Luckymoose
The World is Mine
That format, particularly the EP tally, looks ever so strangely familiar.![]()
You want me to show you another strangely familiar order style.

That format, particularly the EP tally, looks ever so strangely familiar.![]()
These two are from the first two turns (I think) of Josef's NES. I was planning big things for the HRE before I quit and the NES died.
Your BT orders make me thinking about a "What If" for AFSNES: What if I didn't organize with Rome an (unsuccesful) alliance to destroy Tartessos? Mmm...I would probably gained influence in Italy under your influence earlier, but I prefer the current situation XD.
Abaddon said:Catuvellauni
Capital : Verlamion
Leader : Abaddon
Government Type : Tribal Monarchy
Economy (Agriculture/Industry/Trade) : (2/1/2) = 5
Army : 17 Levied Regiments
Army Type: Mostly Light Infantry, with poorly equipped Heavy Infantry, and Mounted Nobles
Navy : 2 Triremes, 7 Transports
Infrastructure : Minimal
Population : 2
Confidence : Resentful
Culture : Poor
Technology : 0%
Wonders : Trade Market of Verlamion (Complete, +1 Trade, Easier to increase infrastructure) Industrial Docks (5/10, +2 Industry) New Seed Stores (5/9, +2 Agriculture) Royal Barracks (Complete, Better trained Levies)
Color : Medium-Yellow
Spending:5
The usual 2 for projects:
Industrial Docks (7/10, +2 Industry)
New Seed Stores (7/9, +2 Agriculture)
3 Left..
1. Create a city in the new fishing village create in "North Wales" This will act as the first port of call for trade coming from our other colonies.
2. Train up 10 Professionals.
DOMESTIC
Obviously domestically the midwives continue their work, branching out to the new towns they are growing rapidly aswell.
The Southern Colony of the Scottish nation becomes our own as trade and Alliance agreements are signed. The wealth this colony is generating continues to go to its originial nation- they need as much help as they can get!
The new fishing town in "North Wales" sees shorter shipping and safer shipping for our Irish and Scottish Colonys (+trade?)
In June, King Abaddon proclaims a week of celebrations following the Birth of his first male Heir; Aiken Drumn.
WAR
Expansion continues, though at a slower pace. We approach neighbouring small tribes and try to encourage them to join up with our nation before resourting to the "stick" approach.
Our 5 New professional Divisions is swelled with 5 Royally led levies (By the Kings cousin; Slozen The Ger)
These sail out with the defence of Triremes to the Roman town marked on the map. We are to sail directly into the natural harbour and claim the land for its people. The town is a long long distance from Rome and we hope to find a local leader who will take control and engender a new rebel nation.
Combined with the various other wars and distracting landings made by my allies, Rome should be too busy to deal with the trifling matter of one Rebelling town for now.
The second order of attack is up the Seine.
Our 5 New professional Divisions is swelled with 5 Royally led levies (By the Kings Uncle; Krul BlackBlade)
These will sail up the Seine in order to cut the supply lines of the advancing Roman armys. Where possible they will surround supply caravans in order for no-one to escape and tell of our involvement. Any spare supplies will be sent downriver for Bel_Gal. They will hide within the wooded areas there, not engaging in the enemy. This force should isolate the advanced Roman Army, and delay any other advances. If things become very desperate, they will throw themselves into the battle proper. Bel_Gal will persevere!
Spoiler :![]()
I am the sun. and the sum is me.
Yeah, pretty excessive amounts of verbage for Belgium.
I am still trying to attach some syndrome to Luckymoose, but I can't come up with anything less contrived than "pretending to be taking everything too seriously".