MB3 - Old Testament Bunfight

As long as it seems safe from a military standpoint--you're the only judge of this at the moment, Karasu--I'd rather jump the palace to the Aztec territories than to our somewhat cramped eastern hinterland. I think Cattaraugas is too close to that line of cities now held by the Babylonians to be an optimal new capital, though. Probably we'll take those cities eventually, but a benefit which only appears after we successfully attack the Babylonians will in effect be a benefit which only appears after we've won, like Longevity and Cure for Cancer. ;) I think it's a close call as to whether our new palace should go in Tenochtitlan or in a city founded for that purpose on the river northwest of Tenochtitlan.

The device of forming an MPP with the Babylonians and then letting the Celts attack us first might work, but it wouldn't be very desirable in this situation. The main thing which makes the Celts an attractive target is that the location of their cities leaves them vulnerable to a devastating surprise attack, and the operative word is "surprise".

IIRC, the MPP between the Celts and the Babylonians will be twenty turns old early in the next round. If they don't renew it, our problem is solved. Does anyone have a sense of how frequently the AI civs renew their agreements? My feeling is that they often let them lapse after twenty turns, but does anyone know anything more concrete?
 
Wise words as usual, Northern Pike.

In fact, the idea of allying with Babylon was tempting, but had some major drawbacks.
Assuming that Bab and Celts will be busy with Greece for some more time, we can spend a few turns preparing a blitzkrieg on Brennus.
We risk letting Babylon conquer the Greek territories, but this may well be something to worry about later on. In the meantime, we can try to sneak some settler in the open lands...

Concerning the Palace, I really don't like Tenochtitlan.
I was considering myself another city between Tenochtitlan and Cattaraugus, before I set my greedy eyes on the other cities there. If we are going for a peaceful behaviour in the Aztec area, I would definitely move the palace to that location.

So, in the end it appears that the mind is winning over the heart -but don't count on seeing Carthage again when I am done with these turns... :devil2:
 
So, sell Democracy to Hammurabi for ToG, Magnetism, WM, 59 gp (all he has) and 33 gpt (all he has).
Actually, Brennus could pay even more gpt, but we are not making this deal...
And, surprisingly, Greece could afford more or less the same gpt as Babylon for Democracy. But I fear that selling it would waken them even more in their war with the Celts, so I keep it (at least for the moment).

We get Nationalism as our bonus tech. Disappointing, Babylon already has it. They also have Medicine and Communism.
At this point, I go straight for Steam Power -due in 14 turns at 70% science.

Ops! Some of our troups, on their own initiative, approached the Carthaginian border... :crazyeye:


IT - Greece wants MPP. :hmm: let me think about it... Hhmmm, well, ok, maybe some other time...
Babylon declared on Greece. (QED).
First Celt Cavalry spotted. They still have troops to send south.


Turn 4 - 640 AD
Antalya: Sipahi - Sipahi
Multiple: Cannon - cannon

Renegotiate peace with Carthage. I cannot understand why they do not want to give us Leptis Minor in the deal :confused:
Well, whatever...

Carthage taken. Two Numidian mercenaries redline two Sipahis, but both defenders die. There must be a curse on Sipahis attacking 3-defense units...

Attack on Tenochtitlan: the cannons finally do some damage.
Wow. The first victory of a Sipahi over a Pikeman without loosing a single hp!
Ah, ok, the next one manages to get himself redlined. But wins, and captures Tenochtitlan (at last!).

Tlatelolco now. No way; one casualty, two redlined, one victorious over two Pikemen. Reinforcements are coming, anyway.


Turn 5 - 650 AD
One more loss, one more redlined, and the third Sipahi kills the last superPikeman, destroying the "Fragile Aztecs". "Good, they deserved it."

Leptis Minor falls, the "Fledging Carthaginians" join the Aztecs in the books of history. I almost feel sorry about them...

Bolu founded. Hurried Palace. Strange name for a capital...


Turn 6 - 660 AD to Turn 10 - 700 AD
Hammurabi got Steam Power. We have seven turns left at 80% science (+33 gpt, just his money...).


Ok.
We have three settlers going to the former Aztec lands. There is room for a few cities. More settlers, if needed, are being built in the little-productive tundra cities right in the area.

I have left some Sipahis there, while waiting for the Rifles to be built. Unfortunately, in the turmoil of units moving around I left three Elites down who should have really been sent North. Sorry. :)

There are also a few more in our Eastern domains -we really need some defensive units there.

All the other Sipahis are in Konya and Brusa. We are a bit stretched, really. Declaring on the Celts earlier on would not have been too wise (but I would have loved it... :D ).

I have concentrated on the military (and being quite late at night the very word 'concentrate' gives me the shivers...), so that some cities that may rather build banks or other improvements are on Sipahi or Rifleman.
Up to Northern Pike to leave it or change it.

Greece is toast and Babylon is growing too strong.
Many Zulu units (they are now at peace with Greece) are going to Pompeii and Viroconium, but several others are taking the long way home. We could use this in our war against the Celts.

The situation: West

west1.jpg



And East

east.jpg
 
Good stuff (as usual) :thumbsup:

2nd core started :goodjob:


Ted
 
Well done, Karasu. I was aware I left you the tough one, but I was sure you could do it. :D

Actually the Babs in the west will give us the opportunity to take them on at one point in the future. Their reinforcements will have to cross our land... :satan:
 
Yes. Definitely. I am starting to develop all sorts of bad feelings against Hammurabi...

We'll have two fronts though, and our borderlines are really too long and stretched for my liking...

P.S.: So you knew of the Pikeman's Curse, and didn't tell me anything! Really, I have never seen so long a sequence of bad rolls... Not too many casualties, in the end, but I got 3 out of 4 Sipahi redlined each turn.
 
It is funny, but I do often read about mounted units having a tough time against Pikes in civ. Historically of course this is true, but the A/D/M values can't change can they?
 
Well, Teno is on a hill. But what about Tlatelolco? A useless 3-pop city on a tundra tile...
I mean, not even worth defending!

But I have read somewhere that pikemen have 'a bonus' against mounted units; of course, one could argue that Cavalry-type units are not exactly like Horsemen... Anyway, I only felt like complaining a bit! ;)
 
Got it. Great :hammer:, Karasu. :goodjob:

The consensus of knowledgeable players seems to be that the pike bonus against mounted units was real in Civ II, but doesn't exist in III.

I'm probably going to spend most of our admirable surplus (almost 3000 gold) rushing riflemen, since fourteen of our mighty Sipahis are being wasted on garrison duty. Would anyone object to this?
 
Better in the field than in the treasury :D



Ted
 
Nicely put, Ted. :lol: Is that a standard British military aphorism?
 
Afraid not NP,

That'd be "What idiot left the ammunition on the crew-bus" :D

Add expletives to your individual taste ;)


Ted
 
It may be another day or so before I finish these complex turns, but it's going well. I'll give you the story so far in pictures. :lol:


A rare sight:

MB3-720AD.JPG


(Brusa is the lucky city.)
 
Fortune favours the bold:

MB3-730AD.JPG
 
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