Thanks for the Screenshots - especially the one from the tech tree (the one on page 1 is way too small). It's great to see that deforestation has become an earlier tech (I've allmost never chopped down any forest since it came too late and I mostly retire when all resarch is done, because of games becoming quite boring for me then...).
I guess the new tech trees change the fact that it was quite useless to build any science improvements or do research at all after having researched about the half of magic era, especially when playing orcs/goblins or chaos, because there wasn't anything you really needed in the later techs (except if you wanted something to trade).
I thought it was intentional, so especially orcs/goblins had a somewhat primitive flavor, but for me, it absolutely killed these factions in terms of desirability to play them - has that changed or are they still like that?
I also had the problem that researching all techs was done way too fast (might also be because of my typical scenarios with all civs on a relatively small map) and the game continued for quite some time after every tech was known by everyone. Could anyone tell if the new tech trees solve that problem?
Can't wait to find out myself, but until then, I appreciate every info I can get

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