Show me your orders/battle plans!

das, your orders look like my orders, but better and with stats added.
 
das, your orders look like my orders, but better and with stats added.
Given they are somewhat rambling and sparsely organized lists, that's horrifying. :p
 
Given they are somewhat rambling and sparsely organized lists, that's horrifying. :p
Ain't it, though? Good thing you don't have to be my mod. I never even make maps.
 
To each his own moose :p

I mean if some people want to be slobs, do we go out of our way to correct them? ;) It's a strange analogy but you can hardly be so judgmental...
 
I totally agree. Lists and organization beat those orders any day.

They are yet to do so conclusively. ;) Besides, I *am* using lists.

That said, I do agree with Symphony's comments. Admittedly, Dachspmg's orders, while generally just as rambling, tend to be superiorly-organised. As for my orders, they have been working out mostly fine, though I know that the rambling at least should be re-organised. As for maps, experience tells me they are often not worth the effort when not explicitly required.

I mean if some people want to be slobs, do we go out of our way to correct them?

I know at least one Confucian classic that wouldn't at all agree. ;)
 
What I mean by organization is keeping track of numbers and bolding things to keep them separate. It is so hard to read when things are just one wall of text.
 
In case you haven't noticed, I did (usually) do most of that, or the equivalents.
 
Luckymoose, if your willing to post turn orders for the last turn of NukeNES, I would be willing to post mine. I am wondering how they would stack up.

Horribly because mine were just npc guidelines with a cool map. I was pressed for time.
 
at least your truthfull. well, here are mine, and the secret behind my poroject to boot.

Spoiler :

From : TerrisH
To : Nuclear kid
Date : 2007-09-13 01:35
Title : Gualish-Celtic Empire, NukeNES-Orders
--------------------------------------------------------------------------------
-----------
EP Spending: 7+11+1+2=21 Wow. 21EP to spend...

Okay. Let's kick this off. Sweden has 16EP to spend.. so.. I'll spend at least16EP on my military, to maintain my lead.
(5) Logistical supply for the Campaign (over-spending to be invested in training)
(8) construction of Tremenes
(2) Recruitment and Training of 500 Swordsmen
(2) Recruitment and training of 500 bowmen.
(3) VOD: East coast of North America(extension of Iceland and Greenland conquests.
(1) Beginning of Project: Conversion.
-------------------
Military Plans:
Okay. Not a great Tactician, which is the reason I invested so heavy in my military leadership.

As I can see, the biggest weakness of the Swedish forces, their invasion, and in fact, their entire nation is their real lack of naval force. If I can effectively smash their fleet, I can isolate their invasion forces and in truth, cripple their economy, as at least half their internal trade in their homeland moves along the sea. establish control of the north sea and the baltic sea, that's the key to this war.

and best of all, we totally out class them in all aspects of naval warfare. our ships are better equipped, better trained, and at worst, will be facing mere 1-1 odds, a joke to any decent Gaulish-Celtic warrior.

Naval orders:
800 Bowmen are to be assigned to the naval operations, to serve as snipers and assist in boarding operations. (they will take out the enemy ship captains, and rudder-men. and genrealy anyone important they spot.
Ships are to be divided into Platoons of 25 ships, which is further divided into groups of 5 squadrons of 5 ships each. 4 Squadrons are to be normally equipped. One Squadron in each platoon will be outfitted with Blowers. Bowmen are to be divided evenly among the ships.
the Squadrons tactics will be based around this Blower Squadron, protecting the blowers, and dealing with individual ships. big concentrations will, of course, be dealt with by the blowers.

their is, of course, Squadron that will be short 5 ships. all platoons in this squad will be equipped with blowers, and they will be attached to the other squadrons as they are needed, or as the core element of the a large fleet battle. they shall also be used later on to burn the Swedish cities.

Operations plans are be devoted to two phases.

Phase one: Cleansing: establishing firm control over the north sea, and maintaining that control. also assisting all seaborne invasion and troop movement.
I can see Sweden using One of Three Tactics during this phase. Option One: brute control, which they attempt to smash their way through our fleet, and destroy our fleet. This would be pure stupidity on their part, as we would simply smash their fleet completely. we have superior tactics, equipment, and training. while this would be the riskiest option for us, as it will let them deal the most damage to us. maybe enough to prevent phase two. but in the end, even with this option, they stand no chance.
Option Two: Denial. Most effective tactic for them to survive. they don't attempt to confront us and keep their ships in port. would mean giving up their control of their colonies beside Denmark. response on our part is to blockade their ports, and keep their ships pend up in the Baltic sea.
Option three: Raiding. similar to option Two, but they send out small groups of ships to slip past our blockade and re-supply/withdraw their troops. this could be troublesome, but not that bad. in this case, we will not blockade them, but merely patrol our own coasts to try and catch them. this will hopefully draw them out into an option one, but we will at least prevent them from landing major re-enforcements.

Phase Two: torch; the systematic anialation of the Swedish fleet and ALL ports. the discriotion says it all. Once we control Denmark, the Baltic sea is open. at that point, we move in, traveling along the coast, looting villages, towns, even entire cities, and burning them behind us. this is a simple sea born scorched earth policy, designed to destroy them utterly.
Once we have collected a full load of loot, or run low on supplies, return and unload the loot to the Denmark ground forces. (if germeny controls Denmark, give them a 10% cut for letting us ship the loot through the nation). then make a second raid. this is to be brutal, cruel, and to wreak their nation.
---------------
Military forces
10% Iberian Pacification force.
10% home guard(border patrols, and internal policing)
20% Ireland Relief force.
20% Scotland Revenge force.
40% Denmark Vengeance.

Militarily, in the battle to destroy Sweden, anything goes.
Iberian Pacification forces. Our southern guard. as they recently attempted to leave the empire, they are not to be trusted yet.

Home Guard will maintain the security of our non-hostile borders, and internal trade.

the Ireland relief force is to retake Ireland. assuming naval operations go as planed, this should be a mop-up operations. cut off from supply, the forces here should fall quickly. at the end, 5% will be left behind, the rest move on to take Iceland and Greenland. (the VOD should enter the picture at this point, as a small portion of the fleet will explore south of Greenland.). after words, the force will join the Denmark Vengeance force.

Scotland revenge force is to assist Scotland in re-taking their land. Return mary to her throne. since they are also cut off from supplies and re-enforcement by our navy. Once Scotland in secured, 5% shall remain to help with clean up and restore stability. the rest shall join Denmark Vengeance.

Denmark Vengeance is the messy operations. we might actually end up not winning this one this turn, and might even take heavy losses.
we do not want this territory at all, and if germeny joins us in this fight, let them deal with maintaining control of the land. turn over all land we take to them. of course, if they don't want to fight for their lost land, so be it. take the land and keep it. but that's only if refuse to fight. if they join is in combat, the land is theirs.
I expect fighting to be fierce. so use our leadership, and our training to out fight them. use combined tactics, and use our bowmen to full advantage. use our horse men to raid their supply lines and poison their food and water. if we can, out flank them, attack them from un-expected directions. kill Any who willingly and activly helped the Swedish forces. this is not a war of conquest, this is a war of vengeance.
--------------
Domestic:
Continue our standard policies, ect. ect.
New Project: Conversion.
the Project is a gentle, but firm pressure to shift Ceruthium/Trinity toward the teachings of the prophet of Christ. he's a prophet of the goddesses, decrease the importance of sacrifice, and a somewhat more peacefull stance. (this will also be some what in response to the brutality we showed in the Swedish war). some claims will also made that he was driven mad by the touch of the goddess, overwhelmed by her holy bueatiy (to cover up inconstancies with what he said and we interpreted it as, such as him reffering to the goddess as male, or claiming to be her sun. ect. ect. Effects: SECRET. +Internal stability, +Conversion to Ceruthium/Trinity from other religions
----------------
Assume common sense in all points not covered.
Esspeicaly in military matters. If the plan won't work, change it. the generals know this,. and I won't hold t Against them, as long as they don't fail.


Oh, and as a bonus...
-Ceruthium Temple Complex. a physical, established center of the Ceruthium faith. Details posted as a story in the thread. Effects: *SECRET* +increase the spread of Ceruthium faith, +ease of conversion from the padic faith to the Ceruthium Faith, +population at Paris
 
I like this thread.
Spoiler AFSNES, 731-735 :
Danelaw
Capital: Aarhus
Ruler: King Elf I
Government: Centralised Feudal Monarchy
Culture: Scandic with noteworthy East Germanic admixtures and Frisian influences; still, largely independent culturally; developing; mostly united, but increasingly conflicted; minor Slavic and Finno-Ugric populations in the colonies; mostly negligible Ashaist presences.
Technology: Dark Age with growing Steel Age elements.
Army: 19 regiments
Army Description: Well-trained, well-equipped, loyal and mostly disciplined army of heavy infantry
Navy: 60 ships
Navy Description: Sturdy, well-crewed longships.
Economy (Base/Manufacturing/Trade): Somewhat Strained (1/1/2) (1 banked)
Area (Points Required): 2
Infrastructure: Good
Bureaucracy: Improving
Population (Points Required): 2
Military Cap: 20
Education: Literate
Living Standards: Normal
Confidence: Tolerating
Projects:
Colonies (Government/Income/Population/Militia/Loyalty):

ECONOMY:
4 Economy + 1 Banked + 1 from Latgallia = 6 EP

1 EP (6 > 5 EP) to project, Danavirki (wall across the base of Jutland); See DOMESTIC ORDERS ITEM 1
2 EP (5 > 3 EP) to Bureaucracy (Improving > Competent)
1 EP (3 > 2 EP) to goodwill campaign in Vikland and the Vendel Kingdom: See FOREIGN AFFAIRS ITEMS 1, 2
2 EP (2 > 0 EP) to Infrastructure (Good > Efficient)

DOMESTIC ORDERS:
1) Begin construction of the Danavirki across the base of Jutland. Initial phase is to be a ditch and earthen rampart, with the ditch obviously to the south, preferably forming a total height of approximately 6-7m. Second phase to consist of a timber palisade on top of the rampart. In addition to the obvious direct methods of corvee and such, the nobles of Jutland are to be offered the option of providing a reasonable amount of labour from their lands in lieu of their other obligations for that year.
2) Encourage dissidents to go to Finland and carve out holdings. The normal societal background noise of violence, vendetta, and exile is a significant source of instability. We'd rather channel this energy into something productive, and certainly we'd rather that exiles are kept busy fighting Finns instead of sitting in Gothland brooding and plotting revenge. Guarantee that lands conquered from the Finns can be held as a personal fief, and will be exempt from taxation and obligations to the crown for a generation.
3) Expand the forts on Øsel and Dagø, base a squadron there, and begin extracting tolls on shipping leaving and entering the Gulf of Riga. It's only fair that the merchants who benefit from our exhaustive anti-piracy patrols should help fund them, after all.
4) Prioritize bringing the key forts in the Sund and Belts under direct royal control. Nothing overt, but over the next few years and decades try to buy them, inherit them, or borrow them.

DIPLOMATIC ORDERS:
1) Sign the Treaty of Memele with Latgallia. They receive our mainland possessions in Estonia, we get 1 EP and toll free, extraterritorial trading colonies at Reval, Memele and Elbing. We feel it's rather a good deal; the loss of the trading posts on the mainland should be more than compensated by our now hopefully insurmountable advantage in Latgallian ports, by which we hope to tighten our stranglehold on Baltic trade. In case the nobles feel that we're accepting defeat, point out that we have plundered everything worth plundering in Latgallia, that they're paying us tribute to leave them alone, and that conquering the place is not worth the trouble when there are plenty of other places that need a good pillaging.

FOREIGN AFFAIRS:
1) Begin a campaign to increase our stature in Vikland-Nord-Frisia, and gently encourage dissent against the Frisian king. Try to form alliances with prominent Norse nobility, and stoke tensions between the Norse and the Frisians. Encourage marriages between our high-rankers and theirs, and if possible form a marriage between our Royal family and whatever is the most powerful and influential of their noble Norse families. Offer to foster noble Norse sons in the royal family; any such wards are to be lavishly gifted with weapons, armour and treasure, and offered places in the royal guard. Gift giving is of extreme importance in assuring the loyalty of early Germanic nobility, as is success in battle; it is hoped that our example will reflect extremely unfavourably on Egil. If any nobles are forced into exile, particularly powerful ones, offer them sanctuary at our court; ideally, try to induce some of them to get themselves exiled by inflammatory remarks in the Thing.
2) Increase our profile in the Vendel kingdom. More or less the same as above, though less overt, more general, and substituting Geats for Norse as appropriate.
3) Attempt to increase cultural influence in northern Gothland. Support pagan reaction to Neo-Tigranist influence. Support tribal resistance to royal centralization efforts, if any. Encourage Danish farmers to permeate across the border.

MILITARY ORDERS:
Dispositions:
10 Ships are assigned to Øsel, where they will base themselves and enforce tolls on the Gulf of Riga.
10 Ships are assigned to patrol the Kattegat and Skaggerak, to keep an eye out for potential Tigranist raiders or Nord-Frisian aggression
The remaining 40 Ships are going raiding. NOTE: I'm assuming that these ships have significant land military potential on their own; forces of similar size caused a great deal of devastation in OTL.

4 Regiments manning the southern border of Jutland, and assisting with construction of the Danavirki as possible.
4 Regiments in the colonies
4 Regiments in Jutland
4 Regiments in Skane.
5 Regiments go viking.

Operations:
Despatch a small force to establish a fort at the head of the Gulf of Finland. While this is technically Latgallian territory, the Latgallian king currently exercises no control over the area, and it seems doubtful that he will ever regain control. At any rate, there's no particularly strict conception of national borders at the best of times, let alone in a thoroughly barbarian tribal confederacy, so we're going ahead.

40 Ships are to go a-viking in the Baltic. The King's sons are to take an active role in these operations, and particularly major raids should be led by the King in person; the prestige thus gained will be invaluable to all other endeavours. The targets of the raids are the area around the head of the Gulf of Finland, and the Oder basin; Latgallia, Gothland, the Vendel Kingdom and the North Sea are to be avoided, although any rebel-held areas in Latgallia are fair game. The raids are not to be solely destructive in intent; the fine line between raiding, trading and mercenary work is to be observed. Try to extract tribute from tribes in our path, trade loot, gain purchase in remote entrepot, by force if necessary, and offer the services of our men in native wars. Basically, anything and everything that could profit the Danelaw or expand our influence is to be pursued, not just simple minded smash and grab. There is, however, one exception. The trade center on the upper Oder (OOC: Ostrava, is it?), is to be targeted by a large, royal-led force. Demand that it pay a massive tribute, and if it doesn't, sack it. Incidentally, we hope that our activities along the Oder may have a beneficial secondary effect: by disrupting some of the direct routes from the Baltics to the Mediterranean, some of that trade may be redirected onto the Baltic sea routes that we dominate.
 
Hmm, I was wondering how you could work raiding without escalating things to war- attack grey areas! :p
 
Here are some from right before I went on a hiatus. First is a set of 3 PM BT orders for AFSNES. I apologize in retrospect, das.

Spoiler Tartessos - 1000-500 BCE AFSNES :
TARTESSOS
1000 - 500(?) B.C.E

Alright, I figure, if I'm lucky, I'll have one more BT to go after this one. Therefore, the goal here is to develop our culture, infrastructure, and power as much as possible, to provide a good cradle for successor states.

ECONOMIC ORDERS:

- We expect the Tin Trade to collapse or atleast wither in importance. (Tin will still be a valuable metal, yes, but its value will be much reduced as Iron gains prominence.) Therefore, it is imperative that rather than focus the majority of our mercantile and mining industries on tin, we diversify and expand into other routes. In mining, focus instead on Silver, Lead, Gold, and Iron, of which there is an abudance of in Iberia. In short, the lessening importance of the tin-trade should not damage the Tartessian economy heavily, due to the fact that we continually expand our trade networks and that Iberia has an abundance of other profitable industries.

- As we expand northwards, Towards the Tagus River and along North Africa, the availability of fertile land should increase nicely. Continue the expansion of agriculture as one of the pillars of our economic strength. Focus on usual Mediterranean crops such as wine, grapes, olive-oil, grain, etc. Also, establish and expand our wool industry. Iberia, historically, was a center of the wool trade, and therefore, Tartessos should also be able to exploit this profitable industry. In order to strengthen our agricultural base, do the following:

1.) Create a just system of property and agricultural law. Specifically, enshrine the right of property, the right of a land-owner to protect his property, aswell as water rights, ensuring that farms are all provided the irrigible water required. Furthermore, establish laws for tenant farming, garunteeing payment of rent in times of good harvest, whilst allowing tenants, in certain circumstances, to withhold payment in times of crop failure, though such payments would have to be made up when the economic outlook of the farm improves. As said before, agricultural serfdom shall be banned. Further this with a banning of any sort of agricultural slavery. The only form of servitude which shall exist in Tartessian agriculture is tenant farming, but the rights of tenants are to be protected by law, and tenants are allowed a considerable share of the crops which they reap, paying a tax which is set by the owner of the property, but which can never exceed 30% of the total product. With these laws, we seek to establish an agricultural system based upon competition, rather than exploitation, to ensure the productiveness of Tartessian farms.

2.) Stress the importance of technology. Our banning of any agricultural slavery might lessen our manpower advantage (though not by much, considering we still have the largest population and due to the fact that the banning of slavery will improve competition for jobs), but to compensate for this, and perhaps ignore the fact, we shall put a high premium on the adoption of advanced agricultural techniques and technology. Using our far-flung trade networks, adapt from the agricultural policies of numerous nations, and choose to implement what we see as the most effective/efficient. Primarily, adopt and standardize crop rotation (which was used in ancient Greece and Carthage OTL), the use of iron plows, and focus heavily on sound irrigation (which will be important, as Iberia is somewhat arid), digging an extensive network of canals and aqueducts to provide our farms with the water they require.​

- Continue to expand the merchant fleet considerably. Trade continues to be one of the lifelines of our Empire, therefore, it is imperative that our commerce fleet, the means of our economic success, maintain its position as the largest in the world. The goal of our expansion lays in a merchant fleet of atleast several hundred ships (and larger than our closest competitors), all capable of carrying a good amount of cargo. This fleet shall be the instrument by which Tartessos exerts its influence accross the Mediterranean.

- Develop a strong, lasting infrastructure. As said before, develop a network of canals and aqueducts to provide adequate water for our farms. Also, extend aqueducts to urban areas, providing water for civilians. Create resevoirs for the storage of water in times of drought. All such structures are to be constructed in stone, to ensure their permanence and lessen the maintenence required, though ensure that all are properly maintained by the government. Furthermore, besides aqueducts and canals, also begin an extensive network of permanent roads. Major roads, wherever possible, are to be made of stone. Roads shall facilitate the rapid movement of armies, the rapid exchange of commerce and goods, and shall prove an boon to the management of our growing empire, allowing our authority to spread itself much quicker. All buildings of import are hence to be constructed with stone. Place a high value on engineering skills. Tartessos shall not be a mere flash in the pan of history - it shall last, whether through roads, culture, or power.

- Establish a standardized currency, based off of the silver standard. Coins of high value are only to be minted in Tartessos, while allowing provinces to mint lesser coins under the directive of the Sophetora and the Optimos (see: GOVERNMENTAL ORDERS). Use our large and well-traveled merchant fleet to spread the influence of the Tartessian Arganto (silver coin, equivalent to OTL Roman Solidus), specifically in Tyrrhenia (Italy).​

EXPANSION ORDERS:

- Our first, and immediate expansion goal is the securing of the banks of the Tagus River. The Tagus river will be essential in attaining full control over Iberia. Securing the banks of the Tagus will also be essential in expanding our agricultural industry, and widening our population base. Expand northwards through a mix of conquest and alliance making - promise those who freely join our Republic (see: GOVERNMENTAL ORDERS) a degree of citizenship and the protection of the our armies. Those who resist our settling of the area will be dealt with force, which our reformed army should be able to deal with easily. (see: MILITARY ORDERS) Our eventual goal of expansion is the linking of our main territories with the colony-city of Barkenon (Barcelona). Push to the north and the northeast, securing the remainder of the Iberian mediterranean coast, aswell as the majority of central Iberia. If the Lusitanians prove to be amiable fishermen, content with their lands, then allow them to survive under the protection of our forces, as an ally (essentially, do not expand into their areas, and allow them to live and cooperate with us as allies). Generally, stop this leg of expansion as we reach the natural border of the Pyrenees - it is here where we shall build strong fortifications, ensuring our permanence on the Iberian peninsula.

- Also expand along the Ligurian coast, building up our colonies there. Specifically, link all of our colonies together, and especially focus on the colony of Massalia, as its location as a port will allow us to circumvent Sardinian ports, and it will prove a vital link to Italy and the remainder of the Mediterranean. Turn Massalia into a strong fortress aswell as a port city, naming it the capital of Tartessian Liguria and placing a sizeable military garrison in the city. As a center of trade, it should prosper, as it links Italia with the west, and links both the west and Italia with the interior of Liguria (our name for Gaul). Build up our presence in this region, and use a mixture of military and infrastrucutre improvements to cement our hold over the coast. If possible, expand along OTL Southern France, linking with our Iberian frontier along the Pyrenees. If also possible, expand up the Rhodanos river (OTL Rhone), and establish a settlement at Lugodunon (OTL Lyon) and declare this the frontier of our western territories. Our envisioned border is Massalia, swinging up to Lugodunon, and then swinging down to the Garumna River (OTL Garonne).

NOTE: For assimilation and conquest policies, see: GOVERNMENTAL ORDERS.​

- Finally, our last goal will be the securing of Mauretania. Expand our settlements along the coast, and engage in lively trade with Berber city-states. Eventually, as our influence continues to grow, offer these Berber city-states the chance to join the Tartessian Republic in exchange for citizenship and other rights. Also, use our military to "back up" our offers, and incase of resistance, use our military to conquer the cities, executing all rulers but generally being favorable to the populace. If a people continually resist, than their settlements will be burned down. In Mauretania, hug the coast, and allow the Berber tribes autonomy in the interior in exchange for recognizing our dominance of the port cities. However, maintain a strong military presence here to ensure that the Berbers do not attempt anything treasonous. Secure our borders at the Tartessian-Arecomian border at Berberia.

GOVERNMENTAL ORDERS:

- Establish the Tartessian Republic (Official name: The Demarchy of Tartessos):

1.) The power of the Regus, over time, will slowly unravel as the Sophetora-Magus, the assembly representating the entirety of the state, will grow in strength. Eventually, the office of the Regus will be devolved into a ceremonial title, whose main duties shall be to head the Cult of the Sacred Bull, consult the omens in representation of the state, and maintain the great temple at Tartessos. The executive power of the state will then pass onto the two Optimos, elected as the twin leaders of the Sophetora-Magus. Optimos are to be elected for a period of 5 years each, from the members of the Sophetora, and they shall be charged as the commanders in chiefs of the military aswell as the representatives of the Tartessian Republic in foriegn affairs. Meanwhile, the Sophetora will handle domestic affairs, yet its legislative agenda requires the approval of both Optimos. In addition, Optimos will also be given veto authority over eachothers actions aswell as the authority to appoint provincial governors which must be validated by the Sophetora.

2.) Meanwhile, the various provinces of the Tartessian Demarchy are to be governed by governors appointed by the Optimos and the Sophetora. The primary duty of the provincial governors (or Optimos Provincos) is to act as the Demarchy's agent of taxation and finance within his province, ensuring that taxes are collected on time and equitably. Furthermore, the Optimos Provincos shall also serve as a province's chief general and as chief judge, though he cannot take direct military action unless sanctioned by the Sophetora and the Optimii of the Demarchy.

3.) Finally, under the Optimos Provincos, there shall exist the Sophetora-Provincos, or Provincial legislative bodies. They will work under the authority of the governor, and shall resolve local disputes and set the local legislative agenda.​

- Establish a system of Tartessian Citizenship:

1.) First, establish blanket citizenship for all Tartessian males, born within the core provinces (Tartessos and its surrounding southern Iberian region, let's call it Tartessos-Magus). Citizenship will then be granted to all born from legal, Tartessian marriages recognized by the state. A sampling of the rights of full citizens are as follows:
The right to vote.
The right to make legal contracts.
The right to have a lawful marriage.
The right to stand for civil or public office.
The right to sue (and be sued) in the courts.
The right to appeal from the decisions of magistrates.
The right to have a trial (to appear before a proper court and to defend oneself).
The right not to be subjected to torture or scourging.​

2.) In the outlying provinces, then, grant a form of limited citizenship, gradually granting some rights to the masses, with the eventual goal of granting full citizenship to all Iberians under the Demarchy. Use citizenship as a tool of foreign policy and control. Colonies and political allies will be granted, as stated above, a limited form of Tartessian citizenship, there being several graduated levels of citizenship and legal rights. The promise of improved standing within the Tartessian sphere of influence, and the rivalry for standing with one's neighbours, will keep the focus of many of Tartessos' neighbours, provinces, and allies centered on the status quo of Tartessian culture, rather than trying to subvert or overthrow Tartessos' influence. Eventually, we wish for full citizenship of all Iberian and North African residents, with citizenship fastly spreading amongst the Ligurians accross the Pyrenees.​

- Establish a general policy of "Tartessianization":
1.) As our Empire expands, the routes of peaceful expansion will soon dwindle, and requiring more land and wealth, the only options which may present itself in order to extend our power would be conquest. However, mere conquest will not prove enough to extend our authority over the conquered peoples, and it is our goal to make them wholly Tartessian through a series of steps:

1.) Hostile soldiers or tribespeople will firstly either be dead after a conquest, or sold into slavery. This would lessen considerably the resistance which we would have to face in the event of conquest.

2.) Any tribal chieftain or local city-ruler who was friendly and cooperated with Tartessos is to be awareded for his help and re-affirmed in his position. He shall be granted land and loot from the defeated hostile tribes.

3.) Local nobility are to be awareded citizenship and bribes in order to win over their support. They should find that being integrated into the Tartessian system will have many benefits, and as the leaders go, so too go the people.

4.) Establish a military presence, building military outposts and placing soldiers in garrison at key locations, showing that Tartessos will not be trifled with.

5.) Link the regions to Tartessian infrastructure through the construction of roads. These roads will facilitate the movement of troops, communications, and the transport of people, goods, and ideas, bolstering the commerce of the area and allowing it to mingle with the outside (Tartessian) world.

6.) Soldiers will eventually be discharged from duty, and awarded local land. (see: MILITARY ORDERS) These soldiers will then either marry into the local population, or bring their families to these areas, and in both ways would caus a mixing of Tartessians and natives.

7.) Meanwhile, local warriors would enlist in the Tartessian military as Auxiliaries and at the end of their military service would also be rewarded with Tartessian citizenship. During their service they would learn Tartessian and adopt, to a certain extent, the trappings of our culture.

8.) Finally, local elites, in an attempt to improve their stock and position in the Tartessian world, would adapt our language and our culture, educating their children in our teachings, and gradually disseminating Tartessian influence.

FORIEGN POLICY:

- In Italy, maintain strong trade and other ties to our friends, the Arecomians. Sign an alliance with them, citing mutual protection, to ensure our influence in Tyrrhenia (Italy). Also, cooperate with them in their war against the Parthenian Republic (see: MILITARY ORDERS).

- Work to slow or impede the rise of Rome as a pre-eminent city-state within the Tyrrhenian peninsula. Do this through expanding our influence among the northern Rasna, increasing our trade-missions to them and reducing the prices for metals and other luxuries in order to curry favor. Do what we can do to ensure that Tartessos is viewed not as an enemy, but as a friend (we do not want any sort of Latin league forming...) Furthermore, garuntee the Rasnan states protection should they need it, but emphasize how Tartessos views the Rasnans as equal, not lesser partners in trade and friendship. Help the Rasnans crush the Roman upstarts. (see: MILITARY ORDERS)

- Work with Arecome to end Parthenian competition against both Arecome and Tartessos, aswell as to secure Arecome and ourselves a foothold on Magna Graecia. Gradually, lessen our trade ties, then act militarily. (see: MILITARY ORDERS)

- Begin a policy of ignoring Sardinia. Trade ships shall move around it if it continues its isolationist stances, but should it open itself to trade, then flood it with Tartessian merchants. However, for the most part, merely bolster our fleet and isolate this little island, to ensure that it does not become powerful.

- Open trade relations with the Ligurians who settled in Genova, and generally, maintain friendliness with them, working to exert greater economic influence over them and to bring them into the Tartessian sphere.​

MILITARY ORDERS:

- Move to change our army from an army of wealthy landowners to a professional, full-time fighting force:

1.) The army, previously, was a force of men who could afford their own weapons and armor. However, the numbers of men who are able to do such will eventually dwindle as our nation expands - greater threats will bring about a crisis in manpower, and the need to expand our frontiers will mean that prolonged military action is needed, something which an aristocratic military could not sustain. Therefore, the army of the Demarchy is to be reformed into a full-time, professional army, and the main source of our manpower shall be the landless, disenfranchised masses. Offer these masses professional careers in the army, with the state providing them arms aswell as a salary, and also with the hope of eventual spoils in conquest. These men, who will otherwise have no real oppurtunities, should flock to the army, and enlist them for periods of up 20 years.

2.) With a permanent standing army, Tartessos will be able to standardize training, equipment, and organization throughout our Demarchy. Drilling and training is to take place year round, not simply in times of crisis, and all military equipment is to be made from the finest iron. Furthermore, the military will be organized as follows:

The base unit for the Tartessian army will be the Divisio, or the Division. The total number of men in a full strength Division was about 6,000, of whom 5,000 were actuall soldiers. The rest were classified as noncombatants. Internally, Divisions shall be organized in a systematic breakdown, with the smallest units consisting of about 100 men, who were further broken down into 10 camps. Smaller units within the Division carried all supplies required for immediate survival and camping, and this reduced the size of the baggage train required as support and will make the army much more mobile. Usually, an army consisted of around 5 Divisions, though some were smaller and some were larger, depending on the conditions. These reforms should ensure that our military will be at its peak condition in drilling, training, and organization, perhaps making them the most formidable fighting force in our world. In terms of equipment, we are to focus on heavy infantry and heavy cavalry, with foot soldiers using short, stabbing steel swords (remember, the Gladius originated in Iberia ;)) and large oval or square shields. Cavalry will be armored with lances, and general armor for both cavalry and infantry will be either plate or mail.

3.) Finally, as an added incentive in our military, both officers and soldiers alike will be garunted land grants and pensions by the state, usually in the regions which they have conquered. Officers, obviously, will be granted greater pensions, but common soldiers will recieve land and thus propagate the Tartessian way. Finally, grant our Iberian and other tribal allies full Tartessian citizenship if they fight for us and complete a minimum term of service in the Tartessian army.​

- Continue to aggressively expand our Navy. Again, as with our army, stress the importance of training and equipment, and work to build the most advanced ships possible, using our merchant contacts to implement various designs, finding the best possible. The majority of our fleet is to be made up of Triremes, backed up by a smaller amount of Quinquiremes. Our goal is to have several hundred ships patrolling our sea-lanes in ther western mediterranean, and we must ensure that at all times we have a large lead over all rivals in the size and skill of our navy. In our fleet doctrines, stress manuveurability and long-range fire through archers and catapults. However, at all times there is to be a sizeable contingent of armed troops on deck, incase fighting devolves into close quarters naval battles. Furthermore, employ a well trained, moderately sized force of marines to be used in our major naval engagements.

- Begin our military campaigns on Tyrrhenia (Italy):

1.) As Parthenian-Arecome relations begin to deteriorate, side with our allies in Arecome, due to the fact that the Parthenian Republic is a competitor both in Tyrrhenia and abroad, in the Mediterranean. We wish to cement the influence of the Celtic states (Tartessos and Arecome) in Tyrrhenia, and thus it is imperative that we defeat our largest competitors. Arecome will engage in a land war with Parthenia, and we shall employ our massive navy to aid them in the destruction of the Parthenian fleet. If possible, seize Parthenia's Illyrian colonies. After we have helped Arecome destroy the Parthenian fleet, land a large army of several Divisio in our colonies and move against the Parthenians if Arecome requires our aid. Having finished this campaign, the army is to return to our colonies in southern Tyrrhenia and re-supply, preparing for our next campaign.

2.) The next campaign being, of course, our campaign to secure central italy, and destroy Rome. Rome will likely splinter from the Rasnan confederacy and establish itself as a separate city state, and attempt to gain influence of its own on Tyrrhenia. Rome, if it were to survive, would prove a potent threat due to its central and fertile location stradling the peninsula. Therefore, we will aid the Rasnans in the destruction of the city, while securing for ourselves Rome as a colony. The army in the south, of several Divisio, is to be reinforced by a second army of the same size, ensuring us a large military presence on the peninsula. Use our navy to destroy and any Roman coastal presence, and our army is to engage the Romans and then sack the city (If additional forces are required, Tartessos is to not hesitate in sending them). If resistance is heavy, which we expect it to be, then take heavy, punitive measures against the Roman population, burning the city, killing the males, and enslaving the rest. Afterwards, build our own settlement on top.

CULTURAL/EDUCATION ORDERS:

- Continue to prostelyze the Cult of the Sacred Bull. However, in order to assimilate other peoples more easily, do not hesitate to adopt other religions into our own, to allow a greater following in the religion. Adopt dates for major festivals, etc., much like the early christians and Romans did.

- Put a high premium on education. Send merchants to the east, to Greece, and offer large sums of money for Greek scholars to come over and teach in Tartessos. Obtain copies of greek classics, and then make several state-sanctioned copies of each peice of literature, to store in the Tartessian library. Establish a basic public-schooling system, aswell as a system of universities for pay.​
 
These two are from the first two turns (I think) of Josef's NES. I was planning big things for the HRE before I quit and the NES died.

Spoiler The Holy Roman Empire - JSNES03 :
DAS HEILIGE ROMISCHE REICH
KAISER FRANZ II/INSANE_PANDA

PRODUCTION ORDERS:
TOTAL EP: 12EP + 13EC + 3EP (from Great Britain) - 4 EP = 24EP

- Invest 5EP into industrial efficiency and industrial technology expansion (see: DOMESTIC ORDERS)
- Invest 15EP into Infrastructure (Passable -> Great) (see: DOMESTIC ORDERS)
- Invest 1EP into Essen (see: DOMESTIC ORDERS)
- Invest 1EP into Dortmund (see: DOMESTIC ORDERS)
- Invest 1EP into Dusseldorf (see: DOMESTIC ORDERS)
- Invest 1EP into Auftragstaktik (see: MILITARY ORDERS)​

DOMESTIC ORDERS:

- Invest considerably into infrastructure, targetting investment into two major areas:

1.) Railway construction. Currently, Germany lacks an efficient, nation-wide system of infrastructure. Cities are moderately developed, but there still exist rural regions completely isolated from the larger country. Therefore, Erfurt has seen fit to invest a sizeable portion of our capital into the construction of railways accross the nation, jumpstarting the industry and financing an immense expansion of railway connections. The first goal of this massive expansion is the linking of all major cities within the nation - cities, being the centers of industry, will benefit immensely as goods can be moved at an exponentially shorter amount of time accross the nation, fueling industrial efficiency and propelling our factories forwards in terms of production output. Furthermore, a massive increase in the scale of railroad construction will create an increased demand for goods such as coal, iron, steel, and locomotives, encouraging the growth of those industries within our nation. The railway will also serve as an important financial tool - massive government investments and garuntees into their construction will lead to gains under joint-stock financing (as they will be seen as a safe, and not speculative investment by capitalists and financiers), creating an excess of capital which can be invested elsewhere. Finally, railroads shall have unique governmental and cultural side-effects, flattening the Empire and suddenly bridging the divides inside our large country and allowing the rapid deployment of troops and government officials, increasing the strength of Erfurt over the HRE as a whole.

2.) City improvements. The expansion of our railway infrastructure will likely cause a large strain on our urban regions. Undoubtably, railroads will be beneficial, but it will also create a new influx of citizens into the cities on a much larger scale than anything which has been seen previously. Workers who are recruited from rural areas to help in the construction effort will likely end up staying in the cities which they end up with, and subsistence farmers, looking for better jobs and a better standard of living, will flow into the cities from around the countryside. Therefore, the second half of our investments will be targeted at the creation of new city infrastructure; doing such things as expanding sewer systems, repaving or paving roads, increasing road width, constructing public housing, and expanding the basic utilities to meet all sectors of urban regions. This expansion of infrastructure shall lead to greater employment and ease the strain of cities, securing a base standard of living and further improving the efficiency of our markets and industry.​

- Using technologies obtained by agreement with the British government, invest considerably (using the provided budget) in modernizing our factories and industrial infrastructure whilst jump-starting new industries through government capital investment:

1.) Modernizing Industrial Infrastructure. Using the new technologies and doctrines in manufacturing provided to us through the British, establish new standards of efficiency for all factories within the country, and use roughly half of our budget provided in this section towards subsidizing the cost of upgrading technology and re-organizing factories. This should, alongside infrastructure expansion stated earlier, dramatically increase our industrial efficiency, making our factories much more competitive with British or French industry. Furthermore, in rapidly copying British developments, advances in technology will be quicker, as we will have a concrete base upon which to expand our knowledge, rather than trying to work through all issues by ourselves.

2.) Establishing new infant industries and vigorously expanding existing industries. Among the technologies which the British have provided us is the techniques required for the production of steel. Using this technology, and using our capital, we shall invest in the creation of our own steel industry, heavily subsidizing at first the creation of steel factories in the region of the Ruhr. This will turn out to be an instantly profitable manuveur - the largescale railroad construction will fuel the growth of this industry, as will expanded tarriffs upon foriegn steel, namely British. With the capital invested, we should create a large enough base for further capitalistic investment and expansion, leading to a large expansion of the highly profitable steel industry within Germany. Given these British technologies, further advances will not be as difficult, and encourage research into attempts at making the industry more effiecient and able to mass produce greater amounts of steel. Our new steel industry is to be centralized under one state-subsidized corporation, the Kaiserliche Stählerne Gesellschaft (KSG), to be headed by Alfred Krupp. Krupp, the head of local Rhineland metal industries is a highly efficient and successful manager, and thus, is to be offered the head of the new corporation by the government. Finally, invest additional capital into the expansion of the coal and iron industries, to feed the growth of our steel plants.​

- Raise tarriffs moderately on foriegn industrial goods to shelter our infant industry at home.

- EC INVESTMENT:

1.) Essen. Using the capital provided, invest into the expansion of Essen's industry, in an attempt to turn it into an industrial center of our country. Essen is to be the headquarters of the new KSG, and due to its vast coal deposits, will be able to fuel the growth of the steel industry. Furthermore, due to its status as a center of steel production, invest capital into the expansion and relocation of arms industries to Essen. Since the 16th century, Essen has been a center of industry, and with our new investments and its rather large population, it should easily become one of the largest industrial centers within the country.

2.) Dusseldorf. As one of the largest population centers of the Rhine-Ruhr region, Dusseldorf is already considered a city of relatively high economic import. However, with increased investment using capital provided in the budget, aswell as the expansion of the coal and steel industry within the region, Dusseldorf's importance only seeks to grow larger - its location on the Rhine giving it an advantage in terms of being able to transport goods up and down the river aswell as through railway. Dusseldorf should thus grow as a center for both industry and commerce, connecting the Imperial steel industry with Europe aswell as serving as a base for production.

3.) Dortmund. As another large population center, Dortmund is also already important as an economic center for the Empire. However, Dortmund also sits on immense coal deposits, and with our new investments in railroad and steel, demand for coal will rises stratospherically, fueling a growth in the city. Use our investments as stipulated in the budget to act as a catalyst for this growth, using capital to jump start an expanded coal industry. Thus, the three cities of Essen, Dortmund, and Dusseldorf should emerge as an industrial bloc, each fueling eachothers growth.​

MILITARY ORDERS:

- ARTILLERY AND TRAIN DEPLOYMENTS:

- Deploy 10 Artillery to our 10 Guards Brigades (Hardened)
- Deploy 10 Artillery to 10 Infantry Brigades (Seasoned)
- Deploy 10 Universal Train to our 10 Guards Brigades (Hardened)​

- NEW UU:

Sturmtruppen: Sturmtruppen, or Stormtroopers, are essentially Guards divisions with artillery attached to them, and their purpose is to serve as elite shock troops, capable of rapidly smashing enemy formations to pave the way for larger offensives and advances. Sturmtruppen will be trained specifically in infiltration-type tactics, allowing them a great deal of flexibility when dealing with more rigid formations of enemy infantry.

(NOTE: Please convert my 10 Guards Brigades (Hardened) that I have attached artillery and trains to as 10 Sturmtruppen (Hardened) with train attachments.)

- NEW PROJECT:

Auftragstaktik (+2 Army Basic)

The Imperial Army stands as the second largest armed force in the world, yet the quality of our forces is not as high as would be wished. Furthermore, due to the vast size of our military, an attempt to focus on military leadership over group based tactics would be inefficient and expensive. Therefore, Auftragstaktik is both a sort of military doctrine aswell as an extended training program. Literally, the word translates as Mission-type tactics, and in mission-type tactics the military commander gives their subordinate leaders a clearly defined goal (the mission) and the forces needed to accomplish that goal with a time within which the goal must be reached. The subordinate leaders then implement the order independently. The subordinate leader is given, to a large extent, the planning initiative and a freedom in execution which allows flexibility in execution. Mission-type tactics free higher leadership from tactical details. Thus, strictly speaking the german word is something of a misnomer. It is not a tactic per se (and certainly not limited to the tacticals). It is more of a method of leadership. However, crucial to the success of this doctrine is a base level of training amongst regulars. Therefore, the emphasis of this project shall be to put our basic recruitment into a state of training preparedness to handle most any situations which come about on the battlefield, giving our troops a high degree of flexibility and power.​

MILITARY DEPLOYMENTS:

ARMY:

I ARMEE: ESSEN
5 Sturmtruppen-Train (Hardened)
5 Infantry-Art (Seasoned)
5 Infantry (Seasoned)
10 Infantry (Regular)
5 Dragoons (Seasoned)



II ARMEE: MAINZ
5 Sturmtruppen-Train (Hardened)
5 Infantry-Art (Seasoned)
5 Infantry (Seasoned)
10 Infantry (Regular)
5 Dragoons (Regular)


III ARMEE: HAMBURG
10 Infantry (Regular)

IV ARMEE: WARSAW
10 Infantry (Regular)
10 Infantry (Green)
5 Dragoons (Regular)


V ARMEE: VIENNA
5 Guard (Regular)
10 Infantry (Regular)
10 Infantry (Green)
5 Dragoons (Regular)


VI ARMEE: BELGRADE
20 Infantry (Green)
5 Dragoons (Regular)

NOTE: REMAINING FORCES KEPT IN RESERVE

NAVY:

I FLOTTE: WILHEMSHAVEN
1 Battleship (Rabble)
10 Frigates (Rabble)


II FLOTTE: KONIGSBURG
10 Frigates (Rabble)


Spoiler The Holy Roman Empire - JSNES03 :
DAS HEILIGE ROMISCHE REICH
KAISER FRANZ II/INSANE_PANDA

PRODUCTION ORDERS:
TOTAL EP: 12EP + 13EC - 4EP = 21EP

- Invest 3EP into the implementation of the BGB. (see: DOMESTIC ORDERS)
- Invest 5EP into Education, bringing us to Educated. (see: DOMESTIC ORDERS)
- Invest 1EP into the Kaiserliche Stahlerne Gesselschaft and into Ruhr industry. (see: DOMESTIC ORDERS)
- Invest 1EP into Rostock. (see: DOMESTIC ORDERS)
- Invest 1EP into Düsseldorf. (see: DOMESTIC ORDERS)
- Invest 1EP into Dortmund. (see: DOMESTIC ORDERS)
- Invest 7EP into Deutsche Reichsbank, scrapping Auftragstaktik. (see: DOMESTIC ORDERS)​

DOMESTIC ORDERS:

- Establish a centralized civil code of law throughout our Empire as one of the first steps on the road to unification:

1.) First, push through legislation in the Diet allowing the Diet and the Emperor to replace the varying or sometimes non-existant civil codes of the individual states within the Holy Roman Empire. This is required due to the fact that, as can be witnessed by last year's beaurocratic debacles, there is a strong need for a centralized system of civil law, allowing businesses and disputes to be conducted and resolved as efficiently as possible. Furthermore, the establishment of a single civil code will greatly increase the authority of Erfurt, bringing Franz II one step closer to his dream of a united, strong Germany.

2.) After legislation is passed allowing the Emperor to replace the laws of the states with a single, overriding civil code, assemble a council of lawyers, ministers, and other government officials to begin assembling a new civil code for the Holy Roman Empire. The product of their deliberations shall be the Bürgerliches Gesetzbuch or the BGB. The BGB shall contain five main parts called "books" and shall be organized as follows:


General Part ("Allgemeiner Teil"): Sections 1 through 240, comprising regulations that have effect on all the other four parts.

Law of Obligations ("Recht der Schuldverhältnisse"): Sections 241 through 853, describing the various forms of contracts and other obligations between persons, including tort law.

Property Law ("Sachenrecht"): Sections 854 through 1296, describing possession, property, other rights persons have relating to property, and how those rights can be transferred.

Family Law ("Familienrecht"): Sections 1297 through 1921, describing marriage and other legal relationships among family members.

Law of Legacies ("Erbrecht"): Providing regulation for what happens to the belongings of deceased persons, including a Law of Wills.

These five sections will amount to one of the most complete law-codes every devised (even moreso than Napoleon's Code Civil), and shall cover every aspect of civil law. Once this law is established, government should be able to conduct business much more efficiently, and the nation, as a whole, will grow closer together. Through systemizing and unifying the various heterogeneous laws of the Empire, the dream of Grossdeutschland shall come this much closer to reality, and Erfurt shall now be able to excercise far greater control over the country. Also, Erfurt's control will be systemized, efficient, and legal, allowing the German nation to realize its full potential under a strong, federalized government.​

- Invest into Education:

1.) Invest into trade schools and higher education, to give our workers a good basis of knowlege which they can use in the workforce.​

- Invest into the Kaiserliche Stahlerne Gessellschaft and the Ruhr:

1.) Invest into the KSG and the Ruhr as an industrial area, continue to expand the KSG as a Kartel, a large monopoly. We hope that through gradual expansion, the KSG will come to overwhelm foriegn competitors both at home and abroad.​

- NEW PROJECT:

Deutsche Reichsbank (+1 Economy, +National Bank, +Standardized Economic/Customs Laws, +Standardized Currency)

As the second facet of Franz II's attempts at turning the Empire into a homogenous German nation, a great economic project is to be started, in favor of the military Auftragstaktik. This new economic project will have the eventual goal of completely unifying the nation economically, and shall do that through first establishing a national bank, the Deutsche Reichsbank, which shall regulate interest rates and the money supply much like a Federal Reserve. The DRB shall have jurisdiction over the entirety of the Empire. Secondly, economic and customs laws will be standardized accross the board. Finally, a standard currency, the Mark. Once this project is completed, Germany's economy will move much more efficiently, and be able to fufill its great potential. Financial institutions will be able to operate with more confidence, and the German economy will undergo a boom.​

- EC INVESTMENT:

1.) Dusseldorf. As one of the largest population centers of the Rhine-Ruhr region, Dusseldorf is already considered a city of relatively high economic import. However, with increased investment using capital provided in the budget, aswell as the expansion of the coal and steel industry within the region, Dusseldorf's importance only seeks to grow larger - its location on the Rhine giving it an advantage in terms of being able to transport goods up and down the river aswell as through railway. Dusseldorf should thus grow as a center for both industry and commerce, connecting the Imperial steel industry with Europe aswell as serving as a base for production.

2.) Dortmund. As another large population center, Dortmund is also already important as an economic center for the Empire. However, Dortmund also sits on immense coal deposits, and with our new investments in railroad and steel, demand for coal will rises stratospherically, fueling a growth in the city. Use our investments as stipulated in the budget to act as a catalyst for this growth, using capital to jump start an expanded coal industry. Thus, the three cities of Essen, Dortmund, and Dusseldorf should emerge as an industrial bloc, each fueling eachothers growth.

3.) Rostock. As one of Germany's largest port cities, and as one of our only Baltic ports, Rostock has for some time been a city of economic importance - playing a major part in the Baltic wheat trade. Rostock is the largest city of its region, and is one of the largest nation wide. Recently, it has been enjoying economic growth in the shipbuilding sector, and it is indeed in Rostock where the majority of the Empire's merchant fleet is stationed and constructed. Invest the appropriated funds into expanding Rostock's burgeoning shipyards, and providing a stimulus for growth. With this investment, Rostock should become a center of economic importance rather quickly.​

MILITARY ORDERS:

MILITARY DEPLOYMENTS:

ARMY:

I ARMEE: ESSEN
5 Sturmtruppen-Train (Hardened)
5 Infantry-Art (Seasoned)
5 Infantry (Seasoned)
10 Infantry (Regular)
5 Dragoons (Seasoned)



II ARMEE: MAINZ
5 Sturmtruppen-Train (Hardened)
5 Infantry-Art (Seasoned)
5 Infantry (Seasoned)
10 Infantry (Regular)
5 Dragoons (Regular)


III ARMEE: HAMBURG
10 Infantry (Regular)

IV ARMEE: WARSAW
10 Infantry (Regular)
10 Infantry (Green)
5 Dragoons (Regular)


V ARMEE: VIENNA
5 Guard (Regular)
10 Infantry (Regular)
10 Infantry (Green)
5 Dragoons (Regular)


VI ARMEE: BELGRADE
20 Infantry (Green)
5 Dragoons (Regular)

NOTE: REMAINING FORCES KEPT IN RESERVE

NAVY:

I FLOTTE: WILHEMSHAVEN
1 Battleship (Rabble)
10 Frigates (Rabble)


II FLOTTE: KONIGSBURG
10 Frigates (Rabble)

 
Your BT orders make me thinking about a "What If" for AFSNES: What if I didn't organize with Rome an (unsuccesful) alliance to destroy Tartessos? Mmm...I would probably gained influence in Italy under your influence earlier, but I prefer the current situation XD.
 
Back
Top Bottom