tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
Might and Magic Universe
- Development Thread
** “It must be done eventually, and sooner is better than later, but later is better than being chained to an altar and sacrificed by the High Priest of the Dark in one of their bloody rituals." --Resurectra
CONCEPT:
Might and Magic Universe (MMU) is being created to be playable as an Epic random-map total modification. It is currently in early development.
PROGRESS (as of 1-4-13):
New Units Completed: 29% (92 out of approx 319)
Interface: 35%
Terrain: 12%
INTERFACE:
Started with a blank screen, I am building an interface from the ground up. Almost every single file will be replaced. This interface mimics the original, yet is built using prebuilt layers, blending effects, masks, and filters, etc. So although any additional changes and modifications can be made, creating a completely new interface only requires copying the background images that are wished to be used. These Photoshop PSD files can be made available eventually.
Sample Interface Files Shown Below:
TERRAIN:
New terrain is being created also that will be rendered. The aim of this is to create a very realistic looking terrain; and to create files that can also be easily modified for other users to render new terrains as well.
** “…you better act like snipers if you expect to defeat the Titans. A toe to toe...or should I say head to knee fight won't go well for you." --Steagal Snick
UNITS:
Many new units are being updated and created to fill the voids in which I need. Alot of units have already been created; and I will give occasional previews of them here. The base number of ground units right now is about 319. They are all units that have been used throughout the Might and Magic game series. This is with the 12 planned civs at the moment (will increase). There will be more civs eventually. Each civ should have about 30-35 ground units.
SPELLS:
There will be 9 schools of magic. Each civilization will have access to only certain magic schools. Each school of magic will have strengths associated with it that correspond to it's main focus.
ERAS:
This mod will not use separate eras as CoMM3 did. It will follow a structured era progression. Each era will play out a part of the Might and Magic history.
ERA 1: Guardian Sheltem
He was a S.H.E.L.T.E.M. unit Guardian who was designed by the Ancients to act as the overseer and "Supreme Law" of the seeded world of Terra, but poorly-implemented directives and logical faculties caused him to turn renegade: resolutely convinced that the Ancients were working against his goal to protect Terra, he launched an interplanetary campaign against his creators, driving worlds into their suns and disrupting the destinies of numerous projects. Sheltem is powerful and must be defeated.
** "I am Sheltem, Guardian of Terra. Twice now you have defeated my tests, thinking yourself worthy of invading my world. Walk carefully then through this third challenge, and take heed your final decision is truly what you desire - for the course of destiny cannot be turned once set in motion..." --Sheltem
ERA 2: Enroth
This era brings Heroes and the Grail into play. Also important is armageddon's blade and Escaton. This era ultimately ends when the sword of frost and armageddons blade clash and destroy the world. Luckily portals open bringing the survivors to the new world of Axeoth.
ERA 3: Axeoth
This new world is a time of rebuilding and starting anew from the problems that plagued the world of Enroth. But have things really changed? Difficult wars and conflicts, and maintaince and rebuilding will take a toll on those whom are not prepared.
ERA 4: Ashan
Planet Ashan, the location of Heroes of Might and Magic 5, 6, and Dark Messiah, this era will incorporate various aspects of these latest games.
** "Having chosen the path of Light, you are not suited to become Liches. The Ritual would reject you, and you would die a real death. If that is what you want, you certainly don't need my help…" --Halfgild Wynac
- Development Thread


** “It must be done eventually, and sooner is better than later, but later is better than being chained to an altar and sacrificed by the High Priest of the Dark in one of their bloody rituals." --Resurectra
CONCEPT:
Might and Magic Universe (MMU) is being created to be playable as an Epic random-map total modification. It is currently in early development.
PROGRESS (as of 1-4-13):
New Units Completed: 29% (92 out of approx 319)
Interface: 35%
Terrain: 12%
INTERFACE:
Started with a blank screen, I am building an interface from the ground up. Almost every single file will be replaced. This interface mimics the original, yet is built using prebuilt layers, blending effects, masks, and filters, etc. So although any additional changes and modifications can be made, creating a completely new interface only requires copying the background images that are wished to be used. These Photoshop PSD files can be made available eventually.
Sample Interface Files Shown Below:
Spoiler :



TERRAIN:
New terrain is being created also that will be rendered. The aim of this is to create a very realistic looking terrain; and to create files that can also be easily modified for other users to render new terrains as well.
** “…you better act like snipers if you expect to defeat the Titans. A toe to toe...or should I say head to knee fight won't go well for you." --Steagal Snick
UNITS:
Many new units are being updated and created to fill the voids in which I need. Alot of units have already been created; and I will give occasional previews of them here. The base number of ground units right now is about 319. They are all units that have been used throughout the Might and Magic game series. This is with the 12 planned civs at the moment (will increase). There will be more civs eventually. Each civ should have about 30-35 ground units.



SPELLS:
There will be 9 schools of magic. Each civilization will have access to only certain magic schools. Each school of magic will have strengths associated with it that correspond to it's main focus.
ERAS:
This mod will not use separate eras as CoMM3 did. It will follow a structured era progression. Each era will play out a part of the Might and Magic history.
ERA 1: Guardian Sheltem
He was a S.H.E.L.T.E.M. unit Guardian who was designed by the Ancients to act as the overseer and "Supreme Law" of the seeded world of Terra, but poorly-implemented directives and logical faculties caused him to turn renegade: resolutely convinced that the Ancients were working against his goal to protect Terra, he launched an interplanetary campaign against his creators, driving worlds into their suns and disrupting the destinies of numerous projects. Sheltem is powerful and must be defeated.
** "I am Sheltem, Guardian of Terra. Twice now you have defeated my tests, thinking yourself worthy of invading my world. Walk carefully then through this third challenge, and take heed your final decision is truly what you desire - for the course of destiny cannot be turned once set in motion..." --Sheltem
ERA 2: Enroth
This era brings Heroes and the Grail into play. Also important is armageddon's blade and Escaton. This era ultimately ends when the sword of frost and armageddons blade clash and destroy the world. Luckily portals open bringing the survivors to the new world of Axeoth.
ERA 3: Axeoth
This new world is a time of rebuilding and starting anew from the problems that plagued the world of Enroth. But have things really changed? Difficult wars and conflicts, and maintaince and rebuilding will take a toll on those whom are not prepared.
ERA 4: Ashan
Planet Ashan, the location of Heroes of Might and Magic 5, 6, and Dark Messiah, this era will incorporate various aspects of these latest games.
** "Having chosen the path of Light, you are not suited to become Liches. The Ritual would reject you, and you would die a real death. If that is what you want, you certainly don't need my help…" --Halfgild Wynac
