Show me your orders/battle plans!

*sigh* After trama of 100 or more orders a deleting some close to my heart. I will start to move my various archives to here.
 
Ninja Dude said:
Stats:

Spoiler :
Faction:El Movimiento de Libertad de Isla
Leader: Aaron Perez/Ninja Dude
Class:Politician
Credits: 500
Army: 450 Farmers, 100 Militia
Navy: none
Air Force: none
Structures: 1 Base
Government: Dictatorship
Base: Isabella


Spending: No credits will be spent this turn.

Financial plans and speeches:

Aaron will try and show how he is the victim of the corrupt government. He'll give speeches on how he is being framed and targeted for fighting for the right cause. Make it clear that the common people of the islands pose a threat to the corrupt and greedy government.

Farmers will continue to farm when not on duty, selling crops they don't need for extra money.

Encourage everyone to join El Movimiento de Libertad de Isla. Together we will improve Nueva Leon and beyond!

The Arrival of the Mayor:

This will be a very important event for our great movement. But we must play our cards right, for this is a delicated situation!

First, welcome the Mayor polietly and try to make him as comftorable. Make sure that he feels no danger at all.

Next, let the actual issues be discussed. Mostly try to convince the Mayor that he would be much better off cutting off ties with the government of the mainland and instead join Aaron's mission of creating a union between the islands. With his resources and Aaron's charisma they could eventually throw General Manuel down from his position of power and bring order to Nueva Leon.

If he agrees, have Aaron become his second in command.

If he disagrees, show him footage of the raids done on his city by the government and rioters and ask him if he wants it to continue. This should make it very akward for the Mayor and his escort if they wish to stay with the current government.

Just in case the Mayor becomes violent and starts to pose a threat to El Movimiento de Libertad de Isla members he will either be captured or killed (perferably captured). Battalions of Farmers and some of the militia will be waiting outside of the building. If the meeting ends peacefully, they will celebrate and show their love of Isabella. If orders come that the Mayor has become a threat they will storm into the building and capture/kill the Mayor.

It should be known that the meeting will be filmed. If the Mayor doesn't support El Movimiento de Libertad de Isla but doesn't trigger a fight, the film will be released to the public showing how uncaring and evil the Mayor is.

Other notes:

For safety measures, Aaron's second in command, Diego Gomez will be in a safe location away from the meeting in case fighting breaks out. Should Aaron die somehow, he will take over.

Gloating:
In any possible situation, I pretty much win. Even if Aaron dies it will just prove that the government is corrupt and El Movimiento de Libertad de Isla will become supported by huge amounts of people.

If the Mayor is captured, I can hold him hostage and possibly take his place as mayor. If he's killed, Isabella will be incredibly unstable and will be easy to take over.

If I am allowed to become his right hand man, I'll slowly undermine him and gain the support of the people in a safe position. When the time is right, I'll simply have him killed or removed from office.

I felt like posting these orders. It sucks royally that the government took the only option that didn't result in me winning.:(
 
From ABNW, just before quitting ; I think EQ didn't let the project happen because I didn't agree with Sweden over it. It wasn't mentioned in the update.

---------------------------------

Danish Empire: lord_joakim
Absolute Monarchy: King Christian VIII
Capital: Copenhagen
Dissent: 5%
Base IC: 5
Military Spending: 1
Public Spending: 1
Private Enterprise: 3
Army: 4 Infantry Divisions, 1 Cavalry Division
Army Quality: 4
Navy: 1 Frigate, 21 Steam Frigates, 11 Man-o-Wars
Navy Quality: 7

- Invest 3 PE into Advanced Rifling

Asylordningen - Danish for 'the asylum agreement'. It is described below:

- If the peaceful demonstrations in Sweden-Norway continue: Rearrange 1 MS into PS. I will let the dissatisfied Swedes have 'political asylum' in Denmark. Especially Norwegians will be allowed to enter Denmark legally. However, they will have to learn Danish, and both the transportation and the education costs. Therefore, I will pay 2 PS into the project, allowing the truthfully Danish people of Norway to return to their 'proper nation'. People should look at the newcomers as 'refugees from a terrible reign'. They are officially looked upon as Norwegians who would rather be Danish than Swedish. Therefore they will be treated without discrimination by Denmark (Also, Norway was a part of Denmark 40 years ago).

The goal of that project is to gain the population that Denmark is lacking to be one of the great powers of the world. If succesful, the program will give the Danish enterprises a much greater workforce, allowing factories to have easier access to work, increasing overall productivity.

Disclaimer: Of course I will not let the whole population of Norway move to Denmark, that would surely ruin my economy. No, I will put a fair cap on the allowed asylum seekers. Presuming that both Norway and Denmark has about 1,75 million residents (http://www.tacitus.nu/historical-atlas/population/scandinavia.htm), I will allow about 65,000 residents to arrive to the Danish Empire. I expect about 40,000 people to arrive though. Especially when considering the terrible possibilities for agriculture in Norway and Sweden, I expect that this will be succesful.

-However, if the peaceful demonstrations have disappeared, simple rearrange both the MS and the PS into Public Spending and spend 2 PE into Improved Railroads. I hope that the said demonstrations will continue though, otherwise it'll be more or less boring. :p

---

And please, please, please make Bornholm Danish instead of Swedish. It should be, and you have to edit the map nonetheless.

---

Also, this deal has been made:

Warhead said:
lord_joakim said:
From: Danish Empire
To: Rightful Italian Monarchy


Dear friend, we applaud you on your progress inside the field of science! We have both proved to be the most important civilizations of western technology and we have succeeded in the said field. We propose that both of us will share the recent progress with each other to both prove much more effecient than before!

Signed, king Christian VIII

---

In short, I suggest that we share blueprints for Basic Chemistry and Basic Physics with each other. :)


Very well then, it is agreed
 
Merry Christmas!

Blut und Ehre NES - das
DipNES - Dreadnought
DisNES I - Finmaster
DisNES II - shortguy
DisNES II - shortguy
DisNES II - Symphony D.
DisNES II - Symphony D.
DisNES II - Symphony D.
DNES2 - das
DNES2 - das
DNES2 - ~Darkening~
DrakeNES - silver 2039
ENES - Symphony D.
EqNES - Sheep
FarowNES02 - jalapeno_dude
FarowNES02 - LittleBoots
FarowNES02 - Luckymoose
FarowNES02 - North King
FBONESI - TerrisH
ICNES II - Israelite9191
INES - LittleBoots
INES - LittleBoots
INES - Perfectionist
IsrNES? - Swissempire
ITNES I - andis-1
ITNES I - Capulet
ITNES I - Dachspmg
ITNES I - Dachspmg
ITNES I - emu
ITNES I - emu
ITNES I - Israelite9191
ITNES I - shortguy
ITNES I - Symphony D.
JalNES - andis-1
JalNES - andis-1
JalNES - Lord_Iggy
JalNES - Various
JalNES - Various
LINES - jalapeno_dude
LINESII - Contempt
LINESII - IronMan2055
LINESII - jalapeno_dude
LINESII - ~Darkening~
LuckNES - carmen510
NES: After 1919 - Various
NES: After 1919 - Various
NES2 V - Insane_Panda
NES2 V - MjM
NES2 V - North King
NES2 VI - Insane_Panda
NES2 VI - Insane_Panda
NES2 VI - Insane_Panda
NES2 VIb - Insane_Panda
NES2 VIb - Insane_Panda
NES2 VIb - Insane_Panda
NES2 VIb - Insane_Panda
NES2 VIb - Insane_Panda
NES2 VIb - LittleBoots
NES2 VIb - Lord_Iggy
NES2 VIb - North King
NES2 VIb - Swissempire
NES2 VIb - Symphony D.
NES2 VIb - Symphony D.
NES2 VIb - Symphony D.
NES2 VIb - Symphony D.
NES2 VIb - Symphony D.
NES2 VIb - Symphony D.
PandaNES II - das
PandaNES II - Imago
PandaNES II - Symphony D.
PandaNES II - Symphony D.
RTOR13 - North King
SBNES - LittleBoots
SINES 2005 - Dachspmg
SSNES - jalapeno_dude
stCVNES? - Lord_Iggy
stGNES? - das
stSBNES? - Goober
StJNESII - jalapeno_dude
StSKNES5 - Lord_Iggy
StSKNES5 - Lord_Iggy
Unknown - Birdjaguar
Unknown - Captain2
Unknown - Israelite9191
Unknown - North King
Unknown - silver 2039
Unknown - Swiss Bezerker
Unknown - TerrisH
Various - Israelite9191
Various - jalapeno_dude
Various - North King
Various - North King
Various - Symphony D.
Various - tossi

No, it's not Christmas, silly NESer, it's late January. This isn't QVC. Somebody can stick this on the front page (I guess it'd be tossi) or maintain it or expand on it or what have you.

Various means either various NESes, or NESers, depending, Unknown means no identified NES immediately given, ? after a name means serial number unknown. Only maps post really included was Panda's NES2 VI maps post because it had a lot of them.


Wish this would get an update :D
 
Nope!
 
Well then its a job rather than a wish!
 
Nope!
 
Nah, I got the slaves to do it.
 
The First Turn for TWTUD II, as European Resistance Movement:

Spoiler :
European Resistance Movement
Funds: $200M
Army: 6 Infantry Brigades
Army Quality: 2
Training Camps: Italy
Strongholds: Paris, Warsaw
Regions in Operation: France, Poland, Italy

Economic Orders:

1. $100M is to be used as part of Operation Sweep.
2. $100M is to be saved as an emergency fund.
3. We should be getting some funding from Italy, at the very least.


Operation Sweep:

The main goal of this operation is mainly to terrorize the Germans and convert Frenchmen to our cause, and possibly sympathetic Germans. (French operation)

1. $10M is to be used for propaganda purposes, mainly via Radio Free Europe and propaganda posters. The posters are to be placed in city centers throughout Paris. These shall be set up at night, to prevent being arrested by German police. Hopefully, French police shall be sympathetic.

2. $20M is to be used to buy necessary weaponry and equipment. This includes radio jammers, assault rifles, grenades, explosives, two-way walkie-talkie radios, and escape vehicles.

3. $70M is to be used on the actual operation, detailed below:

a. A platoon from our best trained infantry brigade shall be sent into the Place de la Concorde in Paris. Three other platoons shall be on reserve for 'bailout' purposes. The purpose of these platoons is to seize the Hotel Ritz, and basically take hostage any German tourists. Two snipers shall be stationed in surrounding buildings. These Germans are to be herded into several hotel rooms, where five riflemen per hostage room shall be stationed. These tourists are to be robbed of non-family heirloom personal possessions. Other riflemen are to take positions in well-placed window rooms to open fire upon any German forces. They shall set up ambush positions on staircases, elevator exits, the restaurant, and the lobby. Some money shall be used to bribe French police to not respond to this crisis. When German police arrive, announce we have hostages and shall kill them if they try to rescue them. If they try to break in, kill any Germans and throw two random Germans out of a window. Then, use our other platoons to secure a safe passage for our men to a safehouse. Hostages are then to be sold off. If they do not try to break in, demand $100M and to back away from the building by 4 blocks. Once we receive the money, hostages are to be released and we shall escape.

b. The German Police Headquarters shall be rigged with bombs at night, with two infantry platoons provided with silencers to secure the building, and three other platoons for reserve. After the building is secured, bombs are to be rigged so that it will collapse most of the building. We shall then proceed to a safehouse, and the bombs shall explode.

c. Hôtel-Dieu in Marseilles is to basically be a localized plan of the Hotel Ritz incident.

d. Opéra National de Lyon, the Opera House in Lyon, shall be struck. Three platoons of infantry shall storm the building during any sort of high-profile performance, preferably with many foreign tourists. Two platoons are placed in reserve. The Lyon police are to be bribed. First, guards are to be killed or captured and our infantry shall secure all exits. Germans shall be seized, and held hostage backstage. Actors that are German shall be allowed to leave, except the highest-profile one, to be a good hostage. The infantry are to set up ambushes in opera boxes, entrances, and the front desk. We shall also have cover in the backstage area. We will then ask German police for $100M, or we will execute all hostages, mention the high-profile actor. If they ignore this, kill all German authorities and shoot 3 Germans. The two reserve platoons shall rush to save our platoons and secure the hostages in a safehouse. Then, we shall sell them off.

e. Several localized saboteurs are to blow up various railway lines from Germany into France around Strasbourg and the Alsace region. This is basically to starve industrial trade and to piss off the Germans. These saboteurs are to then hide back in the countryside.

f. Stade Municipal du Ray, the famous football (soccer) stadium in Nice, shall be subject to some special treatment. Several gunmen are to hide with concealed weapons in the crowd. (No security checks) There should be German football teams playing here. What we shall do is fire rifles at the German players and throw smoke grenades to provoke a riot. Then, these gunmen are to escape and hide in safehouses.

g. The port at Cherbourg, on the Cotentin Peninsula, shall be seized by an infantry brigade. All German ships are to be seized, and their crews forced upon land. Basically, burn down all German warehouses and blow up all German ships with explosives. If there are cruise ships, send two platoons per ship and seize all German passengers. Bring them upon land. The police are bound to respond, so we are to then extract from the area and fight our way to safehouses. The German hostages are to be used as shields if the police get too close.


Unfortunately, I couldn't do anything in Paris, and my Cherbourg & Railway plans failed/were foiled.
 
JalNES Orders for Zhou. Sorry but the others are either deleted or not there in the first place.

Spoiler ’JalNES Zhou’ :

Spoiler :

Zhou/Charles Li
Chang'ang
Government: Monarchy, small bureaucracy
Economy: 1, small agriculture, small trade (bronze)
Military: tiny well-trained swordsmen, small trained archers and spearmen, large untrained levees
Culture: Patron deities, afterlife, veneration of the Yellow Emperor.
Description: Claimed heirs of the Yellow Emperor, intending to unite all China.


Domestic:
Development of Terrancing to grow rice on the hills.
Development of Great mines for ores and most importantly: Jade.
Development of Bronze Working to astounding levels for ornaments and for war.
Development of Paved roads to and from major cities and conquests.
- City of Chang'an becomes an important trade center for normads.

Military:
Invade the 4-5 cities directly north of us.
- Treat them nicely and respect after battle and build walls and roads after the war.
Invade the 3 close Cities East along the River.
- Treat them nicely and respect after battle and build a few dikes against possible flooding.
Invade the 2-3 cities south of the River
- Treat them well and respectfully. Build roads.

In war. The Elite command the Levy forces. First the Levies and Spearmen attack in a field battle. Then, the Archers flank with the rest of the levies against the side and back. In seige pretend to retreat. Then attack from the other side after a roundabout pass with a few screening troops.

After all conquests, capture more land before the end of the century.


Diplomacy: Try to make them think that they need to work with the Zhou kings to fight against any possible floods and invasions. Quietly pay some normads to raid to prove the points, but pay in small unweighed and unpure pieces of copper to make it seem like it was booty from a past raid.

Respect the other kingdoms if they choose not to... a show of force will convince them.


Equipment: Professionals wear shoulder plates. Breast and back plates. Shin guards of metal and toughened oxhide-leather, toughest in the land, elsewhere.

Levies. Wear Shoulder plates, Breast plates and shin guards. They will wear leather elsewhere.

Please comment! Thank you!

(Edit: 10 cities in 10 years... don't think that is too harsh! I heard a general captured 40 cities in a year... oh well... realism I suppose. The Bureacacy consists of Chief advisors. (1 appointed. 2 elected from elected members. 2 elected from the commons.) and his council. (total 10 elected council members) and his priests. They advise and bring up issues. While the king fixes the issues. That is probably all!)



[/SPOILER=’JalNES Zhou BT’]
Spoiler :
1395
Yu Dynasty is named.

1380
After adoption of Dagger-Axes into the army. (Spear, dagger a few inches down, curved metal other side as an ax.) They advanced deep into Wei but stopped outside of the final guards and crossbows.

1370
Adopt crossbows. Shan Barbarians marry into Yu Dynasty and loyalty. Final Advance. Wei Dynasty of Zhou Kingdoms is ended.

1350
First Yu Emperour Dies. Son became king.

1323
Preparations of the invasions of Guo. Shi cities between the nations are married into the Dynasty.

1320
Military shifted final times. Crossbowmen and spearmen are garrisons. Large Trained levies huge untrained levies. Medium trained Dagger Axmen, 'King's Men'

1300
Invasion of Guo
- If fails, retreat and build universities and acadamies.

-If succeedes, build many roads and be respectful to the locals.

1250
Build the Great Ditch, a ditch and a earthen wall with locals as the sentries and nearby garrisons as the fast troops with main army fort close by.


SM: Control of Jade loosens. Control of Bronze Loosens. Iron beating starts. Great Sacraficial urn are made in this era. Great Ditch is a permenant scar on the landscape.

SEXpansion: In the timeline. Fight against Guo. Wei Zhouites will migrate after the defeat and set up 2 kingdoms. Rong 'Cotten' near Yue and Fang 'squares' in the Sichuan valley.

SN: Above.

Spoiler ’JalNES Zhou 2nd BT’ :

Please comment!
Spoiler Timeline :
1200- Starts
1180: Invasion of 'South ZuBiSin'to the North.
1170: Invasion of 'Tra Shi Guo' to the south.
1120: The whole family sacraficed themselves in the brutal fighting against a non Zhuisem Barbarian. Gan Dynasty Begins (please, the kingdom is still called Zhou only Dynasty changes.)
1110: First small beaten iron from a Meteoirite. (spelling?)
1100-1050: Expedition of Exploration far to the west, North West, South West.
1080-1000: Age of Literature, reputed to last for another century

Spoiler Basic Orders :

Small scale expansion
Colonization of South Bank of Yellow River.
Mostley Peaceful with the army being used often in expeditions, garrisons, and defensive attacks.



SM: The king is looked as a figure that should be accepted to rule. If anyone with more than 80% local support should debate on the good and bad qualities between the Advisor Council. The Prince can choose to be king or another fate. Kings and royal family must be ready to sacrafice their lives for the good of all.

Beaten Iron is appearing, however currantly used as a novety item or bought by rich Officers.

SEXpansion: To the South Bank of the Yellow River south of Guo. Mostly peaceful but early military to the northern three cities and southern three. Also, if Guo attacks man the Ditch and flank the supply lines through other Zhuised (civilized) Barbarians and attack. This will mostly be a century remembered for literary works. Many schools of though. And major peace.

SN: If attack go military and cripple them using Zhuised allies and large army.



Please comment![/SPOILER]
 
I have all of your old orders for that NES, and can PM them to you if you really want them.
 
Spoiler :
Dar-al-Islam: luckymoose
Constitutional Islamic Theocracy: Saud II/Liberal PM
Capital: Baghdad
Dissent: 25%
GDP: 7,000
Population: 258M
Income per Year: $1,134,000M
Social Services: $490,200M
-Law and Order (2): $12,900M
-Education (3): $258,000M
-Social Welfare (1): $219,300M
Military Upkeep: $166,320M
-Army: $152,000M
-Navy: $3,080M
-Air Force: $1,640M
-Nuclear: $7,000M
-Space: $2,600M
Treasury/National Debt: $0M
Credit Rating: A
Cash Flow: +$477,480M
Research Points: 0 (+5)
Army: 284 Infantry Brigades, 8 Airborne Brigades, 16 Mountain Brigades, 16 Marine Brigades, 44 Armored Brigades, 12 Air Attack Brigades
Army Quality: 4
Navy: 2 Supercarriers, 2 NucBBs, 24 Aegis Cruisers, 70 Destroyers, 10 SSNs, 5 SSBNs
Navy Quality: 4
Air Force: 21 Fighter Wings, 10 CAS Wings, 10 Bomber Wings
Air Force Quality: 4
Nuclear Assets: 7,000
Space Assets: 1 Space Fighter Wing
-Earth: 2 Spaceports
-Earth Orbit: 1 Lab, 2 Military Stations
-Moon: 2 Labs
-Mars: 2 Labs



Spending: ($477,480M)

1.) -300,000M into 3 Research points. (Total of 8)
2.) -14,000M into 4 Aegis Cruisers
3.) -2,000M into 8 Air Attack Brigades
4.) -50,000M into counter-terrorism
5.) -20,000M into expanding oil refinement in Arabia
6.) -13,000M to Somalia to help modernize
7.) -40,000M into Pakistan to help with fighting the terrorists
8.) -38,480M into the treasury.

Research:

1.) 8 points into Robotics Research I (8/20)

2.) We will begin working closely with our companies on expanding into future space programs. We have been in discussion with Babel on the creation of the space elevator over the course of a couple decades and it’s a project we hope to get highly into in the coming years.


Domestic:

1.) Plans should be made to use more of our natural gas reserves in Iran as fuel for public transportation and some automobiles. Our massive reserves could help us export more oil and increase profits to our companies and boost our economy in the process.

2.) Show boat our space assets via television, broadcast videos and images of our Mars labs across the globe to show our might in that field. Along with those videos, many tourism commercials should also be aired in other countries.

Military:

1.) Counter-terrorism efforts in Somalia and at home are to be upped to keep on the level of the terrorists. Begin efforts in hunting down the terrorists, we will use 4 Air Attack brigades with 8 infantry brigades and 2 Armored Brigades as counter terror regiments. Sons of David are the main enemies. Attempt to kill or arrest their members.

2.) Our new Aegis cruisers will partake in military wargames in the Red Sea, to show our naval dominance over Abyssinia. Use some helicopters, fighters and bombers in these exercises. Do not fly into, or sail into their waters or skies.





My short first turn orders for Dar-al-Islam in TWTUD II.
 
Hellenic Republic/sp1023
Capital: Athens
Parliamentary Republic: Conservative Faction
Dissent: 7%
Global Opinion: Neutral
Base IC: 8
Military Spending: 7
Public Spending: 0
Private Enterprise: 1
Army: 250,000 Infantry, 30,000 Mountain, 40,000 Marines, 200 Artillery Pieces
Army Quality: 7
Navy: 3 Goliath Battleship, 1 Battleship, 12 Escort Groups, 19 Light Ship Groups
Navy Quality: 8
Air Force: 25 Fighters, 20 Recon Aircraft
Air Force Quality: 5
-------------------------------------------
Foreign:
Join Central Alliance.

Spending:
3IC on 30 Tanks
3IC on 15 bombers
2IC on Aircraft Carriers


Really short, plain, simple, and pathetic.
 
Spoiler Colchis turn 2 AFSNES :
Colchis
Capital: Chinvali
Ruler: Vologases III/LuckyMoose
Government: Absolute Monarchy with feudal elements
Culture: Colchian (West Arranian with numerous additions; roughly similar to OTL Georgian) with considerable Paphlagonian and Turkic admixtures and influences, as well as present-day Greek communities and Turkic tribes (mostly loyal); Ashaist; regionalistic; developing, but increasingly conflicted.
Technology: Dark Age
Army: 5 regiments
Army Description: Elite, fierce, but poorly-organised and undisciplined warriors.
Navy: None
Navy Description: None
Economy (Base/Manufacturing/Trade): Static (1/1/0)
Area (Points Required): 1
Infrastructure: Improving
Bureaucracy: Tolerable
Population (Points Required): 1
Military Cap: 10
Education: Literate
Living Standards: Barely Tolerable
Confidence: Respecting
Projects: Waters of Asha (advanced irrigation; +1 Base) (1/3)
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: One of the most remote Ashaist realms, Colchis is constantly embattled by the Turkic barbarians to the north and the Akkadian Empire to the south and the east; wars against those foes and their predecessors occupied all of this kingdom’s comparatively short history. Though mountainous terrain and fierce highlanders help even out the otherwise-impossible odds, Colchis is presently in a very precarious position, seeing as the enemies of Ashaism are on the offensive once more.


Foreign Policy:

1.) War has been declared against the Akkadian Empire and all of it’s allies.
2.) A call for help to his eminence and all Ashaist states has also been made. This includes all people willing to join the armies of the one true faith.
3.) Contact the local and farther away Ashaist Turkish tribes and get them to form into that 5 regiments you told me about. I have a plan for them which will be in the military orders. Any extra Turks can come to get any treasure from Akkad they wish.

Economic Policy: [1 + 1 =2 Total EP]

1.) Organizational Training and Equiping of the Levies and Main Army (2>1) 1 EP: This includes arming and training them in a way to best defend and counter-attack the invading Akkadian/Paphlagonian forces.
2.) Military Logistics for my Armed Forces (1>0) 1 EP: This covers the supplies they need to fight the war.

Domestic Policy:

1.) A hunt for all Agade Dag followers within the Kingdom is to begin. Death is the penalty for being apart of this horrible and heathen religion. This is to be seen as a sign of strength of the Ashaist people and the power we hold over the heathens who betray and invade our brothers.
2.) The King is to officially declare a conscription act for all the levies we can gather. Any man of Ashaism is required to bare arms for his country and faith. I do not believe this to be hard as you said I could gain 20 levy regiments with little trouble. These people are to report to the nearest castle or town as soon as possible to find out more information on their training and arming.
3.) Food rationing must be put into order and surplus must be given to the army to help them stay fighting fit. Any unused or useless metal must be melted down to form new arrow heads, armor and swords.
4.) This is to be considered a holy war and all members of the faith should pray and send any aid they can to the men who protect all they have from the tyrants to the south.
5.) Spread word of the betrayal of our former ally to the faith and to his own allies. Tell of the horrors they do and don’t worry about exaggerating it is all about getting recruits.
6.) To keep his people from thinking they are being used, which they shouldn’t, King Vologases is going to be the lead general in the trap campaign.

Military Doctrine:

I must rewrite my doctrine as the former was not very good.

Our fighting style is very steppe like but with a more defensive and clever approach to combat. Any opportunity to use the landscape to our advantage we take it. We tend to set up traps for enemy forces by using raid tactics to draw them in. Our raid tactics include setting fire to villages and attacking troops and supply lines in fast and short assaults which leave them confused and angry. Which leads to a pursuit. We need the enemy to think of us as cowards and that we retreat and fight in unconventional ways. However we do this to simply draw them into a much larger force we have in waiting many miles away. We leave a gap in the lines of defense at all times for this purpose. We use this gap in defense as a means of sending out raids and bringing in the enemy. They see this as either a weak point or the best we can do and they attack only to be cut off and defeated. During these cut-off battles we tend to leave the enemy to starve out by leading them into unfriendly territory and raiding them as often as possible to tire them before the true assault begins. Knowing we are behind in tech against many of our enemies we do this for our safety and once we capture the weapons we spread them throughout our ranks to better equip our men.

Our assaulting or offensive policy is similar in style. Raids to confuse and turn the enemy in a separate direction before the true attacking force comes into play. Confusion in these times is very important on the battlefield. If we confuse them they will not understand how to defend in time and be over run. The problem with this is we have older weapons and no steel weapons that we haven’t captured. So our raids are important to separate, confuse and scare the enemy to the point that the weapons are no longer a huge advantage and neither are their fighting tactics. If they have no idea what is going on they cannot simply put make a defensive strategy in time to react. Another useful tactic is ambush. Sand hiding in the desert. We lay under clothe of sand color and await the supply chains or actual troops and spring out with bows and arrows to do a devastating and confusing ambush. No matter how brilliant a general they have. He is only human and he himself can only think as fast as the man next to him. We can take this a step further of course by actually laying cloth down to look like an ambush is waiting them only for them to find it is not one there. Only after several ambushes does this come to work. And when they are investigating this the true ambush begins as raiders on horseback ride in at all angles and confuse them to the point of no defense and utter defeat. That is how we fight wars Mr. Das. Now our occupation depends on the religion of the people and the way they treat our soldiers. If they are Ashaist they will be treated with respect but caution as war is unforgiving and anyone can be a traitor. Other religions must be converted or slain. Simple as. Take what we need from those we dislike and burn the rest.


Military Policy:

Total Armed Forces [5 Regiments, 20 Levy Regiments, 5 Turkish Regiments]


Operation Turk-Raid: This operation will simply be the assistance of the Turkish tribes raiding the Caspian sea coast line and causing as much damage as possible. I want them to know they can have anything they find and that the method of attack is to be ruthless and swift. Any supplies or troop movements they find are to be attacked with speed and destroyed as fast as possible. The movement will not ever go into my borders and will instead use the direct tribal borders with Akkad to begin the assaults. I know the tribes love this kind of thing and seeing as you say some are Ashaist that will help spread the religion. Maybe even making others convert to get in on these raids. The raids will be continuous and will go to the ancient capital of Colchis, EC on the Caspian coast, and will destroy as much as they can. Seeing as the city is now Agade Dag territory. Then head back south and west deeper into the territory to continue to hurt the infrastructure and other economic things. Burn crops and such.

(5 Turkish Regiments)


Operation Upper Cut: In this operation I expect large amounts of Ashaists to aid me against the armies of Paphlagonia and maybe even some of the soldiers themselves turn against their insane King. With the declaration of war against the traitors official they will no doubt send a force to defend from attack or to attack me directly. This force may be part Akkadian I do not know. But I do know they will be at that city or east from it. Giving this operation the perfect flanking maneuver. My goal is to not occupy Akkadian territory but to simply sneak through it a large force which shouldn’t be hard seeing as they can’t watch everywhere at once. We will send a force lead by one of our best generals south. Through Akkadian lands and then back west through the Paphlagonian borders and coming out south-east of that city. Where I suspect there will be a defensive force waiting for me in some form. My hope is the force will be north of the city or east of it so we can get to their rear and start the basic practices from our Military Doctrine. Raids-Confusion-Assault-Raids-Confusion-Raids-Assault. With this we should most definitely be able to defeat the enemy in this region as most will be levies anyway. We will carry as much supplies as we can with us on this operation and try to move swift as possible. Taking water and food from the lands if we have to but watch for poisoning. Once we come to the area where we win against Paphlagonia we will split to occupy the region and bring in fresh supplies from our home lands in the north-east.

(3 Regular Regiments, 8 Levy Regiments)


Defensive Structure: Our defensive lines will stretch for most of the southern border as shown on the map with a noticeable gap in the line at a vital point where we plan to draw in the Akkadian army. Our defense will be strong and well prepared in all but this region as to give the Akkadians reason to doubt our plans. They see it as a straight shot at the capital and that’s what we bait them with. They won’t risk fighting our defensive armies if they see this opening. But if they do attack us just use our castles and such to hold them off.

Baited Akkadian Offensive: The bait is the Turkish Raiders but if they fail we can send our own smaller raids out to replace them. These raiders will draw the armies in by attacking them over and over making the Akkadians want to kill them. They will sent in scouts to view the defense like always and they will see this opening. I trust they will be dumb enough to fall for it. They should bring a huge force right into my trap. Keep raiding them and drawing them into the un-friendliest and water sparse area we can. We need them to come in and not be able to water themselves.

Cut off of Akkadian Offensive: By the time they are into our trap we will send a decent force to raid and then cut off the supply line into the Kingdom. Once this has happened they are fair game. Allowing us to hit them with raid after raid and wearing them down to the point of exhaustion before we finally assault with a strong force and kill them all. This operation is planned and led by the King himself. If all goes as plans they should be defeated with speed and give us the time to build up and help defeat Paphlagonia. I do not plan on occupying Akkadian territory yet as I just need to crush some of their armies to give my people a confidence boost to gain more levies.

(2 Regular Regiments, 12 Levy Regiments)


Consistency Planning: If all of this fails resort to the Military Doctrine as that is what it is for.


Espionage Policy:

1.) We are trying to get the Ashaist population in all parts of enemy occupied Anatolia to rise up and resist. We need thousands of crusaders to join our and our allies military to fight off these heathen enemies.
2.) A coup against the King in Paphlagonia is to be attempted by my allies in Miletos. Do everything we can to aid in this coup. I do believe one of the generals will over throw him as soon as they begin losing in battle.
3.) Using our raids we might be able to get some of the minor Ashaist population in Akkadia to do some damage or to join us. Try if we can.
 
Orders for N3S III, Turn 7
Spoiler :


Stats
Avaimi - ~Darkening~
Culture: Avaimi, Average
“Religion”: Ytauzi
Income: 750
Military: 1,000 militia (Upkeep: 200)
Manpower: 7,500 men
Description: The Avaimi fled trouble in the northwest, or so it is said, coming to the very edge of the known world and meeting the Prokym. They believe in a philosophy which holds that there are two opposing and complementary forces, the product of which is the world. Their nature is obedience and relative peace.


-The major occurrences in the north will occur during the rules of a man who can be considered the first “king” of the Avaimi. However, before getting to him, I will state what I seem to understand: the Avaimi populace, having recently emigrated into the higher reaches of the Ahm Tain, and the footholds of the Iougha (mountains), have yet to form a 'state'. This means, to me, that there is not a unified nation serving the Avaimi and instead is more or less a lawless realm stretches across the region. The period before the formation of the state is referred to as ' Clyim' period, or the 'Lawless' period.
-The first great occurrence for the Avaimi will under the leadership of the first Thorsrdyn, Roech. Basically a pretty word meaning 'Lawgiver' , the Thorsrdyn is a dictatorial position, with each Thorsrdyn appointing their own heir. This may or may not be a member of their family, and is more likely to be a favored aide or acquaintance. Roech, assuming leadership of the city of Arrile in his very young years (say age eight), can be assumed to be fairly experienced by the time he comes into influence. Taking command of a small force at the age of fifteen, he'll quickly assume the leadership position over the other communities and unite the small communities into the nation of Ashner.
-Roech will move his capital from the city of Arrile to a new, planned city named Asyvedr- roughly translated to 'Realm of Laws”. This city will be dedicatedly planned, with the outlying form constituting of a small palace in the center of the city, with a square format radiating from the center. The city of Asyvedr will be located along the eastern bank of the Ahm Enthur (The West River), which is the river along the far edge of the current Avaimi lands. The city will be elaborately built in stone and wood, and numerous gardens will adorn the cityscape. The city will receive funding from 450 gold coins (income).
-In order to connect the far-flung regions of the state, Roech will order the construction of a large road connecting the cities of Asyvedr and Arrile (the two main communities of the empire). Roech will institute a declaration requiring every village along the road to maintain their section in order to lower the costs. 200 gold coins to support.
-Roech will support the growth of fields alongside the Asyvedr-Arrile road. 50 gold coins.
-Roech will support the growth of towns along the lower portions of of the Ahm Tain.


Orders for N3S III, Turn 8

Spoiler :

Stats
Spoiler :

Culture: Avaimi, Good
Religion: Ytauzi
Government: Monarchy
Income: 1,750
Military: 1,000 militia (Upkeep: 200)
Manpower: 7,500 men
Description: The Avaimi fled trouble in the northwest, or so it is said, coming to the very edge of the known world and meeting the Prokym. They believe in a philosophy which holds that there are two opposing and complementary forces, the product of which is the world. Their nature is obedience and relative peace.


Notes
-The dates that I am using for this period is based upon the assumption that this update will be twenty fives years long. If this is not true, then feel free to adjust the dates as you like.
-After some thought, and research, I've gone back and once again changed the status of 'Ytauzi' from a philosophy towards a religion (sorry), considering that Ytauzi deals with an afterlife. That said, I must stress that there is no 'higher power' associated with the religion, and many of the practicers consider those who believe in idols as fools. There is a large prejudice in the Ytauzian lands against this.
-Bhehinar is the language of the Avaimi, roughly meaning “Our Speech”. I'm working on detailing it now, hopefully finished before the update.
-The 'Rebirth' actions, E-I, all take place during the first year of Vtaityn's rule.
-The Rhoms are the mountain chain that lies in the south of the land.
-200 gold will be used to support the reforms undertaken by Vtaityn.

Spending
-100 Gold spent on encouraging growth in the village of Croalle and the connection of it to the main road.
-200 Gold spent on enforcing the reforms undertaken by Vtaityn.
-200 Gold spent on upkeep.
-900 Gold spent on recruiting 300 professional soldiers.
-200 Gold spent on equipping 4000 Militia
-150 Gold spent on supporting the troops.

Domestic Developments
Spoiler :

A.) The Royal Line- Despite not necessarily needing a lineage in order to receive the title of Thorsrdyn, the early rulers of the Avaimi will pass it on as such. Considering that the very first, Roech, has already ceded the throne to his son before the update actually begins (a year or two earlier), Rhayn is the current titleholder. A cautious, reserved man, Rhayn is quite the shadow of his father in a more mannered aspect. Next in line is Rhayn's own son, Vtaityn. As much as humanly possible, Vtaityn is as much of an opposite of his father. He is rash, brash, and hard-headed- once he decides upon a task, he refuses to cede. On the same side, he is quite open to change and growth- so long as it does not deal interfere with his own plans. Vtaityn has been quite influenced by Boyrn.
B)Boyrn- Boyrn is the closest thing that the Avaimian culture has to a unifying force at the current moment. A senior advisor during the rule of Roech, Boyrn is quite competent and charismatic. A die hard Ytauzist, and a strongly held Rhidtath, Boyrn came to personal disagreements with Rhayn upon his accession and departs from the court after a particular nasty debate with Rhayn. After his departure, he travels the lands of the Prokym and Rutto. Seeing that Rhayn assumes power a year before the update, Boyrn will return to the land after six years of travel with a burning desire for change.
C.)Boyrn's Declarations- Upon his return to the lands of the Avaimi, Boyrn will establish a small estate in the city of Arrile, due to his lack of interest in returning to the capital where Rhayn still rules. It will be here where he will attempt to establish the first 'Declarations' of the faith. A Declaration, in the Ytauzian sense, is a statement that is accepted as true without any contention. The first five Declarations have been accepted for a long period, and are accepted as truth by the population. They are:
Spoiler :

- 1.) The Existence of The Alainti, or the line of existence which is formed by the two opposing forces of the Runn and the Rhidtath
-2.) The Existence of Seven Planes, or worlds, based upon this line, and which the current plane (this world) serves as the middle (the Caghr).
-3.) That the Mind, not the physical organ, but the in the spiritual sense, is eternal and indestructible.
-4.) That upon passing (death), the Mind transfers from the current Plane to one lying either above or below it (either to one farther along the Runn or the Rhidtath).
-5.) That there is no higher power in Existence, and that those who swear such demean the nature of the Plane.
D.)The Passing of Rhayn- In the late part of the seventh year of the update during a particularly cold winter, the aged Rhayn will pass from a sickness, His passing will ignite a revolution in the Avaimian lifestyle and politics, beginning a shift from the old conservative order to a new, more dynamic era. The following spring, on a rather warm , humid day a ceremony will occur in which power is officially transfered to Vtaityn,making him the third Thorsrdyn. As soon as he comes to power he appoints Boyrn as his advisor, and the two men immediately begin to launch a series of reforms.
E.) The Rebirth- A large number of changes are brought into the state during Vtaiyn's first year as the Thorsrdyn, a year known in the land as the Rebirth in the fact that the state is almost dynamically reborn. As his first action, the official name of land is changed from Avaimi to a more modern Evyn, a name roughly meaning 'Land of Belief”. The proper adjective is Evyni, and the people are either Evyni or Evynan ('Believers' ). This is mainly done from Boyrn's influence, showing his prominent role in the emerging society.
F.) The CrierDuring his travels, Boyrn absorbed many of the ideas that have existed in the main world for some time now. One of those is the idea of an alphabet and a standardized tongue, and he will devoted himself to this. He will begin to work towards this goal, ordering the establishment of an official alphabet for the Bhehinarian tongue- the Crier. Consisting of thirty-six characters, each representing a single sound of the alphabet, the Crier is the first 'official' system promoted in the land. The characters are based upon the Seshweay designs, but their sounds and proper forms do not correlate. After the introduction of the Crier, Vtaityn will force the keeping of all records in the alphabetic system. Bhehinar numbers, lacking any numerical forms, are always written out by their names.
G.) The Avesth- In the same spirit of the Crier, Boyrn will introduce the concept of the calender into Evyn. It will be an almost complete lift from the Seshweay form, with the names of the months and such translated directly into Bhehinar. Named the Avesth, its first year correlates to the year 130 on the Seshweay. I do not expect you to keep track of it , and I'm mostly introducing it for further reasons that I'm hoping to establish.
H.) The Taxes- The same year, Vtaityn will order the establishment of three distinct taxes: the work tax, the land tax, and the arms tax. The actual word 'tax' is a misnomer, considering that only one of these are actually collected funds. The work tax is the primary tax that will be collected; the actual tax is a concept that state that upon their seventeenth birthday, all males are required to donate a year of their life to the service of the state. Exceptions are made for those families with only a single son, or those with sons that are disabled; no exceptions are made considering class rankings except for the allowance of higher classes to pay their tax with bureaucratic service. The second tax, the land tax, is the only one in which funds are collected, is levied not on the amount of land a person owns, but instead on owing the land. A small fund is collected from every person that owns land, and this fund is used to support the actual process of administering the land. The final tax, the arms tax, is an optional tax that allows the people to donate arms to the state in exchange for various credits that can be used in place of serving the work tax, instead of serving in the army, or can be exchanged for a monetary fund.
I.)The Bureaucracy – Yet another feature imported with his return, Boyrn will greatly expand the political workings of the state by pumping it full of new functions. The city of Asveydr will experience growth from this, as the central city of the state it will serve as the home of the new bureaucracy. Initially, the Bureaucracy will be limited to three divisions: the tax assessors, responsible for collecting the three taxes, the domestic division, responsible for administering judicial decisions and enforcing the laws, and the arms division, responsible for administering the army, which is held to a separate standing than the domestic population.
K.)The village of Croalle- During this period, the village of Croalle will hopefully experience some growth. Lying to the general southeast of the city of Asveydr in the foothills of the Rhoms, Croalle will hopefully be able to find some success in terms of mineral wealth. The state will fund the expansion of the area's mines, and encouraging the growth of trades. As part of a growing prominence in the state, the road that connects Asveydr and Arrile will be expanded to end in Croalle. (100 gold used to expand the village and the road, and to encourage the growth)
L.)The Reformation of the Armies- Prior to the rule of Vtaityn, there was no true definition of an army for the people of the lands. The military was mostly a grab bag of assembled odds and ends, and they were led by whatever warrior was deemed the strongest. This will end with Vtaityn. In his second year, he will order the structuring of the army, incorporating ideas in his army taken from many different sources. He will stress the mobility and speed of the troops, focusing more upon a speedy army than a more detailed one. In addition, the morale and discipline of the army will be taken in priority, and any professional soldier will be expected to hold their position no matter what. They will be drilled numerous, numerous times and any man caught breaking line will be severely punished for his transgression. The Evyni army will be modeled on a less flashy greek form- several rows of spearmen back by a few rows of archers. Calvary will not be utilized by the offensive troops, through horses will be used a pack animals. As a side note, the men serving in the army are not considered part of the domestic population, and are instead governed by the Arms division of the government. The army will be divided into numerous squads,and several squads will be placed under the command of one captain. Quite a few captains will be placed under the command of general to form a single army.
M.)The Passing of Boyrn- In the fifth year of Rhayn's rule, roughly the twelfth of the update, Boyrn will pass; peacefully going in his sleep. Vtaityn will mark the day as a moment of mourning, and the date will become something of a holiday. While Vtaityn grieves for his lost 'mentor', much more than his father,he will take Boyrn's hatred for idol-based religions to heart, beginning to prepare for Boyrn's ultimate goal- the destruction of the idols of his travels. Having lived in the lands of the Prokym and Rutto, he will have harbored a deep hatred for their beliefs and destroying them was always his passion. Vtaityn will hold such as his own and will order the formation of a large, professional army- assisted by a core of militia- to take war upon the disbelievers.
N.)The Beginning- Vtaityn will order the creation of 300 professional soldiers that will serve as the core of our armies. These men will primarily serve as spearmen, through fifty will be dedicated archers. In addition to the 300 professionals, Vtaityn will order the conscription of 2000 more militia, bring our total number to 4300. The militia, making the bulk of our armies, will serve as the front of the armies while the professionals will mostly be support and used to hold crucial positions


International Developments
Spoiler :

A.) The Relationship with Cotisi- While not our greatest trading partner, the fact that Cotisi is Ytauzi will make it our strongest ally in the region. We will seek to keep constant relations with the smaller state, and attempt to keep them with us on the same religious page. Aside from attempting to increase trade, we will offer an alliance against the Liang states to the north.
B.) The Relationship with the Liang States- By all accounts, the Liang should be the natural enemies of the Evyni and a war should be launched against them. However, as our attention is occupied to the east, their foolish beliefs will be tolerated and trade should be attempted. Aside from this, we will practically ignore them in any sense.
C.)The Wat with Prokym- Our attack upon these people will be rather simple- four distinct armies, composed of 1000 men each, will move from the interior of the country to the city of Arrile, along the main road, and then launch an assault- hopefully gaining them by surprise. The main two armies, each composed of 850 militia and 150 professionals, will move along the south branch and attempt to lay siege to the capital. They will be assisted by a third army, while the final army will move along the north side of the river. While the first three armies are tasked with taking the capital, the fourth army is not given any specific task other than to prevent reinforcements from crossing the river. The capital, if taken, should be torched. Any other city or village that falls will meet the same fate.

As a special note, there is to be no tolerance of the native religion. Any statue, depiction, or anything describing such gods will be torched and any priest that refuses to denounce them will be gutted. There is to be no exceptions. The war will take place from the fourteenth year of the update to the end of it, hopefully with gains being consolidated.


Orders for N3S III, Turn 9
Spoiler :

Orders for the Evyni Empire

Stats
Spoiler :

Evyni Empire - ~Darkening~
Culture: Avaimi, Good
Religion: Ytauzi
Government: Monarchy
Income: 2,500
Military: 4,500 militia, 200 professionals (Upkeep: 900 + 400 = 1,300)
Manpower: 12,000 men
Description: The Avaimi fled trouble in the northwest, or so it is said, coming to the very edge of the known world and meeting the Prokym; they later termed themselves the Evyni and conquered their neighbors, becoming the most powerful state in the north. They believe in a philosophy which holds that there are two opposing and complementary forces, the product of which is the world. This contemplative philosophy somehow lends them a more restrained, mysterious aura than the other northern peoples.


Spending
Spoiler :

1300 used to pay off our debt.
200 used to support the foundation of Vadathydr and Alusille.
900 used to raise 300 professional soldiers.
100 used to support the reform and to encourage growth.


Domestic Policies
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1.) Rewards: In return for their faithful service in the armies during the conflicts, Vtaityn will order the full dispensation of all funds owed to both the soldiers and all debts owed. Following the annexation of the Prokyr (Prokym?), there will be a strong tendency of the soldiers to leave the armies and settle back into peace. This is the normal for the culture, only utilizing the military when needed, and in order to combat these losses, Vtaityn will offer every man that remains among the armies a grant of land (roughly an acre) in the unpopulated north as a reward. This land will be given freely, and the land tax that is levied will not be collected for five years in order to entice takers.
2.)The Royal Family: At the time, the current Thorsrdyn is Vtaityn, having ruled for the last thirteen years. The throne is currently headed to his son, Áoych, around eight when the update begins. After Áoych, the throne is reserved for Vtaityn's nephew Edayrn, related to the Thorsrdyn through his mother. Aside the two, the throne is held only for the royal family and very little infighting occurs during the passing of the throne. As a note, it is considered a taboo in Avaimian culture to take something that does not belong to you; this marks the strong Avaimian sense of ownership.
3.) The Foundation of Vadathydr and Alusille:P With the emphasis placed upon the migration of the populace to the northern parts of Evyn, two new cities will be supported in the region. The first, Vadathydr will be located upon the northern bank of the Ahm Taim and will be a primarily agricultural region; its name is derived from the words meaning “North Bank” (Vada thur)and an ending denoting a city . The other, Alusille is a trading city located upon the northern bank of the Ahm Enthur; its name is derived from the word meaning red (Alus) and an ending applied to mark city names. These two cities will be supported by the movement of the population to the north and by 200 of our income.
4.) The Distribution of Lands: Before the annexation of the Prokym, with the empire constrained to just one ethnic group and one region, the empire was small enough for a single man to rule. But as the Empire continues to grow in size and strength, the Thorsrdyn will begin to show stress of ruling over the growing empire, especially as Vtaityn continues to grow in age. In a move to reduce this stress, Vtaityn will divide the Avaimian region of the empire into five separate districts (Mna), each one placed under the command of a senior trusted advisor of the Thorsrdyn. The five districts (numbered on the map) are that of Croalle (1), Asveydr (2), Arrile (3), Vadathydr (4) and Alusille (5), named after the major city in each region. Aside from the five districts of the Avaimian Evyn, Vtaityn will divide the newly conquered regions into three separate entities: that of Daburille (5), that of Sëddr (6), and that of Colille (7). Each district of the new lands will be ruled by three men: two of Avaimian birth and one of local raising, held in a position below the other two and utilized to ensure the proper ruling of the people.
5.) The Rendering of Coins: As the people continue to grow and develop in contact with outer cultures, there will be a strong drive to render the nation's first monetary system. At this time, there should be a strong prescience of foreign coins (that of the Ayase and Trilui) along the coast, and these coins will be the basis for the new Evyni coins. Thew new coins will be cast of bronze, and each one will be the words meaning “legal tender”; they will be held at value for any foreign coins. It will be a crime for the unauthorized production of any coins, the sentence standing at death for anyone caught.
6.) The Growth of Ytauzi: As of the rule of Vtaityn, any faith aside Ytauzi is considered a crime punishable by death. There is a small loophole in this sentence, allowing for one to worship in peace so long as it is not known, but once their worship becomes public, they forfeit their lives.
The acquisition of knowledge: There will be many new situations for the Evyni as they move into new lands and into new situations. As the war against the Ritti begins to progress, we will be faced with two new challenges: that of dealing with sieges and that of dealing with a naval war. In the first aspect, we will be dealing with the first siege in Avaimian history- that of Nânde (the city above the number 8). During this time, we will employ men- Ritti, Prokym, and Avaimian- skilled in the subject and pay the handsomely for their services. We will also follow such a practice with skill naval captains, employing any- regardless of their past- in exchange for their services.

War Policies
Spoiler :

1.) Our first move will be against the city of Nânde (Lutto), speed emphasized in order to cut off any reinforcements. To start off with, a force of 500 men (militia) will maneuver behind the city in order to bring it into siege from every side. Following this, another force of 500 will approach the city from the front while two more forces take both sides with 250 men a piece. In the beginning of the siege, the commander of the force will offer the city a chance to surrender and escape any form of punishment. Should the city leaders refuse this offer, another week of the siege will pass. After this week, another opportunity will be offered to surrender; if refused, commencement of the assault will begin. To bring the city down, we will tunnel under the walls and employ siege weaposn. All in all, we will hopefully bring the city down in a matter or weeks. If the city is brought down after the offer to surrender is refused, no mercy will be shown to the resistors and they will be slaughtered in response.
2.) During the seige of Nânde, a second force of 1500 will be utilized to place the city of Ladë (Mettio) under seige. The same policies will be used against this city as the first. Should the city surrender, it will be spared; should it refuse, the soldiers are to sack it.
3.) The remaining 1500 soldiers will ensure the safety of our borders.


Feel free to take any measure of creativity you wish.
 
Orders for YosefNES I, 1751
Spoiler :

Stats
Spoiler :

Songhai Empire
Ruler/Player: Mohammad Toure the Great Askia, Emperor/~Darkening~
Capital: Gao
Government (Efficiency): Monarchy (Incompetent)
Dependencies:
Size: Large
Army (Quality): 20 thousands (Tolerable) 10 thousands (Normal) 5 thousands (Better)
Navy (Quality): 3 ships (Pathetic)
Religion: Sunni Islam, Shamanist Traditions, Judaism
Culture: Increasing Islamisation, Emerging centre of Islamic scholarship
Economy (Points) (Total Points): Stable (7) (14)
Infrastructure: Improving
Education: Clever
Technology: Losing Ground
Confidence: Admiring
Projects:
Nation Background: With the continual shift of gold and salt mining, and thus trade and wealth, eastwards, the Songhai Empire emerged as dominant power of West Africa. With the rise of Mohammed Toure the Great Askia (otherwise known as Askia Mohammed), the glory of the Songhai has only increased. Education has begun to flourish as Timbuktu has once again become one of Dar al’Islam’s great centres of learning. With the emergence of a nautical trade route to supply Europe with Gold from sources around the Indian Ocean the wealth of the Songhai Empire has been threatened. Under the strong leadership of Askia Mohammed, however, the Songhai seem destined to remain as the dominant power of West Africa for years to come.


Spending
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1 point invested into rearranging the subdivisions of the Empire (aimed at stability?).
4 points invested in the Education of the people.
2 points invested into the government.
2 points used to fund the growth of Islam and the construction of the Mohammad Toure Madrasah.
1 eco point to support the armies
2 points used to raise six thousand troops from tolerable to good
1 point used to support the expansions.


Actions
Spoiler :

1.) The continued enlightened rule of Mohammad Toure the Great Askia.: Having already brought the Songhai empire to a pinnacle unseen in western Africa before, the continued rule of the Great Askia is now focused upon stabilizing the growth and the empire. As such, he will revise the provincial boundaries of the empire (originally set during the rule of Sunni Ali Ber), having his scholars organize and divide the empire into an odd number of provinces based upon local ethnicities and geophysical boundary lines. This will be ordered in the early part of the year 1503 and the Great Askia will only give his scholars a single year to complete the task. Make it well known to those who are appointed to conduct the subdivisions that their failure will be met with strict punishments and that their successes will be met with great reward. (1 point invested into rearranging the subdivisions of the Empire (aimed at stability?))
2.) The Grace of Allah upon the state of the Songhai: As of the year of 1503, the Empire of the Songhai is a strictly Islamic state. This meaning that all government positions, all army occupations, and all citizens recognized must be of the Islamic faith in order to function. While the state will not persecute any who do not believe in the Prophet, it will now be a requirement in order to serve in any of those functions. In according with such, the Great Askia will now claim his governance through the will of Allah. As a tangent, the Great Askia will warn the heathens of the Mossi Kingdoms against persecutions of the Faithful. Such an act upon the part of the three will be a guarantee of war.
3.) The Patronage of the Scholars of Timbuktu and Others: Yet another move to strengthen his empire, the Great Askia will patron both the schools in Timbuktu and the scholars who dwell in the city. In order to lure the bright minds of Europe and Africa to the great city, a select number of government agents will travel to the various locales and promise great rewards for service in the name of the Askia. In addition to these patronages and bribes, the Askia will support the construction and growth of a number of schools in the capital and the few other important cities (Jenne, etc). These schools will focus upon the expansion of Arabic writing (both in service of Arabic and the adoption of the script to serve the Songhai tongue), mathematics, religious sciences, and the government duties. As a note, any who accept the offer of the Askia will do not necessarily need to be of the Islamic faith. In return for their services to the Great Askia, a blind eye will be turned to their religious practices in the city of Timbuktu and they will be left in peace. (4 points invested in the Education of the people.)
4.) The Expansion of the Civil Service of the Empire of the Songhai and the Implementation of the Sharia: unlike his predecessor, the Great Askia is a keen believer in the duty of the civilian to his government. Having begun the processes of setting up schools to educate the bright of the empire, he will logically appoint those worthy as administrators of the provinces and mayors of the towns. In addition to the highest levels of the government, a number of men will be placed under the command of the mayors and administrators to ease in the governing. These men will be responsible for collecting taxes, administering the laws of the Empire, and ensuring the stability and growth of the people. Unlike his predecessors, Mohammad Toure will allow for any man from any clan to serve in these positions, no longer requiring them to be part of the elite. As a tangent, only the provinces and towns will receive administrators- the clan and chief levels may continued to govern as they choose, so long as they abide the rule of the Great Askia. In a final note, the Sharia will be implemented into the criminal system. (2 points invested in the government.
5.) The Will of the Great Askia towards his neighbors and His Faith: In tune with his Islamisation of the Songhai state, Mohammad Toure will seek to increase the influence of the religion amongst his neighbors. He will patron the construction of a number of Madrasahs throughout not only the Empire but amongst the empire's neighbor, the Djolof Empire. In addition to this, he will fund the preaching of Imans traveling through both the Djolof Empire and the Mossi Alliance. A note is that should the Mossi persecute the imans or act against the Faith, the Great Askia will take this as a personal insult. Aside from these minor actions, the Great Askia will fund the construction of a grand madrasah Islamiyyah in the city of Gao. 2 points used to fund the growth of Islam and the construction of the Mohammad Toure Madrasah.)
6.) The Maneuvering of the Armies of the Songhai: The armies of this period will be supported with one eco point (1 eco point to support the armies). In addition to this support, Mohammad Toure will improve the quality of his troops by increasing their training and purchasing weapons from Portugal. (Two points used to raise six thousand troops from tolerable to good.). In a final note, the Great Askia will order the following distribution of the armies: 10 thousand men (tolerable) and six thousand men (good) will man the border with the Mossi Alliance. Four thousand men (good) will expand our borders along the Atlantic ocean along our west coast while an additional four thousand men (good) will expand our empire south along the Niger river. (1 point used to support the expansions.) Note, should the Mossi persecute the Faithful, the armies are to move against them and attack them one by one, overwhelming them individually and isolating the remainders.


Orders for Staznes X Turn 2
Spoiler :

[size=+2]Orders for Brazil[/size]

Stats
Spoiler :

Empire of Brazil
CAPITAL: Salvador da Bahia
RULER: Emperor Joao V/~Darkening~
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Dictatorship
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Growing
ECONOMY: (7/9/3)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 15 Infantry, 2 Guard (Regular) (0 Art to Deploy)
ARMY BASIC: Green
NAVY FORCES: 25 Frigates, 10 Ships-of-the-Line (Regular)
NAVY BASIC: Disciplined
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 3/turn
BACKGROUND


Map of Projects
Spoiler :

The Map shows the following:
The 'O Caminho Infinito” in Burgundy
The Explorations of the African colonies (in reddish-orange).
The Sale of Portuguese Indian Colonies in yellow.

http://i113.photobucket.com/albums/n239/424247/1751.png


Spending
Spoiler :

1 point used to fund Economic growth in Portugal.
1 point used to support the explorations of Santos and Silva.
3 points used to begin project 'O Caminho Infinito'.
3 points paid in military support.
1 point used to fund the propaganda for Immigration.
1 point used to fund the growth of Brazilian cities.
1 point used to reward people in our service that excel in their jobs.

The Year 1751
Spoiler :

-January 12th,
The Franco-Brazilian Treaty of 1751 is issued. The treaty, signed by Emperor Joao V of Brazil and by King Philippe VII of France, consists of the sale of the Brazilian Indian Colonies to the French Crown. Specifically, this will be the sale of Goa, Salsette, Baçaim, and Bombaim [1], commonly referred to as the Brazilian Indian Colonies. The price for the sale is, without a doubt, quite cheap considering the price of (2 eco). This will (hopefully) begin the Brazilian policy of finding neutral ground, and improving our standing with the French and Spanish. The Treaty of 1751 is agreed upon by the Brazilian side mostly by the support of the heir José.

-January 23rd
Emperor Joao V will announce his 'official' heir: crown prince José, the current Prince of Portugal. I know we discussed the age of Joao V on AIM, but I looked him up and his birth date (otl) was 10/22/1689, granting him his sixty-second birthday in the year 1751. I've decided not to officially kill him off, but to allow you to choose the date he dies (naturally) whenever you feel its appropriate. Upon his official recognition, José will assume the title “Prince of Portugal and Heir to the Brazilian Empire. For the record, should his father pass in the year, he will assume the ruling name Emperor José I of Brazil. The main thing is that upon his announcement, José will take a more important role in the governing of the empire. Upon his announcement, Joao V will appoint his son as Governor of Portugal and Lisbon.

-February 17th
Crown Prince José will arrive in Lisbon, to begin his role as the Governor of the city and province of Portugal. The main reason for his arrival in the city is to begin the Crown's attempt to put an end to the grumblings of the Portuguese populace. This will be done in a three-prong initiative: first, the Empire is to be proclaimed the “Empire of Brazil and Portugal”, an attempt to ease the damage done to the native pride (at becoming a colony.) The second will the appointment of a Vice-Rei to Portugal, a move explained in detail below. The third will be a program declared the Renascimento, a program aimed at giving a rebirth to the economic strength of Portugal. This will be done by José giving out specific grants to worthy individuals to fund the growth of industries, agriculture, and crafts. Specifically, he will fund the growth of the Wine Trade, Textiles, and ship production. (1 point used to fund growth in Portugal).

-February 20th
Empero Joao V will declare the implementation and the expansion of the Vice-Rei system into the Brazilian Empire and Colonies. Officially, he will create the following:
The Vice-Rei of Portugal: A noble lower than the Crown, with authority over Portugal and the Azores. The First Vice-Rei of Portugal will be the Crown Prince José .
The Vice-Rei of Northern Afica: The Cape Verde islands and Portuguese North Africa.
The Vice-Rei of the Kongo
The Vice-Rei of Brazilian East Africa (BEA).

The Four Vice-Reis will still be subject to the Emperor's demands, and should they fail to properly function in their roles, they will be removed with no hesitation. In order to ensure the proper loyalty and obedience to the Crown, court agents will make random trips to the Vice-Reis (without notice) and will report back to the Emperor their findings. Should they fail to return, or be seen as corrupt their selves, they will be replaced with a second agent. After that, the Emperor will forcibly interfere by dispatching troops.

-February 29th
José will continue his policy of domestic reformation by creating the 'Código Civil' (Civil Code), a long list of regulations set before the populace of Brazil to govern the populace. The Code will be mostly ignored for lower infractions, through it will be fully implemented to crack down of public meetings (which are now declared illegal without the permission of the Vice-Rei). In addition to these reforms, José will order the expansion of the Portuguese Guard. By May 2nd , the Portuguese Guard will consist of 5 Infantry divisions and 1 Guard unit. The troops will mostly follow a peaceful occupation, with the 5 infantry divisions being natives of Portugal. The Guard Unit will be composed of Brazilians, and should remain loyal.

-May 16th
A massive project will be begun (an actual project-project) in Brazil, aimed at increasing the growth and prosperity of Brazil. For this reason, Emperor Joao will order the beginning of the 'O Caminho Infinito', meant as “the Endless Road”. This will be a series of connected roads beginning in the city of Curitiba, and follow northwards along a general path to and through the 'major' cities of Sao Paulo, Rio de Janero, and Salvador da Baha. From here, it'll swing northwards and pass through a few cities before finally ending in Sao Luis. The main reason for the road is to increase the connections between the bastions of Brazil, and to allow for a greater movement along the land routes. (Effects: +Curitiba eco center, +1 Infrastructure level)(3 points invested).

-June 2nd
Noting the massive (and I mean MASSIVE) amounts of land going unused in Brazil, the greatest goal of the administration is to increase its population. In addition to supporting the growth of large families, Joao will particularly fund the growth of immigration to Brazil from Europe. Our (hopeful) main source of immigrants will come from Portugal, through we will attempt to draw from all of Europe, particularly Spain, France, the Germanies, Italy, and the Scandinavian countries. We will do this by paying individuals possessing charisma to travel to these countries and preach the wonders of Brazil, and by removing all limits placed on immigration. Finally, Joao will implement what will be called the “Subvenção de Cinco Ano” (The Five Year Grant), a program in which a person is given three free acres of land after they work said land for five years. The land offered in this deal consists of land in the region of Sao Paulo, specifically the modern day states of Mato Grosso do Sul and Goiás. Officially, anyone (including immigrants) can receive land, through immigrants would be lucky to claim an acre.

-June 4th
The final act of the year, Joao will do much the same as his son with Brazil. He will fund the growth of industries, pouring large amounts of money into the cities of Porto Alegre, Sao Luis, etc, to increase the local industries and trade.

-Note: Throughout the year, Joao will begin to implement a simple plan of rewarding those men who excel at their jobs by either a cash sum, a land grant, or an official title. For example, if Lisbon was to revolt, and a commander in the army successfully put that revolt down, he might be rewarded with a large land grant in the interior of Brazil.



[1]The Brazilian Indian Colonies: The names I have supplied are entirely guesses, and if they're wrong, please just ignore the supplied and input the correct names. Basically, I'm selling off my possessions in India to the French. That is, the four coastal colonies-three in the north, and one in the south. Osvalo dos Santos will lead a team from the Brazilian Kongo up the namesake river (the Congo, middle branch of the river is what I'm referring to) in the east, while in the west José Silva leads an expedition up the Zambezi river -proclaimed as the 'O Rio dos Santos'(Saints' River) for the Portuguese explorers. The two groups will travel with light groups composed of professional soldiers and native guides-men. (I point used to support the exploration).

-The Vice-Reis are regarded as governors of the colonies of Brazil. Specifically, this is Portugal, West Africa, the Kongo, and BEA. While the northern region of Brazil (named at this time Maranhão) is technically a colony, the region is not considered a Vice-Rei because it is administered by the Emperor directly- and yes, by Emperor I mean his advisors.
-José will arrive in Lisbon to attempt to put an end to the grumblings in Portugal. To do this, he will attempt to win over local leaders, fund economic growth, and heal the rift that is growing between Portugal and Brazil. In addition, public gatherings (meaning large gatherings, I.e over fifty non-related people) are regulated illegal and grounds to be forcibly exiled to either Brazil or the BEA. Should a clear-cut leader of the grumblings evolve, he will be immediately exiled to the Kongo and held under guard.
-The Brazilian army will be arranged as following: 5 Infantry Divisions in Portugal, 1 Infantry division in North Africa, 3 divisions in the Kongo, 3 divisions in the BEA, and 3 infantry divisions in Brazil. 1 Guard will be stationed in Portugal, while the other will be held in reserve in Sao Paulo. The navy will be arranged as: 5 frigates in Portugal, 5 frigates in NA, 5 in the Kongo (specifically along the Kongo basin), 10 Frigates in the BEA (specifically at Zanzibar). 3 SotL will be based in Brazil, while the other seven will be stationed at Zanzibar.
- Should the VOC- or Oman- attack our forces, we will fight a defensive war. Our naval forces will be shifted to allow for all unneeded forces to be present in Zanzibar, and we will attempt to hold the line there.
-Finally, the actions undertaken by Joao V are not at all that revolutionary from otl. He did spread a large amount of money attempting to rebuild Portugal after the Spanish invasion, through he tended to focus more upon the arts than the actual economy. My main move is to actually focus upon that economy. After a few weeks, Joao will coin the phrase “Trabalhos Progressivos” to describe his actions, eventually resulting in national policy of Progressivism. The policy, defined on a much more simpler level than otl, consists of actions designed to “progress” the national state, to elevate it to a higher level. This can be taken in different, through the perception of Joao is that it means the strengthening of the Empire by an increase in manpower, by an increase in prestige, and by an increase in its economy.


Orders for Staznes X Turn 3
Spoiler :
Spoiler :

Warning: These suck.

Stats
Empire of Brazil
CAPITAL: Salvador da Bahia
RULER: Emperor Joao V/ ~Darkening~
GOVERNMENT: Monarchy (Qualified)
CENTRALIZATION: Consulistic
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Growing
ECONOMY: Growing (7/9/3) [3/9]
TECH GRADE: Late Enlightenment Age
ARMY FORCES: 15 Infantry. 2 Guard (Regular) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 25 Frigates, 10 Ships-of-the-Line (Regular)
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS: O Camino Infinito (+Curitiba eco center, +1 Infrastructure) [3 Invested]
MILITARY UPKEEP: 3/turn
BACKGROUND:


Spending
Spoiler :

1 point used to continue the' Renascimento' program in Portugal.
1 point used to continue funding the expansion of the Kongo.
3 points used to continue project.
1 point used to train 5 infantry divisions.
3 points used to train 6 SotL.
2 points used to increase the overall economy of the empire.

The Vice-Reidom of Portugal
Spoiler :

-José I, heir to the Crown, is the current governor of the division. In keeping with the current 'Renascimento' program, José will continue to give out grants throughout the year to the proper people. In addition to granting funds toward promising farmers, the fund will be directed to the city of Évora in order to fund the growth of the city's manufacturing specialties. Finally, in addition to the other two areas, José will issue a smaller amount to the naval facilities lining the coast. (1 point invested into Portugal.)
-The reforms of the previous year, basically banning large group gatherings and legalizing the deportation of any dissenters from Portugal towards the colonies, will be expanded upon this year continuing the “Civil Code” program. The biggest additions for the year is the requirement of any person to allow Soldiers into their home to inspect for illegal material and the 'official' banishment of any publicized work that speaks prominently of revolution, republicanism, or any other like material. The punishment for possessing any of these crimes is immediate deportation to either the inner Kongo or Mozambique.
- The immigration program will continue to be promoted broadly, hopefully reaching those British and Nordic regions. I'll mention once again that any person immigrating into Brazil will be eligible to receive a tract of land in the northern region of São Paulo . Our methods for spreading the news will be the same as last year: agents preaching the good news in the capitals of the other nations (Madrid, Paris, London, Stockholm) and spreading the (very) tempting offer to the peasants and rabble that can make the trip.
- In the latter part of the year, José I (notice the official reference to the Crown Prince, not the current Emperor) will issue a statement denouncing the American revolution as nothing more than a “barbaric attempt to destabilize the the standing of the functioning world”. Not so much an attack up the Americans their selves, his words are more meant towards their current government style (Republicanism), something that the Brazilian Empire is very set against. In accordance with his statement, José will rebuff any attempted diplomacy upon the American behald and will refuse to recognize their state as independent.
- In accordance with the tidings of the Salvador court, the armies and naval forces stationed in Portugal will be withdrawn from the province in order to support the campaign. Except for a small garrison left behind in Lisbon consisting of two Infantry and one Guard, all forces are ordered to depart in early February. Should anything occur when the troops withdraw, use the superior organization and training of the troops to put any of the rebels into a grave.


The Vice-Reidom of the Kongo
Spoiler :

-The current governor of the Kongo is Inigo Rocha, a minor land-owning noble who's greatest claim to fame is a large estate some miles outside the city of Curitiba. After accomplishing minor successes in whatever Academy you can think of, Rocha was selected to led the small division of the empire. Being so close to the center of the empire, Rocha should prove to be among the loyalest of the Vice-Reis and will hopefully carryout his duties without interruption.
-Any political prisoner of the state will be exiled to the interior of the Kongo, specifically to the city above the trade center. They were be put to work in whatever way is the most profitable, and will essentially function as slaves. If they attempt to escape, they are to be put to death.
-The continuing growth of the Kongo will be a major focus point of the empire. With the cession of the Indian colonies, Africa will become the main center of expansion offered to the empire, and as such we will attempt to make the most of it. The major course of action will to continue along the major rivers, mapping the land as they go and setting up small (minute) outposts in crucial spots. In addition, they are to grant small gifts to the chiefs of any tribes we encounter, encouraging them to accept their place in the Brazilian empire. (1 point used in the expansion of the Kongo).
-There will be no forces dedicated the division except for a single infantry division.


The Vice-Reidom of Brazilian North Africa
-The current governor of the BNA is Eduardo Salgordo, an older gentleman from a Portuguese noble family. His role in the empire is entirely minute, doing nothing other than continuing the expansion of the two colonies.

The Vice-Reidom of the Brazilian East Africa
Spoiler :

-The current governor of the Brazilian East Africa will be Domingos Antunes. a minor noble from the Portuguese city of Évora. Antunes is mostly a dynamic character, quick to act in accordance with his primary education from the Catholic Church. Through he will hopefully be loyal enough to the Emperor (both Joao and José ), Antunes will be given the most freedom of all the Vice-reis- virtually a free reign over the BEA so long as he keeps in accordance with the policies issued by the Emperor. This will be done to ensure that the distance from the capital will not interfere in the governing of the region, and allowing Antunes to better respond to developing situations.
-The current capital of the Brazilian East Africa will be the city of Zanzibar. Well suited for the role due to its nature (consisting of an easily defended island), Zanzibar will fall into line for extensive investment during this period. In keeping with the time period, Antones will focus Zanzibar's economy upon two subjects: spices and slaves, and in accordance with the policies of Salvador, naval manufacturing. The first major occurrence will be the official construction of three naval factories that will be under the ownership of the Brazilian state. These factories will focus on the construction of naval elements, giving them a slight edge in the region. Following this, Antunes will order the seizure of the small islands of Pemba and Chumbe, both known for the exceptional cloves, in April. This will place the islands directly under the command of the Crown (and by relationship, the Rei of the BEA). Officially, upon the seizure and of the islands inhabitants that are slaves will be freed, and replaced by state-slaves imported from the coast. (1 point invested into the city of Zanzibar)
-In May of 1752, Antones will issue a declaration warning any Oman-born Arab within Empire borders that any crime committed will be punished by slavery. This will set up a pretext for the beginning of the downplay of Omani-actions within Africa and will serve as a later pretext for war. In practice, the ordinance will consist of any arab convicted of performing a crime being reduced to the status of a slave. It will be during this month that Domingos Antunes will officially 'bring up' the Papal Bull of “Dum Diversas”, which declared the right of the Portuguese (and Spanish) kings to “ enslave Saracens and Pagans to indefinite slavery”, using his relationship to the Emperor to justify his expansion of the Slave Trade.
-In November of 1752, Antunes will patron the slave trade in Zanzibar, removing all taxes that would be levied on the sale of slaves. Eventually, Zanzibar will earn the nickname “A Cidade Escrava”, or “The Slave City.”
-Backtracking a little, Antunes will receive the answer for a request sent to the Emperor back in early April of 1751. The request, asking Emperor Joao V for permission and assistance in declaring war against Oman, was granted in the late part of 1751. In accordance with this, and the orders put out by the Emperor, the navy of Brazil will begin to accumulate in Zanzibar throughout the year 1752.Ships will arrive in the city, and depending on the capacity of the naval bases, will be either stationed there or at the other two regions (Zanzibar and Mogadishu). The troops are not to attack any Omani holding, they are just being stationed there to prepare for the war.


Brazil
-Shockingly enough, seeing that Joao is still emperor, he won't actually do much this year. Blame it on increasing age, sickness, whatever but the only thing he will order is the continuance with our project. (3 points invested in the project). And yes, he is getting old....
 
Orders for Lucknes Vb
Spoiler :

Orders for Venezuela

Stats
Spoiler :

Venezuela
Capital: Caracas
Authoritarian Presidential Democracy :
Dissent: 30%
Global Opinion: Neutral
Base IC: 6
Military Spending: 2
Public Spending: 0
Private Enterprise: 4
Army: 100,000 Infantry, 100 Artillery Pieces, 10 Light Tanks
Army Quality: 5
Navy: 15 Light Vessel Groups
Navy Quality: 1
Air Force: 5 Fighters
Air Force Quality: 4


[1] Shift two points from Private to public spending.
[2] The “President' of Venezuela is Juan Vicente Gómez, a former officer in a private army and a cattle herder. Gómez should have been in power for some time now. In February he will make a decision to nationalize the oil fields (if they are not already), order the army to evacuate any foreign presence. In order to compensate any losses, 1 point is used from private (to pay for the industry).
[3] Seeing oil as the future of Venezuela, Gómez will order the increased expansion of our oil fields and refineries by pouring public funds in these areas. (1 point from private). In addition, we will increase the number of roads that run from Caracas to these outlying fields. (1 point from public).
[4] The remaining point will be used to fund the expansion of the Caracasian school system, funding the construction of several new schools and paying for new teachers and etc. The goal is to begin a general revitalization of the system to draw in the brightest students from the surrounding countryside.
[5] In a shift of priority, the focus of our military will shift from land to air. We will invest in the Improved Early Planes.
 
This was my last set of orders for Crezth 'Another Return to Our Roots':

Spoiler :
Tartessos / Milarqui
Meritocratic Monarchy
Age: Stone Age
Color: Dark Green
Economy: 3/0
Army: 1 Stone Army (3)
Navy: 2 Stone Navy (3)
Tech: 1/5
Culture: 4
Wonders: Temple of Gaia (gives gold each turn, lessens chances of culture flip, +1 culture) (2/12)
UUs: Guerrilleros: They are able to live out of what Gaia offers them, which reduces their upkeep and cost, and are perfect ambushers, making a astoundingly high rate of success against surprised enemies and being perfect for disrupting supply trains. However, this makes them only average in a frontal attack against a prepared enemy. Their modified axes carry a small knife in the handle, that helps them with subduing and killing the enemy. 1 per.

Create 1 Stone Army.
Create 1 Guerrilleros.
1 gold for the Temple of Gaia.

Military Orders
WAR AGAINST CARTHAGE!
Have all of the Armies advance from Tartessian North Africa into Carthage. The Guerrilleros should be used as scouts. At every city encountered, the Guerrilleros shall enter the city under the protection of the night and take control of it while one Army formally invades the city for the glory of Tartessos. Should any resistance be met, the Guerrilleros shall retire and let the Army attack the enemy while they (the Guerrilleros) surround the latter and attack from the back (yes, I know, it's not honorable, but who cares about honor when I am fighting a nation that arms pirates?).

Domestic Orders
Keep expanding toward the interior of Iberiz, total control of the Península shall be arranged at top haste.
Use 1 navy to transport colones to the Balearic Islands, they'll make an excellent outpost for the Tartessian Empire.

Trade Orders
Keep trading with the Channel Union, Sicilia and Hellenic Republic while the remaining navy keeps patrolling in search of pirates.


If you knew how effective this was... I managed to get Carthage out of North Africa! Now, the only holding they have is Sardinia. Of course, the fact that they didn't have any land armies aided in the conquest...
 
Try doing that in an actual, full scale war NES. It won't be as easy. But good job! :goodjob:
 
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