Luckymoose
The World is Mine
I won't bother adding maps or bolding things. Also some of the orders are not on this PC.
Spoiler Sitivasas 730-735 :
Sitivasas High Kingdom
Capital: Sehmendari
Ruler: High King Jagannagth
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest; Paramatmanistic (predominantly Essentialist); minor Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 50 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 58 ships
Navy Description: Ocean-worthy large warships with professional crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 50
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects:
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Foreign Policy:
1.) Threaten the enemies of Prasanna into peace by saying we will ally with Prasanna.
2.) Sign Pact of Trade and Non Aggression with Tibetan Empire.
Economic Policy: [8 EP + 8 Banked EP = 16 EP]
1.) Start New Project (16>15) 1 EP: Shakthi (+1 Base, +1 Manufacturing, +1 Bureaucracy) for details see Domestic policy.
2.) Colonial Expenses (15>11) 4 EP: To found 4 new colonies as shown on the map.
3.) Increase Military Cap (11>7) 4 EP (Cap 50>70)
4.) General Military Logistics (7>5) 2 EP
5.) Build 50 Ships (5>0) 5 EP (58>108 Ships)
Espionage Policy:
1.) We must work on stopping all rebellion activity in the border and interior regions. Mainly those with intent to over throw the government. Those like Zubhrabhanu and so forth. They are a threat to security in the region and a threat to our mighty High Kingdom.
2.) Efforts of outside espionage and corruption in out lands, from either Akkad or Indian states. Must be looked into. I will supply funding for this next turn.
Domestic Policy:
1.) The Project: With the economy is a static state we must work to stimulate it. Fast. With our spread of trade via colonialism I think this combined with reform of the current bureaucracy, mainly those handling the interior production and taxation. Will give us a nice, quick, boost in economic power. Which hopefully we can add to with the resources and exotic goods coming from the colonies.
2.) Begin a wide spread search for merchants and settlers to go on the colonizing trail. I want some merchants who can help setup the local export from the colonies and settlers to work the fields and mines for these resources. Slowly and secretly recruit members of minorities that are causing troubles. Families or regions showing troubled pasts and rebellious activities. Or support there of.
3.) With our trade and peace pact with Tibet signed and sealed. We can start pushing merchants to go to the newly conquered Tibetan ports. As well as over land through the lower mountain passes.
4.) With new expansion across the seas I hope to begin seeing more up-to-date designs for larger and stronger ships. This would come naturally to the ship builders wanting to sell ships that can go far enough to turn a profit.
Military Policy:
1.) Military Doctrine:
Land: We have a superiorly organized and trained fighting force. The largest standing army in the known world. We can use this to our advantage and with our modern combat styles and siege warfare we surely have no land match in India. Focus on strong cavalry attacks with a slow but steady and well defended (shields and correct formations to protect from arrows) marches against well fortified positions. Use any siege technology we have if an area is to strongly guarded for a direct assault, or just out of precaution.
2.) Colonies: I have paid for the setup of four colonies across the Indian Ocean. One in Arabia, Two in Indonesia and One in Africa. Send a couple warships with each to insure they arrive safely and setup the colonies as such. These will be manned by local militia for now. I will send some regiments later to help expand if needed. The colonies are ordered to setup a port area, begin searching for local resources. Mainly exotic woods and spices. And even precious metals if present. Setting up trade links with local tribes and nations. And of course returning these goods for profit back in our own country. Hopefully boosting our trade.
3.) On one of the maps I have a series of blue squares. These will be the locations of various organized regiments. For the greater defense of the country. These numbers are to be evened out. Unless one area presents itself a problem and needs more troops. The navy is to patrol the coastal regions and trade lanes. Along with the colonial areas.
Capital: Sehmendari
Ruler: High King Jagannagth
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest; Paramatmanistic (predominantly Essentialist); minor Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 50 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 58 ships
Navy Description: Ocean-worthy large warships with professional crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 50
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects:
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Foreign Policy:
1.) Threaten the enemies of Prasanna into peace by saying we will ally with Prasanna.
2.) Sign Pact of Trade and Non Aggression with Tibetan Empire.
Economic Policy: [8 EP + 8 Banked EP = 16 EP]
1.) Start New Project (16>15) 1 EP: Shakthi (+1 Base, +1 Manufacturing, +1 Bureaucracy) for details see Domestic policy.
2.) Colonial Expenses (15>11) 4 EP: To found 4 new colonies as shown on the map.
3.) Increase Military Cap (11>7) 4 EP (Cap 50>70)
4.) General Military Logistics (7>5) 2 EP
5.) Build 50 Ships (5>0) 5 EP (58>108 Ships)
Espionage Policy:
1.) We must work on stopping all rebellion activity in the border and interior regions. Mainly those with intent to over throw the government. Those like Zubhrabhanu and so forth. They are a threat to security in the region and a threat to our mighty High Kingdom.
2.) Efforts of outside espionage and corruption in out lands, from either Akkad or Indian states. Must be looked into. I will supply funding for this next turn.
Domestic Policy:
1.) The Project: With the economy is a static state we must work to stimulate it. Fast. With our spread of trade via colonialism I think this combined with reform of the current bureaucracy, mainly those handling the interior production and taxation. Will give us a nice, quick, boost in economic power. Which hopefully we can add to with the resources and exotic goods coming from the colonies.
2.) Begin a wide spread search for merchants and settlers to go on the colonizing trail. I want some merchants who can help setup the local export from the colonies and settlers to work the fields and mines for these resources. Slowly and secretly recruit members of minorities that are causing troubles. Families or regions showing troubled pasts and rebellious activities. Or support there of.
3.) With our trade and peace pact with Tibet signed and sealed. We can start pushing merchants to go to the newly conquered Tibetan ports. As well as over land through the lower mountain passes.
4.) With new expansion across the seas I hope to begin seeing more up-to-date designs for larger and stronger ships. This would come naturally to the ship builders wanting to sell ships that can go far enough to turn a profit.
Military Policy:
1.) Military Doctrine:
Land: We have a superiorly organized and trained fighting force. The largest standing army in the known world. We can use this to our advantage and with our modern combat styles and siege warfare we surely have no land match in India. Focus on strong cavalry attacks with a slow but steady and well defended (shields and correct formations to protect from arrows) marches against well fortified positions. Use any siege technology we have if an area is to strongly guarded for a direct assault, or just out of precaution.
2.) Colonies: I have paid for the setup of four colonies across the Indian Ocean. One in Arabia, Two in Indonesia and One in Africa. Send a couple warships with each to insure they arrive safely and setup the colonies as such. These will be manned by local militia for now. I will send some regiments later to help expand if needed. The colonies are ordered to setup a port area, begin searching for local resources. Mainly exotic woods and spices. And even precious metals if present. Setting up trade links with local tribes and nations. And of course returning these goods for profit back in our own country. Hopefully boosting our trade.
3.) On one of the maps I have a series of blue squares. These will be the locations of various organized regiments. For the greater defense of the country. These numbers are to be evened out. Unless one area presents itself a problem and needs more troops. The navy is to patrol the coastal regions and trade lanes. Along with the colonial areas.
Spoiler Sitivasas 735-740 :
Sitivasas High Kingdom
Capital: Sehmendari
Ruler: High King Jagannagth
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest; Paramatmanistic (predominantly Essentialist); minor Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 50 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 58 ships
Navy Description: Ocean-worthy large warships with professional crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 50
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects:
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Foreign Policy:
1.) Threaten the enemies of Prasanna into peace by saying we will ally with Prasanna.
2.) Sign Pact of Trade and Non Aggression with Tibetan Empire.
Economic Policy: [8 EP + 8 Banked EP = 16 EP]
1.) Start New Project (16>15) 1 EP: Shakthi (+1 Base, +1 Manufacturing, +1 Bureaucracy) for details see Domestic policy.
2.) Increase Military Cap (15>11) 4 EP (Cap 50>70)
3.) Raise 20 Regiments (11>7) 4 EP: (50>70 Regiments)
4.) General Military Logistics (7>5) 2 EP
5.) Build 50 Ships (5>0) 5 EP (58>108 Ships)
Espionage Policy:
1.) We must work on stopping all rebellion activity in the border and interior regions. Mainly those with intent to over throw the government. Those like Zubhrabhanu and so forth. They are a threat to security in the region and a threat to our mighty High Kingdom.
2.) Efforts of outside espionage and corruption in our lands, from either Akkad or Indian states. Must be looked into. I will supply funding for this next turn.
Domestic Policy:
1.) The Project: With the economy is a static state we must work to stimulate it. Fast. With our spread of trade via colonialism I think this combined with reform of the current bureaucracy, mainly those handling the interior production and taxation. Will give us a nice, quick, boost in economic power. Which hopefully we can add to with the resources and exotic goods coming from the colonies.
2.) With our trade and peace pact with Tibet signed and sealed. We can start pushing merchants to go to the newly conquered Tibetan ports. As well as over land through the lower mountain passes.
3.) Get a general dislike of the Confederacy and their rebellious ideas. Get the people against them, blame them for the slump in the economy.
Military Policy:
1.) Military Doctrine:
Land: We have a superiorly organized and trained fighting force. The largest standing army in the known world. We can use this to our advantage and with our modern combat styles and siege warfare we surely have no land match in India. Focus on strong cavalry attacks with a slow but steady and well defended (shields and correct formations to protect from arrows) marches against well fortified positions. Use any siege technology we have if an area is to strongly guarded for a direct assault, or just out of precaution. Weak center tactics should be looked into, updated with modern weaponry of course.
Navy: With the recent increase in size of the navy, along with the power ocean worthy ships and experienced crews. We rule the seas. Now I dont know much about naval strategy besides the simple, find, engage, maneuver plans. So I will let my admirals handle this and I am sure they can do a fine job.
2.) War with Zubhrabhanu Confederacy: First off the reason for war is simple. They ignored my diplomatic demands to cease conflict and their ideology is spreading into my lands. Two things they will regret. First we have a meeting of the Kings with the High King at the lead telling of proof of the rebel activity trying to dismantle the High Kingdom. If this isnt enough to persuade them (the thought of losing their lands) then go over the diplomatic shunning we received. This should be enough of a motive for war. Plus all that valuable land and rich ports.
We will then begin to raise some levies. Not many, maybe 20-40 regiments of them. To ensure the defeat of the enemy. Lands in this conquered territory will be cheap and the soldiers get first dibs. This should give them reason to join if they otherwise would refuse.
Naval operations will begin earlier. We need to take the strain off of Prasanna we will send 50 Ships to the coast to begin attacks against the Confederacys navy. Combined we can defeat them easily. Use our best admirals plans, with back ups from others just in case.
On land I have setup a risky but possibly successful operation with three zones of attack. On the map below you can see the general lay out.
Map:
Forces for this Land Operation [40 Regiments, +Levies]
Overall splitting of these forces depends on the scenario. Levies will be kept shortly behind the lines to be called in the direction needed to reinforce. The three armies should be equal in size if possible on the situation. I think Second and Third armies will get priority on troop reinforcements. The attack is simple and in stages. The first army will attack first, a few days or even a week later the second army will begin its push. Then again for the third. This is planned so they begin moving troops to combat us while the other armies are behind them if possible.
Once the first push has been made into the border the generals have the freedom of command but overall goal of getting to the capital. Do not cross that river (not sure of the name) because we dont need that much of a logistical strain on our men. In our borders their will be a guard force waiting for signs of rebel activity to quickly put it down.
If this operation succeeds and we make it to the section where the armies can meet up in a long section around the capital region. Continue with a siege till they break. No pointless assaults. Just siege them while cleaning up activity behind our armies. I give the generals relative freedom in this besides my guidelines. Leaders dont command battles, soldiers do.
Defense Forces [30 Regiments, 58 Ships]
These defense forces are spread across our most populous and richest cities but with outposts on the borders for possible invasions. Call off the invasion of the Confederacy if we are invaded. Other then that routine policing if needed but not necessary.
Capital: Sehmendari
Ruler: High King Jagannagth
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest; Paramatmanistic (predominantly Essentialist); minor Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 50 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 58 ships
Navy Description: Ocean-worthy large warships with professional crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 50
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects:
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Foreign Policy:
1.) Threaten the enemies of Prasanna into peace by saying we will ally with Prasanna.
2.) Sign Pact of Trade and Non Aggression with Tibetan Empire.
Economic Policy: [8 EP + 8 Banked EP = 16 EP]
1.) Start New Project (16>15) 1 EP: Shakthi (+1 Base, +1 Manufacturing, +1 Bureaucracy) for details see Domestic policy.
2.) Increase Military Cap (15>11) 4 EP (Cap 50>70)
3.) Raise 20 Regiments (11>7) 4 EP: (50>70 Regiments)
4.) General Military Logistics (7>5) 2 EP
5.) Build 50 Ships (5>0) 5 EP (58>108 Ships)
Espionage Policy:
1.) We must work on stopping all rebellion activity in the border and interior regions. Mainly those with intent to over throw the government. Those like Zubhrabhanu and so forth. They are a threat to security in the region and a threat to our mighty High Kingdom.
2.) Efforts of outside espionage and corruption in our lands, from either Akkad or Indian states. Must be looked into. I will supply funding for this next turn.
Domestic Policy:
1.) The Project: With the economy is a static state we must work to stimulate it. Fast. With our spread of trade via colonialism I think this combined with reform of the current bureaucracy, mainly those handling the interior production and taxation. Will give us a nice, quick, boost in economic power. Which hopefully we can add to with the resources and exotic goods coming from the colonies.
2.) With our trade and peace pact with Tibet signed and sealed. We can start pushing merchants to go to the newly conquered Tibetan ports. As well as over land through the lower mountain passes.
3.) Get a general dislike of the Confederacy and their rebellious ideas. Get the people against them, blame them for the slump in the economy.
Military Policy:
1.) Military Doctrine:
Land: We have a superiorly organized and trained fighting force. The largest standing army in the known world. We can use this to our advantage and with our modern combat styles and siege warfare we surely have no land match in India. Focus on strong cavalry attacks with a slow but steady and well defended (shields and correct formations to protect from arrows) marches against well fortified positions. Use any siege technology we have if an area is to strongly guarded for a direct assault, or just out of precaution. Weak center tactics should be looked into, updated with modern weaponry of course.
Navy: With the recent increase in size of the navy, along with the power ocean worthy ships and experienced crews. We rule the seas. Now I dont know much about naval strategy besides the simple, find, engage, maneuver plans. So I will let my admirals handle this and I am sure they can do a fine job.
2.) War with Zubhrabhanu Confederacy: First off the reason for war is simple. They ignored my diplomatic demands to cease conflict and their ideology is spreading into my lands. Two things they will regret. First we have a meeting of the Kings with the High King at the lead telling of proof of the rebel activity trying to dismantle the High Kingdom. If this isnt enough to persuade them (the thought of losing their lands) then go over the diplomatic shunning we received. This should be enough of a motive for war. Plus all that valuable land and rich ports.
We will then begin to raise some levies. Not many, maybe 20-40 regiments of them. To ensure the defeat of the enemy. Lands in this conquered territory will be cheap and the soldiers get first dibs. This should give them reason to join if they otherwise would refuse.
Naval operations will begin earlier. We need to take the strain off of Prasanna we will send 50 Ships to the coast to begin attacks against the Confederacys navy. Combined we can defeat them easily. Use our best admirals plans, with back ups from others just in case.
On land I have setup a risky but possibly successful operation with three zones of attack. On the map below you can see the general lay out.
Map:
Forces for this Land Operation [40 Regiments, +Levies]
Overall splitting of these forces depends on the scenario. Levies will be kept shortly behind the lines to be called in the direction needed to reinforce. The three armies should be equal in size if possible on the situation. I think Second and Third armies will get priority on troop reinforcements. The attack is simple and in stages. The first army will attack first, a few days or even a week later the second army will begin its push. Then again for the third. This is planned so they begin moving troops to combat us while the other armies are behind them if possible.
Once the first push has been made into the border the generals have the freedom of command but overall goal of getting to the capital. Do not cross that river (not sure of the name) because we dont need that much of a logistical strain on our men. In our borders their will be a guard force waiting for signs of rebel activity to quickly put it down.
If this operation succeeds and we make it to the section where the armies can meet up in a long section around the capital region. Continue with a siege till they break. No pointless assaults. Just siege them while cleaning up activity behind our armies. I give the generals relative freedom in this besides my guidelines. Leaders dont command battles, soldiers do.
Defense Forces [30 Regiments, 58 Ships]
These defense forces are spread across our most populous and richest cities but with outposts on the borders for possible invasions. Call off the invasion of the Confederacy if we are invaded. Other then that routine policing if needed but not necessary.
Spoiler 740-745 :
Sitivasas High Kingdom
Capital: Sehmendari
Ruler: High King Jagannagth/Luckymoose
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest (with growing Akkadian/Agade Dag influences); Paramatmanistic (predominantly Essentialist); minor Agade Dag, Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 57 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 105 ships
Navy Description: Ocean-worthy large warships with uneven crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 70
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects: Shakthi (+1 Base Economy, +1 Manufacturing, +1 Bureaucracy) (1/7)
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighboring empires and may now look to reverse the previous trends.
Economic Policy [4 + 2 + 2 = 8 EP]
1.) Military Logistics (8>7) 1 EP
2.) Raise 10 Regiments (7>5) 2 EP (57>67 Regiments)
3.) Build 30 Ships (5>2) 3 EP (105>135 Ships)
4.) Speed up Project by 2 turns (2>0) 2 EP (1/7>3/7)
Espionage Policy:
1.) Keep a close eye on the north western regions of the Kingdom. As well as general anti resistance movement stuff in the newly occupied lands.
Domestic Policy:
1.) With control over the northern ports of the former Confederacy in our hands. Start selling lands to merchants and getting some serious benefit from the ports and lands surrounding them. Much like the rest of the Empire/Kingdom get lesser princes and such to govern small regions within these lands. Immediately setup government bodies like the rest of our provinces or regions. Put the task of keeping these conquered people in control into the hands of these princes/lesser kings.
2.) Begin spreading our influence into the ports of Girnari. Massive movements of our goods and influx of merchants. Overwhelm their market if at all possible.
3.) Encourage merchants to travel farther. To Tibetan ports and on to Jomon. Offer grants to them so that we can get some of the exotic goods to boost our market.
Military:
1.) Use our doctrine and military generals skills to finish off the Confederacy north of the River. Do not cross it. Use 40 regiments and have back up regiments consolidating the areas we already control.
2.) Navy is to send a large fleet to assist in the hunting and capture/destruction of the remaining Confederacy fleets along the coast. Im guessing 50 Ships should do.
Map:
RUSHED: Because you decided to call the deadline on me before I got the chance to finish them.
Capital: Sehmendari
Ruler: High King Jagannagth/Luckymoose
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest (with growing Akkadian/Agade Dag influences); Paramatmanistic (predominantly Essentialist); minor Agade Dag, Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 57 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 105 ships
Navy Description: Ocean-worthy large warships with uneven crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 70
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects: Shakthi (+1 Base Economy, +1 Manufacturing, +1 Bureaucracy) (1/7)
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighboring empires and may now look to reverse the previous trends.
Economic Policy [4 + 2 + 2 = 8 EP]
1.) Military Logistics (8>7) 1 EP
2.) Raise 10 Regiments (7>5) 2 EP (57>67 Regiments)
3.) Build 30 Ships (5>2) 3 EP (105>135 Ships)
4.) Speed up Project by 2 turns (2>0) 2 EP (1/7>3/7)
Espionage Policy:
1.) Keep a close eye on the north western regions of the Kingdom. As well as general anti resistance movement stuff in the newly occupied lands.
Domestic Policy:
1.) With control over the northern ports of the former Confederacy in our hands. Start selling lands to merchants and getting some serious benefit from the ports and lands surrounding them. Much like the rest of the Empire/Kingdom get lesser princes and such to govern small regions within these lands. Immediately setup government bodies like the rest of our provinces or regions. Put the task of keeping these conquered people in control into the hands of these princes/lesser kings.
2.) Begin spreading our influence into the ports of Girnari. Massive movements of our goods and influx of merchants. Overwhelm their market if at all possible.
3.) Encourage merchants to travel farther. To Tibetan ports and on to Jomon. Offer grants to them so that we can get some of the exotic goods to boost our market.
Military:
1.) Use our doctrine and military generals skills to finish off the Confederacy north of the River. Do not cross it. Use 40 regiments and have back up regiments consolidating the areas we already control.
2.) Navy is to send a large fleet to assist in the hunting and capture/destruction of the remaining Confederacy fleets along the coast. Im guessing 50 Ships should do.
Map:
RUSHED: Because you decided to call the deadline on me before I got the chance to finish them.
Spoiler 745-750 :
Sitivasas High Kingdom
Capital: Sehmendari
Ruler: High King Jagannagth/Luckymoose
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest (with growing Akkadian/Agade Dag influences); Paramatmanistic (predominantly Essentialist); minor Agade Dag, Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 51 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 139 ships
Navy Description: Ocean-worthy large warships with uneven crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 70
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects: Shakthi (+1 Base Economy, +1 Manufacturing, +1 Bureaucracy) (4/7)
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Economic Policy [4 + 2 + 2 = 8]
1.) Army Logistics (8>7) 1 EP
2.) Build 25 Regiments (7>2) 4 EP (51>76)
3.) Build Hundreds of Castles and Fortresses in the Homeland (2>1) 1 EP
4.) Navy Logistics (1>0) 1 EP
Foreign Policy:
1.) On the map of my military plans is also the suggested treaty borders with Prasanna. They should accept as NPC or PC as it is a fair deal. This also made us Defensive Allies.
Espionage Policy:
1.) Agade Dag rebels pose a huge threat to security in our Kingdom. It has been known for a while now that the problem areas in the north west are indeed from this population. Discover proof of Akkad money behind the rebel activity and spread the knowledge to the Kings. Assuming a large portion of our kingdom hates the Agade Dag religion and its followers much like Buddhism. This should go as planned. Give us a casus belli.
Domestic Policy:
1.) In the recently conquered lands of the Confederacy we have a good deal of troops maintaining the peace. We also have a good deal of merchants and other land owners flooding in to claim the lands. Now I know this will cause problems so we need to limit it and get the former Confederacy population on our side. Use some of our engineer corps to rebuild the region. Still flood the area with our goods and coins to help them understand the situation.
2.) Once consolidated we should get a slight population or economic boost. Not expecting much but one of them should come into play. They did have a decent population.
3.) The old High King dies and is replaced (whatever the succession laws are here) by his successor (you pick the name) who is younger. Though he is younger he fought in the war against the Confederacy and was trained by many tutors in many fields during his youth. Being wealthy and all that. So he should be just as or even more competent than his predecessor.
Military Doctrine: Similar as before. We have the advantage in nearly all fields to our enemies. Use commander knowledge from the previous war and just dominate the field.
Military Policy:
Armed Forces: 76 Regiments, 139 ships.
Operations will be named after the colors on the map. Red, Green, Yellow and Orange.
Operation Green: [100 Ships]
This is the initial naval advance of the war. 100 of our finest ships will set sail for the coast of Akkad and Magan and begin to hunt and sink Magan and Akkad merchant ships and military ships. Spread through the area in multiple task forces of dozens of ships each. This will give us a fine comb effect on the open sea before we move farther west. Once we secure the seas around the Magan coasts this operation will split up. 70 ships go into the Persian Gulf and 30 stay to maintain the seas near Magan.
Operation Yellow: [70 ships]
This is a series of naval task forces doing coastal and merchant raids. Sinking any Akkad ships we come into contact with. Try to gang up on the ships and crush them with superior numbers and force. The yellow overlay on the land is where we will try coastal raids to set fire to cities and docks. Send in men with smaller boats and torch places.
Operation Red: [28 Regiments]
This operation is tricky. For one the terrain is horrible. But other than that we have the advantage of knowing they have limited troops in the area and population. This operation is just a series of pushes into the Akkad lands to capture remote cities and hold our position and setup supply lines. Nothing more nothing less. I dont expect the initial military conflicts to be anymore than local regiments combating us on a small scale.
Operation Orange: [20 Regiments]
This operation is key to being able to launch more attacks against the Akkad core ports and fleets. We must capture Magan. Seeing as by the time this operation begins we should have crushed the fleet of Magan and be holding off any further Akkad naval attacks in the Persian Gulf we should have open landing. 30 ships are our backup. Land with the needed equipment to break the defenses. Whatever we have. Catapults, rams. All that stuff. Break the defenses in one location and once through spread out behind the fortifications and hit all the defending troops from within their own lands and defenses. This should drop them like flies. Capture the Malik if possible and kill him. Hold the country firmly and use the ports (heavily defended by our men to prevent sabotage) to continue our attacks in the Persian Gulf.
Homeland Defense: [28 Regiments, 39 Ships]
I think 28 regiments with our new castle system should be enough. But if not we have levies we can still call up. Our new castles should be near major cities and in the newly conquered areas. On the coast and on borders. Spread out but still close enough to keep the enemy in spots long enough to counterattack. As for the navy defending us. Keep it on the east coast mainly to defend us from pirates and other stuff. The other fleet on the west should be close enough to respond to threats if we send for them.
Capital: Sehmendari
Ruler: High King Jagannagth/Luckymoose
Government: High Kingdom (autonomous Irinate in Nyayana) with some bureaucratic elements
Culture: Avyaktaragan Indic (Indianised Huna and Nyarnan rulers) with some Turkic and Banghan influences; some Turkic/unassimilated Huna populations to the northwest (with growing Akkadian/Agade Dag influences); Paramatmanistic (predominantly Essentialist); minor Agade Dag, Yahweist and Buddhist communities; quite regionalistic; advanced and recently flourishing, but now increasingly stagnant.
Technology: Age of Exploration.
Army: 51 regiments
Army Description: Well-organised well-trained modern standing army (chiefly heavy infantry and cavalry); also, an elite engineering corps.
Navy: 139 ships
Navy Description: Ocean-worthy large warships with uneven crews; somewhat neglected of late.
Economy (Base/Manufacturing/Trade): Static (4/2/2)
Area (Points Required): 7
Infrastructure: Good
Bureaucracy: Competent
Population (Points Required): 8
Military Cap: 70
Education: Perfect
Living Standards: Very High
Confidence: Admiring
Projects: Shakthi (+1 Base Economy, +1 Manufacturing, +1 Bureaucracy) (4/7)
Colonies (Government/Income/Population/Militia/Loyalty):
Nation Background: Founded by the great king Konavrttaijt in the early 6th century AD, after a series of grand military campaigns that ended in the conquest of all of northern India, the Sitivasas High Kingdom remains one of the key Indic great powers. Though for much of the 7th century AD it had suffered greatly from constant rebellions and border wars, gradually having to retreat from some of its peripheral territories, it had more recently managed to stop the retreat and fight off attacks from several neighbouring empires and may now look to reverse the previous trends.
Economic Policy [4 + 2 + 2 = 8]
1.) Army Logistics (8>7) 1 EP
2.) Build 25 Regiments (7>2) 4 EP (51>76)
3.) Build Hundreds of Castles and Fortresses in the Homeland (2>1) 1 EP
4.) Navy Logistics (1>0) 1 EP
Foreign Policy:
1.) On the map of my military plans is also the suggested treaty borders with Prasanna. They should accept as NPC or PC as it is a fair deal. This also made us Defensive Allies.
Espionage Policy:
1.) Agade Dag rebels pose a huge threat to security in our Kingdom. It has been known for a while now that the problem areas in the north west are indeed from this population. Discover proof of Akkad money behind the rebel activity and spread the knowledge to the Kings. Assuming a large portion of our kingdom hates the Agade Dag religion and its followers much like Buddhism. This should go as planned. Give us a casus belli.
Domestic Policy:
1.) In the recently conquered lands of the Confederacy we have a good deal of troops maintaining the peace. We also have a good deal of merchants and other land owners flooding in to claim the lands. Now I know this will cause problems so we need to limit it and get the former Confederacy population on our side. Use some of our engineer corps to rebuild the region. Still flood the area with our goods and coins to help them understand the situation.
2.) Once consolidated we should get a slight population or economic boost. Not expecting much but one of them should come into play. They did have a decent population.
3.) The old High King dies and is replaced (whatever the succession laws are here) by his successor (you pick the name) who is younger. Though he is younger he fought in the war against the Confederacy and was trained by many tutors in many fields during his youth. Being wealthy and all that. So he should be just as or even more competent than his predecessor.
Military Doctrine: Similar as before. We have the advantage in nearly all fields to our enemies. Use commander knowledge from the previous war and just dominate the field.
Military Policy:
Armed Forces: 76 Regiments, 139 ships.
Operations will be named after the colors on the map. Red, Green, Yellow and Orange.
Operation Green: [100 Ships]
This is the initial naval advance of the war. 100 of our finest ships will set sail for the coast of Akkad and Magan and begin to hunt and sink Magan and Akkad merchant ships and military ships. Spread through the area in multiple task forces of dozens of ships each. This will give us a fine comb effect on the open sea before we move farther west. Once we secure the seas around the Magan coasts this operation will split up. 70 ships go into the Persian Gulf and 30 stay to maintain the seas near Magan.
Operation Yellow: [70 ships]
This is a series of naval task forces doing coastal and merchant raids. Sinking any Akkad ships we come into contact with. Try to gang up on the ships and crush them with superior numbers and force. The yellow overlay on the land is where we will try coastal raids to set fire to cities and docks. Send in men with smaller boats and torch places.
Operation Red: [28 Regiments]
This operation is tricky. For one the terrain is horrible. But other than that we have the advantage of knowing they have limited troops in the area and population. This operation is just a series of pushes into the Akkad lands to capture remote cities and hold our position and setup supply lines. Nothing more nothing less. I dont expect the initial military conflicts to be anymore than local regiments combating us on a small scale.
Operation Orange: [20 Regiments]
This operation is key to being able to launch more attacks against the Akkad core ports and fleets. We must capture Magan. Seeing as by the time this operation begins we should have crushed the fleet of Magan and be holding off any further Akkad naval attacks in the Persian Gulf we should have open landing. 30 ships are our backup. Land with the needed equipment to break the defenses. Whatever we have. Catapults, rams. All that stuff. Break the defenses in one location and once through spread out behind the fortifications and hit all the defending troops from within their own lands and defenses. This should drop them like flies. Capture the Malik if possible and kill him. Hold the country firmly and use the ports (heavily defended by our men to prevent sabotage) to continue our attacks in the Persian Gulf.
Homeland Defense: [28 Regiments, 39 Ships]
I think 28 regiments with our new castle system should be enough. But if not we have levies we can still call up. Our new castles should be near major cities and in the newly conquered areas. On the coast and on borders. Spread out but still close enough to keep the enemy in spots long enough to counterattack. As for the navy defending us. Keep it on the east coast mainly to defend us from pirates and other stuff. The other fleet on the west should be close enough to respond to threats if we send for them.