Hmmm, they were used in-game for delivering stuff, they were outside your control. Your 'settler' was a big lorry thingy.


Hmmm, they were used in-game for delivering stuff, they were outside your control. Your 'settler' was a big lorry thingy.
Flashback, Cheatem? So this means you're up so late and you're not playing a Sid Meier game?![]()
Nope, just C3CI loved SMAC but stopped playing when I found some important things the human player could do but the AI won't
![]()
Is it possible to create an underwaterlevel city as a unit, something like the Bulgarian project for the Seuthopolis site
.![]()
I would make it "immobile", "air dropped", able to carry 1 worker to build colonies for strategic resources in water locations...
Yes, it's interesting to note that Mr. Soren Johnson evidently doesn't play his own games (HAMMERS? Seriously.Amusing -- Gracias!Then you might get a kick out of this article, Ozzy.![]()
What if it's an air unit?You do realize that the AI will never use this? -- Indeed, paradropping onto water is IIRC a no-no.
Best,
Oz
I've somehow missed that over the years. University is perjudicial to one's computer gaming skills.A worker can already work a sea-tile if he's aboard a water-unit and the terrain is properly set up.