lithuania, the reform of the Sejm (it will now be expanded, joined by the representatives of the non-Polish nobility), a minor increase in centralisation (reduction of internal tariffs, as well as the new representation of the Lithuanian side of the nobility in the Krakow Sejm), and the standardisation of the present laws. Avoid offending anybody for now. Strive to improve unity, coordination and to minimise internal strife and confusion. Guarantee the present privileges of the nobles.
- Strenghthen the loyal lesser nobility by giving out land in the Crimea and Yedisan, and encourage the colonisation of those regions (not unlike the OTL Russian policies for this region).

Military Orders:
- 4 temporary divisions, led by Jerzy Radziwill, will see to Crimea's defenses. By now the peninsula and especially Kaffa should be a veritable fortress; just make sure it is well-manned and supplied. If the Turks invade, make them bog down and hold out until they retreat or until 1519's end (or until they're so weak we could easily push them out; still, evade tricks).
- 2 permanent divisions, 20 temporary divisions plus any other troops we can get there will fight under Konstanty Ostrogski's command in Bulgaria until 1518. At first we shalll lie low and prepare to strike; try to trick the Turks into concentrating on countering the other Crusaders. After we're ready, move all our forces united, to prevent the Turks from beating us in detail and instead to overwhelm the Turks with numbers (=ability to outflank them, and thus to negate the advantage given by their janissaries). Try to force them to a general battle, or to destroy their forces in separate engagements. The exact execution of those orders is up to Ostrogski; the only thing that matters is that the Turkish army in northern Bulgaria must be defeated and our hold over the key cities there restored. If things go very badly there, he shall be allowed to fall back, but no further than the Danube, and we would like to retain Dobrudjia on the other side at the very least. By 1518 we shall have either won or lost; in any case, by then we could detach a third of this force to a Black Sea strike force. Oh, and in case of absolute victory, try to secure the key Balkan passes, but don't advance beyond unless the Ottoman Empire is actively crumbling.
- Our entire navy (7 squadrons+absolutely everything we can get, as described previously) will scour the Black Sea for the Turkish fleet and attempt to destroy it as fast as possible; if they beat us back, fall back and destroy or neutralise their fleet in a drawn-out naval campaign instead. By whatever means necessary we must claim the naval supremacy in the Black Sea. After that is achieved, use our aforementioned Black Sea strike force in combination with this fleet to try and secure the city of Trebzond, which is the key to eastern trade. If, however, the Persians intervenne and take it earlier, attack Sinope, an important strategic city, instead. Possibly try and claim some other Turkish Black Sea cities as well; we shall use them as naval bases and distractions for the enemy fleet. Also, but ONLY if we have REALLY good chances of pulling this off (hopefully with help from rebels and/or fellow Crusaders), we could attempt to seize Constantinople itself - but only after we secure at least one other target. Generally cooperate with Greeks and Armenians in the amphibious operations. Oh, and try to learn from the Venetian and Spanish amphibious experiences.
- Tactics up to generals; they will know best, really, as they are the ones who had fought the Turks for the last few years.

Turn Priorities:
- Claiming naval supremacy in the Black Sea; neutralising the Turkish seapower.
- Defeating the Turks in northern Bulgaria.
- Defending Crimea.
- Possibly capturing some of the southern Black Sea cities.
 
Spoiler 1520-1524 :
Poland-Lithuania/das
Population: 5/0 Homeland/Colonies
Available Spending: 3 (0) Economy (Bank) -1 War
(3/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 0
Religious Centers 0
Trading Centers 2 (Danzig, Riga)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 2 divisions/2 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +2
Colonies

Trade Agreements:
- With Persia (1520-1544, renegotiatable).
- With Ottoman Empire (1520-1544, renegotiatable).
- With Egypt (1520-1544, renegotiatable).

Diplomatic Orders:
- Sign the aforementioned three trade agreements.
- Sign a peace treaty ("the Treaty of Kaffa") with the Ottoman Empire, on the behalf of ourselves, Bohemia-Hungary, Venice and Austria. Main conditions are: cessation of hostilities, restoration of trade, Ottoman guarantee of safety for all Christians in the Ottoman realms, including pilgrims, and ofcourse the territorial settlement:
birdnespeacemap2.GIF
.
- Naturally, proclaim this to be a huge victory, both at home and abroad. Sure, we fell a bit short of completely pushing the Turk out of Europe... but we reversed his advance, liberated the Danubean Principalities, the northern Balkans and southern Greece, and tamed the Tartars of Crimea, putting an end to their raids on southern Poland-Lithuania (that point will be especially emphasised at home). Thats one significant Muslim threat stalled and another eliminated. Probably not enough to boost Culture or National Confidence, but should give Glinski some more prestige and popularity at least.
- Sell Pommerania (the Baltic coast strip west of Danzig, roughly-speaking; perhaps also add a small area straight on Brandenburg's eastern border, to make western Poland more triangular, i.e. as God meant it) to Brandenburg for 1 SP.
- Bless (inasmuch a worldly ruler may bless) the Spanish struggle with the Jihadists; if we have anyone in our last turn's crusading army whose piety, greed and/or bloodthirst has not yet been satiated, encourage them to join the Spanish crusade if such indeed occurs; that should improve our relations with Spain AND give our nobles greater military experience (in fact, to the same purpose also encourage the practice of sending noble children to study in European universities... and to fight in European armies; I had already reffered to Glinski doing so in his youth, and as the experience has clearly helped it would never hurt to use West European squabbles to our benefit in such a manner).
- Not sure if it goes here, but also announce

Espionage Orders:
- Naturally, continue our operations against internal resistance as previously, pitting the big magnates and lesser noblemen off against each other and thus making them support the crown more (as an arbiter).
- Cease incitements and other such operations in Turkish territory, but have some particularily well-infiltrated spies stay there, both for future uses and for information-gathering operations (so that we could get an ahead warning if the Turks try to attack us).

Spending Orders:
- 3 SP-1 SP due to war+1 SP from Brandenburg=3 SP all the same.
- All 3 SP go into Kaffa's development into a trade centre. Is rather obvious - after all, that's what we've been fighting for, and now that the war is over the southern and oriental Polish trade routes, rudely disconnected by the Turks about four decades ago, could be set up again. Plus it is from here that our trade with the Middle Eastern nations - as per our three trade agreements - shall be conducted. The money will be used in incentives and so forth, but also in a large-scale building programme. Kaffa's dockyard will be modernised and expanded greatly, as will the rest of the city (see Other State Orders).
- If I get any extra SPs for some reason, invest them into rebuilding my standing army (to 5 divisions) and possibly my fleet if I have any left after that.

Other State Orders:
- For post-war propaganda, see Diplomatic Orders.
- Start integrating Bulgarian nobles into our system as well.
- A new major political change is coming. While Krakow will remain the capital of Poland, the Republic, in order to trully represent both the Poles and the Lithuanians (that is, the nobles of both Poland and Lithuania), will require a different, "neutral" capital. The best place for that is Kaffa; it has already been something of a capital at one point during the war, it has rapidly-growing economic importance now for both Poland and Lithuania, and there isn't much of a native nobility to compete against; this decision should cater well to the lesser nobles who had recently been granted lands here (and it is chiefly the lesser nobles that make up the Sejm itself). Moving the capital there will also allow us to exercise greater control over trade, to reduce the corruption involved and to speed up the colonisation and integration of our vast southern gains. So from now on, Kaffa will be the Imperator's primary residence and the site of the regular meetings of the General Sejm. Accordingly, it must be built into a proper capital - expand the city itself, modernise the dockyards, invite colonists, beautify the place and invite Italian architects to construct two suitably majestic palaces - the Sarmatian Palace (the residence of the Imperator and of the ruling family; the court will also be there, and the Imperator will receive various reports from the spy network there as well, though obviously in a different part of the palace) and the Palace of the Sejm (where the Sejm will assemble) (borrow the money from Kaffa's development funds if needed; as it is already a trade centre of sorts, it probably won't need the full price). This move should also help us prepare an administrative reshuffling; firstly, it will consolidate our previous centralisation and Sejm unification and regularisation efforts, and secondly, it will allow the Imperator to set up a proto-bureaucracy:
- In the Sarmatian Palace, a special circle of the Imperator's closest collaborators will be assembled (like Ivan IV's OTL "Chosen Rada", or like Peter the Great's lieutenants; you know the type); they shall assist him in the future reforms, and form the nucleus of our future central government. In a seemingly-unrelated development, the Imperator will appoint "representatives" to various parts of the country; they shall monitor the activities of the local Sejmiks ("little Sejms", regional self-government), and generally guide them in the right direction (as the Imperator does with the General Sejm itself), while also gathering information about the various regions and secretly preparing to establish a greater degree control; these would be the proto-bureaucracy itself. This isn't necessarily a move towards absolute monarchy, though; I'm thinking more along the lines constitutional monarchy/imperial republic with strong royal prerogative and greater centralisation. Anyway, that is yet to come.
- Further reforms Glinski had planned are prevented by financial complications, so we'll have to limit ourselves to preparations. That will include the propaganda, the growing importance of the Crown as an arbiter between the nobles (achieved by organising additional complications between said nobles - see Espionage Orders) and the creation of a proto-bureaucracy (see the above order).

Changes to Government Control:
- Reduce Government Control to 3; this is post-war normalisation, but also with the beginning of our centralisation efforts taken into account.

Military Orders:
- 1 permanent division will defend Kaffa.
- 1 permanent division will defend our new Bulgarian gains.
- Other lands will be protected by the [wiki]Pospolite ruszenie[/wiki] if attacked.
- 2 squadrons will defend our new trade routes from pirates. If the Ottomans get suspicious about our intentions, tell them that they can convoy our fleet or even defend our trade routes themselves. As this trade will benefit the eastern Mediterranean as a whole, I think they won't interfere with us too much.

Turn priorities:
- Restoring/establishing greater trade ties with the Middle East.
- Enhancing Kaffa's political and economic significance.
- Preparing to carry out next turn's reforms.
- Diplomatically, ensuring peace and increasing prestige.


Spoiler 1525-1529 :
Poland-Lithuania/das
Religion: Catholic
Population: 5/0 Homeland/Colonies
Available Spending: 4 (0) Economy (Bank)
(4/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers 0
Trading Centers 3 (Danzig, Riga, Kaffa)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 2 divisions/2 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +2
Colonies

Trade Agreements:
- With Persia (1520-1544, renegotiatable).
- With Ottoman Empire (1520-1544, renegotiatable).

Diplomatic and Religious Orders:
- Basically support the Papal stance on all issues and criticise all those who disagree with it. Call for Luther and other heretics to be trialed by the Holy Inquisition if they persist in their obstinant, militant stance. Provide all assistance that may be required of us by the Pope or by any of his servants, especially the Inquisition. Don't take the matter of heretics in our territory into our own hands yet, though; if the Inquisition wants to capture them, help it, but don't do anything to them without Papal permission or order, as the Pope seems to want to win them over without any fighting. The fervently-Catholic masses in Poland will understand; those Baltic Germans may not, and that's their loss (so if they rebel, crush them without reservations and take their property).
- Don't let anyone confiscate Church property, not even in the autonomous territories. As I said, religious fervour should allow us to get away with ignoring laws, and besides it is those who attack Church property who break them in the first place.
- Attempt to strenghthen ties with Austria, Bohemia-Hungary and Venice (simply make our good will clear, and note the Turkish recovery).

Espionage Orders:
- As before.

Spending Orders:
- Invest 2 SP into growing our Civilian Leadership by 1. Basically this means that the bureaucracy that we have been preparing since last turn is now created for real, and the centralisation continues to progress. The local sejmiks will now be primarily responsible for electing representatives to the General Sejm in Kaffa; as for self-government, they will instead now advise the chief local bureaucrats, the Imperator's representatives, like the General Sejm advises the Imperator himself. The bureaucrats are ofcourse responsible to the Imperator and his Circle of Ministers (based on the previous turn's collaborators in Kaffa, whose positions will now simply be converted to official and made more clear).
- Invest 1 SP into rebuilding 3 permanent divisions; leftovers go into modernising, retraining and reequipping the Imperator's Guard (Imperatorska gwardija, as the permanent army will be called from now on). Shouldn't raise a level, but still should make it somewhat more elite.
- Invest 1 SP into building 5 new squadrons.

Other State Orders:
- The planned reforms begin to go into place (see Spending Orders). In addition to them, adapt the Lex Aurum, a constitution that would clearly outline the advisory status of the Sejm, but will also grant it veto powers (the consent of all the nobles will be required for a veto, though; call it the Principle of Solidarity, and play on the individualism of the nobles). The Sejm shall also govern the country in place of a regency, and the Imperator shall ofcourse put forward all and any important issues for discussion there, hopefully blinding the nobles to the fact that we're taking power from them. Supreme power will ofcourse belong to the Imperator and his Ministers, though he shall mostly act as an arbiter in domestic affairs, leaving the everyday running of things to the Sejm and the sejmiks (all we want is the power to intervene).
- Back down for now if there is very serious opposition to this proposal (or perhaps make some concessions, especially on domestic policies; it is the succession, the military and the foreign policies that we really MUST control).
- By now Michal probably has a son (tell me if that is not the case); as soon as he is old enough, send him to study in Europe, prefferably in the French academy.

Military Orders:
- 2 permanent divisions will defend Kaffa.
- 1 permanent division will defend Krakow.
- 1 permanent division will defend Vidin (Bulgaria).
- 1 permanent division will defend Riga and lend assistance to the Inquisition if need be.
- Use the [wiki]Pospolite ruszenie[/wiki] in case of any emergencies (whether invasions or rebellions).
- 5 squadrons will guard our Black Sea coast and trade routes.
- 2 squadrons will guard our Baltic coast and trade routes.
- Encourage the Cossack hosts to claim the "Golden Horde" Tartar territories to our east, in the Republic's name ofcourse.

A bit boring, I know. But hey, you should already have a lot of interesting events for the coming turn - what's with the Reformation, and Contempt, and all. Also, the reforms aren't written out too well, so if you have any problems, feel free to ask.


Spoiler 1530-1534 :
OOC: Strange, but it feels like its been forever since I last send orders. So I apologise in advance for any mistakes and for the poor quality.

IC:

Poland-Lithuania/das
Religion: Catholic
Population: 5/0 Homeland/Colonies
Available Spending: 4 (0) Economy (Bank)
(4/1/0) Economy/Culture/National Confidence
(0/0/0) Leadership: Civilian/Military/Colonial
Education (0)
Infrastructure (0)
Religion (+1, +1) Economy/Culture
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers 0
Trading Centers 3 (Danzig, Riga, Kaffa)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3

Nation Information:
Voyages of Discovery: NWE, MED
Army/Navy Size: 2 divisions/2 squadrons
Army/Navy Quality: Professional/Recruits
Army Confidence +2
Colonies

Trade Agreements:
- With Persia (1520-1544, renegotiatable).
- With Ottoman Empire (1520-1544, renegotiatable).

Diplomatic and Religious Orders:
- "I stand where the Pope stands"; that would be Michal's new motto, especially in foreign and ecclesiastical matters. Its simple enough; basically we are to support all of the Pope's decisions, laud all those whom he commends, decry all those whom he condemns. The Pope has recently reffered to Michal as to Rex Catholicissimus; play this up at home and abroad, and use the promises of prestige as well as the obvious appeal to the religious to secure the support of the nation for our ultramontane cause. To sum up: transform the Republic into the foremost champion of the Catholic faith.
- Accordingly, condemn the heretics, but leave the path to reconciliation open when possible.
- Also support the cause of reunion with the Orthodox Church, though not taking any serious measures yet.
- Guarantee our support for the Holy Roman Emperor and his struggle to defend the Empire from diabolical subversion.
- If a war breaks out between Austria and Bohemia-Hungary, support whomever the Pope supports, and declare war upon the other. If the Pope remains uncommited, declare war on whoever lands the first blow, as per His Holiness' previous instruction. Note also that if we end up supporting the Bohemians-Hungarians, let a Muscovite army go through our territory (with our observers, naturally); otherwise stop it on the border, but don't provoke it too needlessly.
- On a slightly unrelated note, pledge support for the Spanish crusade.
- For these last three, see also the military orders.

Espionage Orders:
- Essentially as before (counterespionage at home and in the court, a dormant spy network in Turkish territory and some spies abroad as well).
- In any of our wars, spread pamphlets and try to incite and/or organise a Catholic revolt in our favour and against our enemies. Also, if we fight the Bohemians-Hungarians, incite Slavic revolts, especially in Slovakia and Ruthenia, and naturally amongst the Poles in Silesia.

Spending Orders:
- Raise 32 temporary divisions.

Other State Orders:
- As in the Diplomatic and Religious orders, proceed with the Catholic and ultramontane propaganda. Attempt to foster a religious centre somewhere (in Warsaw? In the bishop's city of Krakow, still mysteriously invisible on the map? :p ). Shift our "Religion" policies to Converting (-2,+3); loss of culture and national confidence will hopefully be countered by our vigorous propaganda.
- Leave the running of the realm to the Ministers and the General Sejm, while a newly-appointed Court Marshall will be charged with looking after the children. Make sure that both receive the very best education in Europe; invite tutors from abroad (especially from France and Rome).
- As for the Imperator, he has some wars to fight. Seriously, all is wonderfully aligned - Europe is descending into wars of religion and the Middle East is busy fighting the Crusade, while at home the situation is very secure, the reforms have gone into effect and the line of succession appears to be safe. Plus the Imperator has been growing bored with and irritated by the court; his life had been full of fairly mundane intrigue, and he longs for his old military days. And he is comparatively old now, so he figures that he might die soon; might as well die in battle, then.

Military Orders:
- 8 temporary divisions and any volunteers will go and join the Spanish crusade in the Holy Land (they're crusaders, so they will probably be allowed to sail to the Holy Land with little trouble). They shall have their own commanders, but these shall be the subordinates of the Spanish generals. Generally just do what the Spanish do, unless its too distasteful; help them out in combat to the best of our ability.
- 8 temporary divisions, commanded by Walter von Cronberg (a Teutonic Order commander with past Polish ties), will in Danzig. If the Holy Roman Emperor requires our help and/or major religious rebellions in Germany - or even Poland - begin, von Cronberg will put them down and administer punishment to the rebellious heretics and traitors. If nothing comes up or everything is dealt with by 1533, von Cronberg will invade either Silesia and Bohemia, either (after marching through friendly Imperial territory) Tyrolia - depending on whom we end up fighting. Either way, his primary goal would be to distract the enemy; if possible however he is to occupy the major cities in the region, and if that proves impossible he can capture a few strongholds and lay waste to the countryside from there, with raids.
- 16 temporary divisions, 3 permanent divisions, under the command of Imperator Michal I himself, will gather on our side of the Carpathian mountains. Depending on the diplomatic situation, he will either: a) sit around doing nothing, b) invade Slovakia and Ruthenia, proclaiming an intention to depose the Bohemian-Hungarian king and challenging the Hungarians to a fair battle or c) march through Hungarian lands and attack Austria, specifically Vienna. In the latter case we shall follow the general Hungarian strategy for the Vienna region and the whereabouts. In case b), we shall detach and divide 2 temporary divisions and have them secure the strategic mountain passes, while the main force advances to occupy Slovakia and Ruthenia quickly. After that, move into the Great Hungarian Plain, where our cavalry could be put to the best use, and try to trick the Hungarians into giving us an open battle (see tactics). If we win, chase and destroy their army and capture the important cities; attempt to incite a noble rebellion against a "failed king". If we lose, draw back to Slovakia and Ruthenia, fortify there, push back any enemy counterattacks and raid vigorously. Go for the kill again if a good opportunity to defeat the enemy in the field appears. Ideally we should at least besiege Buda by the end of 1533.
- 1 permanent division will guard Smolensk and make sure that the Muscovites don't do anything funny without our permission; if we let them send an army, this division is to follow it and nip any sneak attack in the bud.
- 1 permanent division will guard Kaffa.
- 5 squadrons will guard our Black Sea coast and trade routes.
- 2 squadrons will guard our Baltic coast and trade routes.
- Use the [wiki]Pospolite ruszenie[/wiki] in case of any emergencies (whether invasions or rebellions; particularily pay attention to the Muscovite army).
- Tactics are as ill-defined as our strategy. In defending against enemy attacks, rely on sheer numbers and fortifications. In our western campaigns, make extensive use of our powerful cavalry army in open battles (block enemy cavalry and flank enemy infantry), with infantry mostly in the support roles (an exception would be our Teutonic contingents, which shall be used to tie down enemy infantry forces), while in siege combat the infantry - and the aforementioned Teutonics - will play the primary role instead, at least before we have control over the gates and are free to ride the enemy infantry down with our cavalry (don't be too reckless, though!). Our siege engineers and engines - as used in the Crimean campaign - shall come in handy here as well; sue them wisely, as we probably don't have many. A false retreat might be a wise tactic, considering our great maneuverability; only use it if in real risk of losing a major battle, though. The Imperator will command "from the frontlines", leading charges (but only the trully important, well-coordinated and massed ones; we don't want to embarass ourselves like we did back in Moldavia...).

Turn Priorities:
- Boost the Republic's international prestige and the Imperator's popularity at home by championing Catholicism and ultramontanism, diplomatically and militarily.
- Help bring about a "Papal victory" in southeastern Christian Europe.
- Help defend the Catholic faith and the Imperial order in the HRE.
- Help the Spanish in their campaigns in the Holy Land.
- To sum up the above three: grow our prestige and strenghthen the positions of the Catholic Church in Central and Eastern Europe and in the Mediterranean. Real strategic victories for the Republic itself take a backseat.

Any confusion?
 
Spoiler 1535-1539 :
Poland-Lithuania/das
Religion: Catholic
Population: 5
Available Spending: 5/0 (Economy/Bank)
Economy/Culture/National Confidence: 5/1/1
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/5
Religion: 1/1 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 3 (Danzig, Riga, Kaffa)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Professional/Recruits
Standing Army Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Do note that I want to change the Religion stat from 1/1 (a.k.a. State Religion) to -2/3 (a.k.a. Converting), as mentioned in the previous order set. We want an ultramontane domestic policy to match our foreign one. ;)

Trade Agreements:
- With Persia (1520-1544, renegotiatable).
- With Ottoman Empire (1520-1544, renegotiatable).

Diplomatic and Religious Orders:
- Our ultramontane stand and propaganda of our role as protectors of faith are to continue, ofcourse. Support the Pope fervently. Spread pamphlets in the support of his reforms, hopefully tilting the public opinion towards the support of "Popish Reform Catholicism".
- Slowly back away from our support of Brandenburg; not only do we have territorial disagreements, but Brandenburg's betrayal of the Vatican is apalling. But we're already fighting a war, and Brandenburg is a traditional ally, so we won't condemn it too strongly yet. Instead, continue fervent diplomatic and moral support for the Holy Roman Emperor - the new Holy Roman Emperor, with whom we have no such problems and with whom we have as a matter of fact recently reached an amiable agreement (don't announce it, though). Naturally, a royal marriage with the Hohenzollerns is now out of question.
- Similarily, the Spanish crusade seems to have been defeated for good. Don't make any loud proclamations, but make it clear to the Turks that the Republic itself is not at war with the Ottoman Empire. Also, have the noblemen captured by Persia released on a parole; they will promise not to crusade in the Holy Land again, thus leaving a good loophole for the future as we can pretend that the part about us swearing to never invade the Holy Land again was really about the noblemen themselves should we ever need invade again (again, don't announce this too loudly).
- Our attention is now centred on the Hungarian war. The Pope himself has recommended that we continue it, and besides, what self-respecting monarch backs out of a war so easily, especially if there are real gains to be made? Speaking of which; if/when we win, support the Austrian claim to the Hungarian and Bohemian throne, but request - for reasons including historical, legal and cultural ties - that Silesia, Slovakia and Ruthenia are handed over to us. The Austrians are supposed to support that claim. Anyway, for now we will justify (via our pamphleteers and ambassadors) the war with the Papal sanction and the ruthless Bohemo-Hungarian aggression, which is not only outrageous in and of itself but has also compromised Christendom's defense in a vital region threatened by the Turks (if the Turks invade, use that as proof; that would never have happened if not for the Hungarian ambitions!).
- The Turks seem to want to attack the Hungarians as well, or so the Austrians say. Officially we shall pretend that the Turks have no real connection to us or our war; that much is actually true for the Republic. In fact, use the invasion to scare the Hungarian nobles into coming over to our side faster.

Espionage Orders:
- As before with the counterintelligence.
- Seek out the assistance of the nobles in Bohemia-Hungary; try to find some support amongst them, and help them organise some conspiracies and/or launch some uprisings. Separately, contact the nobles in Silesia, Slovakia and Ruthenia (especially Polish and significantly connected ones); ask them to pledge allegience to the Imperator and the Republic, and promise them equal priveleges and rights with the other Republican nobles. Do ask for them to help us administrate the conquered territories and/or to lead their own feudal armies to battle as part of our army; (promise to) divide the lands of those who resist us amongst those who assist us, in accordance with the measure of their assistance.
- Try to increase our influence in Moscow, especially via Elena Glinskaya (if she is confirmed as existant) and other people with Polish descent and/or spouses, or even with "Lithuanian" education. But also approach other powerful boyars. Generally try to encourage intrigue at the court, but even more importantly to sabotage any Muscovite efforts against us; rally resistance against the war amongst the boyars, and if a war begins attempt to incite some rebellions and coup attempts; at the least we should distract the enemey and also learn of some of his plans in advance.

Spending Orders:
- Raise 32 temporary divisions with 4 SP.
- Invest 1 SP into development of superior firearms and cannons, and metallurgy, and weaponry in general; invite European specialists, build better workshops and forges, and so forth. Better weapons are never wrong, especially in a country with many enemies. Cannons are a particular priority; we will need a lot of them for our sieges, to avoid bogigng down in Hungary.

Other State Orders:
- The Imperator is still campaigning, though his wounds have made it more difficult and somewhat sobered him. He still does want to fight this war to the victorious end, especially now that it looks that we will be able to extract considerable gains from this all. This war, then, would be his crowning achievement.
- Meanwhile, the General Sejm will reign on in the Republic itself, implementing the aforementioned policies in coordination with the Ministers and in accordance with the Imperator's correspondence. If the Imperator dies, the General Sejm will, in full accordance with the Lex Aurum, choose the Imperator's heir (from amongst his two sons; if they don't live long enough, then the Sejm will have to choose from amongst the Imperator's other relatives); if need be it shall also serve as a council of regency until the chosen heir comes of age.

Continued in the next PM. Also, sorry about the weird order in which they were sent.

Military Orders:
- 4 temporary divisions commanded by Walter von Cronberg will defend Silesia against all outer threats, and if possible will advance to take over Bohemia (obviously we will need foreign - Austrian - assistance and/or local support (see Espionage Orders)), probably after 1537 (i.e. when the Bohemo-Hungarians will have been, at the very least, forced to focus on the war in Hungary).
- 20 temporary divisions, 5 permanent divisions, under the supreme command of Mihal Glinski, will quickly rally near Kosice in Slovakia, and then set out towards Buda. Try to defeat any nearby Hungarian armies quickly (use our scouts to locate them); try to catch the smaller ones on the march and overwhelm them with sheer numbers and the surprise effect, while harrasing the larger ones and forcing them to a general battle (in which we shall use our general tactics, see below). Hopefully we would intercept any Hungarian counteroffensives this way, while still reaching Pest by 1536. Besiege Pest, and also detach a few divisions to secure a bridge over the Danube and begin the siege of Buda itself, hopefully with Austrian assistance. Without Austrian assistance we shall have to take Pest first and Buda later. Be patient during the sieges, but try to breach their walls, opening the cities to an eventual overwhelming assault. If a large army holes itself up in a besieged city, then it shall be a good target for our artillery, which should smoke them out and make them fight on our terms. Either way, after securing Buda we shall leave 3 divisions to garrison it and Pest, and divide the rest into four about-equal armies, commanded by the Imperator's trusted lieutenants (while the Imperator himself is in Buda to win over the Hungarian nobles and coordinate our efforts); these four armies are to mop up the resistance east of the Danube. Our spies and the capture of Buda alone would be enough to sow division and encourage the nobles to surrender; those four armies shall accept the surrenders of settlements and castles as they go, securing the countryside, but will also root out all serious resistance systematically and ruthlessly; avoid killing those nobles whom we can capture, but raze the resistant castles and execute commoner resistance leaders in the cities. Also seek out any remaining enemy armies, and hunt them down. After that, help the Austrians crush the resistance elsewhere in Hungary. I hope to be finished by the turn's end.
- 8 temporary divisions will be under the general command of field hetman Jerzy Radziwill. These forces will be immediately deployed on the Muscovite border, and spread out between the various border or near-border strategic fortifications and castles, both new and old. We shall fortify them thoroughly and use superior firearms to repulse any Muscovite attacks. Do not go into the offensive yet, no matter what. If we are overwhelmed, fall back and draw upon the reserves of the Teutonic Order and the Pospolite ruszenie; basically just mobilise the people in the border areas, city militias and feudal levies alike, and use them to try and halt the Muscovite advance before it gets too far; drive the invaders back across the border possible. Also, launch raids (hussar, Cossack, Treaty Tartar) - both against enemy supply routes and their own countryside, to which we shall distractingly lay waste as possible.
- Tactics against Hungarians are mostly as last turn, with certain adjustments. Firstly, the Imperator will obviously not lead charges as long as he is severely wounded (but he will get back to doing that when he has recovered enough to fight properly, even if the recovery isn't really complete; and until then, he still shall travel with his army and command from a good observation point). Secondly, we shall make better use of our gunpowder units; the pistoleers have shown themselves to be quite efficient, and we probably could adapt a variation of the Austrian "tercios" for one of the Imperial Guard (permanent) divisions. And ofcourse some cannons could be used on the battlefield. Thus, we shall have cavalry to outflank the enemy, firearms to decimate his heavy infantry and cannons to terrorise his forces in general. A good idea would be using gunpowder weapons to break an enemy line, and then quickly following it up with a powerful cavalry charge, supported by a flank attack. That should take care of the enemy infantry, I think. Also, extensive use of cannons will be made during sieges, to destroy the obsolete enemy fortifications and to terrorise the defenders. This shall be particularily useful at Buda, where we should use some trully powerful artillery (like the Turks at Constantinople). Some smaller cannons could be easily transported to isolated enemy strongholds during the mop-up phase as well. While our army is on the march, elements of the light cavalry will scout extensively and warn the army of any flank attacks; also leave two division's worth of assorted troops to defend the supply routes and key captured cities.
- Against the Muscovites, the tactics are more cautious and defensive. The light cavalry will be primarily used for raids and harrasment; cannons will be deployed in fortifications and used to bombard the attackers and their siege equipment; heavy cavalry will only be used to charge badly disorganised or outnumbered forces.

Turn Priorities:
- Finish off Bohemia-Hungary, impose our agreement with Austria upon the two kingdoms.
- Gather international support for our present war and generally improve our prestige.
- Ward off any Muscovite attacks.
- If necessary (i.e. if the Imperator dies), make a smooth transition of power in the Republic itself.

Happy 10,000 posts (if you are still thinking about where to make the last one you need, consider this to be in advance ;) )!


Spoiler 1540-1544 :
Poland-Lithuania/das
Ruler:
Religion: Catholic
Population: 5
Available Spending: 2/0 (Economy/Bank)
Economy/Culture/National Confidence: 2/3/1
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/5
Religion: -2/3 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 3 (Danzig, Riga, Kaffa)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Professional/Recruits
Standing Army Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)

Trade Agreements:
- With Persia (1520-1544, renegotiatable).
- With Ottoman Empire (1520-1544, renegotiatable).

Diplomatic and Religious Orders:
- With the Imperator's death, our foreign policy shall - at least temporarily - grow much less active and extensive, as it was the Imperator's personal "drive" that made us so involved in the Papal Reform and other issues. Still, we shall not change our stances, i.e. we still shall support the Papacy, and ofcourse we still shall fight with Bohemia-Hungary.
- The latter is obviously going to be a primary concern for our diplomats for this half-decade. Said diplomats will mostly carry out the following tasks: coordinate operations with the Austrians, negotiate with discontent and/or defeatist Bohemian and Hungarian nobles (as previously, to make them surrender and join the dark side) and make sure that the provisions of our treaty with Austria are followed: we want Silesia, Slovakia and Ruthenia, even more than before.
- Receive the Mughal ambassador (he better have exotic gifts with him ;) ), and generally establish diplomatic channels over our eastern trade routes. The Mughals want to build an alliance against Kazan; we don't want to join something so binding, and have other concerns at present, but we WILL promise to do what we can to counteract the Tartars. That is more or less secret (as there is no alliance, there is nothing for us to announce), but we won't go to any great lenght to keep it such; let the rumours spread.

Espionage Orders:
- Alas, Michal's great spy network will quickly fall into decay after his death. It was very much a personal thing, so it couldn't last without the Imperator. Most spies will either defect to foreign networks, either join the private espionage networks of various Republican magnates. A rump spy network will now serve Michal's widow, Katarzyna Glinski, who for all purposes is now the head of the Glinski household, both sons being too young and effectively little else than weapons in the hands of the various intriguing court factions. Katarzyna herself is of limited influence, but does have her interests, and will use the spy network to limit the influence of the magnates on her children (and so to maintain some degree of control over them even when they are far away). Other magnates will use their spies in their intrigues, mostly.
- Still, some part of our foreign espionage will be salvaged, most notably by those spies that have defected to the House of Radziwill (see below). They shall maintain connections with cells in Turkish territory, salvage what they can in Muscovy (and spy on their military movements, to give us an ahead warning if needed) and encourage defections of nobles to our side in Hungary.

Spending Orders:
- Raise 16 temporary divisions with 2 SP.

Other State Orders:
- The Imperator is dead, therefore the General Sejm (I hope you don't think that's a real general, btw ;) ) will take power, for now. While maintaining a facade of consensus and agreement, it is rife with division, and intrigue is approaching Byzantine. While there are some ex-petty nobles that have gained much power and influence under the Imperator, they all either lose much of that power and get sent on "diplomatic missions" somewhere far away and irrelevant, either subordinate themselves with the great houses. For the powerful magnate houses that have always dominated Polish politics continue to do so, and just about all the power struggles occur between them.
- The power struggles aren't really all that brutal; a few assassinations and exiles of weaklings aside, the magnates simply divide power and wealth amongst themselves, and things remain in balance. No civil war occurs, though preparations for such an event are made. This still is pretty bad though; after the initial power struggles are over the foreign policy remains paralysed all the same by the disinterest of the magnates in such matters, the army becomes increasingly politicised with the short-lived relative meritocracy of Glinski quickly fading away (i.e. just about every commanding position ends up in the hands of a potentially incompetent son or relative of a magnate) and ofcourse the corruption is horrible. Relations with the Teutonic Order and other newly-incorporated foreign nobilities sour, as they more or less become outsiders or subordinates in Republican politics.
- Nonetheless the state is not completely lethargic, decaying and divided; at least in foreign affairs, there is a clearly recognised leader, Jerzy Radziwill, the grand hetman and head of the rich and very martial Lithuanian magnate house of Radziwill. The Radziwills are generally hegemonic, thanks in part to their good relations with the Glinski household and in part to their military might, but they choose to concentrate on foreign affairs, and the others are only too happy to let them have that instead of making a bid of power. Jerzy Radziwill is determined to bring the Hungarian war to a succesful conclusion - and to take Ruthenian and Slovakian lands for his house - but he also has a dometic agenda, to retain the Glinski monarchy, which would be strong enough to keep the Republic strong and weak enough to keep the Republic in the hands of their good friends the Radziwills.
- So Jerzy Radziwill and Katarzyna Glinski have managed to persuade the General Sejm to reach the following consensus on the matter of succession: after they reach 16 (by 1544 they would be around 15, I think), the Imperator's children - Jan and Henryk Glinski - will become co-monarchs (as both Grand Dukes of Lithuania and Kings of Poland; the fate of the Imperatorial title is still being disputed).

Military Orders:
- 12 temporary divisions, 4 permanent divisions, under the supreme command of Jerzy Radziwill himself, will put an end to Hungarian resistance. As soon as possible it shall tighten the noose around Buda, and defeat all relief or breakout attempts. Then our siege engines and specialists will be put to use, destroying enemy fortifications and demoralising the garrison and population with all means possible. Then Jerzy will personally lead a massed heroic charge into the breach, overwhelming the defenders and capturing the city. I want it in our hands before October 1540. After that, we shall quickly secure everything else east of the Danube, destroy any new enemy armies in a rapid campaign and move south, to destroy what little resistance may still exist. But basically after we have all east of the Danube our job is done and we should consolidate our gains; apart from that we shall simply help our Austrian allies mop up.
- 4 temporary divisions will be spread all over Hungary and Bohemia, and mostly consist of light cavalry (namely, the Hussars). These units will scout for threats, terrorise the populace, harrass enemy armies and so forth. They shall both ensure and utilise our control over the steppe-like plains and the countryside in general.
- Jerzy's tactics are dashing and daring; he is not very cautious at all, and more than likely to take risks. At the same time, he isn't stupid or blind to progress; though the Polish army's field tactics will once again become cavalry-based, with charges and flank attacks, gunpowder units - especially our now-famous (it better be famous, anyway!) cannons - are still put to good use when possible, especially in sieges. As for the general campaign strategy, the best characterisation would be "fast"; speed and maneuver rule the day, and epic forced marches will be frequent. We are impatient.
- Particular priority will be granted to the task of capturing the enemy king, whether through spies or traitors, whether in a raid on his camp or on the battlefield. Promise huge rewards to he who brings Jerzy the king.
- 1 permanent division will be stationed in Polotsk, and will defend the Lithuanian holdings of Radziwills and Glinskis from rebels, other magnates and Muscovites. In the latter case, draw back on our usual [wiki]Pospolite ruszenie[/wiki] methodic, but the division will both help organise this force and be its elite attack force, to be supported by the levies in battle.

Turn Priorities:
- Finish off Bohemia-Hungary, carve it up, dance on its grave.
- Keep an eye on our eastern borders.
- Intrigue heavily at home, secure the predominant position of the House of Radziwill.
 
Spoiler 1545-1549 :
Poland-Lithuania/das
Rulers:
Religion: Catholic
Population: 4
Available Spending: 0/4 (Economy/Bank)
Economy/Culture/National Confidence: 0/3/
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/4
Religion: -1/3 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 1 (Kaffa)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Professional/Recruits
Standing Army Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic and Religious Orders:
- Outraged at the Protestant uprisings, the Sejm has decided to continue the Ultramontane policies of Michal I, and to take them further, with the Pope's consent. Abroad this simply means criticising and condemning heretics and supporting all actions taken against them. At home this means an all-out war on heresy. We Catholics had tried to reason with the scum for long enough. Now we'll start slaughtering them wholesale.
- Certain influential members of the Conclave had hinted to Jerzy that after Celestine dies some long due hardline measures will be taken. Cooperate with that (glee)fully.
- Bohemia-Hungary will have to be finished off. Here is the rough partition plan, accepted by the Austrian Archduke:
peacemap.GIF

- That's right, we're taking eastern Transylvania as well. We have lots of more-or-less integrated Romanian nobles by now, so why not, and it looks neater that way as well. Apart from that, we're taking Silesia (obscenely rich region, plus a traditionally Polish one), Slovakia (some trade ties, not to mention ethnic and cultural) and Ruthenia (as with Slovakia, but closer in all regards). Also, you can put Krakow on the map now. ;)

Spending Orders:
- Raise 32 temporary divisions with 4 SP.

Other State Orders:
- As the Glinski brothers reach their age of reign... not much really changes, as they're a bit disinterested and not particularily ambitious. With the death of Katarzyna Glinski, Jerzy Radziwiłł grows all the more powerful, his two daughters marrying the two co-kings respectively. Having thus binded the fate of the House Glinski to that of House Radziwiłł, he has become perhaps unduly powerful, but avoided a major coalition rising against him yet (in part because he allowed the General Sejm to control most of the domestic affairs and generally avoided meddling too much at home, religious policies aside).
- Anyway, Jan II and Henryk I are now co-kings of Poland and co-Grand Dukes of Lithuania. Both are little else than figurehead monarchs, while the real power is with the Sejm. However, the title of Imperator has not disappeared; instead, it was taken by Jerzy Radziwiłł. It has changed from that of monarch to that of a supreme military and diplomatic leader (think somewhere between a Novgorodian prince and a Japanese Shogun), and is probably not hereditary, though details, as always in this here Republic, are vague.
- Between the warmongering Imperator, the conniving Sejm and the disinterested co-regnants, the Sarmatian Palace (i.e. the ministries and the bureaucracy) lose badly in power and importance.

Military Orders:
- 6 temporary divisions will maintain control over the Hungarian territories, help any Austrian operations to finish off the resistance and, after the war is over, pull back to the new border and disband.
- 4 temporary divisions - mostly Cossacks and Hussars - will be unleashed on Protestant communities in northwestern Poland if they do not agree to convert to Catholicism. Prior to this, distribute pamphlets instructing all the faithful Catholics in the targeted locales to wear white armbands. That will theoretically grant them immunity from our bloodthirsty maniacs (as long as said Catholics have enough common sense to stay out of their way). The fate of the rest will be in the hands of the aforementioned horsemen. The main purge should take place over the Summer of 1545; after that these "deathriders" will be used to terrorise the surviving Protestants all over the Republic, including the Teutonic realms; they will also exercise "countryside control", i.e. they'll infiltrate the Teutonic countryside, raid and burn villages, harrass the army, scout things out and make sure no enemy maneuver goes unnoticed and unreported. This should also provide quite a distraction and a demoralisation for our enemies, as the deathriders will operate in small units and spread out very, very widely, becoming similar to bloodthirsty, horse-riding, sabre-wielding cockroaches.
- 4 permanent divisions, 22 temporary divisions under the supreme command of Imperator Jerzy Radziwiłł will at first be in Hungary and help finish things there. In 1546 we shall begin redeploying to northern Poland. By 1547 we shall be gathered at the city of Torun/Thorn, and from there we shall quickly advance into East Prussia. Crush the enemy army with sheer numbers and bravado, then try to take their key cities by a combination of surprise and internal chaos; surely there shall be at least a few Catholic fanatics willing to open us a door. But if we fail, besiege all the cities and fortresses, and move in the heavy artillery from Hungary to take them one by one. Raze the rebel castles, but try and re-form the Teutonic Order if there are enough Catholic loyalists in it for it to matter. Also try to take Danzig more or less intact. There is a significant Polish population there, and the Polish merchants are important in the city administration, so it might even surrender without a fight. After we're done in East Prussia, start reconquering Courland, Livonia and Estonia in a similar fashion. Remember - heretics deserve no mercy, so burn them or hand them over to the Inquisition if such appears.
- 1 permanent division will be stationed in Polotsk and help organise defenses against any eastern invasion, as last turn.
- Tactics are same as before.

Turn Priorities:
- Reconquer the Teutonic lands.
- Purge the heretics in our territory.
- Finish the bloody Hungarians already. ;)
- Keep an eye on the east.


Spoiler 1550-1554 :
Poland-Lithuania/das
Ruler: Sejm
Religion: Catholic
Population: 4
Available Spending: 1/1 (Economy/Bank)
Economy/Culture/National Confidence: 1/3/
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/4
Religion: -1/3 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 2 (Kaffa, Danzig)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Professional/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic and Religious Orders:
- Generally stand for our previous policies.
- Ignore Livonia for now.
- Speak out and write against the Elector of Brandenburg (condemn him for being a heretic and stuff).
- Diplomatically and financially support the Order of St. Stephen; send it 1 eco. point, and encourage adventuresome young nobles to travel to Strasburg and join the Stephenites (as per the Spanish precedent - remember back when we directed religious hotheads to join the Crusade? Do the same now).
- Try to organise a Polish Inquisition or somesuch (via the House of Radziwill's members and allies in the Roman Catholic Church, both in Poland and in Rome where we are backing the hardliner cardinals; invoke another Spanish precedent here), to root out the heretics all over the Republic and hand them over for gruesome execution. Grant the Inquisitors according powers. I want to see some auto de fes around here!

Spending Orders:
- 1 eco. point to help the Stephenites.
- 1 eco. point to raise 8 temporary divisions.

Other State Orders:
- As before; not much change.
- If the Imperator dies (seeing as he is now entering his seventies, I'd say its a distinct possibility), the Sejm will officially take over his powers until a new Imperator is somehow chosen; as most of those powers are already in the Sejm's hands, this will merely pass on our foreign policies to it for a while. Meanwhile, the Field Hetmans will for all purposes replace him in the military command. Polish politics are a mess; all is right with the world!
- As mentioned previously, we shall try and arrange an Inquisition. This (especially the special powers granted to the Inquisitors) is likely to strenghthen the Church's power in the Republic as a whole.

Military Orders:
- In 1551, secretly send 1 permanent division to the Order of St. Stephen, to assist it in its struggles (help it both in organising and training its troops and in actual combat and cleansing against the assorted heretics).
- 1 permanent division, 1 temporary division will maintain law and order in the reconquered Baltic territories and prepare to defend the region from any foreign attacks (rely on the local loyalists to help us defend here as well). Cossacks and hussars will still be used against major uprisings, but religious cleansing outside of such rebellions will be handed over to the professionals.
- 1 temporary division will maintain law, order and religious orthodoxy in the lands we took from Hungary. Be lenient towards the Eastern Orthodox; not towards the heretics. I don't think any attacks could happen here, but secure some strategic positions and castles (with the consent of their owners, unless said owners happen to be heretical or otherwise treasonous, in which case we'll just take the castles for ourselves), just in case.
- 1 permanent division, 2 temporary divisions based at Polotsk will be ready to form the nucleus and the backbone of our defense against a potential Muscovite attack, as per our old plans.
- 2 permanent divisions, 4 temporary divisions under the Imperator's command will be at Kaffa, ready to rush to any "hotspots" and help our troops there. Aside from that they defend the capital and parade around, impressing the populace, the merchants and the foreign dignitaries.
- Defensive tactics and strategy are mostly as usual (levy the peasants and the militias, fight the enemy to a standstill around our fortresses, then counterattack and expel them beyond our borders with the help from our reinforcements).

A bit boring, but there you go.


Spoiler 1555-1559 :
Btw, one'd think there would at least be a city in Silesia, seeing as it was one of Europe's primary urban regions at the time. ;)

Poland-Lithuania/das
Ruler: Sejm
Religion: Catholic
Population: 4
Available Spending: 1/1 (Economy/Bank)
Economy/Culture/National Confidence: 1/3/
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/4
Religion: -1/3 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 2 (Kaffa, Danzig)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Professional/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic and Religious Orders:
- Set our Religion to Jihad/Inquisition (-3,+4).
- Continue the Inquisition and the auto da fes!
- Enter a semi-secret (like the Order itself) alliance with the Order of St. Stephen. Do our utmost (via diplomats, and spies, and priests - I do hope there is at least one Polish cardinal in Vatican, for if it is so he shall be useful) to cooperate with its agents and other allies to achieve a desirable outcome in the following matters:
- The Ibero-Genoese Matter: we wish to broker such a peace that would leave both Spain and Portugal free to help us and at the same time willing to do so. Avoid offending either, and at the same time try to reconcile them. Genoa is less vital except inasmuch it is important to Spain.
- The Papal Matter: we wish to guide the Papal policy in a direction favourable to a great crusade against all Lutherans. If the present Pope dies, we should do our best to put a hardline (and possibly Polish or German) cardinal into power. At the very least we want to avoid any embarrasing incidents of Papal condemnation during our crusades.
- The German Matter: we wish to bring as many Catholic cities and principalities unto our side (and possibly into the League of Strassburg) as possible, and to incite major Catholic uprisings against the Protestant rulers in the area, especially when our forces are in the vicinity.

- Generally proclaim our intention to restore and protect the "Pax Catholica".
- Negotiate a 25-year trade agreement with Mali (1555-1579).

Spending Orders:
- 2 eco. points to raise 16 temporary divisions.

Other State Orders:
- King Jan II has died in an apparently-authentic hunting accident; his brother and co-ruler, King Henryk I, is now the sole king of Poland (and the sole grand duke of Lithuania). He seems eager to assume more power, but generally remains a figurehead ruler only.
- The real ruler, Imperator Jerzy Radziwill (who thanks to his many relatives has pretty strong positions in the Sejm as well), has other things on his mind. He is old, but strong, and now firmly convinced of his greater mission in Our Lord's name - to eradicate the Lutheranite Heresy. You may see some similarities between him now and the Imperator Michal Glinski in his own last years; but whereas Michal Glinski was an ally of the Pope, Jerzy Radziwill is an ally of the Order of St. Stephen, and whereas Michal was a Reform Catholic, Jerzy Radziwill is as hardline as a szlachcic could get and willing to go to any lenghts to eradicate the heretics.
- Still, the most important part of the crusade is still ahead, and in the meantime the Imperator can worry about funding. As per the advice of the Sejm, measures will be taken to protect the assorted great trade routes that couldn't but go through Poland (we are sitting on a lot of those, I believe, as well as on good historic trade centers in Silesia, Wallachia and the Ukraine). Hopefully that and some very strong-handed efforts against thievery and banditry would encourage mercantile influx (it worked for Dracula!).

Military Orders:
- 8 temporary divisions will be spread throughout the realm, ready to help our militias defend against any attackers but at the same time working to ruthlessly root out thieves, bandits and heretics Republic-wide (the latter will ofcourse be done in close cooperation with the Polish Inquisition), securing the home front and hopefully boosting commerce.
- 3 permanent divisions will be at Lublin (a nice and fairly central location, and the site of the Imperator's second palace; the capital remains in Kaffa, mind you, this is more like a forward headquarters), and ready to move against any Russian or Brandenburger invader.
- Transfer 5 ships to the Baltic Sea (move them via the riverine network and have the serfs haul them from river to river when necessary; yes, just like we did during the Second Anti-Ottoman Crusade) as quickly as possible. They shall help escort our troops, and make sure to defeat or at least tie down any sudden enemy attacks to allow the transporting fleet to reach its destination unharmed.
- An expeditionary force of 2 permanent divisions, 8 temporary divisions under Mikolaj Jazlowiecki (a fictional character) will assemble at Danzig in 1555 and depart for northern Germany (near Bremen), on either Portuguese or Stephenite or Polish ships (if need be, recruit some local merchant ships for the task), as soon as possible. Upon arriving there we will set about to the task of the conquest of northwestern Germany, in coordination with the Stephenites, local allies and hopefully Spain. Try to take Bremen by surprise with the help of local Catholics; make it our base of operations. After it is secure, send out the light cavalry to conquer and/or terrorise surrounding countryside while offsetting and/or alerting us of any enemy counteratacks. The rest will divide into three-four lesser armies of about equal size and similar composition; one will garrison Bremen, put down any rebellions and thwart any counterattacks; the rest will march to the southwest, the south and the southeast respectively, taking village after village, town after town and city after city. Generally try to secure key strategic points (usually cities) first, and campaign from there to secure the other territories; when thwarted in initial assault, secure the countryside first and then conduct a siege, using the fifth column, our spies and our artillery to speed it up (though we aren't in that great of a hurry). Coordinate our efforts with those of our allies. Also, when we're in control over an area, have elements of our light cavalry and the local supporters (most of whom are bound to be religious fanatics) conduct a quick purge to eliminate all heretics. It would actually be quite okay if they begin fleeing to Brandenburg en masse; we would herd them there and then slaughter them all the same. In any case, the actual strategy will be coordinated with our allies.
- On a political note, have municipal councils composed of devoted Catholic citizens take charge of the liberated cities, while the lands of the defeated heretic princes will be partitioned between the local Catholic rulers to cement their loyalty. We do not seek reign over Germany, we merely want it in the hands of devoted allies. Still, make sure that they are willing to contribute to the continued crusade, at least by allowing our army to quarter in their cities and castles, and by providing it with supplies.
- As for the tactics, we'll use our Hungarian War tactics against any large standing armies and the Brandenburgers, and our anti-rebel Baltic Campaign tactics against disorganised mobs trying to oppose us. The small principalities we could probably overwhelm with sheer numbers, though.
- Use our old tactics against any Muscovite invasions.

Turn Priorities:
- Secure a strong crusade base in northwestern Germany.
- Ensure the internal security of the Republic and safety of trade. For Great Money!
- Eradicate Protestantism and destroy all resistance in northwestern Germany.
 
Spoiler 1560-1564 :
It seems to be becoming a tradition, so I'll start this order set by whining about Silesia again. :p Anyway, on the map, the Austrian-held lands along the Oder - i.e. Silesia - should be Polish, according to that partition treaty we signed while beating up Hungary.

Poland-Lithuania/das
Ruler: Sejm
Religion: Catholic
Population: 4
Available Spending: -1/0 (Economy/Bank)
Economy/Culture/National Confidence: -1/4/
Leadership: 1/0/0 (Civilian/Military/Colonial)
Education: 0
Infrastructure: 0 0/4
Religion: -3/4 (Economy/Culture)
Trade Routes: 2 (Ottoman, Safavid)
Religious Centers: 0
Trading Centers: 2 (Kaffa, Danzig)
Trading Posts: 0
Voyages of Discovery: (NWE, MED)
Army Confidence: 2
Army (Divs)/Navy (Sqds): 5/7
Army/Navy Quality: Veteran/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 4
Net Economic Freedom: -3
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic, Espionage and Religious Orders:
- Maintain our past trade agreements (with the Ottoman Empire, Safavid Persia, Mali and Ethiopia).
- Continue our past religious policies (inquisitions, auto-da-fes); try to spread them into Germany as well. However, do not condemn the Papal reform movement.
- Condemn in the strongest terms possible the assassins of the Pope and the Holy Roman Emperor. Hint that we know who is behind it - the heretic elector of Brandenburg, who hates the Pope and wants to take over the Holy Roman Empire. Also proclaim that we KNOW with even greater certainty that he is the one behind the heretic rebellions in Poland itself - who else, after all, could profit from them? Furthermore, interrogations of captured rebels clearly point to Brandenburgian foul play as well! This shall be declared to the Sejm, and to the conclaves (of electors and of cardinals respectively), and at the courts of monarchs all over Europe; also, this will be spread by our spies and those whom they recruit, in pamphlets all over Europe (okay, mostly just in the cities in Poland and the Holy Roman Empire). Add extra allegations, too - most notably, that the Elector killed his own father to gain power. He a ruthless, amoral, ambitious Luceferian heretic! Spread those rumours far and wide. At the very least we will have a "solid" casus belli, but maybe we'll be able to get more volunteers, and some rebellions in Brandenburg (if any potential for such disturbances exist, our spies are to do their best to incite them; while making them effective is hard, actually causing disturbances can be absurdly easy (infiltrate the spies, then wait for something bad to happen and start a panic), and they should make the elector more paranoid, beginning a vicious cycle - religiously-divided cities are a piece of cake in that regard, plus there should be enough chaos already with the refugees that have probably been pouring into Brandenburg from all of my little atrocities).
- Anyways, declare war on Brandenburg for above reasons and general heresy. Plus the mobilisation.
- Distance ourselves from Augustus Bellinus somewhat; he has certainly not informed us of his plans for the Holy Roman Empire, and his actions are rather reckless! But don't condemn him, and especially don't condemn the Order itself. Try to infiltrate the Order and to establish contact with some secondary leaders there - if and when things go horribly wrong for Bellinus, be ready to organise a little coup and have the new leadership salvage what they could. If, however, Bellinus succeeds in becoming Emperor, congratulate him heartily and try to trick him into entering the war with Brandenburg early.

Spending Orders:
- If I can use my 1 eco. point, AND get the Papal treasury of 3 eco. points, AND get 1 eco. point for having over 3 trade agreements, then I have 5 eco. points. Hmm. Additionally, call for voluntary donations from good Catholics all over Europe, as well as from our merchants, and the Polish noblemen; appeal to patriotism and religiosity, and to prospect of gaining new lands/eliminating competition; plus revenge for that rebellion which insulted nobles and hurt internal trade. And tax our extensive Jewish community very heavily with a special war tax; in OTL, doing that in Silesia alone appreciably helped fund the Hussite Wars, so this should work well. With luck I could get six eco. points; if I get less, ah well, if I get more, then throw them all into getting a bigger horde still.
- Anyway, 6 eco. points go into raising 48 temporary divisions. This includes Cossacks, hussars, Tartars, young noblemen, foreign volunteers and general rabble; but also, battle-hardened veterans from past Polish campaigns, especially for the troops we need to raise in Germany (I doubt we suffered very heavy casualties there, so this will just mean paying our men there more).

Other State Orders:
- Apart from the war, business as usual. The Imperator will, ofcourse, focus wholly on the war and try to make the Sejm throw everything to the war effort, but will depart to command the main assault in person soon enough.
- If the Imperator dies - and I wholly expect him to do so within the coming decade - then... his family still is the most powerful and is trusted to only abuse power in order to kill neighbours, which is okay. His son Mikolaj Radziwiłł (not a Protestant in this world; many reasons, but we could leave it at him being born after the PoD) will pick up the burden of war, being himself a seasoned military commander; he will accompany his father, as will many other relatives - the Radziwill family is very big.

Hope you don't mind two-PM orders too much. ;)

And here's the military part.

Military Orders:
- 2 permanent divisions, 8 temporary divisions will group under Mikolaj Jazlowiecki at Osnabruck over 1560 AD. Try to expand our forces; contact local Stephanite and other allied commanders, and ask them for military support; also, Osnabruck should be the rallying point for any extra volunteers. Prepare well (as far as supplies and equipment go). In February 1561, when campaigning will be feasible but still rather unexpected, the main part of this force will attack the region under Brandenburger protectorate, and after that is done with (in 1562) will cross the Elbe north, to besiege (or maybe sneak assault) Hamburg and Lubeck. From where we will move straight to Berlin, with intent of igniting the Catholic countryside and besieging the enemy capital. However, this is largely a diversionary campaign; the main objective is to create a serious-looking threat and tie down the main Brandenburger foces. While the main force campaigns with sieges, maneuvers and battles, much of our light cavalry will roam all over the enemy countryside, creating an illusion of omnipresence, putting the enemy off his balance and causing general chaos as we usually do. Besides the basic instructions for our main force, it should act opportunistically, i.e. when our thorough scouting shows opportunity for some major military gain or resounding victory, go for it. Try to defeat any enemy forces in detail, and face larger armies in advantageous terrain; our raiders should be able to harrass any large enemy armies quite efficiently.
- The main two armies, 2 permanent divisions and +/-20 temporary divisions under the command of Imperator Jerzy Radziwill in Breslau, and the 1 permanent division and +/- 18 temporary divisions under Duke of Masovia Janusz IV Piast in Danzig respectively, will group around their respective cities in 1560. This will give us time to properly organise those two armies and prepare for the campaigning; also, we will be there to fight back any preemptive Brandenburg attacks (btw, if they throw their entire army east, the western army will have a great opportunity indeed, while our two large armies in the east should still be able to beat the best they have to throw at us, possibly by literally crushing their one army between our two ;) ).
- Anyway, if all goes according to plan, by late 1561 the enemy will be heavily distracted in the west, and that will be when the Army of Breslau will go on a forced march along the Oder to surprise and capture Mecklenburg, while the Army of Danzig will straightforwardly secure lands east of the Oder. We shall crush any enemy armies in the east between those two (maintain communication with our fastest riders, and so coordinate our efforts), besiege and take the largest cities in the region and then will be free to advance west, encircling Berlin and linking up with the western Army of Osnabruck.
- By 1563, the Brandenburgers will have been defeated in the field, much weakened and unable to prevent our three armies from linking up. We shall regroup them once again; about 60% of our overall forces will join up under the Imperator and besiege Berlin, and generally secure Brandenburg Proper; the rest will divide into smaller forces and secure the rest of the Electorate, mopping up the resistance. Any cities could probably be intimidated into surrendering quickly; or at least, their fortifications will be unable to withstand a lengthy bombardment. Do offer them generous surrender terms, though, with no massacres and plundering - these will be reserved for cities that resist in the long-term. Make sure to destroy all the remaining enemy field armies, and to properly garrison the key cities.
- Generally, keep our strategy flexible; the plan is simply to tie the enemy on one front or another, or force him to spread his forces thin trying to hold both - one way or the other, depending on which mistake our enemy will make, we should be able to break him utterly within four-five years.
- This time, we will not be particularily atrocious at first, unless enemy resistance demands such action. The main concern is to break the enemy militarily and establish full control over Brandenburg. After we're in control, formally depose the Elector - if we captured him, imprison him back in Poland - and organise a vaguely Catholic (but not necessarily hardline) puppet Regency Council. Solidify our control, then systematically destroy potential resistance - impose curfews, put down rebellions and raze city walls as well as castles of the stubbornly resistant heretic nobles. Also, gradually introduce the Inquisition here, but try and get the locals to reconcile with the Catholic Church first.
- Mind you, if we face mindless and stubborn resistance, we will go crazy on the Brandenburgers. Use your imagination here. ;)
- As far as tactics go, we are still going with our old Hungarian War ones, though probably with greater use of artillery and gunpowder units than before. The permanent divisions - the Imperatorial Guard - will be the spearhead of our charges; they are, after all, tough veterans with a powerful esprit d'corps, and they will be led by our local generals themselves (including the Imperator). Remember - our armies are, hopefully, vast, and in any case are very battle-hardened, we have a strong and fairly recent military tradition, and stemming from this, high morale as well. Our artillery has proven itself able to destroy the most powerful fortifications; our infantry has withstood strong charges; and our cavalry can wash away any enemies. I rather doubt Brandenburg can match that, really. Anyway, remember to utilise our strong maneuverability and light cavalry reconaissance; those are our main strengths in battle.
- After we finish Brandenburg off (especially if early), half of our army should go assist the Stephenites and the Spaniards in western Germany and the Netherlands, in whatever they are doing there.
- Our 5 squadrons which we left in the North Sea will try and hinder any Kalmar or British interventions (against overwhelming numbers, use a bunch of fireships, prefferably confiscated from heretic traders in Bremen, and then exploit enemy panic to attack with all/most of our own ships). Also, if things go very well in northern Germany in the first two years, we could take the chance and sail to help any Spanish naval counterattack attempts. Oh, and while we wait for enemy invasions, this fleet could also seriously hurt Brandenburg's seaborne commerce and raid the coastline to increase the panic.
- 2 temporary divisions (if we have over 30 available for the main campaign) will continue rooting out bandits back at home, and will be ready to fight off any unexpected invasions as well, in coordination with local militias, as usual.

Turn Priorities:
- Throw subtlety and long-term grand plans to hell and get ourselves in a nice decisive war.
- Crush Brandenburg militarily between our three big combined arms armies and a multitude of smaller roaming light cavalry detachments.
- Prevent foreign interferences.
- Establish proper military control over it.
- Put down all rebellions there.
- Assist our allies in western Germany.

Apologies for rather confusing military orders; feel free to ask any clarifying questions.
 
Spoiler 1565-1569 :
Poland-Lithuania/das
Ruler: Sejm
Religion: Catholic
Population: 4
Available Spending: 2/0 (Economy/Bank)
Economy/Culture/National Confidence: 2/4/1
Leadership (max 4/4/x): 1/0/0 (Civilian/Military/Colonial)
Education (max 5): 0 0/4
Infrastructure (max 5): 0 0/4
Agriculture (max 5): 0 0/4
Religion: -3/4 (Fanaticism/Culture)
Domestic Economy 1
Religious Centers: 0
Trading Centers: 1 (Kaffa)
Trade: 2.5
Voyages of Discovery: (NWE, MED, CE, CA)
Army Confidence/Max Divs: 2/ 5
Army (Divs)/Navy (Sqds): 0/2
Army/Navy Quality: Veteran/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic, Espionage and Religious Orders:
- Maintain our past trade agreements (with the Ottoman Empire, Safavid Persia, Mali and Ethiopia).
- Condemn in strongest possible terms the vile and criminal French invasion of the Empire. Declare war on France, and call for all of Christendom, as well as for all the Imperial vassals, to rally to stop this reckless aggression. At the same time, tone down religious overtones in our propaganda; this isn't as much of a religious war now as a war to save the Empire from traitors and aggressors. Although the French king's religious treachery is certainly evil as well! Still, if the Protestants of the Empire are under the Emperor's protection, then that's good enough for us; we will only kill those that attack us.
- Meanwhile, work to assemble a coalition. We should already have Britain, Spain, Venice and Austria on our side, but maybe we could get some more as well. Try also to coordinate the war efforts, at least in Germany.
- Officially sign white peace with the Kalmar Union and trumpet this loudly, so as to make any subsequent betrayal more complicated diplomatically.
- Send lots of spies to undermine France's stability and generally make things more difficult. That should be easy enough; sure, the majority of the French people might support the king, but in all the likelihood the break with the Pope will result in the religious polarisation of the French society, which we should encourage; an embittered Catholic minority would emerge within France itself, and certainly there shouldn't be much trouble in organising at least a few riots and rebellions. I also maintain that the Jewish policy is seriously silly; it would destabilise France socially and economically, and we should use that too, as the Catholic cities begin to feel the absence of Jewish goods and traders, while the Protestant ones have to deal with heightened competition and overpopulation. Throw as many sparks as possible into France with rumours, pamphlets and spontaneous violence. Also, the French holdings in North America and Italy - all wholly dominated by Catholics and not particularily attached to the French crown - should probably rebel away; the Archbishop of New Rome is to be strongly encouraged to take action against the French traitors. Lastly in Germany itself, they are occupying Catholic-majority regions and happen to be foreigners; as for peasants, these tend to blame whatever government is close by when in misery (and they are likely to be miserable after all of this fighting). Remember, also, that no army worth the name was dreadfully disciplinned in the 16th century - certainly no mercenary army. Atrocities will happen. Catholic rebellions will begin. Help them along.
- Wage a propaganda war; make a big deal out of every little French atrocity and discredit all French claims of noble goals, and generally turn the French fly into a giant man-eating elephant in the perception of the masses, especially in the Empire and Italy. At the same time, heavily tone down the claims of Polish and Stephenite atrocities. Refute the most absurd-sounding ones (hussars tend to do the craziest stuff, and the grapevine will exaggerate that heavily by now) to put the more logical ones into doubt.
- If we win in Brandenburg, place it under a military occupation of sorts, but try to give the throne to the Catholic Hohenzollerns of Franconia (in OTL they had Georg Friedrich VII at this moment). If that doesn't work out, just have a council of regency rule while we pick some other ruler. However, insist on rolling back some of Brandenburg's ravenous expansion from earlier (basically, restore Mecklenburg, and create an independent Pommerania, and hand Bohemia over to the Austrians); with heavy German regionalism, that shouldn't be too hard to organise, and should win us some support amongst the locals at least, while the regents will have to take consolation in the fact that we aren't taking the rest of their ill-begotten gains away yet.

Spending Orders (a.k.a. scraping up the manpower barrel):
- With my Basic Economy and the Pope's 1 eco. point, I should have 3 eco. points. Continue taxing Jews heavily, and raise more war taxes. Persuade great magnates, wealthy merchants and the Sejm alike to contribute to the war effort; appeal to both their religiosity and their nationality (this is a matter of Polish honour!), and also note that many of our nobles have inevitably lost relatives with the slaughter of the Imperatorial Guard; this shall be their revenge. Sort of. The House of Radziwill is by itself very wealthy, and Mikolaj Radziwill will now become its leader; surely he would be able to persuade the other family members to contribute some of that wealth. Anyway, squeeze at least 2 more eco. points out of the Republic; after all, one cannot fight on trade and Papal contribution alone.
- And use these 5 eco. points to raise 40 temporary divisions. If we could get more money than that without straining the Republic much further, then go for it and use it to raise more troops still.
- Those who cannot or don't want to contribute financially are encouraged to raise their feudal levies and mobilise their private armies. This is their feudal duty to the Republic; their Christian duty to the Pope.

Other State Orders:
- Imperator Jerzy Radziwill will die, either from his wounds or from an assassin sent to speed things up so that the Republic could move forward again.
- Mikolaj Radziwill (a much more pragmatic, lenient, sophisticated and humanistic character than his father, but still a Radziwill) will ride to Kaffa while our forces are still gathering, to secure the support of the Sejm to continue the war with France. See the assorted arguments mentioned previously, but most notably insist that now that we are in this war, we have no right to end it other than with a victory. Also, he is to assume the title of Imperator; he is already the de facto supreme commander, so there shouldn't be too many problems at first.

And as last turn...

...you get two PMs for the price of one! ;)

Military Orders:
- Before anything else; if the Kalmar Union fails to withdraw from Danzig, then have the local feudal levies continue disrupting the Kalmarite hold and tying down their forces. Also, comission privateers, and try to move 2 squadrons into the Baltic Sea, to harrass all the Kalmarite trade routes. Don't attack Danzig's commerce just yet, but if Kalmar presses on and things begin to go very horribly, then launch a particularily vicious raid on its dock, to sack it and deny it to the enemy. If the Kalmar Union does withdraw, then have our fleet raid the Brandenburger coast extensively and create an invasion panic in the north.
- Likewise, if the Russians attack, just raise the local feudal levies and use our existant fortifications to delay the enemy fortifications for as long as possible. Also, agitate the Tartars and the Cossacks into resisting the Russian advance heavily (which might easily doom any of their advances in the Pontic Steppe); after all, both groups enjoy a great amount of autonomy thanks to our administrative incompetence, while Russians might actually try and govern the lands they conquer for all the steppe-peoples will know. A dreadful menace, that.
- 20 temporary divisions (plus any more we could raise that isn't attached to other armies) will be our primary army under Imperator Mikolaj Radziwill; 10 temporary divisions will be our secondary army under Grand Hetman Mikolaj Jazlowiecki; and the last 10 temporary divisions will be our tertiary army under Field Hetman Mikołaj Sieniawski.
- In 1565, the primary army will move to push the Brandenburgers out of Silesia, then strike to the northeast so as to cut off any supply and retreat routes for the Brandenburger army in Poland, and intercept any westwards maneuvers (try to catch them on the move). Meanwhile, the secondary army will attack the enemy forces in Poland from the northeast, and the tertiary army will attack from the southeast. After that, regroup and defeat any subsequent attacks.
- In 1566-1567, the primary army will move straightforwardly towards Berlin, while the secondary army will move through Pommerania to threaten that city from the north, outflanking any defenders to the capital's east. Defeat them and besiege Berlin patiently; starve it and bombard its walls, but also use any good opportunities (you know - spies, defectors, enemy blunders, good hits from teh artillery) for a succesful assault with small elite infantry forces; if they have initial success and allow our troops to enter the city, then throw more of our forces to the assault and try to quickly overwhelm the enemy; if we are pushed out, do as much damage as possible on the way out. Meanwhile, the secondary army will help the Austrians clean up Bohemia and generally secure southern Brandenburg; then work with the Stephenites to mop up the rest.
- By 1568 Berlin really should fall; so if it still holds out, perhaps if we were repulsed, then try and try again, more impatiently this time, to bring it down no matter the cost. Both the primary and the secondary army, as well as any allied reinforcements that reach us, will be committed to this. The tertiary army will continue mopping up, eliminate remaining resistance and, if need be, will fight to delay the Kalmarite advance (if no Kalmarite invasion happens and the tertiary army is succesful in other orders, then have it help the Stephenites fight off the French).
- In 1569, we are killing off whatever resistance exists in Brandenburg. The secondary army will manage here; the tertiary will either repulse any additional foreign invasions or assist the secondary in intimidating the locals into surrendering. Start dismantling Brandenburg as a polity by granting independence to Mecklenburg and Pommerania. Meanwhile, the main army will help our allies push the French back beyond the Rhine. If further opportunities appear, then pursue them; the faster the French demon is destroyed, the better. Be ruthless against those who resist, but don't attack those Protestants that stay quiet and don't get in the way. Be ready for Bavarian betrayal, also.
- We are not re-hiring the forces stuck in northwestern Germany as of the end of last turn, but they are encouraged to fight on against Brandenburg, and possibly to join the Stephenites.
- Tactics are generally same as before, but ofcourse with adjustments. To counter the enemy infantry formations, place greater emphasis on field artillery that should be able to throw fixed enemy formations into disarray, allowing our cavalry to overwhelm them; also, try to improve on our infantry somewhat, to make it capable of tying down the enemy infantry, while having our cavalry execute a double-envelopment/pincer movement. A scattered infantry formation is a delicious target for the weakest cavalry; make sure to slaughter enemy infantry before it could regroup. Also, generally avoid putting all our eggs in one basket, and keep a major tactical reserve at hand before the climatic phase of the battle; thus we should be able to counter any sudden enemy flank attacks, and to exploit any new enemy weaknesses, as well as to commit lots of fresh troops when both our and enemy troops already fighting are properly exhausted. Generally do try to defeat the enemy in a series of decisive battles, though (especially Brandenburg).
- Lower intensity hussar raids still will occur, like before; the main purposes will be reconaissance and harrasment of enemy armies. Terror will be allowed in small quantities in the mop-up phase, against particularily restive peasants.
- For the record, the overall coalition strategy is as follows: Venice (and possibly Genoa) kick France out of Italy, Austria with Venetian troops and the Stephenites help up knock out Brandenburg, then we, the Stephenites and the Austro-Venetians kick the French out of Germany, advancing from southern Germany and Stephenite Lower Saxony. Meanwhile, Britain blockades and attacks France from the north, while Spain attacks France from the south. Coordinate as is convenient, but make sure to exchange messengers with nearby allied armies prior to taking major actions, so as to coordinate this as well as we could. Also, I suspect Spain might do something crazy, like sending troops to fight for me; if they do that but don't launch an offensive on France itself, send ambassadors and persuade the Spanish generals that they should just do as we tell them now and simply cross the Pyrenees and seek to capture as much of southern France as possible. I suppose you get my drift. If they do attack France but still send forces, I will always find some use for them. ;)

Turn Priorities:
- Finally and utterly crush Brandenburg no matter what. Grr.
- Secure our control over Brandenburg, push the French back across the Rhine.
- Minimise the gains of any hypothetical Kalmarite or Russian invaders.
- As part of the coalition, generally kick France around.


Spoiler 1570-1574 :
Poland-Lithuania/das
Ruler: Sejm
Religion: Catholic
Population: 4
Available Spending: 2/0 (Economy/Bank)
Economy/Culture/National Confidence: 2/4/1
Leadership (max 4/4/x): 1/0/0 (Civilian/Military/Colonial)
Education (max 5): 0 0/4
Infrastructure (max 5): 0 0/4
Agriculture (max 5): 0 0/4
Religion: -2/4 (Fanaticism/Culture)
Domestic Economy 1.7
Important Cities: TC/EC/RC: 1/1/0
Important Cities (names): Kaffa/--/
Trade: 2.2
Voyages of Discovery: (NWE, MED, CE, CA)
Army Confidence/Max Divs: 2/ 5
Army (Divs)/Navy (Sqds): 0/0
Army/Navy Quality: Veteran/Recruits
Standing Army/Fleet Upkeep: 0
Divisions Overseas: 0 (not in colonies)
Overseas Army Cost: 0
Total Army Upkeep: 0 (Subtracted from Economy)
Projects: 0 of 0 (Description)
Economic Freedom: 1
Government Control: 2
Net Economic Freedom: -1
Wealth Transferred:
Total # Colonies: 0 (Colonists/Wealth/Resources)
//
//
//

Diplomatic, Espionage and Religious Orders:
- Maintain our past trade agreements (with the Ottoman Empire, Safavid Persia, Mali and Ethiopia).
- Keep condemning our enemies strongly in both foreign courts and pamphlets. Particularily condemn Kalmar's immediate violation of the peace treaty.
- Sign an alliance treaty with Sweden, according to which it will enter the war against Kalmar (this treaty also prevents separate peace negotiations without prior consultation and outlines the Swedish territorial claims on Norway and Scane).
- Incite rebellions against Brandenburg. Make it clear that we have no intentions to advance into Lower Saxony if the Brandenburgers don't retain it; we wish to see independence restored to the principalities there. Play up local regionalism; Germany was extremelly notorious for that, so I can't believe that the Lower Saxons will stay with Brandenburg to the end. After all, they joined it for protection, but Brandenburg is now forced to protect itself only. At the same time, promise the Brandenburgers a swift end to the war after the present Elector is deposed. Basically, sow division in the enemy ranks. As a sidenote, Brandenburg should be very overstretched and war-weary by now; it had lost lots of land and troops, and had been on the brink of collapse for a decade now. How the hell is it still capable of fighting on and on is beyond me. I suppose what I'm saying is that all sides involved in the present war could use more revolts, especially in Germany, considering that it is in social chaos (Bavaria should be even worse off, in a way; it will have the worst refugee crisis, and it has a lot of regionalism as it is; plus many of its annexations were motivated by the Brandenburger threat, and now that that's largely gone holding on to the periphery should become much harder).

Spending Orders:
- Once again, try to raise as much money as possible through all the usual means. Hopefully the Pope will not revoke our previous access to the Papal treasury, and we will be able to take the 5 eco. points from there as well. Anyways, use all that money to raise as many temporary divisions as we could; I won't bother trying to find an estimate here, as it could really end up anywhere.

Other State Orders:
- Hopefully all will remain as before. Mikolaj Radziwill will once more speak before the Sejm and declare a Patriotic War (Wojna Ojczyźniana) against the invaders. Encourage all our nobles to rally their levies (if they have any levies to rally) and march to fight the invaders on all fronts (hopefully in coordination with our other forces), and also use this excuse to have the Sejm grant us more money. Contact the Cossack atamans and Tartar chieftains, and invoke their oaths of fealty; they are to lead their respective tribes to join our campaigns as well, though we will mostly be using them in their native southern steppe.

Military Orders:
- 8 temporary divisions will hold the line against Brandenburg outside of Berlin and in the countryside early in this turn (1570-1572). Hopefully they will be reinforced by large Austro-Venetian forces, in which case the light cavalry will set about dominating the countryside, disordering the enemy logistics and attacking Berlin's supply and trade routes, and later harrasing any relief armies, while the rest of our forces assists our allies wherever relevant.
- While that expeditionary army fights in Brandenburg and the levies fight to delay the enemy on all fronts, the rest of our temporary divisions will move under the Imperator's command to defeat the enemy in detail, utilising our internal communications. Set out from Kaffa and cooperate with the steppe peoples to advance into southern Russia, outmaneuvering and annihilating any forces that get in our way; the hold over that region is unlikely to be very solid, so do our best to quickly overthrow it, possibly allying with the local Tartar tribes. Then leave most of the Tartars and Cossakcs to distract the Russians there, and attack the Russian forces on the Dnieper in the rear, cutting off their supply routes and hopefully taking them by surprise. Land at least some delaying defeats there, but unless a wonderful opportunity appears to completely rout the Russian invaders, don't finish the enemy off and instead allow him to fall back. Hopefully we would be able to retake Kiev at least; I'm rather sceptical about local support for Russia - there certainly should be at least some Republic loyalists there amongst the Catholics and the Uniates.
- Anyway, after that we should leave 1/4th of our Imperatorial army to keep holding the Russians at bay and strike at targets of opportunity, while the rest continues to march under the Imperator's command to expel the Kalmarite forces from Courland, then move southwestwards along the Baltic Coast, either cutting the enemy off from his supply routes or forcing him to redeploy forces back north. If it is the latter, our light cavalry should give us an ahead warning and we will pull back a bit, then march southwestwards to intercept the Kalmarite armies on the march and off their balance, then retake the Vistula. Encourage anti-Kalmarite rebellions in the region to make the enemy situation even more desperate. Even if we are halted early on, the Swedes should intervenne and cause various complications for the Kalmarites, hopefully including the destruction of their maritime supply routes. Allow the Kalmarite armies to surrender on parole and withdraw to Denmark and actively encourage them to do so in order to speed things up.
- After all that is dealt with: the army left on the Russian front will continue a war of maneuver, occasionally raiding into enemy territory and generally using its opportunities, another small bit (another 1/4th at most, but probably just 1/8th unless we have a real lot of troops) will be separated and sent to halt the Russo-Greek advance in the south, and the rest will march to Brandenburg. The Imperator will take command there and finish that bloody Electorate off, no matter how many casualties and how much bloodshed it takes. After we take Berlin, allow Fantasmo to put some Habsburg on the throne there, and mop up as detailed previously. If the siege of Berlin bogs down again we are to send out light cavalry to wreck what remains of the old Brandenburger countryside that is outside of our control; make it incapable of supplying any large enemy armies, and harrass any enemy armies left, hopefully making them disintegrate. Then securely tighten the noose around Berlin and use everything we could to squash it for good. Avoid excessive atrocities, but do not shy away from them if necessary. If the war goes real dire but we DO capture Berlin, allow the hussars to go crazy and sack it thoroughly. Brandenburg's power must be crippled for the future.
- Use lots of harrasment and guerrila warfare. In tactics, make a shift towards gunpowder cavalry and Caracole tactics. Husaria should also be utilised; it is, after all, notorious for turning the tables in battles with unlikely odds of a Polish victory, as well as extremelly maneuverable. Try to use less of the suicidal cavalry charges. Aside from that, as before, and don't forget to use our peasant levy cannon fodder creatively. i.e. usually as diversions, and send them running at the enemy from several directions at a time.

Turn Priorities:
- Finish off Brandenburg.
- Fight the invaders to a standstill and push them back.
- If possible, destroy the Kalmarite invaders in Poland.

Sorry about the poor orders and the numerical unclarity.
 
Not really, you killed some Eldists, the military took over and you invaded a neighbour. Those are the signs of a prosperous nation.

:lol:

I wonder why everyone's posting so many sets of orders right now. Showing off all of the secret things they've done (though Strategos typically wasn't too secretive).
 
BirdNES is over, and I already revealed most of my cards; might as well do the rest, especially as all those BirdNES orders I stored up in my sent items box (for future reference) were taking up space. I might post diatagenomicons (COIN'D) for some other apparently-dead NESes as well.

Btw, Strategos, I loved those comments on Calusan Christianity. I always thought ancient Israelites and their campaigns should appeal greatly to warlike tribal peoples.
 
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