The end of Civ3 is now here.

Tank_Guy#3 said:
Great games never die, they just become overshadowed.
Hehe, reminds me of: "Great Clowns never die. They just go Grimaldi."

Anyway, I haven't been around the scene long enough to know what happens when a new version comes out. I take the view that Civ3 will always be around and its modding culture will continue to thrive. Much the same as with Civ2. It's still great.

Plus there are people like myself (often old time civ addicts) who have only discovered the joys of modding civ3 recently. This should mean some new blood on the creation boards now and then, bringing new thinking and knowledge to the mouldy reworkings of the same periods of history. Just need the veteran modders to drop in now and then and keep us on the straight and narrow.

I too will get Civ4 some day. But I am in no hurry, especially not with the pressure of hype and bugged up new releases.
 
Sword_Of_Geddon said:
R8XFT: I like my mod to much, and have put to much work to just give up because Civ4 is out...:) It will be awile, maybe even up to a year, before I more fully to Civ4, Civ3 just has so much, and Civ4 so little, I'm sure you understand friend.
So therefore if you're still creating your mod, I'm still creating mine and plenty of other mods are being created, then the end of Civ III is NOT now here ;) .
 
Thats cause as far as being a better game, Civ4 isnt MODable yet...The "New Toy" is kinda lost its luster...and from what I read, Modding is alot harder, unless you have this 1-2 thousand dollar program...but Im not positive on that as I dont read the Civ4 boards anymore...either way, I see the hardcore creaters (CivArmy, Steph, Kinboat) are all dedicated over there...so we need to step up the creators we have(myself included)...Maybe if enough of us get together and focus on one project at a time...we could finish them all..??..

So, for me...Im faithfully gonna Mod Civ3...and I hope some of you stay with me(Or vice versa in some of the older school creators...aaglo R8XFT and orthanc come to mind)
 
Civ 4 will have everything looking the same. I like how in Civ 3 some mods have a lot of difference. For instance, you might have Bryce units fighting Cut'n'paste units while a POV-ray unit fights an AoK conversion near a hand-drawn city, while a Firaxis leaderhead begs for mercy from your Poser leaderhead. It's just something awesome you won't be able to do in Civ 4
 
hear! hear!

that is one of the things I love about Civ3.

As for creation, i hope to practice with unit making and start making a few of them. Don't look at the migration to Civ4 as a loss (they'll be coming back anyway ;)) but look at it as a chance for newer creators to show their stuff.
 
Tank_Guy#3 said:
Oh well, it had a good run. I do still believe that there will be at least a few Civ 3 mod makers, just like there are for Civ 2. Great games never die, they just become overshadowed.

Yeah, there are still active modding communities for the original DOOM for crying out loud (which is even more amazing considering the genre that game is; in 3D FPS full 3D graphix + more polygons + improved monster almost always=Better, but DooM has managed to last for over 10 years....)

I personally won't go to Civ IV until it proves itself. I've been burned one too many times to go rushing to buy a game as soon as it hits the shelf..... Yes I learned my lesson from Diablo II, Warcraft III, MoO III and Dungeon Siege.

I'm also going to continue modding Civ III until someone like Cyber Draek comes up with an EZ-Python script & XML editor (although from what I've seen thus far, XML is not a whole lot different than the scripting for AoK Random Map Scripts, a few of which I have made, but I'd still rather not bother with a whole bunch of text editing) as well as a GMAX plugin that would allow you to create units for Civ IV in GMAX (which is 100% free).

And even when all those conditions are met, I'll wait until all expansions are out to buy and start modding Civ IV (much like I did with Civ III, but I bought it right away, and didn't start serious modding until Conquests came out).

Therefore, it is entirely likely that I'll be making LH, buildings, wonders and units for years to come. I still have the FF mod to finish and a MoO: Stranded on Planet Bob (Okay, I haven't thought of the planet name yet, but I'll work on it) that I want to do as well....
 
Spacer One said:
I see the hardcore creaters (CivArmy, Steph, Kinboat) are all dedicated over there...
Hey! I'm hardcore too! :mischief:
I see myself doing a lot more for Civ3 than Civ4 over the next year or two. Civ4 is going to take a long time and a lot of work before serious modding starts. I'm doing what I can to help with that, but until we get Civ4 all figured out, it's going to hard to do anything great. For example, I just scratched the possibility of making a Civ4 version of BfNY. After seeing what Civ4 is made of, I decided it would be easier just to make a new game.
 
I don't see myself doing much for Civ4 as well. Even if you can use GMax for it, I can't even figure out the basics of it. :p The most I would be doing is simple re-skinning where I can carry over my way of pixel-by-pixel. :)
 
Just keep in mind that civ3 will remain more interesting and playable then civ4 for a long time. There are a score or two of very good mods around, based on aspects from history, literature, fantasy and science fiction. Why bothering moving so soon? It will take a long time for civ4 to begin developing at this level.

BTW, aren't you also worried of the immence size that civ4 units (and therefore, mods) will need?

I also would like to note that aaglo and kinboat have made civ3 units of exceptional quality, some of them much better then the original civ animations. Someone should have proposed them working for civ4... not that I am surprised that this is not the case...
 
Yorgos said:
I also would like to note that aaglo and kinboat have made civ3 units of exceptional quality, some of them much better then the original civ animations. Someone should have proposed them working for civ4... not that I am surprised that this is not the case...

I second this....Firaxis brought Rhye and Sn00py in just for terrain(Civ3 Complete also includes unpatched versions of DyP and Balancer(among others))...youd think units would get more attantion (I think they wanted to "hold out" how to MOD most stuff...if they REALLY wanted 100% modability, they wouldnt make it so hard/it would come with Modding instructions)
 
Well, Civ3 is everything but death, that's obvious.

Personally I don't see a reason in buying Civ4. I just don't believe it's better than Civ3. When I was young there was no 3D, so why would anybody need that modern stuff now :rolleyes: ? Oh, I'm 18, but I just notice I'm getting old and conservative :lol:

BTW, there are so many posts here that say 'I won't buy Civ4, cause there are so many excellent mods for Civ3'. I wonder what they think at Firaxis when they read that. I mean, they certainly like the modding community as long as it makes their product more attractive, but the Civ3 community is so active that it might very well detain some people from buying their new product. Ironic, isn't it?
 
Peoples who only see the 3D as new stuff in Civ4 are just blind. I don't say it's better, but it's not just a graphics upgrade.

(I think they wanted to "hold out" how to MOD most stuff...if they REALLY wanted 100% modability, they wouldnt make it so hard/it would come with Modding instructions)

I think they were too busy finishing the game to make an newbie-friendly manual for XML and Python :P
 
Supa said:
I think they were too busy finishing the game to make an newbie-friendly manual for XML and Python :P

I was more pointing out, that they closed many doors for the current creators...while making "New" modability more difficult...
IMO some things didnt need to change...although I dont know how much of it was nessicary due to their new graphics engine not supporting old units/LHs
But (again IMO) switching from a system that allowed use of many graphics progs, to a system that only allows ONE(so far) will just make it harder to MOD/bring less users into MOdding
 
It seems to me that, if the current experiments in CivIV C&C land are accurate, it will be pretty easy to re-skin CivIV units (even for dunces like me, equipped with nothing more than a standard paint program). And I think that this will give people an easy way of making new units, since you could reskin a spearman, an archer etc any way you like and create lots of variants (more variety than a colour conversion of a CivIII unit, at least). So I think CivIV does offer exciting possibilities for graphics creation in some fields at the very least, and no doubt people will work out how to create whole new units, LHs and the rest. Still, it will take a long time for things to get going there. CivIV is like a whole new continent currently being opened up by the bold explorers. For the rest of us, CivIII will be the place to mod for a long time yet. Just look at how long it took CivIII to become the modder's choice of game: browse through the units fora and see how the early fan units were, to be honest, rather bad cut and paste jobs, recolourings, or even hand-drawn 2D efforts. All fine for their time, of course, but hardly in the league of our Kinboat, Utahjazz et al efforts which, in my view at least, typically surpass the Firaxis units. I've no doubt that the CivIV fora will one day burst at the seams with creations of similar quality, but I have equally no doubt that it will take just as long for this to happen.
 
Well said, Plotinus. But there still has to be some of us there to blaze the trail, or else we will never get the point where Civ4 modding is as strong as Civ3 is now. I'm not saying we should all jump ship and leave Civ3 behind, but neither can we all just sit back and wait for someone else to figure it all out. That's my view, anyway.
 
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