North King said:
Honestly, I really don't see the need to say exactly what kind of chemical weapons you were bombarding them with.
Well, that pretty much proves my point right there. As examples, that's like saying there's no difference between a 25kt nuke or a 10mt one, or a 500lbs bomb versus a 22,000lbs MOAB. Again, we apparently have vastly different definitions of detail, because I do not view those as specific tactical details within their frame of reference. Again, these are
examples, I would never specify "use only these bombs", but my point still stands. It's the difference between saying "Use a handful of Divisions or "Use 10 Divisions". It's not extreme detail, it's simple expansion of the basic thought. It is not on-and-on or overly complex. Once you toss in rationale and such it can balloon, but the precise detail itself does not consume oh-so-much-more space all on its own.
North King said:
The siege map, being graphical, was rather quick and easy to understand, IMHO. Furthermore, they weren't "completely fictional"; while I had drawn the terrains in a pinch, it wasn't as if I didn't know what I was doing.
You're missing my point. The city layout was the product of your own thought processes of what it should look like, as were the positions of Bactrashan troops relative to your own. By your own logic, making them at all was superfluous, as it was excessive detail. You could have just said "Take this city."
The only difference is it was graphical instead of textual. Otherwise they're equivilent.
If you're going to use a weapon, you should know what it is, and what it does. If somebody ever said to me "use chemical weapons" I'd just laugh and tell them to redo it. I don't want them to describe in detail to me the shell of the thing and its dispersal pattern and lethality ratio (actually, that last bit might be useful, save me a wikipedia trip) when I can just go look it up, but I'd want them to at least name the agent they're using, because it
does make a difference. The same goes for these other supposedly "excessive" details - they're not excessive at all, they're just descriptive of what you want.
1.) Nuke this city.
2.) Use a tactical nuclear warhead on this target in city X.
3.) Use a strategic nuke and vaporize the city.
4.) Use a neutron bomb, capture the city after radiation dissipates.
1 can mean either 2, 3, or 4. I don't know because it's too vague. Why should the mod be psychic and have to interpret what the player wants? The player should just
say it. It's three times longer, but I don't think anyone would particularly care. Say what you mean, mean what you say, and supply an appropriate level of information. I would despise the one-line orders far more than I would the ones that were 4 PMs. Apparently we have to agree to disagree though, since we appear diametrically opposed on the issue.