Unit Request Thread 3

Hmmm, they were used in-game for delivering stuff, they were outside your control. Your 'settler' was a big lorry thingy.

eyerub.gif
I guess I was having a "SMAC" flashback.

:D
 
Flashback, Cheatem? So this means you're up so late and you're not playing a Sid Meier game? :eek:
 
Flashback, Cheatem? So this means you're up so late and you're not playing a Sid Meier game? :eek:

Nope, just C3C :D I loved SMAC but stopped playing when I found some important things the human player could do but the AI won't :(
 
Is it possible to create an underwaterlevel city as a unit, something like the Bulgarian project for the Seuthopolis site
seuthopolis-bulgaria-underwater-city1.jpg
.

I would make it "immobile", "air dropped", able to carry 1 worker to build colonies for strategic resources in water locations...
 
Is it possible to create an underwaterlevel city as a unit, something like the Bulgarian project for the Seuthopolis site
seuthopolis-bulgaria-underwater-city1.jpg
.

I would make it "immobile", "air dropped", able to carry 1 worker to build colonies for strategic resources in water locations...

You do realize that the AI will never use this? -- Indeed, paradropping onto water is IIRC a no-no.

Best,

Oz
 
Then you might get a kick out of this article, Ozzy.
Amusing -- Gracias! :)
Yes, it's interesting to note that Mr. Soren Johnson evidently doesn't play his own games (HAMMERS? Seriously. :shake:) and also that he has an idea of fun being 'playing the game exactly as he wants people to'.
You do realize that the AI will never use this? -- Indeed, paradropping onto water is IIRC a no-no.

Best,

Oz
What if it's an air unit?
 
Humm well, i can always use it for the multiplayer version of the scenario, and if it´s a air unit, it could move into position and fortify? i´ll have to test it, thanks for input :D
 
Or a water unit for that's matter. A worker can already work a sea-tile if he's aboard a water-unit and the terrain is properly set up.

Edit: Slight cross-post with Rick.
 
A worker can already work a sea-tile if he's aboard a water-unit and the terrain is properly set up.
I've somehow missed that over the years. University is perjudicial to one's computer gaming skills.
 
errmmm, while we´re at it, is it also possible to make the roads that transverse water tiles to load up a diferent art work (pipelines come to mind)? :mischief: prob not...

@also i believe the worker as to be a sea unit to road sea tiles yes?? :D
 
I've probably haven't tested it since Vanilla but, iirc, any ground worker unit loaded into a sea unit can work a coast/sea/ocean tile if its properties allow it to be worked.
 
But there's no AI strat for terraforming water tiles.
 
it doens´t have to be, i pre-assign a city in an ocean square with a food resource nearby for it to survive (example: kelp) to an AI civ in a scenario with a pre-design underwater graphic for it to look good, lets say the romanwall.pcx file.

I then add to a multiplayer scenario the air/sea unit "underwater level city" with the ability to fortify, the unit graphic if design correctly will cover the city graphic of my civ completly, give it a nice defense value to always stay on top, and i could have a sea city on top of a given strategic resource.

Pre-place airport there, and voilá, its now connected to the trade network....

Meanwhile i could give invisble immobile sea units to the AI preplaced on that city to defend it until i can capture it...
 
Moff > I don't see how that would possible unless the dev. release a really complete SDK allowing to modify the engine itself in order to render 2D sprites as units.
 
That's a shame, I really like the look and feel of Civ3 units better than the new game. Unit rendering is more detailed on the 2D sprites than the 3D models.
 
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