Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
As long as it seems safe from a military standpoint--you're the only judge of this at the moment, Karasu--I'd rather jump the palace to the Aztec territories than to our somewhat cramped eastern hinterland. I think Cattaraugas is too close to that line of cities now held by the Babylonians to be an optimal new capital, though. Probably we'll take those cities eventually, but a benefit which only appears after we successfully attack the Babylonians will in effect be a benefit which only appears after we've won, like Longevity and Cure for Cancer.
I think it's a close call as to whether our new palace should go in Tenochtitlan or in a city founded for that purpose on the river northwest of Tenochtitlan.
The device of forming an MPP with the Babylonians and then letting the Celts attack us first might work, but it wouldn't be very desirable in this situation. The main thing which makes the Celts an attractive target is that the location of their cities leaves them vulnerable to a devastating surprise attack, and the operative word is "surprise".
IIRC, the MPP between the Celts and the Babylonians will be twenty turns old early in the next round. If they don't renew it, our problem is solved. Does anyone have a sense of how frequently the AI civs renew their agreements? My feeling is that they often let them lapse after twenty turns, but does anyone know anything more concrete?

The device of forming an MPP with the Babylonians and then letting the Celts attack us first might work, but it wouldn't be very desirable in this situation. The main thing which makes the Celts an attractive target is that the location of their cities leaves them vulnerable to a devastating surprise attack, and the operative word is "surprise".
IIRC, the MPP between the Celts and the Babylonians will be twenty turns old early in the next round. If they don't renew it, our problem is solved. Does anyone have a sense of how frequently the AI civs renew their agreements? My feeling is that they often let them lapse after twenty turns, but does anyone know anything more concrete?