what Sid is working on...

Vael said:
Depends on whether or not you like Rise of Nations I guess. ;) I was never really a big fan of RTS, so it's a shame he's shifted genres.

Hmm, yeah, good point. Guess we should talk him back into TBS. Redevoting my shrine again in such a short amount time doesn't feel rigt..... :crazyeye:
 
Civ 2, Colonization and Rise of Nations are the big ones (in addition to AC).
 
Yeah. He's also coming out with a new game which looks awesome. It's called Rise of Legends and you should check it out.

edit: Actually on topic, it'll be interesting to see what Sid is working on. I personally hope it'll be that dinosaur game from a while back, but I think that one was cancelled?
 
He also designed parts of Civ3 before leaving
 
It would have been interesting to see how Civ 3 would have turned out if he stayed. It probably would have been loads better =/
 
Or possibly all the bad things were things he put in (unlikely, but...). The world will never know since he decided that he wasn't interested in doing another TBS game.
 
If I had to guess, it would be this:

The reigning king of the galactic empire simulation game, Master of Orion, crashed so hard with MOO3 that I suspect the franchise is dead. There is a huge opportunity to develop the top game in this genre.
 
blueeyes_austin said:
If I had to guess, it would be this:

The reigning king of the galactic empire simulation game, Master of Orion, crashed so hard with MOO3 that I suspect the franchise is dead. There is a huge opportunity to develop the top game in this genre.
Then I'd also consider an earth simulation game... Superpower 1 and 2 were a complete failure and absolutely boring game, but the idea has potential if you turn it into a friendly and playable games ...
 
Herr Doktor said:
And ... ehm ... what is "silent service", another game title ( unlike ) or an american/english way to say something ( more likely )? :dubious:

I believe it was a submarine sim...
 
Sub said:
It would have been interesting to see how Civ 3 would have turned out if he stayed. It probably would have been loads better =/

Well, when he left he did Rise of Nations, right?
 
He was duel designer for a game called Sword of the Samurai.

He should really get in touch the with head designer of that game and remake that. (the guy has been writing those d&d books since...and not many!)

Sword of the Samurai is still to this day, the best Sengoku Jidai game in existence. He should remake that! He won't, cause he lacks my super foresight. But it's what he should do anyway! :P

If he's working on two things, one may be a remake, the other....something new. I wonder what his something new will be though...
 
sure hear alot about SMAC so i read about it on the net for a bit...apparently i missed out on a great game- great reviews and everyone here (that played it) says the same (have yet to read someone who said it suxed- rare indeed on this forum which can get a bit complainy (complainy?)
-even read one post saying it was near perfect. That said...why didn't anyone take the elements that made it fun and put them into civ? Seems like a logical thing to do...Did it sell well? (the only reason i can think of why they did not recreate this game in some new form is that sales were low- or that it is simply outdated somehow.)
 
Actually you must not be reading too much because there are people who criticize SMAC around here. ;) There are a number of them over at Apolyton as well. Most of the complaints center around the fact that the AI was completely unable to use a lot of aspects of the game. People who think that the Civ 3 AI is bad probably haven't played SMAC.
 
ah, ol weak AI ...i thought Call To Power was a great game (as a matter of fact i think civ3 ripped off this ripoff...) but it had one flaw....weak AI. That - and on multiplayer i suspected cheats...(even on civ3 mp i suspected cheats which kinda ruins the whole idea of mp- i was playing a german guy (seemed like a smart guy) once and i asked him if he thought anyone cheated on the "ladder" (league) and he said - "of course- there are cheats u can not catch- i can show u some if u want..."
 
troytheface said:
That said...why didn't anyone take the elements that made it fun and put them into civ? Seems like a logical thing to do...Did it sell well? (the only reason i can think of why they did not recreate this game in some new form is that sales were low- or that it is simply outdated somehow.)

Actually, the Civics system in Civ4 is sorta based on SMAC's civic system. The way I understand the new tech-tree, that too. Also you could make pacts that worked like I think alliances in Civ4 will work.

SMAC was a very good game, it combined Story and atmosphere with a Civ-like game where you could make your own units and terraform the ground. With a Civics system that worked almost like it will in civ4. The Civs had traits, and even more stuff that affected how they were played, like differences in the civic tree. (Some were good at diplomacy, trading, war, science). And the fact that it is now Ideologies rather then Nations fighting eachother makes it interesting on another level.

It also had some interesting ways to win.

And the background story to the game was released chapter by chapter on the web. I think it was over 100 pages in total. Describing a story on how the ship crashed and what happened on the ship during the journey to Alpha Centauri from Earth. Here you could also learn more about the personalities of all the leaders.
 
Grey Fox said:
Well, when he left he did Rise of Nations, right?

Good point, that is nearly exactly what Civ3 would have been if he had stayed on it and been allowed to build it the way he wanted it to be done. From what I hear, that was one of the main reasons he left.
 
troytheface said:
That said...why didn't anyone take the elements that made it fun and put them into civ? Seems like a logical thing to do...
That is THE question I'm constantly asking to myself.
Civ3 was like a LARGE step back from AC, for reasons I can't even start to understand.
Civ4 seems to become a bit more sensible, and reuse quantities of concepts, details and lil' things that were already invented in AC, but I still can't get why it took them six years for that. And there is, AFAIK, still things that were in AC and aren't used in Civ4 (like blind research and the real interesting Council).

AC was just a totally incredibly polished game with entire truckloads of excellent concepts - the terraforming part is a good example of both. I think I'll never understand why they didn't used all (or at least, most of) the innovations it brang.
 
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