Show me your orders/battle plans!

Everytime I see OOC orders the first thing that comes to mind is that the player is playing OOC. If you play OOC the mod has to be sure of what you know IC and what you say OOC.
 
FëuroNES: Let's Get Medieval

Spoiler Constanbul I :
Nation: Constanbul (Abaddon)
Government: Absolute Monarchy (Constan dynasty)
Capitol: Istanbul
Religion: Christian
Income: 1 Gold
Army: 2000 Footmen
Navy: None
Loyalty: Balanced
Projects: None Yet
Color: Royal Purple

-----------------------------
Spending 1
-----------------------------

Build some ships! Get them out scouting the coast line looking for good locations to settle aswell as potential friends and enemys.

-------------

1000 men will expand the empire North West as much as possible, and the same in the other direction.
We will use scouts to identify leaders or nearby tribes and capture them with force. They can either join with our nation, swearing fealty to King Constan or have their hands cut off and their village turned to slaves. Those who side with us, and can provide arms will be rewarded.

To help swell our nation, the King shall encourge parenthood by siring as many offspring as possible, with having many children seen as a status symbol of his power. Only children born to his queen will have any power hineritance rites etc


-----------------------------------
I want to raise my nations income.

To do this I propose to build a great trade port.
It will specialise in dealing in slaves as well as basic goods (luxury will arrise as civilizations develope again in the future)

It will be big enough to dock many ships, etc etc.

I'll modify this under your guidance, but I want to see the growth asap! So tell me how to make it so.


Spoiler Constanbul II :
Nation: Constanbul (Abaddon)
Government: Absolute Monarchy (Constan dynasty)
Capitol: Istanbul
Religion: Christian
Income: 2 Gold (4 Gold Banked)
Army: 1700 Footmen 500 Auxiliaries
Navy: 5 Galleys
Loyalty: Balanced
Projects: The Great Port and Slave Market of Constanbul (0/1|0/3)
Color: Royal Purple
Description: Spanning an important river passing, the Contanbul nation has grown fat on the passing trade. Advanced in naval matter, but admittedly lacking in offensive army capabilities.
------------------------------------------------

I dont know if my great port grows naturally or not, so i'll just leave it. If it requires some money, switch 1 gold from training up troops.

-----
Mint green on the map is the primary expansion plan

BLUE is using the same plan as before, but to ensure that noone gets any ideas, we will advance in random directions etc.

I am also settling a colony on the far side (pink) this will ensure i have access into more of "europe"

Spend 4 Gold raising 4000 troops to RaYn3 down on my foe and expand at an even greater rate than before. Again plundering wealth and growing local national economy. All the slaves will really help flood my market with quality stock

Spend 2 Gold on Galleys to protect our new coastal concerns :D

Spoiler :
constabulgs8.png



Spoiler Constanbul III :
Nation: Constanbul (Abaddon)
Government: Absolute Monarchy (Constan dynasty)
Capitol: Istanbul
Religion: Christian
Income: 3 Gold (3 Gold Banked)
Army: 3000 Footmen, 1000 Auxiliaries
Navy: 15 Galleys
Loyalty: Reluctant
Projects: The Great Port and Slave Market of Constanbul (1/1|1/3)
Color: Royal Purple

----------------------------------------------​

Spending: 6

2 Gold: 1,000 Horsemen
2 Gold: 1,000 Archers
1 Gold: 1,000 Footmen
1 Gold: Agricultural Growth (Projects)

----------------------------------------------​

With pomp and ceremony we accept the Free Cities of Moesia Inferior into our grand nation. Throughout the land the King tours (heavily guarded) ensuring the previous leader of each city swears fealty to him. Those he feels are truely loyal he rewards, granting title and lands. Those who he distrusts he leaves aides behind to watch carefully. They will report any mischief. As promised, none shall be made into slaves.

1,000 men of our Army will be on hand to put down and potential initial rebellions to our new rule, tho there should be none.

Using our galleys we will ship men to various places in order to secure holdings elsewhere. The island holdings we will use our original style, gaining gold,slaves and wealth! :evil:

Our half our horsemen and archers will be used to quickly subdue the area North of Greece before the Calabrian nation can. (On the map, do not attack the mint green if Greece is expanding, if they are leaving it alone however, we must capture it to stop Calabrian expansion over into our sea)

--------------------------------------------------​

We will send 100 sturdy male slaves to help construction work to the pope, we will also send 50 young page boys to help, run errands...we will do this with promise of futher funds to come in the future, as well as assurance the Pope directs all slave trade our way.

--------------------------------------------------​

Over the 20 years of the update we will send 5000 slaves who have been picked (out of the ones we recieve from the pirates) for war and will be useful to bulk out King Odoacer's Army (Saxon)

They will be sent for whatever purpose, we do not (yet) expect any payment in return.

-------------------------------------------------

We expect our 1 Gold from the Patriarchate of Myra, and that they stick to their promise of No expansion, either militaristically or physically.

-------------------------------------------------

The 1 gold to Agricultural Growth will combine neatly with all the slaves the Pirates are bringing in for us. We will use extensive slave labour to till the lands,ridding it of its scrub, cranking things into gear and heavily raising output.

This project will be called "The Fields of Constan"

This will flood our markets with grain, ensuring everyone is well fed in our nation, and that also exports raise funds.

-------------------------------------------------

The land around the Patriarchate of Myra that we are expanding into, well we assume it is quite docile as any annoyed with us will have emmigrated into Myra, thus we will offer the same principle as Moesia Inferior; Join with us or be slaves. Our Armys will march from city to city, halting at the city gates demanding to speak with the leader. If they are wise and join us, there will be no slavery and bounteous food from our projects. Those who chose to fight will be met with greater fury than ever before (since we believe we are being pretty nice now.)

The first city that resists us we will surround, and starve out. Once they are weak we will gather the wives as slaves to pleasure the army. The men will be gathered outside the city as we pillage and torch it to the ground, any other family burnt alive while they watch.
Finally the men will be killed in front of the already gang raped women (those still alive). This will be done by tying each limb to a horse and ripping them appart. Finally these women will be freed to flee and spread word of this.

LET IT BE KNOWN, JOIN WITH US AND RECIEVE BOUNTEOUS GLORY, SHUN US AN DIE IN FIREY RETRIBUTION!​

Spoiler Map :
fnesplanslv4.png



Any comments?
 
Sadistic, somewhat, yet somewhat perfected. Why didn't you post your defense thingamabob?
 
<"somewhat perfected" *beep* does not compute.>

Anyway, (@Abaddon:) IMHO, there are too many dashes where formatting could have done. But that's just me and my personal biases. You should start worrying less about orders and more about stories, because it's highly unfair that Fëanor has to do most of the work in that field. :p
 
True, I am shocking at writing stories.. only BirdNes had got more than a handful from me.
 
From first turn in N3S

Hu&#8217;ut - lord_joakim
Economy: Strong
Military: 60,000 men, 10 ships
Culture: Hu&#8217;ut, Strong
Description: A powerful nation, if not a rich one, Hu&#8217;ut went through a vicious civil war between the Magio and Dha cults, with the former and the god Hu&#8217;atbka finally triumphing. While they are not as mistrustful of their neighbors as the Sesh River Valley is, there is still some resentment between these people and the Salgaron. Trade, even within the nation, is dominated by foreigners.

Spending

- Spend heavily in military. Spears should be produced en masse so that my nation is ready to conscript and train peasants. Also, four new barracks should be founded along the Hu'ut coast to the Kainoan Sea. This should help the path of warfare greatly.
- Spend partly in city building. New houses should be replacing the old ones for my nobles. City walls should be fortified with stone instead of wood in the villages. This should strengthen my defenses and infrastructure.
- Spend very little in fishing industry. The Hu'ut have just recently incorporated fishing in their economical model. Build more fishing boats for the people to buy. This should strengthen my domestic economy slightly.
- Revoke some of the rights of the Dha. They will not be allowed to enter public merchant houses or larger marketplaces. They are allowed to sell property to the king for lesser than normal - it should give me a minor trade economy increase, as I can get some wares cheaper. The Dha are not powerful or numerous enough to revolt, so there would not be a larger stability decrease because of this. Only 6% of the populacy follow the Dha way while 83% follow the Magio way.

Diplomacy

- I have begun cooperating with the Serat (Abaddon).
- I am invading my old enemies, the Salgaron, with support from the Serat (Abaddon).

Other stuff

The invasion of Salgaron is meant to end the ancient blood feud between the two people. The cause of the war was a minor caravan raid by Salgaron bandits in the Senet desert. This led to a row of diplomatic problems, and ended with the declaration of war by Hu'ut against Salgaron.

Strategy and goal of the war is to secure the Salgaron capital, and to make sure the Salgaron does not capture any of my own cities (Especially not Jahip). The tactics are as such:

Skirmish of the Had river
Sending out the powerful navy of Hu'ut (the "Hu'ut Ke'yhipolsto" - Hu'ut Barbed Fishermen), I will reach Salgaron city very fast. Travelling quick by sea, they should be unable to create a powerful navy before it is too late. Warlord Ge'e'lopotu will lead the ships. This will blockade their capital and disable the Salgaron building ships, transporting troops to my capital. Green line is ship route, brown area is where the ships should do the blockade.

Defending Hiuttubupulosolamanos
A priority of this war is to protect my capital from danger. A minor garrison should be placed at the purple area, making invasions on the northern side of the Had river impossible. This garrison is lead by captain Ettiupusalo, and if Salgaron city is captured, he should move his troops towards it.

Siege of Salgaron
Shipped by the fast boats of Hu'ut Ke'yhipolsto, the main army of Hu'ut is to be unloaded on a near beach, beach Eykotto'lu'lu in Hu'ut. They will march towards the capital and lay siege to the city. Supported by the blockading Hu'ut Ke'yhipolsto they will wait until the city garrison is starved when they attack. They follow the pink line on the map. Warlord Uubve and Hiappopli'e will lead the battle together.

Rypoli plains
The Salgaron are primarily rich because they have a monopoly on trade with the Galasian nations to the south. To destroy the Salgaron economy (which
is based on trade over the Kotthorn mountains), there will be sent the second largest army of Hu'ut to the Rypoli plains which Salgaron uses as the passing area for their caravans. The army is sent to secure the trade of that area, killing any Salgaron merchant and disabling the Galasian nations' trade during the war. This would make the Salgaron economy crumble. It is marked on the map as a cyan line, and the caravan routes to be secured are on the yellow colored area. The Warlord of this army is Oigon'a'epo'epok.

The Serat attack is expected to charge ahead and attack along the yellow and light olive lines. The goal of them would be to secure Minar, and to aid me with their fleet at the ports of Salgaron.

---

Current military doctrine:
(*snip* :p *snip*)

Current king:
Geopopultopu IV

Geopopultopu Dynasty:
Magio Hu'ut
Havan
Geopopultopu I
Uutvebabionus
Yikkilabososamudo
United Hu'ut
Geopopultopu II
Tei'e'semba
Geopopultopu III
Geopopultopu IV

Current cultural situation
The Dha are becoming fewer and fewer, and are almost gone as an actual religion. The Magio are quite numerous, and Pagan religious traces are fading out quickly.

M/D/P: 83%/6%/11%

Battle plans:
 
Nice. Good formating. Leave it to Abaddon to gang up on some random guy.
 
sp, its called diplomacy.. you might want to try it. :p

Also, that was a NPC nation we crushed, one I had created only a turn before.. it had it coming :evil:
 
Actually, my best orders was the ones from good ol' ABNES 2... The golden age of Odenes...

Here is another order set from that time:

Nation Name: Odenes // lord_joakim
Capital : Charybh
Leader : Avil Myrihb
Government Type: Avilsdom
Economy (A/I/T) 10(3/3/4)
Army : 23 Proffessionals, 2 Cavalry
Navy : 0
Infrastructure : Barely Acceptable
Culture : Influential
Religion Jiiahmayism 20%
Advances : Alphabet (DONE) Crop Rotation (DONE)
Wonders : Terrace of Jiiahmaya (DONE)

---------------

Nation details:
Simple name: Odenes
Official name: Odene Empire, Empire of Odenes
Leader title: Avil
Other terms:


---------------

Royal Bloodline:
Gepo*
Riamt*
Jakol*
Ievt Melok (of Iria)*
Utseppe
Uhuva
Utihvt
Sephis
Gepo II
Myrihb


(*=Dead)


---------------

City List:
Charyhb
Iria
Skyli

(*=Razed)


---------------

Wonders:
The Terrace of Jiiahmaya
+1 Trade
[COLOR=&#8221;blue&#8221;]Jiiahmayism[/color] is founded
Trade Cap is raised by 2


---------------

Simple orders: Research Basic Archery and Basic Tactics for 5 Ep in total (Right? The tech tree isn't up..) to get them both, spend the remaining 5 to create 20 infantry units and 2 mounted horsemen with spears. I haven't developed tactics for the mounted units, so the infantry is technically the most effecient. IF you are going to punish me for having a barely acceptable infrastructure, I will not train the horses but instead spend 1 ep, not to increase infrastructure, but to prevent my nation to collapse from lack of same. ;) invade and secure defensive position in east Bactriania, invade and destroy infrastructure in western Bactriania to make the nation collapse. Make Bactriania lose 1 Agriculture, 1 Industry and 1 Trade from the loss of land.

[From 250 to 255
Myrihb invested heavily in the art of war. Due to the offends from the Bactrianian merchants, Myrihb wanted to end the harassment of the Odene inhabitants. The Empire of Odenes was yet to see her rise as a true Empire. Myrihb had a simple way of improving his armies; seeing the native Odene hunters using bows, he converted the hunters to be more effecient in the army. Using a bow to shoot enemies from a distance, the Odene army suddently had a tactical superiority against potential enemies, in this situation the vicious Bactrianian hordes.

Avil Myrihb developed a simple military system with the addition of the new weapon &#8211; arranging his units in groups, his warlords would have an easier way to command his soldiers. The axe-wearing troopers stood in groups while the ranged units stood a little ahead of them; after having shot their bows, they would reload and do it again. When the enemy came too close, the captain of the group would yell 'taka', which would make his soldiers storm forwards and protect the archers. Simple tactic, but deadly. With that, Avil Myrihb managed to create a very advanced army of the time, and trained new military units to destroy the Bactrianian threat.

The invasion of Bactriana was going to happen. Their barbarian lord wouldn't be allowed to conquer great Odenes. Myrihb decided to take an advantage of their broken infrastructure. He decided that two warlords should lead these attacks: Warlord Mur as the head of 15 whole armies with the new improved bow technique, and Warlord Gebu Ta leading 28 foot armies as well as the 2 mounted elites. (If trained, Mur will have the 2 remaining cavalry units)

ordersodenes.jpg


First phase of the war would be to secure defensive positions so that the Bactrianians wouldn't be able to make a proper counter attack. Warlord Mur would head his in combat to counter these terrible foes. Securing the line I have drawn on the map, he will drill his forces. As my soldiers have been prepared for war for decades, they are very ready for combat compared to the Bactrianian forces. Drilled and trained, we will soon see them wander in Bactrianian blood.

Through this move, I will gain a defensive hold in Bactriania, and if war will continue, it will be fought in their land, decreasing their economy, as it is their farms and manufacturies which we are destroying. If they manage to break through the lines, their lines will be too exhausted to be able to continue to my border this turn.

ordersodenespart2.jpg


The second move will be by Gebu Ta. He will move his ground forces forcefully through the Bactrianian countryside. Please note, this move will not be done to secure land. I will raze and burn roads and villages on the way, ruining the already crumbling Bactrianian infrastructure; with that he will lose several areas in the west of him, marked by the colour. He won't be able to control them. My army will disorganize his country so much that his people will leave the emperor &#8211; the regional chiefs will join against him. This will make him lose 1 income from each of his income areas (A/I/T).

Maybe as a side effect, the revolting chiefs will make their own nations from the previously Bactrianian areas... These would be eager to be independent, not supporting the Bactrianian government, maybe support me, maybe support me in fear. There is of course a chance they are making states to continue supporting the Bactrianian government. If chances are they will make their own nations, 1/3 of them will support me friendly, 1/3 of them will support me in fear, and 1/3 of them will support the Bactrianian government. Of course they can be neutral... And they would be very weak ofc, having maximum 2/2/2.

---------------

That's it :D

Btw regarding my initial intrusion story; I stated archers were incorporated in the Odene army already, didn't I? :confused: You didn't say they weren't :p Although I accept it. I hope that I can win the war with their huge dissent though. It should be very, very possible.

And sorry for the crappy orders :(
 
Another ABNES

I'm lacking map this time :(

Nation Name: Odenes // lord_joakim
Capital : Charybh
Leader : Gepo
Government Type: Avilsdom
Economy (A/I/T) 8(4/2/2)
Trade Partners: (6) Bac-Pan-Gup-Ban-Ski-Ubu
Army : 23 Professionals
Navy : 0
Infrastructure : Barely Acceptable
Population : 3
Size: 2
Confidence : Tolerating
Culture : Cultured
Religion none
Advances : Alphabet (1/6)
Wonders : Terrace of Jiiahmaya (3/?)

Bonuses this turn: 10 Economy
(Although, shouldn't the bonus be different for each civ??? Stronger civ gets higher bonus, that is?)

---------------

Royal Bloodline:
Gepo*
Riamt*
Jakol*
Ievt Melok (of Iria)*
Utseppe
Uhuva
Utihvt
Sephis
Gepo II
Myrihb


(*=Dead)


---------------

City List:
Charyhb
Iria
Skyli

(*=Razed)


---------------

~.:|'*-.,.-*'|:.~

Total Economy to spend: 21

Goals:
Avil Utseppe: Avil Utseppe will make the nation's army garrison at the red marked areas, protecting the Empire against potential Bactrian aggression. He will also finish the Terrace of Jiiahmaya. (-4 Eco)

Avil Uhuve: He will institute a minor industrial investement in the nation, but will die of illness before he can finish it. (-2 Eco, ++ Industry)

Avil Utihvt: He will finish the industrial investements and spend several money on researching Crop Rotation &#8211; Irrigation having helped the agriculture severely already, the nation still lacks the advanced technique of the Panchala. He will also attemp to increase goods trade at the Terrace of Jiiahmaya, making the civilization more productive. (-4 Eco, +Crop Rotation as a Tech {Agriculture Cap=>5}, +Industry)

Avil Sephis: He will finish the research of the Alphabet and also spread the faith of Jiiahmayism to the cities with the new ability of writing. (-4 Eco, +Alphabet as a Tech {Culture Cap=>Influential}, more Jiiahmayism in Odenes)

Avil Gepo II: I will institute more taxes on all trade, which Bactrian merchants will be quite unpleasant about especially. He never manages to do anything else, as he dies on the throne of an unknown reason (Although it should be elderly, he was pretty old). The common belief says that it was a Bactrian merchant who called for an assassination. (Excuse for attacking the Bactrian Empire. Also -6 Eco points, ++++++ Trade)

Avil Myrihb: He will prepare an invasion against the Bactrian emperor &#8211; see details. He will raise 2 Cavalry elites for the Odene Empire to use. (-1 Eco)

IF the Bactrians manage to attack first of some reason, Utseppe's defensive tactics should help very much against a possible invasion. Please also note that my army, consisting of medium-heavy spearmen and light archers &#8211; has a probably better chance against cavalry foes. I've drawn a tactical map of my army organization after the invention of Tactics &#8211; please note it will be VERY strong in this age - and you'll get it sometimes between this and the next update.

---------------

[From 130 to 136
The Temple of Jiiahmaya was completed under the eyes of Avil Utseppe in 130 AR. His enourmous investement in the construction was especially triggered by the huge focus on the practices of Jiiahmaya in the period - the polytheistic priests of Odenes had finally decided that Jiiahmaya was the head god of all, and that all should pray for him. The creation of The Temple of Jiiahmaya triggered a huge practice of the faith in Charyhb, founding the Jiiahmayism religion (Which will be described in more detail in the thread when I get the story done).

In the last years of Avil Utseppe's life, he looked west. Preparing for the next step in the history of the world, the humongous foot army of the Empire of Odenes was prepared - the organized spearmen and the lightly-armored, yet schooled archers were ready for battle. His tactics were simple - the true strength of the dangerous Bactrian hordes was their immense cavalry armies.

The spears the Odene people had would not bend in the face of the horseback rider - Utseppe's best generals had improved the Odene spearwall fortress significantly, and the formationed spears allowed no enemies to pass through the barbed wire-like spearwall. The main idea was to make small triangles of soldiers, where each soldier should be a part of the fortress - none should be able to pass through. Each small triangle of men should form the wall of spears, which would protect the archers behind the soldiers. The ancient defensive assault technique of the skilled Odene people should be effecient in the upcoming conflict, and all soldier should be legendary.

(I have a pic on my father's pc, but I am not able to get the pic. But you'll get a pic of the tactics later, and you'll see the brilliance - the Odene has been struggling between each other in decades - their defensive tactics are the fruits of the civil wars and the unrest).

But a month before the invasion happened, the king died in his sleep. Due to elderly, the Avil court chose his oldest son, Uhuve, to rule after him. The invasion didn't happen. The army, however, remained drilled a safe way from the Bactrian border, holding defensive lines around Iria and Skylli.

[From 136 to 147
Uhuve was very sick. He was born with a disease, which made him have very severe problems with moving. His decisions was, however, very well-done in the course of his reign. He chose to institute more work in the ancient Odene mining facilities, finishing his father's project, and found several more tin sites to mine. He died from his immobility before the reforms had a complete effect for the Odene Empire though.

[From 147 to 173
When Uhuve died, Utihvt, his brother, was chosen as the next Avil. His actual only major archievement was paying incredible amounts of money bribing Panchalan traders for the secrets of Crop Rotation. Ending up finally finding a very rich merchant, he managed to make him gather information from the Panchalan fields - and with that he managed to research the technology. But his family didn't appreciate his work too much - if the Panchala ever found out, the Avility of Odenes would be appreciated much lesser by the Panchalan king.

He also made goods more tradeable in the markets, increasing demand for metal. Of course, this would better the industry in the nation.

[From 173 to 201
Sephis was a faithful man. His devotion for the Jiiahmayist beliefs and traditions was very widely known. The common townsfolk said his faith actually made him disperse of the royal Uini (Although this clearly was a common lie - he did use the Uini a lot, although very untraditionally. You get my point).

With the completion of the development of a primitive Odene national alphabet, the priests of Jiiahmaya had a tool to make writings on rocks. They did, on the Avil's orders, primitive grafitti: They painted words in the letters unknown to the common people. The king ordered the words spread out so the educated elite should learn the alphabet to read the signs, and the Jiiahmaya priests did this in the whole of Odenes.

(Please Cultural bonus for this, the idea is too awesome to be ignored :D)

[From 201 to 221
Gepo II died of unknown causes. His rule was effecient, but very unstable - He did, see the bright possibilities of the Terrace of Jiiahmaya. Merchants gathered and created a market on the copper street, and he decided to do some funding in the area. He improved the possibilities for Panchalan merchants to get Bactrian wares, and excluded Bactrian merchants from the market place slightly, raising their taxes a bit when trading in Charyhb. This made life much much easier for Odene traders to sell wares for higher prices to the Bactrian nations.

This severely improved trade in the Odene nation. But the difficulties with the Bactrian merchants became very problematic, as they were very unhappy with the reforms. It lead to direct harassment and fights between Bactrian and Panchalan-Odene merchants, as the competition rose to the extreme - Odenes became richer and richer with Panchala, and the Skiv got a head start in the markets, on the cost of the Batrian traders.

The problems settled somehow with a weird death of Avil Gepo II - he died on the throne in the midst of a speech. The common people as well as the Avility believed that he was assassined by a anonymous Bactrian merchant using a yet unknown poison. This caused a major trust problem with the barbarian empire the north-west. (I get a cause for war. You know you want it. :p)

--------------

lol, it was too big for one PM :D Brilliant :D Now I'm nr 2 to crack that 1 pm limit :D

[From 221 to 250
After the death of Gepo II, his only son, Myrihb, took over the throne. Myrihb, being a little hulky for a king, had an internal hate against Bactrian merchants. He prepared the long-forgotten invasion against Bactria, originally initiated by Avil Utseppe in the legends. His great-great-great-grandfather had long ago made the army stations the northwest of the nation, and the barracks were filled to the edge with schooled soldiers.

He knew, though, that Bactria had a cavalry unit yet to be seen in the ancient world. He trained a small cavalry elite, but still let the Odene army rely on the powerful foot armies.

(On a side note - my cavalry sucks. My army is designed for defensive formations, and the Odene people have never used horses before. This means: I hereby sacrifice effecient horses in return for extremely powerful spearwall formations and archery. The spearmen are lightly armored due to the era, which makes them fast - the archers are schooled at short-distance shots. The army is trained to be hard to make tired. So they move slowly, fortified as they walk, and they are deadly.

Spears surround archers. It works - ask my Medieval 2 games :groucho:

---------------

~.:|'*-.,.-*'|:.~


This is the final wonder form:

The Terrace of Jiiahmaya
+1 Trade
[COLOR=&#8221;blue&#8221;]Jiiahmayism[/Color] is founded
Trade Cap is raised by 2

I used 1 lesser Economy on Crop Rotation to make an attemp - You do the odds - I 'steal' the remaining point from the Panchala by not paying it and stealing their technology. But as you might know, if they find out, you just post it in the update and make them hate me >.<

~.:|'*-.,.-*'|:.~

[COLOR=&#8221;red&#8221;]7 Cost[/Color]

Also, can I have my maximal everything written in the stats? I think my caps are these:

Economy (A/I/T) 8(4/2/2) Cap: 4/3/3 Yes, it should be like that... I know it's my mistake, but please don't let me lose 3 EP :(
Infrastructure : Barely Acceptable/ Barely Acceptable
Population : 3/4
Size: 2/4
Confidence : Tolerating/Tolerating
Culture : Cultured/Cultured
Religion none/20%
 
Indeed, exceptional orders :D
 
ABNW 1930-1939 orders (hopefully you can see gradual improvement).

Edit: on second thought, they are not only quite embarrassing but might also reveal some secret-ish info.
 
Stats
Greece: flyinchicken
Constitutional Monarchy: French Faction PM (Conservative)
Capital: Athens
Dissent: 28%
Base IC: 4
Military Spending: 3
Public Spending: 0
Private Enterprise: 1
Army: 2 Militia Divisions, 4 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 3
Navy: 2 Frigates
Navy Quality: 2

Spending
Shift to:
- Military Spending: 1
- Public Spending: 1
- Private Spending: 2
Spend:
- 1 Military Spending IC on 1 Militia Division
- 1 Public Spending IC on building/repairing infrastructure in liberated territory
- 2 Private Spending IC on Advanced Rifling (with blueprints, total of 4 now)
- Any extra Private IC (just in case) into extra private-initiative infrastructure development

Domestic
- Play on "cowardly slave-of-Muslims Serbs defended their corpulent masters" and "at least we have liberated some more of our Greek brothers, more will come in the future!" on the war's conclusion.
- Open the gates of internal immigration in the country.

Foreign

Military
- (5 free divisions) plus (1 Military Spending IC × 5) gives me a 10 division cap, right? If so, I'm still in the safe zone.
 
Here are Urkesh orders from JalNES II, update 1.

Urkesh/Dachspmg
Urkesh
Government: Monarchy
Economy: 1, medium increasing trade (tin, pottery, textiles), little agriculture/husbandry
Economy: Small untrained spearmen and archers, large trained chariots
Culture: Hurrian pantheon: chief god Kumarbi, good and evil spirits.
Description: Most civilized representative of the Hurrian tribes.

Spending Orders
-I guess I only get one of these. :( Put it into the military, with perhaps the more specific aim of further improvement of the chariot arm.

Diplomatic Orders (such as they are)
cir. 2000-1980 BC
-Mostly, we just want to contact other Hurrian groups in the southern Caucasus and around our general area and convince them to ally with us for plunder and general mayhem creation in the Fertile Crescent. If necessary, detach part of that economical spending point for use in bribing recalcitrant chieftains with gifts.
-If the carrot doesn't really work, naturally we'll stick 'em with our chariots. :p
-Any arrangements should be of confederation level or possibly even less concrete. We want them to join up quickly, and then later...well, that comes later.

Military Orders
Outline
-Kay, so what I want to do here is create a confederatory empire comprised primarily of nomadic groups (i.e. the Hurrians) and given some additional muscle and direction by Urkesh. We'd like to raise mayhem and hell and general all-around madness in the northern Fertile Crescent for a few decades, maybe even sack some important cities, and then upon the death of a strong leader the whole thing can fall apart with a series of Hurrian-derived successor states scattered across Assyria and Syria.
cir. 2000-1980 BC
-As previously noted, we want to unite the Hurrian "barbarians" to some loose extent, and that may mean military coercion or conquest. Integrate new members of our coalition by having them assist in the unification process.
cir. 1980-1965 BC
-This initial phase of conquest will be aimed largely at either annihilating or seriously weakening our neighbors New Kadria. Strategy here is pretty simple; they'll probably be expanding too, so hit a few of their new colony territories in raids to draw their main army out. At this juncture, we march (or ride) separately and fight together; we can raid a larger area by dispersing our raiders, but when they finally send out a field force or if we are forced to engage a major militia unit, then we can rapidly concentrate our forces due to our high mobility (being a chariot army and all that). Once their main field army is out trying to fight us, hit it on flat ground where our larger chariot arm predominates. Alternatively, we could engage them by bits and pieces (if they're dumb enough to do that, just sending out relatively minor military forces) and in that case we concentrate against each unit in turn with our main force.
-After destroying the New Kadrian army at a stroke, we need to follow it up by immediately attacking the (relatively) unguarded New Kadria itself and sacking it. Don't really concentrate on wiping out every last vestige of the Kadrian kingdom, but instead simply wipe out what's easiest, plunder everything you can, and then leave as fast as we got there. If they reestablish their government, fine: it won't be a major threat for a long while, by which time we'll have done everything we came for.
-However, we want to start settling Hurrians all across Assyria as part of a quasi-feudal system, similar to what the Arabs did in the 7th century OTL. We're not attempting to recreate a mini-Mongol empire; we're trying to cause massive mayhem and spread Hurrian culture over a wide area.
cir. 1965-1945 BC
-At this point, we begin to arrive at the edge of civilized Mesopotamia. This will naturally be a tougher nut to crack, and it would be very easy to get bogged down in sieges and relatively useless actions. During most of this period, we'll be occupied with pinprick raids for the most part, save for every few years or so when we launch a more major attack on a major city-state like Akkad. The focus here is, again, on plunder to keep the coalition of Hurrians together, as well as generating a lot of centrifugal force within a lot of these nascent societies, spinning off any gains they try to get and generally retarding their development. Sacking Akkad itself would be good for that purpose, but unless our arts of siegecraft have massively improved (unlikely) or we can get a traitor to let us in (slightly more likely), we'd have to rely on the same strategy we used against the Kadrians, and that would take a long time. Best to keep things fluid.
-At the same time as we're raiding Mesopotamia, we want to begin to attack Phoenicia as well, first seizing Carchemish as a base. The Tyrians and Tyrions oughtn't have too much of a land army with which to launch expansion outside of their own little home areas, so it oughtn't be terribly difficult to plunder the surrounding areas. Any attacks on Tyre would probably be repulsed, so preventing them from significantly expanding outside the city would probably do fine.
-While raiding Mesopotamia and Phoenicia, we want to be sure to continue settling Hurrians all over the place for a limited measure of security as well as to continue to help keep the coalition together. At the same time, it is likely that we'll need to bring in outside tribes to replenish numerical losses, and periodical campaigns into less civilized zones, such as Anatolia or Western Iran (or the Caucasus) should be undertaken to gather more allies for further conquests down south.
-A concurrent political development ought to be taking place within Urkesh and the larger Hurrian confederation. The Urkesh monarchs will be getting an awful lot of gold and other valuables into their hands, and this new distribution of wealth will make them even more preeminent than before. During this later period of attacks on Mesopotamia and Phoenicia, we should see the culmination of this process in a "big man" king equivalent to Gilgamesh or Aga (or Attila :p). His name will be "Te'irru" and he'll start leading larger and larger raids, extracting even more plunder from the local cities around the fringes of the Phoenician and Akkadian empires.
cir. 1945-1930 BC
-This will be a crisis time. Te'irru is supposed to become the terror of the Fertile Crescent, rampaging across it not unlike Attila and wiping out all he comes near, leading a series of major raids and invasions that nobody can stop. He needs to go down, though, and as soon as he does the entire edifice of the Hurrian confederate empire will go with him. As soon as the Hurrians start losing, they will stop getting plunder, which undermines the basic authority of the kings of Urkesh who stepped in to lead them. So wherever Te'irru is stymied (make it something cool please, like the walls of Memphis) will be the high-tide mark of the Hurrian empire.
-As soon as Te'irru's body is cold, the members of the Hurrian confederacy are going to want to take what's left of their plunder and either go carve out their own miniature kingdoms or launch their own raids. Either way, the Urkesh-led empire will rapidly be ripped apart through centrifugal force, with confederacy members establishing miniature Hurrian successor states all throughout the northern Fertile Crescent. Naturally, they'll all try to tear each other to shreds too, but judging by the examples of Alexander and Attila an equitable balance will eventually come up, and it'll happen around 1930 BC.
cir. 1930-1900 BC
-The remainder of the period will see further consolidation and amalgamation by the Hurrian successor states; some will undoubtedly be attacked and perhaps wiped out by the other resurgent civilizations, or by their fellow Hurrians. After all, Te'irru's empire's collapse will have left a major power vacuum that needs to be filled. So likely as not the Hurrians will lose ground both militarily and culturally, especially in more densely populated Mesopotamia and Phoenicia; however, the heartland of the empire, in Assyria and Syria, ought to remain ethnically Hurrian to a large degree. Likely cities around which successor kingdoms could generate are: Carchemish, Alalakh, Emar (the site of New Kadria; perhaps a syncretic Hurrian-Kadrian empire will arise there), Urkesh itself (the old capital lending perhaps a shred of legitimacy to any would-be world-conqueror from there), and Shekhna.

Religious Orders
-This is more of a footnote than anything else, but it's likely that the Mesopotamian and perhaps Kadrian pantheia will be assimilated by the Hurrians. In that case, after the death of Te'irru, Teshub, the sky-god, will become head of the pantheon to symbolize the end of Urkesh's importance; other members include Hebat, the sun-goddess and his wife, as well as their son Sharruma; from Mesopotamia we will probably incorporate Nergal, god of the underworld, and Ea, a water deity; from Kadria we can pull the Kadrian/Unicus "minor gods", like Benrid and Mantirix.

OOC:
-Satisfactory? I'd like to make things interesting for my fellow neighbors, and maybe take over a Hurrian successor state later, or move to India, next turn.

Dachspmg
 
ABNW Orders that never got used because of a communication error. Since these events never happened they didn't really affect anything in the current game

Bavaria: Anonymous2U
Absolute Monarchy: King Ludwig
Capital: Munich
Dissent: 2%
Base IC: 2
Military Spending: 2
Public Spending: 0
Private Enterprise: 0
Army: 3 Infantry Divisions, 1 Cavalry Division
Army Quality: 3
Navy: landlocked
Navy Quality: 1
Spending 2 IC

Because we are at war, please move 1 IC from Private Enterprise to Military 1 IC

Military Spending

2 IC on 1 Infantry Division.

Military Orders

Forces from Baden

1 Militia Division, 2 Infantry Divisions

Baden should spend 1 IC to upgrade Militia to infantry. Baden forces will integrate with Bavarian forces.

Mobilize all reserves in Bavaria and Baden

Continue to assist Austrians with defending Vienna. All 4 Infantry and 1 Calvary are used to defend Vienna. If the Russians retreat, then advance into Bohemia and liberate Bohemia. If that is liberated, then move to assist Austrians with defending or attacking the Russians.

Baden&#8217;s 3 Infantry or if no upgrade 2 Infantry and 1 Militia will lead the reserve units in an attack on west Prussia. They will strike north from Baden and drive the Prussian forces east and pinch them against the British forces in the east. Once all of western Prussia is occupied, then they will move to assist with defending Vienna and other Bavarian operation in Bavaria

If Bavaria or Baden are attacked, the military leaders will use their best judgment to assign the appropriate number of reserve forces to defend Baden or Bavaria.

Final Note: Canal project is being planned but will not be started until the war is completed.
 
Birdnes 2. I should have attempted a defense, but I just wasn't up to it. EDIT: I've cleaned it up.
311
Spoiler :

Ilosilletar/~Darkening~ - Manonash
Ruler/Heir: Alarciniur/
Overall Score: 447
Leadership/Stability/Culture: 1/5/4
Available Spending: Economy/Treasury: 3/1
Population/Area/Diversity: 2/0/2
Domestic Economy/Trade/National Upkeep: 7/6/0 Growing
Confidence/Corruption: 82%/27%
EC/TC/RC: 1/1/0
Maps & Charts: ,,,MOI,,,,,,,,,,
Religion/Fanaticism Level: Pagan: 1 / 0
Significant natural resources: 1 Tin
Policies Permitted: 1
Indexed Army/Navy Value: 4.6/2.1
UU: 0/0
Army: 1325-I, 0-M, no -aUU (2800-max)
Navy: 34-W, 8-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 1000-I, 200-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; bronze armor/weapons; Horse drawn chariots; early war galleys. Sailing ships do not sail out of sight of land. Dirt roads; religious altars.


Spending
Spoiler:

1 point used on increasing our infrastructure.
1/2 point used to support trip.
1 point banked.
1 point used on agriculture.


Timeline
Spoiler:

311-
A.) Alarciniur, in keeping with the general movement of improving the infrastructure established during his reign, will continue to pour money into the infrastructure of the main island. By now, a series of branching roads should run from Rihare to the southern city, and to the minor villages scattered across the island. With little left to connect, the main improvement to our infrastructure will come from a simple idea: bricked paving. Since most of the roads in Ilosilletar have been composed of dirt, the laying of brick instead will allow for the easier movement of wheeled transport. The idea for the brick laying will come from a minor member of the court, some years after he paved his personal garden. The bricks utilitized for the construction will be taken stones in both the moutains around Rihare and the stones littering the seas around the islands. Once hewed free, the stones will be carved into blocks of various sizes and then laid into place. (1 Point)
B.) The same year, Alarciniur will host a small meeting between several of his priests and a group of evangelicals from Tekashen. It is of small note, mainly because the evangelicals fail completely to connect the names of the Ilieon panthenon to that of the Yiithian, but also because of the failure to win any official support for conversion. This has little effect upon everyday society, save for the recognition of the ever-increasing stature of Yiithism in Ilosilletar. The religion, coming from virtually no converts to a very (and I mean very) small standing, will becomes the only foreign ideal to stand the grueling transition into Ilieon society.
C.) A strange course of events will begin to take place in Rihare during the seventh month. After the passing of the Royal Wife, Alarciniur's son Ramien oddly becomes smitten with one of his servants- falling so far in love that he takes her as his wife; elevating her to a status of nobility. While surprising to most of the existing nobility, the woman's status as a member of the third caste will allow for an easier transition. After marrying, the young Cincen and her husband is presented with a unique opputunity: being so close to the ear of the Guide, she can press her own issues. This comes to fruit after a short time, when she manages to get the elder Guide to grant her ultimate wish. She, and her husband Ramien, will be sent on a 'goodwill' tour across the Manonash in an attempt to intergrate Ilosilletar further into the region.
This 'Goodwill' mission will consist of the following: across the next five years, the couple will travel with nation to nation, attempting to garner a meeting with the nation's rulers. During the meetings, simple gifts will be issued in the form of small stone roses (a rather sentimental gift from the Ilieon). This will be aimed at increasing Ilosilletar's standing, increasing trade, and intergrating technology. The tour will start in Tekashen, head to Kiidor, then to Razzak, Cantoria, Vissari, Rnyt, and back to the city of Rihare. (1/2 point used to support, ensure safety, and to pay for trip and gifts.)
/\= A side note: The Ilieonic Caladender, a solar based one, is composed of fourteen months, divided into two halfs based around the winter and summer seasons. The second-eight month period is known as the Summer year, and the remander composes the Winter year.
316-
A.) A second alaphabet system is to be utilized in Ilosilletar. Based upon the old, primary system of slashs; a new system will be composed to record the annuals of the court. The system is based on twenty-seven sounds, each represented by a different mark. The main sounds, consonants, are represented by a variety of marks based around the old system. Vowels, on the other hand, are represented by a comma-like mark, used to show both the sound and the direction of it. This falls under the date because the oldest known example of the writing dates from the period.


341-441
Spoiler :

Ilosilletar/~Darkening~ - Manonash
Ruler/Heir: Alarciniur/
Overall Score: 479
Leadership/Stability/Culture: 1/5/5
Available Spending: Economy/Treasury: 3/2
Population/Area/Diversity: 2/0/2
Domestic Economy/Trade/National Upkeep: 8/6/0 Growing
Confidence/Corruption: 82%/27%
EC/TC/RC: 1/1/0
Maps & Charts: ,,,MOI,,,,,,,,,,
Religion/Fanaticism Level: Pagan: 1 / 0
Significant natural resources: 1 Tin
Policies Permitted: 1
Indexed Army/Navy Value: 4.6/2.1
UU: 0/0
Army: 1325-I, 0-M, no -aUU (14700-max)
Navy: 34-W, 8-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; bronze armor/weapons; Horse drawn chariots; early war galleys. Sailing ships do not sail out of sight of land. Improved Dirt roads; religious altars.


341-390
Spoiler:

1.)Leadership (4.A):
-Aristocracy: 90%
-Group Rule: 0%
-Religious Rule: 5%
-Military Rule: 5%

2.) Distribution of Resources:
-Domestic Economy: 10%
-Territorial Expansion: 0%
-Religious & Cultural: 30%: The Ilieonic Culture is the subject that I&#8217;m hoping to focus upon. Our culture has been somewhat quiet in the past, but I&#8217;m hoping to ramp things up at this point. While I plan on expanding upon this in the Fourth Section (4.B), I&#8217;ll make it short and simple here: The people enjoy loud, vibrant celebrations that occur frequently and in which the pressures of society are lowered.
-Technology:40%: The rule of Alarciniur, known within the nation as the &#8220;Stone Guide&#8221;, is trademarked by his fascination with the construction arts. Hopefully, sometime during this period, the general use of the Wood Frame (4.C) comes into use in Ilosilletar. In addition to this simple innovation, I&#8217;m hoping for a general advancement in the use of mortar (the discovery and adaptation of gypsum-mortar to be specific. (4.D)
-Military Practices:10%:
-Exploration:0%
-Government Practices: 10%

3.)Military Matters:
-Army size: The army during this period should gradually increase to around 50% of the standing capacity.
-Percent Infantry vs. Mounted: 100:0.
-Favored weapon: Long spear and bow.
-Nations I will attack: none.
-Nations I will attack only if attacked first: none.

4.)
4.A- The Leadership of Ilosilletar is entirely concentrated in the hands of a single man: the Guide of Ilosilletar. However, noting that he is still entirely just a man, the remaining split of power is meant to reflect the general influence the two groups have over him.
4.B- Ilieonic culture is one of strict regulations. People are expected to be subtle and quiet in nature, respectful of their place in the castes, and obedient to their betters. However, during the many festivals, this rigid nature of society is somewhat lowered and the true colors are exposed. Normal class regulations are often ignored during the celebrations, so much that to an extent that much of the occurrences of daily life disappear. One of the trademarks of an Ilieonic celebration (hopefully) comes about during these times: the comedy. Simple, one act skits detailing daily life and making (light) fun of the different classes should become popular in Riháre.
4.C- The islands of Ilosilletar, lacking the general abundance of mineral resources of the mainland, will be less suited to sustain ever-lasting public works of stone. Already, the simple cost of transporting and using large natural stones to build should count significantly against their use. In this aspect, and in accordance with the fascination shown by Alarciniur towards masonry, the general use of bricks should increase in Ilosilletar. We have ample supplies to create the mud bricks, and noting I&#8217;m not asking for kilns yet, natural sun-drying should decrease the cost of using brick.
4.D-Gypsum, occurring commonly in nature, should be a relatively easy discovery. Noting that it forms in sedimentary rocks, and within lake and sea beds, I&#8217;m hoping for some relatively easy-access deposits around the main island of Carnollo. After a little while of ignorant use (not knowing the true nature of the mineral), I&#8217;m hoping that the populace would begin to notice the benefits of having the rock in the mixtures.
4.E- Since I see no other place to put it, I&#8217;ll list the succession of Alarciniur here. First, Alarciniur, coming into power in 314, has been one of the longest reigning rulers so far. Indeed, only two Guides in Ilieon history have ruled over the nation for a longer period. Due to his old age, he will finally abdicate the throne in 357- at the age of sixty. This will happen mostly due to his age, and after his abdication, he will become devoted to his interest in masonry. His son, the prince Ramien, will succeed him in the same year to become the Guide Raminiur.
4.F- Concerning Yiithism: During this period, the conversion work of missionaries should ramp up, thanks in part to the work of a local already converted (named Mílahyan Fínienura.) Born of the third caste, to parents working as rich merchants who primary traded with Tekeshan, Mílahyan will be raised in an Ilieon Yiithist family. It will be his life&#8217;s work to connect the lines between the traditional Yiithian gods to their images in Ilosilletar. His main success will be in equating the goddess Vinyille to other god/desses of Fertility and Agriculture in the Ilieon culture.


391-440
Spoiler:

1.)Leadership
-Aristocracy: 90%
-Group Rule: 0%
-Religious Rule: 5%
-Military Rule: 5%

2.) Distribution of Resources:
-Domestic Economy: 30% (Detailed 4.H)
-Territorial Expansion: 0%
-Religious & Cultural Expansion: 10%
-Technology: 20%
-Military Practices: 30% (Detailed 4.I)
-Exploration: 0%
-Government Practices:10%

3.) Military Matters:
-Army size: 3/4ths capacity (~11,000).
-Percentage Infantry vs. Mounted: 100:0
-Favored Weapon: Long spear and bow.
-Nations I will attack: Rynt.
Nations I will attack only if attacked first: Tekeshan.

4.)
4.G- Raminiur, the current Guide of Ilosilletar, will be unique in the history of his people. The only leader so far to have ever left the nation to visit a foreign nation, Raminiur will return to his homeland in dismay. Ilosilletar, once the power of the Islands and a danger to the mainland, has lagged behind in virtually every aspect when compared to other nations. Her armies lack the weapon technology common in other nations, her navy is far from potent, and her borders lack the security that was once common. After realizing this, Raminiur will begin to shove his nation back towards greatness.
4.H- Road building, especially with bricks, will gradually expand from the main island of Carnollo to the more populated ones surrounding it. This will represent the gradual displacement of the populace of Carnollo as the island becomes increasingly populated. In addition to the continued improvement in infrastructure, the mainstay of the period will be an increase in engineering as more brick structures come prevalent. However, my main goal in this area (to be ensured before the others) will be the acquiring of iron weapons (buying them from the Vissari if needed).
4.I- The Ilieon Army standard will become highly defined during this period. While the previous standard in the army (during Nalciniur&#8217;s reign) was a unit based upon 100 men; Raminiur will work with the military minds to reduce the number in order to increase flexibility. The end result will be a base group of sixty men (called a Sundehtyar) designed similar to a greek phalanx. Long spears, the traditional weapon of Ilieon armies, will be combined with large rectangular shields (called Nindetalta) to form the unit. Chest plates will also be standard army equipment, issued to every soldier upon their entrance into the army. The army will be extensively trained and drilled, until the base unites form seamless groups that operate as a single unit.

The Structure of the Ilieon armies stand as following: a single Sundehtyar will be placed under the command of a lead. Four Sundehtyars (240 men) will be placed under the command of a Captain-Minor, while four Captain-Minors will be placed under the command of a Captain-Major. Six Captain-Majors will be placed under the command of a single general (for a total of 5760 men). In addition to the spearmen, the Ilieon army will feature bowmen who fire en-mass as their main tactic.
4.J: The war with Rynt will stem from several issues: there is the lack of friendship and general dislike the Ilieon people have towards the Rynt (stemming from the Dual Wars), there is the greater need among Ilosilletar&#8217;s nobility for land closer to the mainland (to improve upon commence and other such factors), the natural in-born concept among the Ilieon of their racial superiority compared to other natives, and the spark of the conflict, an insult delivered upon the Guide by Rynt merchants.
-The war will begin by a sudden assault against the Rynt navy, with hopefully increased numbers in our navy to make up for the differences in technology. We will strike quickly, attempting to make the most use of the confusion and chaos, in an attempt to decapitate the Rynt navy. Also, I&#8217;m wondering if some of the Rynt navy wouldn&#8217;t be elsewhere dealing with safeguarding their colonies and exploring&#8230;..
-Once the Rynt navy is incapacitated, the army will move in. Except for 1000 soldiers based among the islands in the north (in case of an attack from Tekeshan), the entire army will move against the Rynt. Hopefully, with our better leadership (coming from centuries of leadership in the Naval Academy (the school that was started in the first turn), and superior (iron) weapons, combined with a numerical advantage, we will be able to defeat any opposition. The main objective will be to conquer the Rynt islands (establishing Ilosilletar in the South), through we won&#8217;t touch the colonies.
-The main path of war will be to hit the three northern islands, then move and seize the capital of Rynt. Upon this success, the government will hopefully stumble and the resistance will be easier. The war is to take place around the years 420-440, during the rule of Raminiur&#8217;s son Celuminiur (ascension in 419).

Hopefully, the absence of Lightfang will make things easier too.


441-451
Spoiler :

Ilosilletar/~Darkening~ - Manonash
Ruler/Heir: /
Overall Score: 877
Leadership/Stability/Culture: 2/5/10
Available Spending: Economy/Treasury: 5/2
Population/Area/Diversity: 2/0/3
Domestic Econ/Trade: 12/10 Growing
Upkeep: National/Army/Navy 0/1/0
Confidence/Corruption: 95%/23%
EC/TC/RC: 2/2/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Pagan: 3 / 0
Significant natural resources: 1 Tin
Policies Permitted: 2
Indexed Army/Navy Value: 18.9/3.6
UU: 0/0
Army: 11600-I, 0-M, 0-aUU (18400-max)
Navy: 30-W, 8-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; iron weapons; improved tactics; Horsemen; early war galleys. Sailing ships do not sail out of sight of land. Stone streets; brick building engineering; religious altars, shrines, temples.


Spending
½ of a point issued to the Rynt government in favor of a peace.
1 point invested into continuing training of our army and into new UU technology.
1 point used to restructure Renollo and to encourage the growth of products.
2 points used to train UUs.
1/2 of a point used to fund generally increase in our commerence.


Policies
Spoiler:

A.) Íyamilieon. Having finally come up with a name suffice to convey the desired meaning, I'm once again stating the policy of Ilieonic Acceptance. The concept of Íyamilieon is identical to what I described before: it is the acceptance of the people for their way of life, even if it is not necessarily a good life. It decreases corruption, reduces the chance of a revolt, and unites the populace behind the Guide in whatever he decides to act upon. The word 'Íyamilieon' literally translates to 'Acceptance of those who are'- being able to broken down to 'Íyamebaln Ilieon'.
B.) Ausánye. Through this has been in effect for a long time already, I've decided to just go with the trend and make it official. 'Ausánye' literally translates to 'Rule from afar', and refers to the policy of appointing individual governors to rule over islands in the place of the Guide. This is almost equatable to a feudal government, save for the Guide being obligated to listen to his subordinates. Instead, with the absolute power wielded by the Guide, its a one-sided system where the individual governors (Picaherém) bend to every whim of their overlord. The main purpose of this is to (once again) reduce corruption, but also to increase local economies of the individual communities as their governors are able to better rule than someone far away.


Timeline
Spoiler:


441
-Celuminiur will spend the first year of the decade working with an increased tempo on previous reforms. As much as Raminiur recognized the weakness of Ilosilletar from his travels, Celuminiur will see the same from the pair of rapid defeats entertained in the late 420s. As much as his father, he will see the lagging navy, the suffering army, and the dwindling stature of the Rose Kingdom. The revaluations of the war will increase Celuminiur's drive for change, and he will pass it onto his own son. Along with his father Raminiur, and his son Ráven, Celuminiur will become among the greatest reforms in Early Ilosilletar, truly rivaled only by Nalciniur and Alarciniur.
-In the early part of 441, Celuminiur will issue a small payment from Ilosilletar to Rynt in order to compensate the Rynt. Celuminiur's position on his southern neighbors, while somewhat contradictory, will be improved by his respect due to their victory. The same can not be said about Tekashen, for while Ilosilletar attacked the Rynt, that can not be said for the Tekashen. They attacked us, so in keeping with the tendency of the Ilieon to possess huge egos, Celuminiur wants nothing but revenge against the Tekashen.
-Towards the middle part of the same year, Celuminiur will issue a small declaration ordering the official recording of the laws of the state. There are numerous laws that exist in the state, from the minor regulating the entrance and exits of foreigners in the state, to the major detailing the punishments for large crimes such as theft, assault, and murder. The most famous of these laws are the Neldesanywer (Three Rules), which are listed prominently in the recordings by being written in larger text. In accordance with the declaration issued by Celuminiur, recordings of these laws will be posted in various locations around cities, each recording being placed in prominent areas to allow the maximun exposure.
At the end of this year, the restructuring of the army shall be finished. Mentioned in the previous set of orders, its basically the restructuring of the armies into more flexible units. This should mostly be finished by now, but the extra time will allow for the implementation of reforms. Most importantly, a gradual change should begin to take place: a long, extensive training program will be implemented to allow for the maximum education of soldiers before being thrust into battle. The training period requires that every recruit be submitted to this program for at least two years before being placed in battle; this however may be suspended if the need for men grows large.
- The late part of the year will witness the beginning of the Ilieon army in crafting new Uus for the state. Not so much IC as UUs, but rather specialized technology that actually remains within our nation rather than spreading to the rest of the cradle. We will begin to craft new technologies for both our armies and our navy. The army UU will be called the Nurinas, or 'Deepbows'; their main aspect is a version of otl longbows, with over sized bows crafted from flexable wood. The naval UU will be called the Imbarucsá, or 'Ground-Breakers'. These are ships that feature catapults and recent inventions allowing for greater speed.
(1 point invested into the training of our army and 1 in new UU technology).
444[/b][/u]
-The early part of 443 sees Celuminiur going on the offensive once again, breaking the standards of his people once more. In times past, Ilosilletar has been an isolated rock in the sea, cut off from much of the world. This will Celuminiur's main task to change as he begins to actively encourage the visitation of the islands. To do this, Celuminiur will take the traditional free-port of Renélan and extend its status to cover the entire island. After this, Celuminiur will encourage the continued development of the specific Ilieon crafts and products to encourage merchants form other nations to travel to get these goods.
(1 point attributed to accomplish the restructuring and to encourage the development of products on the island.)
-In keeping with traditions, the last day of the sixth summer month of the Ilieon year is to be dedicated as a day for Vinyille, decreed by Celuminiur. This will mostly stem from previous celebrations (which were more spontaneous before), and the festival (Merya Vinyilledan) will become a staple of local culture. During Merya Vinyilledan, the normal festivities that take place during a celebration are ramped up ever further, and the yearly occurrence of Merya Vinyilledan will allow for the greater scheduling of the various events.
-Towards the last part of the year, Celuminiur will fall sick while conducting an inspection of the new army UU. Three weeks after falling sick, a week exactly before the new year, Celuminiur will pass from the world. His heir, son Râven, will consecrate the body three days later and will assume the mantle of Guide on the new day of 445.
445-447
-As mentioned before, Ráven will succeed his father officially on the first day of the year 445, assuming the mantle as the Guide Ráviniur at the age of 14. The proper ceremonies will be carried out in the city of Riháre by a week after that, and Ráaviniur will begin to rule with a slow and deliberate speed.
-Ráviniur's first two years as Guide will be remarkably uneventful. The Guide will maintain a rather small appearance in the daily life of the state, through he will make regular visits to the official temple. He will attempt to carry on with his father's policies, seeking out the criminal elements and dealing with them as needed. The biggest thing of these years will be the execution of a rather well-known governor (Nanunen Sarinwisti) for being 'corrupted' and stealing from the national treasury.
448-449
-Finally taking a role in the nation, Ráviniur will begin to attend the Cirynmisran. This is odd mainly due to the fact that he is already the Guide (most Guides cease education after coming into power), through the young man pays no heed to the curious glances. In keeping with the recent revamps performed by his father and grandfather, Ráviniur shows intense interest in the naval affairs of the state. He designs a variant of the common galley, one possessing highly arched sides and a narrow stream-lined hull in order to ensure the maximum speed. In addition, he will order the adaption of small sails to all craft in the Ilieon navy. The new style of ship- that of the galley equipped with catapults, and archers- will be factored into the UU and will become the mainstay.
-In addition to the the new galleys, Ráviniur will order the extension of the training program from being army specific to being mandatory for both arms of the military. Through, compensating for the lower abilities of the navy, the training period for the naval troops is lowered from five years to three.
-Ráviniur will order the expansion of the forces by recruiting 200 Nurinas and 10 Imbraruscá. These forces are to be used to ensure the safety of the kingdom.
left]
A.) Ilieon: The word 'Ilieon' is commonly found in the Q-I language, being used to denote anything referring to a native populace. It is the correct adjective for the people of Ilosilletar, with the people being Ilieon and the adjectival form being applied to the people: an Ilieon army, for example.
B.) Neldesanywer: The Three Rules in Ilosilletar are based around the three big crimes of murder, desertion, and theft. The basic punishments for these crimes are simple, being natural reverse of the crime: a man considered to have murdered anyone will be expected to be put to death, a man considered to have deserted the army can expect to serve out the rest of his life as a slave, and a man considered to have stolen from a man must pay him back an equal amount.
C.)Nurinas: These archers are ever more heavily trained than the army, requiring at least five years of professional army experience before being allowed to join the service. They specialize in mass barrages, firing large numbers of arrows into a general area rather than specific units. In the restricted areas of the islands, this should also be effective due to space restrictions.
D.) Imbaruscá: These will be slightly modified ships of Ilieon descent, with a specially modified advantage of being equipped with catapults. The ships prefer to fight in the traditional method (board and then take), through if the situation calls for it they have the ability to wheel out these catapults and use them to fire on enemy ships. The main ammo for the catapults will be stones (taken either from shore when they depart or whenever the opportunity presents itself.
E.) The political system used in Ilosilletar is a simple, structured system based on levels. The Guide is, nominally, in control of everything in the islands, through he rarely deals with anything outside the city of Rihâre. Below the Guide there are the Picaherém (sing. Picaheré), which are basically the governors of the islands. They are allowed to rule by birth (similar to the Guide), through the Guide often transfer them to other islands or to a different part of the state. If a city is large enough to warrant specialized government, a city-governor is appointed. These men are specialized apart from the island governors, and are the only ones given power of the city. The cities that are given this specialized rule are Rihâre (the Guide), Renélan, and Hwesta (the main cities of Carnollo and Renollo).
F.) Carnollo is the core island of Ilosilletar, the one that the capital rests upon. The name means 'Red island', coming from the reddish muds that are found on the shores. The island (as I see it- I may be wrong through) is somewhat symmetrical, with a pair of mountain chains running down the sides with a s mall valley resting in the middle. Renollo, the &#8220;metal island&#8221;, is the smaller island next to Carnollo structured somewhat loose, with a mountainous north shore and a sloping south shore. The island is best known (currently) for its tin deposits, through I'm hoping to change that.
G.) Currently, the main products of Ilieon trade are metals and small crafts (bowls, cheap textiles, etc) that are traded to other nations. Celuminiur will attempt to build upon this by funding the select productions of specific citizens. For example; he will fund the productions of a carpet maker that specializes in rugs with elaborate, vernacular designs of the islands. These rugs will be something like Persian Rugs, with hopefully a better quality than the ones of our neighbors. In addition to the rugs, Celuminiur will fund the growth of specialized ceramics, tools, and handicrafts.
H.) The Ilieon year is roughly 390 days, with 12 months in a standard year. The year is broken into two half's, with a summer half and a winter half. The calendar is based upon a solar year, with the time it takes the light of the sun to reach a specific spot taken and used to calculate the days. The first and last months of the year possess forty days each, the second months (after first and to last) have thirty-five, and the rest have thirty. The months are named after the number they order in, with the first month being Mínastam, the second month being Neunastam, the first winter month being Mínarihastam, and the second winter month being Neunarihastam.
I.) Bodies in Ilosilletar are traditionally burned after death. This comes mainly from a prehistory time when the main god of the people was Anayar, the Lord of Fire; when Vinyille replaced Anayar, the tradition continued. The common practice is for the body to be wrapped in pure white cloths, taken to a temple, and burned within two weeks after passing. For the deaths of royals or very special nobles, the ceremony is increase having the body burned in a bed of roses. This is very ceremonial, reserved for the highest of people, and is rarely done.


As a side note, should Tekashen continue the war, we will put forth a stoic defense and attempt to defeat them with our armies and navy.
 
They were waaay longer than anything I have sent Beej
 
In case anyone wanted to view my masterpiece epicly long orders from N3S.

Spoiler :
Luckymoose said:
Bahra - Luckymoose
Culture: Bahra, Average
Income: 1,750
Military: 1,000 militia, 500 noble horsemen (Upkeep: 200 + 500 = 700)
Manpower: 15,250 men


Foreign:

1.) We have made alliance with many of the clans and tribes to our north, they are to aid us in our war against the Sesh by following our attack plans as well as they can.


Economy: 1,750 - 700 = 1050

500 into recruiting 1500 professional soldiers (mostly horsemen)
500 into logistics, including raising a large militia army
50 into building a marked road between the cities


Domestic:

1.) Mukalla II, taking the throne at age 28, will use his power to turn the nation into a war machine. The royal farms, which are a majority of the farmlands around the capital, will be used completely to feed the armies. Other farms are also to be mobilized for supplying our armies.
2.) Those men who do not go to war and are not a part of another major economic source like farming, will be used in an effort to mark and clear a road system between our major cities.


Military:


Military Strength:

1500 Professionals
1000 Militia (before raising more)
500 Noble Horsemen

1.) Our first goal is to raise a large militia army to aid us in our fight against the Sesh. Aim to gather about 5,000 militia if possible.
2.) Mukalla II has a love affair with horsemen and has been training our soldiers in the use of horses, so our professionals should either be horsemen or a majority of them should be.
3.) The invasion of Sesh will come with our own invasion and the invasion of the various tribes to the north and east. Our troops will use standard strategies available to them and will march in mass along the river bank towards the capital of the Sesh. The other tribes are to be distractions to confuse and separate the enemy armies and keep them spread thin enough to crush as we march along. We will kill all Sesh nobles who refuse to bow to Mukalla II. During our war, if we break through and manage to defeat a large enough portion of their military. Keep pushing and gain as much land as possible.

Map:

n3sseshwarvr7.png
 
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