NOTW L: The Immortals [Game Thread]

We have won the battle... but I am unsure if we have won the war, not with the Adept escaping.

For Stats purposes, I assume I should count Bad Player as dead and classical/john/kill fire as having been WoG'ed (Well, classical will actually count for his first role, but whatever)?
 
The deceased, blood-drained body of the Prespurian Regent rises from the floor, possessed by a lusty spirit.

The Regent does a celebratory musical performance for the enjoyment of all the victorious parties.


...in particular, one certain handsome adventurer.

Spoiler :
"Here's a little Katy Perry for my dearest Cathy...


Do you ever feel like a Prespurian
Lying bloodless on the floor, wanting to start again?
Do you ever feel, feel so battle worn
Body covered in burns, target of immolation?

Do you ever feel already buried deep?
Six feet under screams, but no one seems to hear a thing
Do you know that there's still a chance for you
'Cause there's a spark in you
You just gotta ignite the light and let it shine
Just pwn the demons like the 4th of July

'Cause baby, you're a firework
Come on, show 'em what you're worth
Make 'em go, oh, oh, oh
As you shoot your magic light light light

Baby, you're a firework
Come on, let your sunlight burst
Make 'em go, oh, oh, oh
You're gonna burn the demons down down down

You don't have to feel like a waste of space
You're original, cannot be replaced
If you only knew what the future holds
After a hurricane comes a rainbow

Maybe you're reason why all the Regents swoon
We gasp with pleasure every time we hear your voice go boom
Like a sun mana orb, my heart will glow
And when it's time, you'll know
You just gotta ignite the light and let it shine
Just pwn the demons like the 4th of July

'Cause baby, you're a firework
Come on, show 'em what you're worth
Make 'em go, ow, ow, ow
As you slay them every night, night night

Baby, you're a firework
Come on, let your sunlight burst
Make 'em go, ow, ow, ow
You're gonna knock the demons down down down

Boom, boom, boom
Even brighter than the moon, moon, moon
There's something magic inside you, you, you
And now I wish I was too.....

Baby, you're a firework
Come on, show me what you're worth
Make me swoon swoon swoon
While shooting demons in the face face face

Baby, you're a firework
Come on, make your sun spell work
Make Demons go, Ahh! Ahh! Ahh!
As you leave their bodies in your wake wake wake

Burn burn burn
Even brighter than the moon, moon, moon
burn burn burn
Every dead Regent gonna swoon, swoon, swoon...
 
It's irrelevant, since classical and Pizza both only count for their first roles anyway, I'm more asking about john and kill fire. :p
 
We have won the battle... but I am unsure if we have won the war, not with the Adept escaping.

For Stats purposes, I assume I should count Bad Player as dead and classical/john/kill fire as having been WoG'ed (Well, classical will actually count for his first role, but whatever)?

Yes, correct
)
BP is effectively dead. (storywise, his escaping is to lead on to Immortals II
The inactives were wogged.
 
There... There's going to be an Immortals II?

SQUEEEEEEEE!!!!! :D :D :D :D :D
 
ENCORE!!! ENCORE!!!!!

Very well.... :goodjob:

Now, let's make things EXTRA CREEPY for my sexy Immortal beloved.

It is the spirit of the season after all.
eyebrows.gif


Spoiler :
You're so hypnotizing
Could you be a demon
Could you be immortal

Your touch... tantalizing
Feels like I am floating
Leaves my body glowing

They say... be afraid
You're not like the others
My big strong adventurer
Loud, proud, booming voice
They don't understand you...

You're from a whole 'nother land
A different kingdom
You open my eyes
And I'm ready to go
Lead me into the night

Kiss me, ki-ki-kiss me
Infect me with your love and
Slay me with your magic
Take me, ta-ta-take me
Wanna be your victim
Ready for abduction

Boy, you're Gregorian
You come from a foreign land
You're supernatural
My beloved Immortal

You've got metamagic
Wanna feel your power
Slay me with your sunlight
Your kiss is cosmic
Every move is magic

You're from a whole 'nother land
A different kingdom
You open my eyes
And I'm ready to go
Lead me into the night

Kiss me, ki-ki-kiss me
Infect me with your love and
Slay me with your magic
Take me, ta-ta-take me
Wanna be your victim
Ready for abduction

Boy, you're Gregorian
You come from a foreign land
You're supernatural
My beloved Immortal

This is transcendental
On another level
Boy, you're the brightest star
I wanna feel your sweet embrace
Your booming voice makes me vibrate
For you I'll risk it all
All...

Kiss me, ki-ki-kiss me
Infect me with your love and
Slay me with your magic

Take me, ta-ta-take me
Wanna be your victim
Ready for abduction

Boy, you're an alien
You come from a foreign land
You're supernatural
Beloved Immortal

Beloved Immortal
Beloved Immortal

Boy, you're Gregorian
You come from a foreign land
You're supernatural
My beloved Immortal




10569980164_b3caaec2c7_o.png



A hearty congratulations, my brave Champion!

I'll be in your dreams tonight, o victorious Prince.

I promise....

I'll haunt you forever....

All right that's enough out of the Prespurian Regent for now. :king:

I hope that was absolutely bone-chilling. I'll be back for the next game, lustier than ever.
 
My apologies to you, Sprig. I did not do this game justice. You clearly put a lot of effort into this game, and I had a role that might well have been used better by somebody else who could.
 
Yay. I really didn't think town was going to pull through after I died, because I felt like I was one of the few trying to do things. I'm glad that you guys got your act together in the end.

I sent an absolutely ridiculous number of PMs this game, as ATPG, BSmith, Choxorn, etc can attest to.
 
https://docs.google.com/file/d/0B-3Ds41MnHNyZEp0VHI5OFhZeUk/edit?usp=sharing

This was the mana distribution, affinity and unsusable starting setup. Might be a bit hard to read though...



The Mana Types (This is not quite correct but more or less coveres it)

Orb Spell Effect
1. Raw Mana Nil No Effect – can be turned into other types of mana.

2. Air Mana Enhances effective strength for spells enabling you to perform actions against the strongest players (Passive spell)
Air I Can turn Raw Mana into Air Mana
Air II +50% Strength for spells (Requires 2 Air Mana Orbs)
Air III +100% Strength for spells (Requires 3 Air Mana Orbs)

3. Body Mana Reduces, the power of offensive spells/actions against self. (Passive spell)
Body I Can Turn Raw Mana into Body Mana
Body II -2 damage against self
Body III -3 damage against self

4. Chaos Mana Harness the power of confusion. (Active spell)
Chaos I During the day you may invalidate the lynch. The player who received the most accusations is spared. (Destroyed with use & forfeits ability to perform a spell or ability at night)

5. Death Mana Adds additional Strength to Vampire ‘Feed’ Ability and Cult ‘Demon Summoning.’ (Passive spell)
Death I Can Turn Raw Mana into Death Mana
Death II Adds +2 Strength when feed ability used / + 3 Demon Strength (Requires 2 Death Mana Orbs)
Death III +3 Strength Gain for feed ability / + 6 Demon Strength

6. Earth Mana Enables Protection spells. Surrounds Target with Earth Wall (Active spell)
Earth I Can Turn Raw Mana into Earth Mana
Earth II Increases strength requirements for actions against Self by 50%.
Earth III +2 Strength and Increases strength requirements for actions against Self by 50%.

7. Entropy Mana Enables the destruction of mana orbs
Entropy I Can Turn Raw Mana into Entropy Mana
Entropy II Destroys any orb in your possession
Entropy III Destroys any named orb in Targets possession

8. Fire Mana Surrounds Target in a wall of flame damaging them regardless of current strength. (note: can kill target)
Fire I Can Turn Raw Mana into Fire Mana
Fire II Causes 2 Damage to Target’s strength
Fire III Causes 3 Damage to Target’s strength

9. Law Mana Increases the value of your accusation
Law I Can Turn Raw Mana into Law Mana
Law II Your accusation is worth 2 votes
Law III Your accusation is worth 3 votes and breaks ties

10. Life Mana Increases the amount of strength regenerated each night (Regeneration is passive) (Heal Active spell)
Life I Can Turn Raw Mana into Life Mana
Life II +1 strength regeneration & and heal 2 strength of any target
Life III +2 strength regeneration & and heal 4 strength of any target

11. Mind Mana Enables power of the Mind to discover character traits.
Mind I Can Turn Raw Mana into Mind Mana
Mind II Reveals orb types held by targeted player (does not reveal amount)
Mind III Reveals the strength of a targeted player

12. Nature Mana Enables the power of nature to discover character traits
Nature I Can Turn Raw Mana into Nature Mana
Nature II Reveals Affinity types of a target player.
Nature III Reveals the Alignment of target player.

13. Shadow Mana Enables the power of shadow to perform surveillance
Shadow I Can Turn Raw Mana into Shadow Mana
Shadow II Reveals (if active) the recipient of targets activity. (Requires 2 Shadow Mana Orbs)
Shadow III Reveals all players performing actions on target player & (if active) the recipient of targets activity.

14. Spirit Mana Inspiration – Reduces the total number of accusations against you
Spirit I Reduces the total number of accusations against you by 1
Spirit II Reduces the total number of accusations against you by 2 (Requires 2 Spirit Mana Orbs)
Spirit III Reduces the total number of accusations against you by 3

15. Sun Mana Harness the power of the sun to cause damage to Vampires and Demons
Sun I +2 Damage to target if race is Demon or Vampire.
Sun II +4 Damage to target if race is Demon or Vampire.
Sun III +6 Damage to target if race is Demon or Vampire.

16. Water Mana Surrounds self in the protective water bubble. (passive)
Water I - Can Turn Raw Mana into Water Mana
Water II -1 reduction in damage of fire or sun spells used against you. (Requires 2 Water Mana Orbs)
Water III -2 reduction in strength of fire or sun spells used against you.

17. Ice Mana Harness the power of ice to stop actions
Ice I Target is unable to perform any Spell
Ice II Target is unable to perform any Ability
Ice III +4 strength (for the purposes of this spell) and Target is unable to perform any spell or ability.

18. Metamagic Mana Enables Mana to revert back to natural state.
Meta I Turns any Mana Orb in your possession into Raw Mana.
Meta II Turns a named Mana Orb in a targets possession into Raw Mana.
Meta III No Tier III spell.
 
The Quicktopic Visor set up, of me, Ekolite, Bad Player, Catharsis, Visor, briefly Pizzaguy (invited by Visor, then killed) and briefly Zack (invited by me at the very end). The sun mana was coordinated from here, sort of

http://www.quicktopic.com/50/H/h3DSc3KXuG4X5

A quicktopic that me, Zack and TLD set up in the early game, since we shared a PG.
http://www.quicktopic.com/50/H/4p3r4nqqQ9y

The quicktopic I set up as an alternative to talking to Pizza in our official QT. It mostly consists of me demanding stuff from him in vaguely diplomatic language
http://www.quicktopic.com/50/H/5F8qX3LdqYd
 
congrats town; scum played a good game, was tough for them.

very fun!
 
Taken from the dead people QT:

Sprig said:
If you converted Exar he would have become a 20 strength demon.

... I knew there had to be some kind of catch with him!
 
Great game everyone! I quite enjoyed that set up Sprig!

Near the end I was somewhat organizing the vampires group, but I will say after reading the demon quick topic, in which Bad Player posted much of the sun mana group posts, that I was missing a lot of information. Still I got us to attack Bad Player and King Morgan, though I did this only through complete hunches when it sounds like BP and KM left some evidence to scumyness that the sun mana group did pick up on.
 
My apologies to you, Sprig. I did not do this game justice. You clearly put a lot of effort into this game, and I had a role that might well have been used better by somebody else who could.

^

If you do another game (and I'm around) I'll attempt to stay much more active. This game was clearly well-planned and executed, and those that were more active clearly had a good time.
 
Which is the point of, you know, being active.
 
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