kevincompton
Prince
- Joined
- Aug 10, 2004
- Messages
- 376
Don't forget about the Spanish Pikeman now that you did so awesome with the Egyptian one! 



Some bannana....Dease said:YAY! other than making into a civ flcs im done, I'm not sure if I'll release it tomorrow or wait till the koori dude is complete
oh well, this calls for the banana!
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The Great Apple said:Some bannana....
I like what your doing here. The save pose button is very useful. I think OFX will let you use any pose with the right "tree" for the skeleten, which can be VERY useful for generic animations which any foot unit can use, as you can sometimes use the same run animation for several units (though arm position sometimes is odd...)
that's wierd, I don't even use the save pose thingy, rather I just take the current model I'm using, rename it to the model name I used for the african pikeman, then open the animation file and it now uses the new model with all the animations
Actually, that image is linked to that site, just right-click it and go to properites for the pathThe problem with that banana website is that they have some kind of protection against linking directly to their images....
you have to copy and upload to CFC for it to work properly... I did it myself. It looked fine for like five minutes and then showed that mouse with his sign.

and cause I'm goint to need lots of feedback on the colours
mine has been linked directly to thier site for days and hasn't turnd into a "mouse" 

yes. 


, ofx doesn't like how I attached the objects i suppose
for the scale armor I didn't actually make seperate objects, rather I just applied a scale armor-like texture, I may create actual scale armor but I doubt it, if anyone has a good scale texture, I could use it
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, so it'll be fairly low on the priorities if you really want it made. also if you want a pike that long he'd prolly be attacking the unit in the next tile over


