madviking
north american scum
some ideas for units: Ganondorf, Young Link, Sheik, (think of more later)
The Omega said:If that could happen, then the Playground mod would have been finished in about 2 weeks.![]()
That sounds like fun.Supa said:I don't see a Zelda mod with the differents peoples fighting each others and trading maps, it's not Zelda, it's just Lords of the Ring with Zelda names. But in a scenario, it's a different thing.
Player civ(s) (A few upgradable Hero units, a home town), "Dungeon" Civilizations (One town, no settler, an unmovable boss unit, with a unique resource under), settled Civs (a few town, no settler, resources to exchange; per exemple the Kokiri or the Gorons), traditional Civs (one starting town, settler, per ex: Ganondorf and his troups).
The world would be relativily static until Player Civ and Ganondorf Civ get big and powerful. These are the two big powers making the world shakes and changes.
I would like to play this kind of scenario !
Supa said:I don't see a Zelda mod with the differents peoples fighting each others and trading maps, it's not Zelda, it's just Lords of the Ring with Zelda names. But in a scenario, it's a different thing.
Player civ(s) (A few upgradable Hero units, a home town), "Dungeon" Civilizations (One town, no settler, an unmovable boss unit, with a unique resource under), settled Civs (a few town, no settler, resources to exchange; per exemple the Kokiri or the Gorons), traditional Civs (one starting town, settler, per ex: Ganondorf and his troups).
The world would be relativily static until Player Civ and Ganondorf Civ get big and powerful. These are the two big powers making the world shakes and changes.