The end of Civ3 is now here.

This has been very interesting to read through. Both as a little potted history of the scene (I was off enjoying real life during civ2 and early civ3) and as an insight into civ4 develop.

But I'd like to offer you guys another view of this user friendliness you speak of and the importance of modding development in games such as civ. It's clear many of you have intimate knowledge of all the nuts and bolts that go into modding any version. And you speak of the user friendly factor being low. Well spare a thought for those of us who have no knowledge whatsoever for these things. There are vast swathes of die hard civ fanatics, who love their history and love their strategy and love their civ. Luceafarul and I often lament our inbuilt technical deficiencies for starters but there are many many more out there not even aware of CFC and we are left largely speechless infront of a pediaicons file..

So with this in mind, I'd like to say that without CFC and all of your efforts, people like us would not even have the first clue where to start. And of course, that's NO thanks to Firaxis and BIG thanks to all here. The help just isn't there in terms we understand from the franchise and it seems they've done it again with civ4. To be frank I see it as development on the cheap.

But cynicism aside, this presents a major offering and challenge to the franchise wrt modding. If they can up the user friendly factor and take modding development more seriously so that us computer halfwits can actually use these things, then three great things will happen: a) The existing, in the know, modders will fly even higher and even faster. b) The nitwits who have never played around with such nuts and bolts matters will enlarge the offerings in C&C forums. c) They will offer something that is actually a user friendly editor and is not entwined with all kinds of mysteries, for all levels of modders.

EDIT: I'd like to see the day!
 
Wyrmshadow said:
Well I don't plan on buying the game. Therefore no civ4 work for me.

And don't make any spurious claims like "You clearly are new to the Civ series." What do you know about what Bjornlo has or doesn't?
YAY! The best news to come out of this thread!
 
Just wait untill Civ X, I'm sure they'll get your request by then ;)
 
Supa said:
This is going nowhere. Can't you all agree to disagree ?
In fact, it's a little annoying to see that topic up every time I visit the forum. :p

Hear, hear!


(Yes, I realize my comment bumps the thread up to the top again. ;) )
 
Wyrmshadow said:
Well I don't plan on buying the game. Therefore no civ4 work for me.

And don't make any spurious claims like "You clearly are new to the Civ series." What do you know about what Bjornlo has or doesn't?

Yay! that's the best news I've heard in a while, because I assume that means
more great units for Civ3 :goodjob: I have Civ IV and think that as it is now I'll probably rather go to the dentist than play a full game of it again :lol:

Almost copied your post in the first sentence there BadKharma

on the dentist remark, I actually had a tooth removed being almost non receptive to novacaine, if there ever was a glimpse of hell, that was it.
 
hell no dude... civ3 wont die :D
civ4 will die much sooner...
civ4 is crap if you ask my opinion... horribly graphics and... god damit... they made civ4 worse than civ3...
 
MatteLeDog said:
Yay! that's the best news I've heard in a while, because I assume that means
more great units for Civ3 :goodjob: I have Civ IV and think that as it is now I'll probably rather go to the dentist than play a full game of it again :lol:

Almost copied your post in the first sentence there BadKharma

on the dentist remark, I actually had a tooth removed being almost non receptive to novacaine, if there ever was a glimpse of hell, that was it.
Wow being non-receptive to "caine" drugs is a very bad thing I hope you never have cardiac problems. No problem about almost copying the post Wyrm is one hell of a great unit maker.
 
Well, from what I've seen in the Civ IV forums, you'll either need 3DS Max or Maya (or Blender to export unanimated models) to make units for Civ IV. Even though I technically could afford the first two programs, it would not be worth it, IMO just to mod a game that (from everything I've read and seen thus far) just doesn't appeal to me in the first place, and as for Blender, even though it is free, it is extremely buggy and about as easy to understand as Mayan heiroglyphs....

That being said, I'm sticking with Civ III (and SSS once it's complete), and I used the money I would have spent on Civ IV to buy AoE III (which has 10X better graphics than Civ IV and it's freaking REAL TIME on top of it, not to mention the gameplay r0x0rs!).

That's all I have to say on this subject.
 
as for Blender, even though it is free, it is extremely buggy and about as easy to understand as Mayan heiroglyphs....
LOL isnt that the truth.........how do you like AOE3? I heard it is pretty processor intensive.
 
Hikaro Takayama said:
Well, from what I've seen in the Civ IV forums, you'll either need 3DS Max or Maya (or Blender to export unanimated models) to make units for Civ IV. Even though I technically could afford the first two programs, it would not be worth it, IMO just to mod a game that (from everything I've read and seen thus far) just doesn't appeal to me in the first place, and as for Blender, even though it is free, it is extremely buggy and about as easy to understand as Mayan heiroglyphs....

That being said, I'm sticking with Civ III (and SSS once it's complete), and I used the money I would have spent on Civ IV to buy AoE III (which has 10X better graphics than Civ IV and it's freaking REAL TIME on top of it, not to mention the gameplay r0x0rs!).

That's all I have to say on this subject.
I've been reading about it to, and I am in the same situation as you. I could buy Maya or 3ds Max; but, I can't see why I should spend a couple of grand to just mod a game. A couple of hundred, ok.... but 1000's is just goofy.
Also the blender option seems to be a non-starter for now. I've read that the plugin for Blender is extremely unreliable, plus I just don't care for Blender.
I own AOE3 as well as Civ4. AOE3 is a better game. It is RTS, so I use the pause button alot.
@SoG: don't forget MOO2, it is still for sale, and is one of the all time best turn-based-strats. It is a bit dated in graphics, but not TOO bad. And just a hoot to play.
 
BadKharma said:
LOL isnt that the truth.........how do you like AOE3? I heard it is pretty processor intensive.
It is very nice. I have a very fast processor, so I can't say anything bad about it. The unit graphics in particular are much better then Civ4.
 
Bjornlo said:
It is very nice. I have a very fast processor, so I can't say anything bad about it. The unit graphics in particular are much better then Civ4.
Thanks Bjornlo I always liked AOE2, and RON for RTS games guess I'll need to add AOE3 to my shopping list ;)
 
Bjornlo said:
It is very nice. I have a very fast processor, so I can't say anything bad about it. The unit graphics in particular are much better then Civ4.

I'm with Bjorn on this. I'm running the game on a P IV 2GHz machine with 64 MB GeFOrce IV MMX video card and 738 MB of DDR ram, so the game runs smooth as silk (not that I had any doubts, since it could run UT2k3 on the highest model and detail settings with no problems whatsoever), but my friend who has a Pentium III machine runs it just as well. I'm currently whooping up with my favorite civ (the Germans) and teaching the AI to fear my Hussite War Wagons :evil:

Basically AoE III is like Colonization meets AoE II in 3D and real-time. The only (very minor) gripe I have with the game is that you can't drop a Fort right in the middle of the enemy town (like you could with AoE II), but you can still plant it close enough to make a good Fwd base (I usually build my Fwd base around a Native American village that's close to the enemy lines, giving me the ability to field a ton of units right beside an enemy town on short notice).

Even though my Civ III graphics/unit production will suffer somewhat, I'll still be working on stuff in between AoE III skirmishes and campaigns.
 
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