Milarqui
Deity
OK, this might get me kicked again for proposing ideas that go nowhere in the end, but, well, I had the idea and I wanted to share it.
9th century Europe gets ISOTed to a new world. The only islands that do not manage to come through are the British Islands: the Balearic Islands, Sardinia, Corsica, Sicily, Malta, the Danish islands, Gotland... come through.
The chaos of this weakens the Muslims so much that the Reconquista happens much faster. The Carolingian dynasty, instead of breaking up and withering, manage to get through and slowly, through diplomacy and war, establish a large Empire across all of the continent.
However, eventually the Empire falls and it separates in several large Kingdoms where feudalism still exists, but with a Renaissance-era technology level. Each kingdom is ruled by a family (this part would be actually developed by the players, establishing the current and deceased members, a coat of arms and a few cultural advantages and disadvantages they might have, so that the Royal Families are tailor fit to a player's tastes) and there are many nobles under them, some of which may be "hired" to join each nation's council. Each character would have several characteristics that would make him or her better at acting on something.
Yes, I know, totally cribbed from Crusader Kings, but I first thought that this could be played out a bit like A Song Of Ice And Fire, with wars between the different Kings and Lords but then, at some point, having to band together to fight an invader.
Opinions?
@ChesterBannington: In order to prevent players from being too constricted, perhaps you could allow characters to combine two classes into one?
9th century Europe gets ISOTed to a new world. The only islands that do not manage to come through are the British Islands: the Balearic Islands, Sardinia, Corsica, Sicily, Malta, the Danish islands, Gotland... come through.
The chaos of this weakens the Muslims so much that the Reconquista happens much faster. The Carolingian dynasty, instead of breaking up and withering, manage to get through and slowly, through diplomacy and war, establish a large Empire across all of the continent.
However, eventually the Empire falls and it separates in several large Kingdoms where feudalism still exists, but with a Renaissance-era technology level. Each kingdom is ruled by a family (this part would be actually developed by the players, establishing the current and deceased members, a coat of arms and a few cultural advantages and disadvantages they might have, so that the Royal Families are tailor fit to a player's tastes) and there are many nobles under them, some of which may be "hired" to join each nation's council. Each character would have several characteristics that would make him or her better at acting on something.
Yes, I know, totally cribbed from Crusader Kings, but I first thought that this could be played out a bit like A Song Of Ice And Fire, with wars between the different Kings and Lords but then, at some point, having to band together to fight an invader.
Opinions?
@ChesterBannington: In order to prevent players from being too constricted, perhaps you could allow characters to combine two classes into one?