FWIW, When you do decide to go BETA with this, I would be happy to sign up for some testing. I don't know anything about graphics though, so I am not much use as far as making things for it. If nothing else, I want to try this just to see how all those units I see Vuldacon using in his EFZI2 get used, and the attempt at haivng multiple maps worked into one is very interesting. It's things like this that make me wish they had done more with Civ 2: Test of Time, or Call to Power; both of those games had multiple tier maps and they worked fine. I am especially wondering how the AI will handle needing certain resources to get to various areas of the map. This scenario looks to be very, very fun.