C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

Originally posted by jeannie
When I try to download version 1.10 from the Apolyton site, my browser pops up a window to go to address http://joetec.net/adserv/between3.p...civ3files.apolyton.net/utilities/C3MTfull.exe
and then just hangs. This happens whether I use Internet Explorer or Opera.

When I try to download the 'small' version (1.09.1), my browsers work properly - they come up with a window asking whether I want to save the file and so on. Unfortunately, I'm already running that version, and I'm hoping to get to run your latest!

I'm using Windows XP Home edition.

Any suggestions?

I posted this same problem on the Apolyton site, and Gramphos answered it within minutes - it turns out that I had to turn off my ad blocking software temporarily (I'm using Norton Internet Security).
 
Hi Gramphos,

your CMT is fantastic...I do have a bit of a problem though. I downloaded the latest version from Appolyton, used it several times during a PTW game I was playing, and then eventually shut down my computer (it was tired)...when I restarted and tried to use the tool again I get 'Run-time error '9': Subscript out of range'. Does anyone have any ideas as to how I could correct this? I've tired reinstalling, but it hasnt helped...

Thx :)
 
Hi Gramphos,

The editor is great, both for modifying saved games and for gathering information about opponents.

One thing I don't understand is that why is there so much difference when I do a file comparison between an uncompressed saved game and the same saved game loaded into the editor then saved without making any changes. (Editor version 1.10, Civ3 Conquest v1.20, custom senarios with custom rules)

Could you share the saved game uncompression algorithm?

Thanks.
 
KZed said:
Hi Gramphos,
One thing I don't understand is that why is there so much difference when I do a file comparison between an uncompressed saved game and the same saved game loaded into the editor then saved without making any changes. (Editor version 1.10, Civ3 Conquest v1.20, custom senarios with custom rules)

Could you share the saved game uncompression algorithm?

Thanks.
It may be both due to bugs, and to the way I work with VB depending on what is changed.

THings thhat are changed: All strings will be fully null-padded to the end of the field size, and not just one null char at the end of the string. This does some number of changes from loading ad saving.

Also some changes are in non-important areas of the saves taging it as edited by my tool (to help protecting GOTMs)

There may however be chagnes that do corrupt certain saves, especially C3C ones since I've not had ennough time to dig into all the new save parts, and made many assumptions that are in the current version.


As for the decompressing code you may take a look at the CPT sourcecode that I've posted somewherre (probably on Poly and maybe here as well)
 
When I use the save game editor and try to save the edited game this happens...
"Civ3MultiTool has encountered a problem and needs to close. We are sorry for the inconvenience."

Details: "AppName: c3mt.exe AppVer: 1.2.0.0 ModName: c3mt.exe
ModVer: 1.2.0.0 Offset: 00084f1f"

Do you know what's wrong?
Thanks in advance :).

EDIT: PTW 1.27f
 
the mormegil said:
When I use the save game editor and try to save the edited game this happens...
Quote:
"Civ3MultiTool has encountered a problem and needs to close. We are sorry for the inconvenience."

Details: "AppName: c3mt.exe AppVer: 1.2.0.0 ModName: c3mt.exe
ModVer: 1.2.0.0 Offset: 00084f1f"

Do you know what's wrong?
Thanks in advance .

EDIT: PTW 1.27f

I have the same problem whenever I go to save, however I am using the newest patch-up of C3C and have the latest version of your software. Do you know what's wrong?
 
got same problem :/ whenever i try to use saveeditor it crashes on file saving

runnin under win xp pro
civ3 1.29f
 
It is supposed to work with C3C, but it's not compatible with scenarios with locked alliances
 
what about crashin on save Gramphos? i always get this error:

AppName: c3mt.exe
AppVer: 1.9.0.1000
ModName: c3mt.exe
ModVer: 1.9.0.1000
Offset: 00063f7d

[it crashes as well when i try to run saveeditor in compatibility mode]
 
Hey Gramphos. Excellent tool! But there's one problem... it's not working for me. =/

Whenever I try to run the Unit Creation Wizard, it brings me to the main menu: "Civ3CopyTool, SaveGame Modifier, etc."

I click Unit Creation Wizard, of course. The main menu closes, the Windows displays that ungodly "This program has crashed, would you like to send an error report to Satan's headquarter's or not?" message.

I'm running Winduhs XP Home, and here is whatever information I could dig up on the problem:

From your error log:
STARTUP: 2004-07-06 19:38:49
STARTUP: C:\Program Files\C3MT\::1.10.
STARTUP: arguments: /ucw
STARTUP: logfile SessionLogfile
STARTUP: Loading splashscreen...
STARTUP: Loading registrysettings...
STARTUP: Read settings...
SETTINGS: Loading language settings.
STARTUP: Loading language file.
LANGUAGE: Loading c3mt.txt
LANGUAGE: Fullpath: C:\Program Files\C3MT\c3mt.txt
SETTINGS: Loading old C3CT settings.
SETTINGS: Deleting old C3CT settings.
SETTINGS: Loading C3MT settings.
SETTINGS: Loading old C3CT user specific settings.
SETTINGS: Loading C3MT user specific settings.
STARTUP: Get paths...
STARTUP: Civ3path: C:\Program Files\Infogames Interactive\Civilization III\
STARTUP: PTWpath: \
STARTUP: C3Cpath: \
STARTUP: System directory: C:\WINDOWS\System32
STARTUP: Checking CDD-association
STARTUP: Checking CDD-association

Windows Error Log:
AppName: c3mt.exe
AppVer: 1.10.0.0
ModName: c3mt.dll
ModVer: 1.1.0.0
Offset: 00003e42
 
is there a way to delete units?

i might have accidentally added a unit I didn't want to.. well ok not accidentally.. i added a unit to the civ3mod.bic to test it out.. and yea it worx.. haha.. but i wanna get rid of it.. any help?
 
lilboigod said:
is there a way to delete units?

i might have accidentally added a unit I didn't want to.. well ok not accidentally.. i added a unit to the civ3mod.bic to test it out.. and yea it worx.. haha.. but i wanna get rid of it.. any help?

Assuming your using the patched version of Civ 3, Load the EDITOR it'self, load your .bic file, then you should see a drop down box in the uper right hand corner with citizens in it, beside this there should be a button labeled edit, you can do either one of 2 things from here. 1. Change the drop down untill you se units, or 2. click on the edit button and use the tabs to goto the units. Once in the units display just find the unit you dont want and DELETE it using the delete button in the editor.

Be sure to back up your .bic file so you don't do this to it :nuke:
 
Hello Gramphos,

C3MT Tech Builder doesn't seem to work with C3C1.22 biq. It worked fine with 1.15. Could you take a look ?

Edit : Don't mind, I found the last version at Apolyton. It works now :)
 
Maybe i'm just an Idiot, Probably am. How do you get to the Modern era in the Tech tree editor? When i load my scenario, it brings up the Ancient Science advisor tech tree, but gives me no way to advance to the Medievil, Industrial, or modern tech trees. Like i said, i'm probably an idot, i haven't seen any other post asking about this so i'm probaly just missing it. Any body know what i'm talking about?
 
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