The Strategos
Thanatos
- Joined
- Jul 21, 2002
- Messages
- 1,175
Every Order I Ever Wrote (Almost) Continued:
ChipNES03
Spoiler :
Spoiler 1st Turn :
Lux
Race: High Elves
Cities: Lux
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 2- 2/0
Mana: 2- 2/0
Population: 15,000
Army: 1,000 Spearmen(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Respecting
Culture: None
Wondrous Works:
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order
A couple of minor things first
-If its not a hardship, can spearmen be renamed to “Whites?” If it would be too confusing, don’t worry about it, it’s just a flavor thing anyway.
-I’m high elves, so shouldn’t I have a confidence bonus?
-Spend 1 eco on UU: Solarians (members of the Solaris Order). Since in the copper age there is a distressing lack of variety of killing weapons (no swords, no mounted units, *sigh*) I suppose they can be spearmen, for now. They are extremely well armored and well trained, meaning that there aren’t a whole lot of them around (1 eco pays for 500)
-Spend 1 eco on Order of the Lightbearers (1 eco buys 10?). The Lightbearers are a priestly order that instead of doing temple duties (sacrificing, taking care of temples, etc.) are charged with helping the common folk and army [i.e. the army’s magic-wielders].
-Send Lightbearers out in missionary trips to the surrounding areas. Basically preaching and assisting others in order to win converts to the Church of Sol. Budget 1 mana to their work, allowing them to do such things as heal the sick and meet the needs of whoever they meet.
-1 mana into Wondrous Work: Solarian Forge. Basically a project designed to produce a mystical forge that permanently produces better (enhanced) armor for the Solaris Order, making them harder to kill. Of course, this will mean armor will become more expensive, making the units themselves more expensive (Solarians take 1 eco to train 400 [negotiable depending on how much lower casualties you’re planning on giving them])
Spoiler 2nd Turn :
Lux
Race: High Elves
Cities: Lux
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: None
Wonderous Works: Solarian Forge(+ Solarians having amazing armor and weaponry) 1/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order
-Since I invested 1 eco last turn into Solarians and Lightbearers, and got +500 Solarians and +50 Lightbearers in the update, shouldn’t I have more than 500 Solarians and 50 Lightbearers? (Or not, doesn’t matter that much)
Names:
-The island, according to the update is called “Greater Lux.” That is fine with me.
-The water, is called “The Sea.” You see, when you only know of one body of water, there isn’t really a reason to hurry and name it something unique.
-Spend 1 mana and 1 eco into Solarian Forge.
-The update seemed to suggest that the Solarian Forge was being built outside of Lux since a great mana stream had to be located. As that is the case, have the government give the surrounding area to the Order of Solaris in exchange for “services rendered in defense of people of Lux and because of their devotion to Sol.” Also give them (i.e. spend) 1 eco point in order to construct a city, mainly for the workers building the forge, so they don’t have to live in a city of tents the entire time it takes to build it but also as a center for the Order, for its training, buerocratic needs, etc. Name the city “Solaris.”
-Spend 1 mana for +500 Solarians
-Spend 1 eco into building a city on the coast. Plans are for it to be our shipbuilding center, so it will have to be in a good harbor location. Most likely it should be the south, since that southern landmass is close enough to us that we have most likely heard of it, making it a tempting missionary target. Name that city “Valo”
Race: High Elves
Cities: Lux
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: None
Wonderous Works: Solarian Forge(+ Solarians having amazing armor and weaponry) 1/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order
-Since I invested 1 eco last turn into Solarians and Lightbearers, and got +500 Solarians and +50 Lightbearers in the update, shouldn’t I have more than 500 Solarians and 50 Lightbearers? (Or not, doesn’t matter that much)
Names:
-The island, according to the update is called “Greater Lux.” That is fine with me.
-The water, is called “The Sea.” You see, when you only know of one body of water, there isn’t really a reason to hurry and name it something unique.
-Spend 1 mana and 1 eco into Solarian Forge.
-The update seemed to suggest that the Solarian Forge was being built outside of Lux since a great mana stream had to be located. As that is the case, have the government give the surrounding area to the Order of Solaris in exchange for “services rendered in defense of people of Lux and because of their devotion to Sol.” Also give them (i.e. spend) 1 eco point in order to construct a city, mainly for the workers building the forge, so they don’t have to live in a city of tents the entire time it takes to build it but also as a center for the Order, for its training, buerocratic needs, etc. Name the city “Solaris.”
-Spend 1 mana for +500 Solarians
-Spend 1 eco into building a city on the coast. Plans are for it to be our shipbuilding center, so it will have to be in a good harbor location. Most likely it should be the south, since that southern landmass is close enough to us that we have most likely heard of it, making it a tempting missionary target. Name that city “Valo”
Spoiler 3rd Turn :
Lux
Race: High Elves
Cities: Lux, Solaris, Valo
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 1,500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: Mediocre
Wonderous Works:Solarian Forge(+ Soliarians having amazing armor and weaponry) 3/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order
- Spend 1 mana and 1 eco into Solarian Forge.
- In the southern city of Valo, a new military order is established, the Order of the Dawn, a military order that is different from the other orders as it is organized to handle warships, not infantry. This new Order is given 2 eco to spend for warships and given control of the port Valo. These warships are called “Kalavin” which, in the High tongue, is interpreted “ship(s) of light” (Kalavin, by the way, is one of the over 50 words the Lux have for the sun).
-Spend 1 mana into Lightbearers (I am assuming that because Lightbearers are magician/missionaries, they can be trained using mana. If not, throw the mana into Solarians).
-Set sail with the Kalavins, 50 Lightbearers (25 if I can’t train Lightbearers with mana), and 500 Solarians. Claim the three smaller islands to the south-east of Greater Lux. The main goal is peaceful conversion of the natives using the Lightbearers to spread the faith and Solarians to protect the Lightbearers and in general awe the local populous. And, of course, it goes without saying that the Solarians are there in case Sphinxika attempts to interfere. If attacked by Sphinxika’s fleet, use planks with hooks in them to hook ourselves to their boats, using them as ramps for the Solarians to turn the sea battle into a land battle. Leave the rest of the troops not part of this expedition in defensive positions on the main island.
Race: High Elves
Cities: Lux, Solaris, Valo
Leader: High Priest/The Strategos
Color: White
Religion: Church of Sol
Government: Theocracy
Economy: 3- 2/1
Mana: 2- 2/0
Population: 17,000
Army: 1,000 Whites(2.0), 1,500 Solarians(3.0), 50 Lightbearers(2.0)
Navy: None
Air Force: None
Academia: None
Technology: Copper Age
Confidence: Admiring
Culture: Mediocre
Wonderous Works:Solarian Forge(+ Soliarians having amazing armor and weaponry) 3/7
Description: Lux is the city-state that gives its name to the surrounding area. It is ruled by a priestly caste, with ultimate power being held by the High Priest. The religion of Lux is the Church of Sol, basically sun-worship. The church has several military orders which supply the army for Lux. The most famous of these is the Solaris Order
- Spend 1 mana and 1 eco into Solarian Forge.
- In the southern city of Valo, a new military order is established, the Order of the Dawn, a military order that is different from the other orders as it is organized to handle warships, not infantry. This new Order is given 2 eco to spend for warships and given control of the port Valo. These warships are called “Kalavin” which, in the High tongue, is interpreted “ship(s) of light” (Kalavin, by the way, is one of the over 50 words the Lux have for the sun).
-Spend 1 mana into Lightbearers (I am assuming that because Lightbearers are magician/missionaries, they can be trained using mana. If not, throw the mana into Solarians).
-Set sail with the Kalavins, 50 Lightbearers (25 if I can’t train Lightbearers with mana), and 500 Solarians. Claim the three smaller islands to the south-east of Greater Lux. The main goal is peaceful conversion of the natives using the Lightbearers to spread the faith and Solarians to protect the Lightbearers and in general awe the local populous. And, of course, it goes without saying that the Solarians are there in case Sphinxika attempts to interfere. If attacked by Sphinxika’s fleet, use planks with hooks in them to hook ourselves to their boats, using them as ramps for the Solarians to turn the sea battle into a land battle. Leave the rest of the troops not part of this expedition in defensive positions on the main island.
DarkNES
Spoiler 1st Turn :
To: Prince Alexander (OCC: He is the regent at this time) and Nikola Pasic (OCC: Prime Minister and wielder of great political power)
From: Chief of General Staff Radomir Putnik
We are severely outnumbered. If we have any hope in holding back the Austrian hordes, we must mobilize as many troops as possible. We also are going to need more guns and ammunition if we are to hold out for any meaningful time, especially artillery. Perhaps you can talk to our allies, especially Russia, and even neutrals, such as Italy and Greece, to see if you can procure some? I also cannot guarantee the safety of Belgrade, so I recommend the government evacuating it for a more defensible location.
Lastly, I urge you on military grounds to seek for more allies in the Balkans, especially Albania, and Greece, but most of all, Romania. We need these allies in order to either supply more manpower in defense of our lands, or, in the case of Romania and Greece, in order to threaten our enemies, forcing them to divert troops from attacking Serbia into defending their own lands. Without one or more of these governments joining in the war on our side, it will be only a matter of time before Austrian-Bulgarian forces overwhelm our defensive lines by sheer numbers, causing Serbia to fall. Both Romania and Greece have reasons to have animosity towards Austria-Hungry and Bulgaria respectively, so I urge you to do all in your power to exploit this animosity and promise territorial gains for those two nations so that Serbia may have a fighting chance.
C-i-C: Radomir Putnik [The Strategos]
General Zivojin Misic, I Army (Blue) [NPC]
General Stepa Stepanovic, II Army (Yellow) [NPC]
General Bosa Yankovich, III Army (red) [NPC]
From: Chief of General Staff Radomir Putnik
We are severely outnumbered. If we have any hope in holding back the Austrian hordes, we must mobilize as many troops as possible. We also are going to need more guns and ammunition if we are to hold out for any meaningful time, especially artillery. Perhaps you can talk to our allies, especially Russia, and even neutrals, such as Italy and Greece, to see if you can procure some? I also cannot guarantee the safety of Belgrade, so I recommend the government evacuating it for a more defensible location.
Lastly, I urge you on military grounds to seek for more allies in the Balkans, especially Albania, and Greece, but most of all, Romania. We need these allies in order to either supply more manpower in defense of our lands, or, in the case of Romania and Greece, in order to threaten our enemies, forcing them to divert troops from attacking Serbia into defending their own lands. Without one or more of these governments joining in the war on our side, it will be only a matter of time before Austrian-Bulgarian forces overwhelm our defensive lines by sheer numbers, causing Serbia to fall. Both Romania and Greece have reasons to have animosity towards Austria-Hungry and Bulgaria respectively, so I urge you to do all in your power to exploit this animosity and promise territorial gains for those two nations so that Serbia may have a fighting chance.
C-i-C: Radomir Putnik [The Strategos]
Spoiler :
I am, alas, unable to take personal command of any force as I am in a hospital, attempting to stave off the inevitable specter of Death. All I am able to do is to send orders to my subordinates based off of the maps in my room.
General Zivojin Misic, I Army (Blue) [NPC]
Spoiler :
General Misic, you are to take command of the 1st Army. In addition, you are to command all mobilized troops from the north. Your objectives are to:
-Prevent a crossing of the Danube by enemy forces. You will be outnumbered 2 to 1 or even 3 to 1, so it is imperative that you establish strong defensive lines in order to prevent the crossing of the Danube so as to prevent the Austrians from effectively using their superior numbers.
-Protect the capital at Belgrade at all costs. Fortunately, you are aided in this by several geographic features, such as the rivers Drina, Sava, Jador, Dobrowo, Kolubro, and the general mountainous terrain. Use these features in order to construct defensive lines for maximum benefit and in order to negate Austrian numbers and prevent them from flanking our positions as much as possible.
-The Austrians are expected to cross our borders with the army due west of Belgrade in an attempt to flank our positions. Unfortunately we do not have the manpower to stop them at this time. Fortunately, it will take them a while to become a threat to our flanks. Thus, only worry about those armies until other threats have been first neutralized or until we receive enough manpower to defend both our main lines and establish better defenses in that area as well.
-If flanked, you have permission to withdraw to a more favorable defensive position in order to prevent your army from being encircled as a last resort, even abandoning Belgrade if necessary.
-Prevent a crossing of the Danube by enemy forces. You will be outnumbered 2 to 1 or even 3 to 1, so it is imperative that you establish strong defensive lines in order to prevent the crossing of the Danube so as to prevent the Austrians from effectively using their superior numbers.
-Protect the capital at Belgrade at all costs. Fortunately, you are aided in this by several geographic features, such as the rivers Drina, Sava, Jador, Dobrowo, Kolubro, and the general mountainous terrain. Use these features in order to construct defensive lines for maximum benefit and in order to negate Austrian numbers and prevent them from flanking our positions as much as possible.
-The Austrians are expected to cross our borders with the army due west of Belgrade in an attempt to flank our positions. Unfortunately we do not have the manpower to stop them at this time. Fortunately, it will take them a while to become a threat to our flanks. Thus, only worry about those armies until other threats have been first neutralized or until we receive enough manpower to defend both our main lines and establish better defenses in that area as well.
-If flanked, you have permission to withdraw to a more favorable defensive position in order to prevent your army from being encircled as a last resort, even abandoning Belgrade if necessary.
General Stepa Stepanovic, II Army (Yellow) [NPC]
Spoiler :
General Stepanovic, you are to take command of the 2nd Army. In addition, any mobilized troops from the central or south are to be under your command as well. These are your objectives:
-Your southernmost units are to move northeast and establish defensive lines in order to protect the city of Stip from attack. You will be aided in this by the natural terrain of the region which is mountainous, so take advantage of that fact when setting up a defensive position.
-Your northernmost units are to move southeast and establish defensive lines in order to protect against a Bulgarian attack. Though you will most likely be outnumbered if you are attacked, you will be aided by the mountainous regions which will hopefully serve to funnel Bulgarian troops into a narrow region, negating their numerical superiority.
-Any mobilized reinforcements should be strategically placed in order to best fulfill these two goals 1) protect the I Army (blue) from being flanked and encircled by a Bulgarian attack and 2) ensure that your northern and southern units are not divided by a Bulgarian attack seeking to drive a wedge between the north and south.
-Your southernmost units are to move northeast and establish defensive lines in order to protect the city of Stip from attack. You will be aided in this by the natural terrain of the region which is mountainous, so take advantage of that fact when setting up a defensive position.
-Your northernmost units are to move southeast and establish defensive lines in order to protect against a Bulgarian attack. Though you will most likely be outnumbered if you are attacked, you will be aided by the mountainous regions which will hopefully serve to funnel Bulgarian troops into a narrow region, negating their numerical superiority.
-Any mobilized reinforcements should be strategically placed in order to best fulfill these two goals 1) protect the I Army (blue) from being flanked and encircled by a Bulgarian attack and 2) ensure that your northern and southern units are not divided by a Bulgarian attack seeking to drive a wedge between the north and south.
General Bosa Yankovich, III Army (red) [NPC]
Spoiler :
General Yankovich, you are to take the 3rd Army and immediately move north, in order to invade Austria-Hungry before they have time to mobilize their forces to defend their border. Any soldiers that are mobilized in Montenegro will be under your control as they form, in order to reinforce and consolidate your initial attack into Austria-Hungry with the main army. These are your goals:
-Provide a distraction in order to pull away Austrian forces attacking Serbia into defending their land.
-As a corollary to above, tie down as many Austrian troops as possible, and interfere with Austrian production and recruitment in Bosnia using any means necessary.
-Cultivate and support a popular uprising among the Bosnians, especially the sizeable Serbian and Croatian population who occupy the territory of Bosnia in Austria-Hungry. Form “Freedom Brigades” of any Serb/Croat/Bosnian who wishes to rebel against Austria-Hungry and supply them with any necessary military equipment. Encourage rebels behind enemy lines to sabotage Austrian forces, production, railways, etc., and to keep our armies abreast with intelligence about the Austrian forces.
-Avoid encirclement by Austrian armies, or any attempt to cut you off from your base in Montenegro. Fall back to defensive positions if faced with a superior force that threatens to do this.
-Provide a distraction in order to pull away Austrian forces attacking Serbia into defending their land.
-As a corollary to above, tie down as many Austrian troops as possible, and interfere with Austrian production and recruitment in Bosnia using any means necessary.
-Cultivate and support a popular uprising among the Bosnians, especially the sizeable Serbian and Croatian population who occupy the territory of Bosnia in Austria-Hungry. Form “Freedom Brigades” of any Serb/Croat/Bosnian who wishes to rebel against Austria-Hungry and supply them with any necessary military equipment. Encourage rebels behind enemy lines to sabotage Austrian forces, production, railways, etc., and to keep our armies abreast with intelligence about the Austrian forces.
-Avoid encirclement by Austrian armies, or any attempt to cut you off from your base in Montenegro. Fall back to defensive positions if faced with a superior force that threatens to do this.