Talent/Location Scouts, with a high movement rate ...
Followed up with second unit directors to colonize
Thanks for the suggestion. I have been thinking about it, though I'm still not convinced it's the total solution. I do agree it would work to some extent.
To elaborate on the problem, (one I don't doubt other more experienced modders have found better solutions to deal with) there are a few different issues. The first, and I worry the biggest issue, is that there are duplicate resources. If one has had a chance to see the map in the editor, he/she would have noticed every territory has two locations of horses or salt peter or something else. However, a player only sees one in the game. The resource that they can't see is only visible to those in the other Distribution line. This, naturally, was to allow random start locations.
Maybe the editor/computer/random generator takes all that into account when configuring the game, but I don't have any idea about that.
Second, and certainly less of a real problem, is many buildings, those that increase production, have required resources. Pre-loading the map ensured balance in the Civ's ability to build if they wanted but not overbuild and become too powerful too early. I can accept this may become just luck of the draw in a random map game. But, if my neighbor had, let's say, stone, gems and grapes, and I had none, I'd be a little angry.
Lastly, I changed many resources to strategic resources to allow them to be requirements for buildings. I think I need to get a better understanding of the Appearance ratios before finding a better solution.
If someone says, "Hey don't worry about any of that as the random generator will solve all those problems," then I say...eh Luigi, what are we waiting for?
The final kicker is this. I play random maps sometimes, but when I envisioned this mod, this is the map I saw in my head. I wanted to be able to have an all out brawl, or at least watch an all out brawl and not just focus on my own stuff all the time. I know someday I may have to do a complete overhaul, and I don't mind doing one that furthers my own vision. Some really great ideas mentioned in this thread certainly further my vision, and even go beyond to things I had never thought of. I'm just not completely sold on doing an overhaul for random maps.
(With that said, even I admit my "vision" could change...)
